MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);