if (tracebox_hits_trigger_hurt(horizontal_trace_endpos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), vectical_trace_endpos)) continue;
// make sure the spawned player will have floor ahead (or at least a wall - he shouldn't fall as soon as he starts moving)
if (tracebox_hits_trigger_hurt(horizontal_trace_endpos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), vectical_trace_endpos)) continue;
// make sure the spawned player will have floor ahead (or at least a wall - he shouldn't fall as soon as he starts moving)