maxs[2] += MAX_BBOX_DISTANCE;
#define CHECK_1D(mins, v, maxs) ((mins) <= (v) && (v) <= (maxs))
#define CHECK_3D(mins, v, maxs) (CHECK_1D((mins)[0], (v)[0], (maxs)[0]) && CHECK_1D((mins)[1], (v)[1], (maxs)[1]) && CHECK_1D((mins)[2], (v)[2], (maxs)[2]))
maxs[2] += MAX_BBOX_DISTANCE;
#define CHECK_1D(mins, v, maxs) ((mins) <= (v) && (v) <= (maxs))
#define CHECK_3D(mins, v, maxs) (CHECK_1D((mins)[0], (v)[0], (maxs)[0]) && CHECK_1D((mins)[1], (v)[1], (maxs)[1]) && CHECK_1D((mins)[2], (v)[2], (maxs)[2]))