-.float weapon; // M: WEP_id // WEP_...
-.WepSet weapons; // A: WEPSET_id // WEPSET_...
-.float(float) weapon_func; // M: function // w_...
-..float ammo_field; // M: ammotype // main ammo field
-.float impulse; // M: impulse // weapon impulse
-.float spawnflags; // M: flags // WEPSPAWNFLAG_... combined
-.float bot_pickupbasevalue; // M: rating // bot weapon priority
-.vector wpcolor; // M: color // waypointsprite color
-.string wpmodel; // A: wpn-id // wpn- sprite name
-.string model; // M: firstmodel // first person view weapon model (h_)
-.string model2; // M: thirdmodel // third person weapon model (v_)
-.string model3; // M: pickupmodel // pickup weapon model (g_)
-.string mdl; // M: simplemodel // simpleitems weapon model/image
-.string w_crosshair; // M: crosshair // per-weapon crosshair: "CrosshairImage Size"
-.float w_crosshair_size; // A: crosshair // per-weapon crosshair size (argument two of "crosshair" field)
-.string netname; // M: refname // reference name name
-.string message; // M: wepname // human readable name
+.float weapon; // M: WEP_id // WEP_...
+.WepSet weapons; // A: WEPSET_id // WEPSET_...
+.float(float) weapon_func; // M: function // w_...
+..float ammo_field; // M: ammotype // main ammo field
+.float impulse; // M: impulse // weapon impulse
+.float spawnflags; // M: flags // WEPSPAWNFLAG_... combined
+.float bot_pickupbasevalue; // M: rating // bot weapon priority
+.vector wpcolor; // M: color // waypointsprite color
+.string wpmodel; // A: wpn-id // wpn- sprite name
+.string model; // M: firstpmdl // first person view weapon model (h_)
+.string model2; // M: thirdpmdl // third person weapon model (v_)
+.string model3; // M: pickupmdl // pickup weapon model (g_)
+.string mdl; // M: simplemdl // simpleitems weapon model/image
+.string w_crosshair; // M: crosshair // per-weapon crosshair: "CrosshairImage Size"
+.float w_crosshair_size; // A: crosshair // per-weapon crosshair size (argument two of "crosshair" field)
+.string netname; // M: refname // reference name name
+.string message; // M: wepname // human readable name