+ float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
+ if(starttime <= time) // game start time has passed
+ announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
+ if(roundstarttime == -1)
+ {
+ // stop countdown immediately
+ centerprint_generic(CPID_GAME_STARTING, "", 1, 0);
+ remove(self);
+ return;
+ }
+ if(roundstarttime >= starttime)
+ starttime = roundstarttime;
+