if ( def.instanceOfPowerup
|| def.instanceOfWeaponPickup
|| (def.instanceOfHealth && def != ITEM_HealthSmall)
if ( def.instanceOfPowerup
|| def.instanceOfWeaponPickup
|| (def.instanceOfHealth && def != ITEM_HealthSmall)
if(def.instanceOfWeaponPickup)
{
if (!Item_IsLoot(this)) // if dropped, colormap is already set up nicely
this.colormap = 1024; // color shirt=0 pants=0 grey
if(def.instanceOfWeaponPickup)
{
if (!Item_IsLoot(this)) // if dropped, colormap is already set up nicely
this.colormap = 1024; // color shirt=0 pants=0 grey
if (!(this.spawnflags & 1024))
this.ItemStatus |= ITS_ANIMATE1;
this.SendFlags |= ISF_COLORMAP;
if (!(this.spawnflags & 1024))
this.ItemStatus |= ITS_ANIMATE1;
this.SendFlags |= ISF_COLORMAP;