It does not shadow the velocity field, leading to a compile error
#define debug_text_3d_5(pos, msg, align, dur, vel) debug_text_3d_fn(pos, msg, align, dur, vel)
ERASEABLE
#define debug_text_3d_5(pos, msg, align, dur, vel) debug_text_3d_fn(pos, msg, align, dur, vel)
ERASEABLE
-void debug_text_3d_fn(vector pos, string msg, float align, float duration, vector velocity) {
+void debug_text_3d_fn(vector pos, string msg, float align, float duration, vector vel) {
WriteHeader(MSG_BROADCAST, debug_text_3d);
WriteVector(MSG_BROADCAST, pos);
WriteString(MSG_BROADCAST, msg);
WriteFloat(MSG_BROADCAST, align);
WriteFloat(MSG_BROADCAST, duration);
WriteHeader(MSG_BROADCAST, debug_text_3d);
WriteVector(MSG_BROADCAST, pos);
WriteString(MSG_BROADCAST, msg);
WriteFloat(MSG_BROADCAST, align);
WriteFloat(MSG_BROADCAST, duration);
- WriteVector(MSG_BROADCAST, velocity);
+ WriteVector(MSG_BROADCAST, vel);