-/*
- Acquire special information to generate for display in the
- notification from variables networked to the client.
- Macro descriptions:
- PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
- FRAG_PING: show the ping of a player
- FRAG_STATS: show health/armor/ping of a player
- FRAG_POS: show score status and position in the match of a player
- SPREE_CEN: centerprint notif for kill spree/how many kills they have
- SPREE_INF: info notif for kill spree/how many kills they have
- SPREE_END: placed at the end of murder messages to show ending of sprees
- SPREE_LOST: placed at the end of suicide messages to show losing of sprees
- DEATH_TEAM: show the full name of the team a player is switching from
- WEAPON_NAME: return the full name of a weapon from a weaponid
-*/
-
-#ifdef CSQC // CSQC replacements
-string got_commandkey;
-#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
-#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
-#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
-#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
-#define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
-#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(f1 - 1)
-#define WEAPON_NAME f1 // weaponorder[f1].netname
-
-#else // SVQC replacements
-#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
-#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(f1)
-#define WEAPON_NAME f1 // weaponorder[f1].netname
-#endif
-