- if(self.msound_idle == "") self.msound_idle = strzone(strcat("monsters/", mon, "_idle.wav"));
- if(self.msound_death == "") self.msound_death = strzone(strcat("monsters/", mon, "_death.wav"));
- if(self.msound_pain == "") self.msound_pain = strzone(strcat("monsters/", mon, "_pain.wav"));
- if(self.msound_attack_melee == "") self.msound_attack_melee = strzone(strcat("monsters/", mon, "_melee.wav"));
- if(self.msound_attack_ranged == "") self.msound_attack_ranged = strzone(strcat("monsters/", mon, "_attack.wav"));
- if(self.msound_sight == "") self.msound_sight = strzone(strcat("monsters/", mon, "_sight.wav"));
+ GetMonsterSoundSampleField_notFound = 0;
+ switch(type)
+ {
+#define _MSOUND(m) case #m: return monstersound_##m;
+ ALLMONSTERSOUNDS
+#undef _MSOUND
+ }
+ GetMonsterSoundSampleField_notFound = 1;
+ return string_null;
+}
+
+float LoadMonsterSounds(string f, float first)
+{
+ float fh;
+ string s;
+ var .string field;
+ fh = fopen(f, FILE_READ);
+ if(fh < 0)
+ {
+ dprint("Monster sound file not found: ", f, "\n");
+ return 0;
+ }
+ while((s = fgets(fh)))
+ {
+ if(tokenize_console(s) != 3)
+ continue;
+ field = GetMonsterSoundSampleField(argv(0));
+ if(GetMonsterSoundSampleField_notFound)
+ continue;
+ if(self.field)
+ strunzone(self.field);
+ self.field = strzone(strcat(argv(1), " ", argv(2)));
+ }
+ fclose(fh);
+ return 1;
+}
+
+.float skin_for_monstersound;
+void UpdateMonsterSounds()
+{
+ entity mon = get_monsterinfo(self.monsterid);
+
+ if(self.skin == self.skin_for_monstersound)
+ return;
+ self.skin_for_monstersound = self.skin;
+ ClearMonsterSounds();
+ //LoadMonsterSounds("sound/monsters/default.sounds", 1);
+ if(!autocvar_g_debug_defaultsounds)
+ if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
+ LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
+}
+
+void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
+{
+ if(delaytoo && time < self.msound_delay)
+ return; // too early
+ GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
+
+ self.msound_delay = time + sound_delay;