+
+void RegisterMinigames();
+const int MINIGAMES_MAX = 24;
+entity MINIGAMES[MINIGAMES_MAX], MINIGAMES_first, MINIGAMES_last;
+int MINIGAMES_COUNT;
+#define REGISTER_MINIGAME(name,nicename) \
+ REGISTER(RegisterMinigames, MINIGAME, MINIGAMES, MINIGAMES_COUNT, name, m_id, spawn()); \
+ void name##_hud_board(vector, vector); \
+ void name##_hud_status(vector, vector); \
+ int name##_client_event(entity, string, ...); \
+ REGISTER_INIT_POST(MINIGAME, name) { \
+ this.classname = "minigame_descriptor"; \
+ this.netname = strzone(strtolower(#name)); \
+ this.message = nicename; \
+ this.minigame_hud_board = name##_hud_board; \
+ this.minigame_hud_status = name##_hud_status; \
+ this.minigame_event = name##_client_event; \
+ } \
+ REGISTER_INIT(MINIGAME, name)
+REGISTER_REGISTRY(RegisterMinigames)
+