- team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
- team_.m_lowest_bot);
- team_.m_num_players = M_ARGV(2, float);
- team_.m_num_bots = M_ARGV(3, float);
- team_.m_lowest_human = M_ARGV(4, entity);
- team_.m_lowest_bot = M_ARGV(5, entity);
+ team_ent.m_num_players, team_ent.m_num_bots,
+ team_ent.m_lowest_human, team_ent.m_lowest_bot);
+ team_ent.m_num_players = M_ARGV(2, float);
+ team_ent.m_num_bots = M_ARGV(3, float);
+ team_ent.m_lowest_human = M_ARGV(4, entity);
+ team_ent.m_lowest_bot = M_ARGV(5, entity);