+#define ELECTRO_SETTINGS(w_cvar,w_prop) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, ammo) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, damage) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, edgedamage) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, force) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, radius) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, refire) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, speed) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, damageforcescale) \
+ w_cvar(WEP_ELECTRO, electro, MO_BOTH, health) \
+ w_cvar(WEP_ELECTRO, electro, MO_PRI, lifetime) \
+ w_cvar(WEP_ELECTRO, electro, MO_NONE, secondary) \
+ w_cvar(WEP_ELECTRO, electro, MO_SEC, spread) \
+ w_cvar(WEP_ELECTRO, electro, MO_SEC, lifetime_min) \
+ w_cvar(WEP_ELECTRO, electro, MO_SEC, lifetime_rand) \
+ w_prop(WEP_ELECTRO, electro, reloading_ammo, reload_ammo) \
+ w_prop(WEP_ELECTRO, electro, reloading_time, reload_time) \
+ w_prop(WEP_ELECTRO, electro, switchdelay_raise, switchdelay_raise) \
+ w_prop(WEP_ELECTRO, electro, switchdelay_drop, switchdelay_drop)
+