X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonstat%2Ftemplates%2Fplayer_info.mako;h=ad65e8f54324ebdcac39f2a2f9efd24e18760eac;hb=ae2353788574f4d3858d631a932e83b2e1638401;hp=62e1389dcc4ec5e1588a3ea6b1e1c617f603d9fa;hpb=317df43ef80613173f179003d92a3a582b92ae56;p=xonotic%2Fxonstat.git diff --git a/xonstat/templates/player_info.mako b/xonstat/templates/player_info.mako index 62e1389..ad65e8f 100644 --- a/xonstat/templates/player_info.mako +++ b/xonstat/templates/player_info.mako @@ -2,303 +2,264 @@ <%namespace name="nav" file="nav.mako" /> <%block name="navigation"> -% if player.email_addr is not None: -${nav.nav('players', True)} -% else: -${nav.nav('players', False)} -% endif + ##### Disable the login button until a replacement is implemented. + ${nav.nav('players', False)} <%block name="css"> -${parent.css()} - - - + ${parent.css()} + + <%block name="js"> -${parent.js()} - - - - - - - + + + ##### + + // weapon accuracy and damage charts + $.getJSON("${request.route_url('player_weaponstats_data_json', id=player.player_id, _query={'limit':20})}", function(data) { + + if(data.games.length < 5) { + d3.select(".row #damageChart").remove(); + d3.select(".row #accuracyChart").remove(); + } + drawDamageChart("#damageChart", data); + drawAccuracyChart("#accuracyChart", data); + }); + <%block name="title"> -Player Information + Player Information
-
-

- ${player.nick_html_colors()|n} +
+

+ ${player.nick_html_colors()|n} + % for medal in medals: + ${medal.alt} + % endfor

-

- Joined ${player.joined_pretty_date()} (player #${player.player_id}) + +

+ Joined ${player.fuzzy_date()} (player #${player.player_id}) % if cake_day: - + % endif -
+

+##### TABS #####
-
-
+
+ +
+
- Playing Time: ${overall_stats[g.game_type_cd].total_playing_time}
+
+ % for g in games_played: +
- % if g.game_type_cd in fav_maps: - Favorite Map: ${fav_maps[g.game_type_cd].map_name}
- % else: -
- % endif + ##### LEFT PANE ##### +
+

+ % if g.game_type_cd in overall_stats: + Last Played: ${overall_stats[g.game_type_cd].last_played_fuzzy}
+ % else: +
+ % endif - % if g.game_type_cd == 'ctf': - % if overall_stats[g.game_type_cd].total_captures is not None: - Fastest flag captures...
- % else: -
- % endif - % else: -
- % endif + Games Played: + % if g.game_type_cd == 'overall': + + % else: + + % endif + ${g.games}
+ + Playing Time: ${overall_stats[g.game_type_cd].total_playing_time}
+ % if g.game_type_cd in fav_maps: + Favorite Map: ${fav_maps[g.game_type_cd].map_name}
+ % else: +
+ % endif + + % if g.game_type_cd == 'ctf': + % if overall_stats[g.game_type_cd].total_captures is not None: + Fastest flag captures...
+ % else: +
+ % endif + % else: +
+ % endif

-
-

- Win Percentage: ${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses)
- % if g.game_type_cd in overall_stats: - % if overall_stats[g.game_type_cd].k_d_ratio is not None: - Kill Ratio: ${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths)
- % endif - % else: -
- % endif + ##### RIGHT PANE ##### +

+

+ % if g.win_pct is not None: + Win Percentage: ${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses)
+ % endif - % if g.game_type_cd in elos: - % if g.game_type_cd == 'overall': - Best Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games)
- % else: - Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games)
- % endif - % else: -
- % endif + % if g.game_type_cd in overall_stats: + % if overall_stats[g.game_type_cd].k_d_ratio is not None: + Kill Ratio: ${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths)
+ % endif + % else: +
+ % endif - % if g.game_type_cd in ranks: - % if g.game_type_cd == 'overall': - Best Rank: - - - ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} - - (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)}) -
-
- % else: - Rank: - - - ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} - - (percentile: ${round(ranks[g.game_type_cd].percentile,2)}) -
-
- % endif - % else: -
- % endif + % if g.game_type_cd in elos: + % if g.game_type_cd == 'overall': + Best Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games)
+ % else: + Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games)
+ % endif + % else: +
+ % endif - % if g.game_type_cd == 'ctf': - % if overall_stats[g.game_type_cd].cap_ratio is not None: - Cap Ratio: ${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups)
- % else: -
- % endif - % else: -
- % endif + % if g.game_type_cd == 'ctf': + % if overall_stats[g.game_type_cd].cap_ratio is not None: + Cap Ratio: ${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups)
+ % else: +
+ % endif + % else: +
+ % endif

-
- % endif - % endfor
-
-
-
-
- -
+ % endfor
- -##### Weapon Accuracy Chart #### +##### ACCURACY CHART ####
-
-

Weapon Accuracy

+
+
Weapon Accuracy
-
-
- +
+
-##### Weapon Damage Chart #### +##### DAMAGE CHART ####
-
-

Weapon Damage

+
+
Weapon Damage
-
-
- - +
+ ##### RECENT GAMES (v2) #### % if recent_games: -
-
-

Recent Games

- - - - - - - - - - - - - - % for rg in recent_games: - - - - - - - - - - % endfor - -
TypeServerMapResultPlayedElo
view${rg.server_name}${rg.map_name} - % if rg.team != None: - % if rg.team == rg.winner: - Win - % else: - Loss - % endif - % else: - % if rg.rank == 1: - Win - % else: - Loss (#${rg.rank}) - % endif - % endif - ${rg.fuzzy_date} - - % if rg.elo_delta is not None: - % if round(rg.elo_delta,2) > 0: - +${round(rg.elo_delta,2)} - % elif round(rg.elo_delta,2) < 0: - ${round(rg.elo_delta,2)} - % else: - - % endif - % else: - - % endif - -
- % if total_games > 10: -

More...

- % endif +
+
+
Recent Games
+ + + + + + + + + + + + + + % for rg in recent_games: + + + + + + + + + + % endfor + +
TypeServerMapResultPlayedElo
view${rg.server_name}${rg.map_name} + % if rg.team != None: + % if rg.team == rg.winner: + Win + % else: + Loss + % endif + % else: + % if rg.rank == 1: + Win + % else: + Loss (#${rg.rank}) + % endif + % endif + ${rg.fuzzy_date} + + % if rg.elo_delta is not None: + % if round(rg.elo_delta,2) > 0: + +${round(rg.elo_delta,2)} + % elif round(rg.elo_delta,2) < 0: + ${round(rg.elo_delta,2)} + % else: + + % endif + % else: + + % endif + +
+
-
% endif