X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=ad32666c6d6d59989a137e1d852e3633dbe8cebc;hb=883c71100a75bd517f5d813b19f54041409fbeec;hp=094f17b0068ff98552cd64226931b121e0ed01f3;hpb=38f4a1731d66faca35562977b145f76e119f2887;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 094f17b00..ad32666c6 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -65,6 +65,7 @@ set g_respawn_ghosts_alpha 1 "respawn ghost alpha" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // use default physics +sv_playerphysicsqc 1 set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground" set sv_friction_slick 0.5 "movement friction while on slick surfaces" @@ -230,11 +231,9 @@ set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after set g_grab_range 200 "distance at which dragable objects can be grabbed" -set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" set g_player_damageforcescale 2 "push multiplier of attacks against players" -set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -399,6 +398,7 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 sv_gameplayfix_stepdown 2 +sv_gameplayfix_unstickplayers 2 // only available in qc physics set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1" @@ -504,6 +504,8 @@ set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited // sv_cullentities_trace is 1, so the client doesn't have to sv_cullentities_trace 1 +// support pings up to 400 for eye position prediction +sv_cullentities_trace_prediction_time 0.4 // due to a bug in the engine, the default setting of this (16) spams the network with item updates sv_cullentities_trace_eyejitter 0 @@ -577,7 +579,7 @@ set sv_showspectators 1 "Show who's spectating who in the player info panel when set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" -set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates" +set sv_showfps 0 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates. NOTE: this feature gathers performance telemetry, it may require consent from players on the server depending on your legislation" set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open" set sv_warpzone_allow_selftarget 0 "do not touch"