X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=85923c8ea5817c5eb3c8ac7ea088add4452c8e56;hb=HEAD;hp=063425b2615ccb2e2484a722fc1a749bd9b00bee;hpb=978fadb842a9f1fed034d4534091f388499873da;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 063425b26..461c2e524 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -51,7 +51,7 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set sv_autopause 1 "Single player or listen server: pause while all clients have the menu, console or chat open. Dedicated server: pause after starting a map if the server is empty and unpause when the first player joins the empty server." +seta sv_autopause 1 "Single player or listen server: pause while all clients have the menu, console or chat open. Dedicated server: pause after starting a map if the server is empty and unpause when the first player joins the empty server." set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -249,7 +249,8 @@ set g_player_damageplayercenter 1 "0: always calculate knockback force direction set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" -set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" +set g_spawn_alloweffects 3 "allow clients to enable spawn point and event effects such as particles and sounds (1 for particles only, 2 for sound only, 3 for both), see cl_spawn_ cvars for more info" + set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay @@ -280,6 +281,9 @@ set g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's team set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" +set g_balance_teams_queue 0 "queue players to maintain balance when they join during the match" +set g_balance_teams_remove 0 "remove excess players from teams to maintain balance when someone leaves (currently does nothing in matches with more than 2 teams)" +set g_balance_teams_remove_wait 10 "seconds to warn everyone before removing an excess player (0 = immediately)" set g_changeteam_banned 0 "not allowed to change team" set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"