X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=6d1f427725a18e9e691decb7e9631dc13478b44d;hb=8298414706b35c6726479437b0775aed4ac9b55d;hp=d3378967a6ae5dde48331d50f1743ed701bd0bd5;hpb=17dd7a5961d0f0fb859d4087fdb9406307844f83;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index d3378967a..6d1f42772 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -114,6 +114,7 @@ set bot_usemodelnames 0 "Use player model names for bot names" set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode" set bot_prefix [BOT] "Prefix in front of the bot names" set bot_suffix "" "Suffix behind the bot names" +skill 8 set skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." @@ -192,7 +193,7 @@ set g_pinata 0 "if set to 1 you will not only drop your current weapon when you set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" -set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" +set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening"