X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=f1335c9d29b185978c78baa09d773f5f74dd1043;hb=3c08700f00a014d84ffe1bb64305ca5da7594cea;hp=6673a3807541dcaccb0c69eaa5711c9e8a38cb91;hpb=a6d73d3744336f48f98ef72488c63b62a5a61b17;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 6673a3807..f1335c9d2 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -200,9 +200,9 @@ seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" @@ -735,7 +735,7 @@ seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_c seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" -seta cl_viewmodel_alpha 1 "Maximum transparency of the view model, set to 0 to disable" +seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1" set debugdraw 0 set debugdraw_filter "" @@ -801,7 +801,7 @@ r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water r_water_refractdistort 0.003 -set cl_rainsnow_maxdrawdist 2048 +set cl_rainsnow_maxdrawdist 1000 // safe font defaults r_font_hinting 1