X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=8ade6794e6b0a958ff69113a2e429de520233ebb;hb=b1b1d50d02ea7be6947c793505dde8bd8a9fef33;hp=1f9bb1e5b05c41f406a006da3b0e302de9d89e81;hpb=5214041311eb0bb3b6ef385a176f0292761be169;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 1f9bb1e5b..8ade6794e 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -399,10 +399,10 @@ set g_waypointsprite_distancealphaexponent 2 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge" seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading" seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge" -seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen" -seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen" -seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen" -seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen" +seta g_waypointsprite_edgeoffset_bottom 0.06 "offset of how close the waypoint can be to the bottom edge of the screen" +seta g_waypointsprite_edgeoffset_left 0.06 "offset of how close the waypoint can be to the left edge of the screen" +seta g_waypointsprite_edgeoffset_right 0.06 "offset of how close the waypoint can be to the right edge of the screen" +seta g_waypointsprite_edgeoffset_top 0.06 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_fontsize 12 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" set g_waypointsprite_minscale 0.5 @@ -753,7 +753,7 @@ set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the set developer_csqcentities 0 "csqc entity spam" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: even in game modes with 2 teams, 3: only in Duel" +seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel" seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"