X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=29a49329a871d196532c91418f2cd9ecfa058079;hb=4cd50d8a56e2c78a9374f845fa18c605545020f5;hp=e940811df04e2b6c5193a5fa346887ff3b8c5639;hpb=3a9017e6791a5dd7de4ba669c3b1ff08d4347a5b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index e940811df..29a49329a 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -200,7 +200,7 @@ seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" @@ -801,7 +801,7 @@ r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water r_water_refractdistort 0.003 -set cl_rainsnow_maxdrawdist 2048 +set cl_rainsnow_maxdrawdist 1000 // safe font defaults r_font_hinting 1