X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=244faaa416ad3dc53511418f3ec57eeeae4945ff;hb=b45b6b8cdb502dfc6daf9e9372c18f903124ad91;hp=29a49329a871d196532c91418f2cd9ecfa058079;hpb=a477264b2997ae2934db7071f77f392e05bf3445;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 29a49329a..244faaa41 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -67,8 +67,7 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 800 -seta cl_spawn_point_dist_max 1200 +seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible" freelook 1 sensitivity 6 @@ -202,7 +201,7 @@ seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" @@ -228,7 +227,10 @@ seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on dama seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" -set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" +set cl_deathglow 2 "number of seconds during which dead bodies glow out" +set cl_deathglow_min 0.5 "glow out up to this glow factor" + +set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors" cl_movement 1 cl_movement_track_canjump 0