X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=world.c;h=7505c86f4003f149ba2915f4269f929fbd8079a2;hb=49103816aa305086338c024347d7b461c4d3de06;hp=5f2e20fddf3f3c615d73695c8717a63de2dc6983;hpb=1dc1a54fe10ce8341ac359458823912ea5c7ffd4;p=xonotic%2Fdarkplaces.git diff --git a/world.c b/world.c index 5f2e20fd..7505c86f 100644 --- a/world.c +++ b/world.c @@ -25,30 +25,57 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. entities never clip against themselves, or their owner -line of sight checks trace->crosscontent, but bullets don't +line of sight checks trace->inopen and trace->inwater, but bullets don't */ cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; +cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"}; void SV_World_Init(void) { Cvar_RegisterVariable(&sv_useareanodes); + Cvar_RegisterVariable(&sv_polygoncollisions); + Collision_Init(); } +typedef struct +{ + // bounding box of entire move area + vec3_t boxmins, boxmaxs; + + // size of the moving object + vec3_t mins, maxs; + + // size when clipping against monsters + vec3_t mins2, maxs2; + + // size when clipping against brush models + vec3_t hullmins, hullmaxs; -void ClearLink (link_t *l); -void RemoveLink (link_t *l); -void InsertLinkBefore (link_t *l, link_t *before); -void InsertLinkAfter (link_t *l, link_t *after); + // start and end origin of move + vec3_t start, end; + + // trace results + trace_t trace; + + // type of move (like ignoring monsters, or similar) + int type; + + // the edict that is moving (if any) + edict_t *passedict; +} +moveclip_t; -#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) +//#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) +#define EDICT_FROM_AREA(l) ((edict_t *)l->entity) //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { + l->entity = NULL; l->prev = l->next = l; } @@ -58,13 +85,15 @@ void RemoveLink (link_t *l) l->prev->next = l->next; } -void InsertLinkBefore (link_t *l, link_t *before) +void InsertLinkBefore (link_t *l, link_t *before, void *ent) { + l->entity = ent; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } + void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; @@ -74,35 +103,6 @@ void InsertLinkAfter (link_t *l, link_t *after) } -typedef struct -{ - // bounding box of entire move area - vec3_t boxmins, boxmaxs; - - // size of the moving object - vec3_t mins, maxs; - - // size when clipping against monsters - vec3_t mins2, maxs2; - - // size when clipping against brush models - vec3_t hullmins, hullmaxs; - - // start and end origin of move - vec3_t start, end; - - // trace results - trace_t trace; - - // type of move (like ignoring monsters, or similar) - int type; - - // the edict that is moving (if any) - edict_t *passedict; -} -moveclip_t; - - /* =============================================================================== @@ -113,18 +113,20 @@ ENTITY AREA CHECKING typedef struct areanode_s { - int axis; // -1 = leaf node - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; -} areanode_t; + // -1 = leaf node + int axis; + float dist; + struct areanode_s *children[2]; + link_t trigger_edicts; + link_t solid_edicts; +} +areanode_t; -#define AREA_DEPTH 4 -#define AREA_NODES 32 +#define AREA_DEPTH 1 +#define AREA_NODES (1 << (AREA_DEPTH + 1)) -static areanode_t sv_areanodes[AREA_NODES]; -static int sv_numareanodes; +static areanode_t sv_areanodes[AREA_NODES]; +static int sv_numareanodes; /* =============== @@ -134,9 +136,8 @@ SV_CreateAreaNode */ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) { - areanode_t *anode; - vec3_t size; - vec3_t mins1, maxs1, mins2, maxs2; + areanode_t *anode; + vec3_t size, mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; @@ -171,6 +172,33 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) return anode; } +typedef struct areagrid_s +{ + link_t trigger_edicts; + link_t solid_edicts; +} +areagrid_t; + +#define AREA_GRID 32 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) + +static areagrid_t sv_areagrid[AREA_GRIDNODES]; +static vec3_t sv_areagridbias, sv_areagridscale; + +void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) +{ + int i; + VectorNegate(mins, sv_areagridbias); + sv_areagridscale[0] = AREA_GRID / (maxs[0] + sv_areagridbias[0]); + sv_areagridscale[1] = AREA_GRID / (maxs[1] + sv_areagridbias[1]); + sv_areagridscale[2] = AREA_GRID / (maxs[2] + sv_areagridbias[2]); + for (i = 0;i < AREA_GRIDNODES;i++) + { + ClearLink (&sv_areagrid[i].trigger_edicts); + ClearLink (&sv_areagrid[i].solid_edicts); + } +} + /* =============== SV_ClearWorld @@ -179,12 +207,11 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - Collision_Init (); - - memset (sv_areanodes, 0, sizeof(sv_areanodes)); + memset(sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; Mod_CheckLoaded(sv.worldmodel); - SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + SV_CreateAreaNode(0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } @@ -196,23 +223,33 @@ SV_UnlinkEdict */ void SV_UnlinkEdict (edict_t *ent) { - if (!ent->area.prev) - return; // not linked in anywhere - RemoveLink (&ent->area); - ent->area.prev = ent->area.next = NULL; + int i; + for (i = 0;i < ENTITYGRIDAREAS;i++) + { + if (ent->areagrid[i].prev) + { + RemoveLink (&ent->areagrid[i]); + ent->areagrid[i].prev = ent->areagrid[i].next = NULL; + } + } + if (ent->area.prev) + { + RemoveLink (&ent->area); + ent->area.prev = ent->area.next = NULL; + } } /* ==================== -SV_TouchLinks +SV_TouchAreaNodes ==================== */ -void SV_TouchLinks ( edict_t *ent, areanode_t *node ) +void SV_TouchAreaNodes ( edict_t *ent, areanode_t *node ) { - link_t *l, *next; - edict_t *touch; - int old_self, old_other; + link_t *l, *next; + edict_t *touch; + int old_self, old_other; loc0: // touch linked edicts @@ -222,14 +259,14 @@ loc0: touch = EDICT_FROM_AREA(l); if (touch == ent) continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmax[2] < touch->v->absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -237,7 +274,7 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); + PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; @@ -247,16 +284,16 @@ loc0: if (node->axis == -1) return; - if (ent->v.absmax[node->axis] > node->dist) + if (ent->v->absmax[node->axis] > node->dist) { - if (ent->v.absmin[node->axis] < node->dist) - SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code + if (ent->v->absmin[node->axis] < node->dist) + SV_TouchAreaNodes(ent, node->children[1]); // order reversed to reduce code node = node->children[0]; goto loc0; } else { - if (ent->v.absmin[node->axis] < node->dist) + if (ent->v->absmin[node->axis] < node->dist) { node = node->children[1]; goto loc0; @@ -264,6 +301,114 @@ loc0: } } +void SV_TouchAreaGrid(edict_t *ent, areanode_t *node) +{ + link_t *l, *next; + edict_t *touch; + areagrid_t *grid; + int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; + + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + { + for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch == ent) + continue; + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) + continue; + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmax[2] < touch->v->absmin[2]) + continue; + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v->touch, ""); + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; + } + } + } +} + +void SV_LinkEdict_AreaNode(edict_t *ent) +{ + areanode_t *node; + // find the first node that the ent's box crosses + node = sv_areanodes; + while (1) + { + if (node->axis == -1) + break; + if (ent->v->absmin[node->axis] > node->dist) + node = node->children[0]; + else if (ent->v->absmax[node->axis] < node->dist) + node = node->children[1]; + else + break; // crosses the node + } + + // link it in + + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->area, &node->trigger_edicts, ent); + else + InsertLinkBefore (&ent->area, &node->solid_edicts, ent); +} + +int SV_LinkEdict_AreaGrid(edict_t *ent) +{ + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3], gridnum; + + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) + return false; + + gridnum = 0; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) + { + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->areagrid[gridnum], &grid->trigger_edicts, ent); + else + InsertLinkBefore (&ent->areagrid[gridnum], &grid->solid_edicts, ent); + } + } + return true; +} /* =============== @@ -273,10 +418,9 @@ SV_LinkEdict */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { - model_t *model; - areanode_t *node; + model_t *model; - if (ent->area.prev) + if (ent->area.prev || ent->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) @@ -287,97 +431,83 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box - if (ent->v.solid == SOLID_BSP) + if (ent->v->solid == SOLID_BSP) { - if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS) - PR_RunError("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v.modelindex]; + if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) + Host_Error("SOLID_BSP with invalid modelindex!\n"); + model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { if (model->type != mod_brush) - PR_RunError("SOLID_BSP with non-BSP model\n"); + Host_Error("SOLID_BSP with non-BSP model\n"); - if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2]) + if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { - VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } - else if (ent->v.angles[1] || ent->v.avelocity[1]) + else if (ent->v->angles[1] || ent->v->avelocity[1]) { - VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { - VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // - if ((int)ent->v.flags & FL_ITEM) + if ((int)ent->v->flags & FL_ITEM) { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 15; + ent->v->absmin[1] -= 15; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 15; + ent->v->absmax[1] += 15; + ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 1; + ent->v->absmin[1] -= 1; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 1; + ent->v->absmax[1] += 1; + ent->v->absmax[2] += 1; } - if (ent->v.solid == SOLID_NOT) + if (ent->v->solid == SOLID_NOT) return; -// find the first node that the ent's box crosses - node = sv_areanodes; - while (1) - { - if (node->axis == -1) - break; - if (ent->v.absmin[node->axis] > node->dist) - node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) - node = node->children[1]; - else - break; // crosses the node - } - -// link it in - - if (ent->v.solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->area, &node->trigger_edicts); - else - InsertLinkBefore (&ent->area, &node->solid_edicts); + // try to link into areagrid, if that fails fall back on areanode + if (!SV_LinkEdict_AreaGrid(ent)) + SV_LinkEdict_AreaNode(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) - SV_TouchLinks ( ent, sv_areanodes ); + { + SV_TouchAreaNodes(ent, sv_areanodes); + SV_TouchAreaGrid(ent, sv_areanodes); + } } @@ -399,7 +529,7 @@ This could be a lot more efficient... */ int SV_TestEntityPosition (edict_t *ent) { - return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid; + return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } @@ -425,14 +555,14 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max trace_t trace; model_t *model; - i = ent->v.modelindex; + i = ent->v->modelindex; if ((unsigned int) i >= MAX_MODELS) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); model = sv.models[i]; if (i != 0 && model == NULL) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - if ((int) ent->v.solid == SOLID_BSP) + if ((int) ent->v->solid == SOLID_BSP) { Mod_CheckLoaded(model); if (model->type != mod_brush) @@ -441,11 +571,14 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max ED_Print (ent); Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } - if (ent->v.movetype != MOVETYPE_PUSH) + if (ent->v->movetype != MOVETYPE_PUSH) Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } - Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end); + if (sv_polygoncollisions.integer && (mins[0] != maxs[0] || mins[1] != maxs[1] || mins[2] != maxs[2])) + Collision_PolygonClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); + else + Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); return trace; } @@ -454,16 +587,16 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max /* ==================== -SV_ClipToLinks +SV_ClipToAreaNodes Mins and maxs enclose the entire area swept by the move ==================== */ -void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) +void SV_ClipToAreaNodes ( areanode_t *node, moveclip_t *clip ) { - link_t *l, *next; - edict_t *touch; - trace_t trace; + link_t *l, *next; + edict_t *touch; + trace_t trace; loc0: if (clip->trace.allsolid) @@ -473,43 +606,46 @@ loc0: { next = l->next; touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) + if (touch->v->solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; - if (touch->v.solid == SOLID_TRIGGER) + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); Host_Error ("Trigger in clipping list"); + } - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2]) + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) continue; if (clip->passedict) { - if (clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } // might interact, so do an exact clip - if (touch->v.solid == SOLID_BSP) + if (touch->v->solid == SOLID_BSP) trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); - else if ((int)touch->v.flags & FL_MONSTER) + else if ((int)touch->v->flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); @@ -543,7 +679,7 @@ loc0: if (clip->boxmaxs[node->axis] > node->dist) { if (clip->boxmins[node->axis] < node->dist) - SV_ClipToLinks(node->children[1], clip); + SV_ClipToAreaNodes(node->children[1], clip); node = node->children[0]; goto loc0; } @@ -554,6 +690,117 @@ loc0: } } +/* +==================== +SV_ClipToAreaGrid + +Mins and maxs enclose the entire area swept by the move +==================== +*/ +void SV_ClipToAreaGrid(moveclip_t *clip) +{ + link_t *l, *next; + edict_t *touch; + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3]; + trace_t trace; + + if (clip->trace.allsolid) + return; + + igridmins[0] = (int) ((clip->boxmins[0] + sv_areagridbias[0]) * sv_areagridscale[0]); + igridmins[1] = (int) ((clip->boxmins[1] + sv_areagridbias[1]) * sv_areagridscale[1]); + //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagridbias[2]) * sv_areagridscale[2]); + igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1; + igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1; + //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + { + for (l = grid->solid_edicts.next;l != &grid->solid_edicts;l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch->v->solid == SOLID_NOT) + continue; + if (touch == clip->passedict) + continue; + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); + Host_Error ("Trigger in clipping list"); + } + + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) + continue; + + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) + continue; + + if (clip->passedict) + { + if (clip->passedict->v->size[0] && !touch->v->size[0]) + continue; // points never interact + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) + continue; // don't clip against own missiles + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) + continue; // don't clip against owner + // LordHavoc: corpse code + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) + continue; + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) + continue; + } + + // might interact, so do an exact clip + if (touch->v->solid == SOLID_BSP) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); + else if ((int)touch->v->flags & FL_MONSTER) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); + else + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); + // LordHavoc: take the 'best' answers from the new trace and combine with existing data + if (trace.allsolid) + clip->trace.allsolid = true; + if (trace.startsolid) + { + clip->trace.startsolid = true; + if (!clip->trace.ent) + clip->trace.ent = trace.ent; + } + if (trace.inopen) + clip->trace.inopen = true; + if (trace.inwater) + clip->trace.inwater = true; + if (trace.fraction < clip->trace.fraction) + { + clip->trace.fraction = trace.fraction; + VectorCopy(trace.endpos, clip->trace.endpos); + clip->trace.plane = trace.plane; + clip->trace.endcontents = trace.endcontents; + clip->trace.ent = trace.ent; + } + if (clip->trace.allsolid) + return; + } + } + } +} + /* ================== @@ -639,7 +886,8 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e // create the bounding box of the entire move SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); - SV_ClipToLinks ( sv_areanodes, &clip ); + SV_ClipToAreaNodes(sv_areanodes, &clip); + SV_ClipToAreaGrid(&clip); return clip.trace; }