X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=view.c;h=dc75debebe1185571ec7111ec968d049e166a2fe;hb=15b03d21a1e978b5deccc256c3f0be2fe96a3d24;hp=97ba0154eeb04c9d45882769807347f11da56785;hpb=e4af24f74c017f75dccc8bc675a4184d801e5d8a;p=xonotic%2Fdarkplaces.git diff --git a/view.c b/view.c index 97ba0154..dc75debe 100644 --- a/view.c +++ b/view.c @@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "cl_collision.h" +void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin); + /* The view is allowed to move slightly from it's true position for bobbing, @@ -34,16 +36,16 @@ when crossing a water boudnary. cvar_t cl_rollspeed = {0, "cl_rollspeed", "200", "how much strafing is necessary to tilt the view"}; cvar_t cl_rollangle = {0, "cl_rollangle", "2.0", "how much to tilt the view when strafing"}; -cvar_t cl_bob = {0, "cl_bob","0.02", "view bobbing amount"}; -cvar_t cl_bobcycle = {0, "cl_bobcycle","0.6", "view bobbing speed"}; -cvar_t cl_bobup = {0, "cl_bobup","0.5", "view bobbing adjustment that makes the up or down swing of the bob last longer"}; +cvar_t cl_bob = {CVAR_SAVE, "cl_bob","0.02", "view bobbing amount"}; +cvar_t cl_bobcycle = {CVAR_SAVE, "cl_bobcycle","0.6", "view bobbing speed"}; +cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that makes the up or down swing of the bob last longer"}; cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"}; -cvar_t cl_bobmodel_side = {0, "cl_bobmodel_side", "0.05", "gun bobbing sideways sway amount"}; -cvar_t cl_bobmodel_up = {0, "cl_bobmodel_up", "0.02", "gun bobbing upward movement amount"}; -cvar_t cl_bobmodel_speed = {0, "cl_bobmodel_speed", "7", "gun bobbing speed"}; +cvar_t cl_bobmodel_side = {CVAR_SAVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"}; +cvar_t cl_bobmodel_up = {CVAR_SAVE, "cl_bobmodel_up", "0.06", "gun bobbing upward movement amount"}; +cvar_t cl_bobmodel_speed = {CVAR_SAVE, "cl_bobmodel_speed", "7", "gun bobbing speed"}; -cvar_t cl_viewmodel_scale = {0, "cl_viewmodel_scale", "0.3", "changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible"}; +cvar_t cl_viewmodel_scale = {0, "cl_viewmodel_scale", "1", "changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible"}; cvar_t v_kicktime = {0, "v_kicktime", "0.5", "how long a view kick from damage lasts"}; cvar_t v_kickroll = {0, "v_kickroll", "0.6", "how much a view kick from damage rolls your view"}; @@ -226,6 +228,9 @@ void V_ParseDamage (void) blood = MSG_ReadByte (); MSG_ReadVector(from, cls.protocol); + // Send the Dmg Globals to CSQC + CL_VM_UpdateDmgGlobals(blood, armor, from); + count = blood*0.5 + armor*0.5; if (count < 10) count = 10; @@ -447,7 +452,7 @@ void V_CalcRefdef (void) VectorCopy(vieworg, gunorg); - if (cl_bobmodel.value) + if (cl_bob.value && cl_bobmodel.value) { // calculate for swinging gun model // the gun bobs when running on the ground, but doesn't bob when you're in the air. @@ -482,9 +487,9 @@ void V_CalcRefdef (void) bspeed = bound (0, xyspeed, 400) * 0.01f; AngleVectors (viewangles, forward, right, up); - bob = bspeed * cl_bobmodel_side.value * sin (s) * t; + bob = bspeed * cl_bobmodel_side.value * cl_viewmodel_scale.value * sin (s) * t; VectorMA (gunorg, bob, right, gunorg); - bob = bspeed * cl_bobmodel_up.value * cos (s * 2) * t; + bob = bspeed * cl_bobmodel_up.value * cl_viewmodel_scale.value * cos (s * 2) * t; VectorMA (gunorg, bob, up, gunorg); } } @@ -496,8 +501,8 @@ void V_CalcRefdef (void) Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, vieworg[0], vieworg[1], vieworg[2], viewangles[0], viewangles[1], viewangles[2] + v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value, 1); // calculate a viewmodel matrix for use in view-attached entities Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, gunorg[0], gunorg[1], gunorg[2], viewangles[0], viewangles[1], viewangles[2], cl_viewmodel_scale.value); - VectorCopy(vieworg, csqc_origin); - VectorCopy(viewangles, csqc_angles); + VectorCopy(vieworg, cl.csqc_origin); + VectorCopy(viewangles, cl.csqc_angles); } } } @@ -527,7 +532,7 @@ void V_CalcViewBlend(void) r_refdef.viewblend[3] = 0; r_refdef.frustumscale_x = 1; r_refdef.frustumscale_y = 1; - if (cls.state == ca_connected && cls.signon == SIGNONS && gl_polyblend.value > 0) + if (cls.state == ca_connected && cls.signon == SIGNONS) { // set contents color int supercontents;