X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid_sdl.c;h=e7a32b1293049ca2631e1ac28d4a5f2b090762b2;hb=3161ae840da309834bd08f39be63777836fade71;hp=dc210ad44a9e94e9bb79f84500cfb3d22dd687dc;hpb=77af8a073b9006fbdf7aa2e7bc92dba2f22b25af;p=xonotic%2Fdarkplaces.git diff --git a/vid_sdl.c b/vid_sdl.c index dc210ad4..e7a32b12 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" -#include "dpsoftrast.h" #include "utf8lib.h" #ifndef __IPHONEOS__ @@ -71,9 +70,7 @@ static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for uni static qboolean vid_usinghidecursor = false; static qboolean vid_hasfocus = false; static qboolean vid_isfullscreen; -#if SDL_MAJOR_VERSION != 1 static qboolean vid_usingvsync = false; -#endif static SDL_Joystick *vid_sdljoystick = NULL; // GAME_STEELSTORM specific static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar @@ -83,39 +80,15 @@ static int win_half_width = 50; static int win_half_height = 50; static int video_bpp; -#if SDL_MAJOR_VERSION == 1 -static SDL_Surface *video_screen; -static int video_flags; -#else static SDL_GLContext context; static SDL_Window *window; static int window_flags; -#endif -static SDL_Surface *vid_softsurface; static vid_mode_t desktop_mode; -///////////////////////// // Input handling -//// -//TODO: Add error checking #ifndef SDLK_PERCENT #define SDLK_PERCENT '%' -#if SDL_MAJOR_VERSION == 1 -#define SDLK_PRINTSCREEN SDLK_PRINT -#define SDLK_SCROLLLOCK SDLK_SCROLLOCK -#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK -#define SDLK_KP_1 SDLK_KP1 -#define SDLK_KP_2 SDLK_KP2 -#define SDLK_KP_3 SDLK_KP3 -#define SDLK_KP_4 SDLK_KP4 -#define SDLK_KP_5 SDLK_KP5 -#define SDLK_KP_6 SDLK_KP6 -#define SDLK_KP_7 SDLK_KP7 -#define SDLK_KP_8 SDLK_KP8 -#define SDLK_KP_9 SDLK_KP9 -#define SDLK_KP_0 SDLK_KP0 -#endif #endif static int MapKey( unsigned int sdlkey ) @@ -338,7 +311,6 @@ static int MapKey( unsigned int sdlkey ) case SDLK_RALT: return K_ALT; // case SDLK_RGUI: return K_RGUI; // case SDLK_MODE: return K_MODE; -#if SDL_MAJOR_VERSION != 1 // case SDLK_AUDIONEXT: return K_AUDIONEXT; // case SDLK_AUDIOPREV: return K_AUDIOPREV; // case SDLK_AUDIOSTOP: return K_AUDIOSTOP; @@ -364,22 +336,16 @@ static int MapKey( unsigned int sdlkey ) // case SDLK_KBDILLUMUP: return K_KBDILLUMUP; // case SDLK_EJECT: return K_EJECT; // case SDLK_SLEEP: return K_SLEEP; -#endif } } qboolean VID_HasScreenKeyboardSupport(void) { -#if SDL_MAJOR_VERSION != 1 return SDL_HasScreenKeyboardSupport() != SDL_FALSE; -#else - return false; -#endif } void VID_ShowKeyboard(qboolean show) { -#if SDL_MAJOR_VERSION != 1 if (!SDL_HasScreenKeyboardSupport()) return; @@ -393,16 +359,11 @@ void VID_ShowKeyboard(qboolean show) if (SDL_IsTextInputActive()) SDL_StopTextInput(); } -#endif } qboolean VID_ShowingKeyboard(void) { -#if SDL_MAJOR_VERSION != 1 return SDL_IsTextInputActive() != 0; -#else - return false; -#endif } void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) @@ -417,12 +378,8 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso { vid_usingmouse = relative; cl_ignoremousemoves = 2; -#if SDL_MAJOR_VERSION == 1 - SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF ); -#else vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0; // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks); -#endif #ifdef MACOSX if(relative) { @@ -1012,11 +969,7 @@ void IN_Move( void ) // we need 2 frames to initialize the center position if(!stuck) { -#if SDL_MAJOR_VERSION == 1 - SDL_WarpMouse(win_half_width, win_half_height); -#else SDL_WarpMouseInWindow(window, win_half_width, win_half_height); -#endif SDL_GetMouseState(&x, &y); SDL_GetRelativeMouseState(&x, &y); ++stuck; @@ -1027,11 +980,7 @@ void IN_Move( void ) SDL_GetMouseState(&x, &y); old_x = x - win_half_width; old_y = y - win_half_height; -#if SDL_MAJOR_VERSION == 1 - SDL_WarpMouse(win_half_width, win_half_height); -#else SDL_WarpMouseInWindow(window, win_half_width, win_half_height); -#endif } } else { SDL_GetRelativeMouseState( &x, &y ); @@ -1072,14 +1021,6 @@ static keynum_t buttonremap[] = K_MOUSE1, K_MOUSE3, K_MOUSE2, -#if SDL_MAJOR_VERSION == 1 - // TODO Find out how SDL maps these buttons. It looks like we should - // still include these for sdl2? At least the button indexes don't - // differ between SDL1 and SDL2 for me, thus this array should stay the - // same (in X11 button order). - K_MWHEELUP, - K_MWHEELDOWN, -#endif K_MOUSE4, K_MOUSE5, K_MOUSE6, @@ -1095,121 +1036,6 @@ static keynum_t buttonremap[] = K_MOUSE16, }; -#if SDL_MAJOR_VERSION == 1 -// SDL -void Sys_SendKeyEvents( void ) -{ - static qboolean sound_active = true; - int keycode; - SDL_Event event; - - VID_EnableJoystick(true); - - while( SDL_PollEvent( &event ) ) - switch( event.type ) { - case SDL_QUIT: - Sys_Quit(0); - break; - case SDL_KEYDOWN: - case SDL_KEYUP: - keycode = MapKey(event.key.keysym.sym); - if (!VID_JoyBlockEmulatedKeys(keycode)) - { - if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK) - { - // simulate down followed by up - Key_Event(keycode, event.key.keysym.unicode, true); - Key_Event(keycode, event.key.keysym.unicode, false); - break; - } - Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED)); - } - break; - case SDL_ACTIVEEVENT: - if( event.active.state & SDL_APPACTIVE ) - { - if( event.active.gain ) - vid_hidden = false; - else - vid_hidden = true; - } - break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - if (!vid_touchscreen.integer) - if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap)) - Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); - break; - case SDL_JOYBUTTONDOWN: - case SDL_JOYBUTTONUP: - case SDL_JOYAXISMOTION: - case SDL_JOYBALLMOTION: - case SDL_JOYHATMOTION: - break; - case SDL_VIDEOEXPOSE: - break; - case SDL_VIDEORESIZE: - if(vid_resizable.integer < 2 || vid_isfullscreen) - { - vid.width = event.resize.w; - vid.height = event.resize.h; - if (!vid_isfullscreen) - video_screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); - if (vid_softsurface) - { - SDL_FreeSurface(vid_softsurface); - vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); - SDL_SetAlpha(vid_softsurface, 0, 255); - vid.softpixels = (unsigned int *)vid_softsurface->pixels; - if (vid.softdepthpixels) - free(vid.softdepthpixels); - vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4); - } -#ifdef SDL_R_RESTART - // better not call R_Modules_Restart from here directly, as this may wreak havoc... - // so, let's better queue it for next frame - if(!sdl_needs_restart) - { - Cbuf_AddText("\nr_restart\n"); - sdl_needs_restart = true; - } -#endif - } - break; -#if SDL_MAJOR_VERSION != 1 - case SDL_TEXTEDITING: - break; - case SDL_TEXTINPUT: - break; -#endif - case SDL_MOUSEMOTION: - break; - default: - Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); - break; - } - - // enable/disable sound on focus gain/loss - if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer) - { - if (!sound_active) - { - S_UnblockSound (); - sound_active = true; - } - } - else - { - if (sound_active) - { - S_BlockSound (); - sound_active = false; - } - } -} - -#else - //#define DEBUGSDLEVENTS // SDL2 @@ -1329,16 +1155,6 @@ void Sys_SendKeyEvents( void ) { vid.width = event.window.data1; vid.height = event.window.data2; - if (vid_softsurface) - { - SDL_FreeSurface(vid_softsurface); - vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); - SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE); - vid.softpixels = (unsigned int *)vid_softsurface->pixels; - if (vid.softdepthpixels) - free(vid.softdepthpixels); - vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4); - } #ifdef SDL_R_RESTART // better not call R_Modules_Restart from here directly, as this may wreak havoc... // so, let's better queue it for next frame @@ -1464,7 +1280,6 @@ void Sys_SendKeyEvents( void ) } } } -#endif ///////////////// // Video system @@ -1498,10 +1313,8 @@ GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;r const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;} void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;} void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;} -void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;} void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;} void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;} -//void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;} //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;} void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;} //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;} @@ -1517,11 +1330,7 @@ void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;} void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;} void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;} void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;} -void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;} -void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;} -void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;} void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;} -void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;} void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;} void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;} void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;} @@ -1544,18 +1353,13 @@ void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;} void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;} void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;} void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;} -void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;} void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;} void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;} void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;} void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;} void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;} -//void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;} -//void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;} void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;} -void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;} void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;} -//void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;} //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;} void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;} void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;} @@ -1594,16 +1398,7 @@ void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECAL void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;} void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;} void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;} -void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;} void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;} -void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;} -void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;} -void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;} -void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;} -void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;} -void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;} -void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;} -void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;} void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;} void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;} //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;} @@ -1619,14 +1414,6 @@ void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mas void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;} void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;} void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;} -void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;} -void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;} -void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;} -void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;} -void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;} -void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;} -void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;} -void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;} void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;} void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;} void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;} @@ -1703,10 +1490,6 @@ void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;} #endif -#if SDL_MAJOR_VERSION == 1 -#define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x)) -#endif - void GLES_Init(void) { #ifndef qglClear @@ -1723,18 +1506,16 @@ void GLES_Init(void) // qglGetHandleARB = wrapglGetHandle; qglGetAttribLocation = wrapglGetAttribLocation; qglGetUniformLocation = wrapglGetUniformLocation; -// qglMapBufferARB = wrapglMapBuffer; +// qglMapBuffer = wrapglMapBuffer; qglGetString = wrapglGetString; // qglActiveStencilFaceEXT = wrapglActiveStencilFace; qglActiveTexture = wrapglActiveTexture; - qglAlphaFunc = wrapglAlphaFunc; qglArrayElement = wrapglArrayElement; qglAttachShader = wrapglAttachShader; -// qglBegin = wrapglBegin; // qglBeginQueryARB = wrapglBeginQuery; qglBindAttribLocation = wrapglBindAttribLocation; // qglBindFragDataLocation = wrapglBindFragDataLocation; - qglBindBufferARB = wrapglBindBuffer; + qglBindBuffer = wrapglBindBuffer; qglBindFramebuffer = wrapglBindFramebuffer; qglBindRenderbuffer = wrapglBindRenderbuffer; qglBindTexture = wrapglBindTexture; @@ -1746,11 +1527,7 @@ void GLES_Init(void) qglClearColor = wrapglClearColor; qglClearDepth = wrapglClearDepth; qglClearStencil = wrapglClearStencil; - qglClientActiveTexture = wrapglClientActiveTexture; - qglColor4f = wrapglColor4f; - qglColor4ub = wrapglColor4ub; qglColorMask = wrapglColorMask; - qglColorPointer = wrapglColorPointer; qglCompileShader = wrapglCompileShader; qglCompressedTexImage2DARB = wrapglCompressedTexImage2D; qglCompressedTexImage3DARB = wrapglCompressedTexImage3D; @@ -1760,7 +1537,7 @@ void GLES_Init(void) qglCopyTexSubImage2D = wrapglCopyTexSubImage2D; qglCopyTexSubImage3D = wrapglCopyTexSubImage3D; qglCullFace = wrapglCullFace; - qglDeleteBuffersARB = wrapglDeleteBuffers; + qglDeleteBuffers = wrapglDeleteBuffers; qglDeleteFramebuffers = wrapglDeleteFramebuffers; qglDeleteProgram = wrapglDeleteProgram; qglDeleteShader = wrapglDeleteShader; @@ -1772,24 +1549,20 @@ void GLES_Init(void) qglDepthRangef = wrapglDepthRangef; qglDetachShader = wrapglDetachShader; qglDisable = wrapglDisable; - qglDisableClientState = wrapglDisableClientState; qglDisableVertexAttribArray = wrapglDisableVertexAttribArray; qglDrawArrays = wrapglDrawArrays; // qglDrawBuffer = wrapglDrawBuffer; // qglDrawBuffersARB = wrapglDrawBuffers; qglDrawElements = wrapglDrawElements; -// qglDrawRangeElements = wrapglDrawRangeElements; qglEnable = wrapglEnable; - qglEnableClientState = wrapglEnableClientState; qglEnableVertexAttribArray = wrapglEnableVertexAttribArray; -// qglEnd = wrapglEnd; // qglEndQueryARB = wrapglEndQuery; qglFinish = wrapglFinish; qglFlush = wrapglFlush; qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer; qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D; qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D; - qglGenBuffersARB = wrapglGenBuffers; + qglGenBuffers = wrapglGenBuffers; qglGenFramebuffers = wrapglGenFramebuffers; // qglGenQueriesARB = wrapglGenQueries; qglGenRenderbuffers = wrapglGenRenderbuffers; @@ -1821,21 +1594,11 @@ void GLES_Init(void) qglGetUniformfv = wrapglGetUniformfv; qglGetUniformiv = wrapglGetUniformiv; qglHint = wrapglHint; - qglLineWidth = wrapglLineWidth; qglLinkProgram = wrapglLinkProgram; - qglLoadIdentity = wrapglLoadIdentity; - qglLoadMatrixf = wrapglLoadMatrixf; - qglMatrixMode = wrapglMatrixMode; - qglMultiTexCoord1f = wrapglMultiTexCoord1f; - qglMultiTexCoord2f = wrapglMultiTexCoord2f; - qglMultiTexCoord3f = wrapglMultiTexCoord3f; - qglMultiTexCoord4f = wrapglMultiTexCoord4f; - qglNormalPointer = wrapglNormalPointer; qglPixelStorei = wrapglPixelStorei; qglPointSize = wrapglPointSize; // qglPolygonMode = wrapglPolygonMode; qglPolygonOffset = wrapglPolygonOffset; -// qglPolygonStipple = wrapglPolygonStipple; qglReadBuffer = wrapglReadBuffer; qglReadPixels = wrapglReadPixels; qglRenderbufferStorage = wrapglRenderbufferStorage; @@ -1846,14 +1609,6 @@ void GLES_Init(void) qglStencilMask = wrapglStencilMask; qglStencilOp = wrapglStencilOp; qglStencilOpSeparate = wrapglStencilOpSeparate; - qglTexCoord1f = wrapglTexCoord1f; - qglTexCoord2f = wrapglTexCoord2f; - qglTexCoord3f = wrapglTexCoord3f; - qglTexCoord4f = wrapglTexCoord4f; - qglTexCoordPointer = wrapglTexCoordPointer; - qglTexEnvf = wrapglTexEnvf; - qglTexEnvfv = wrapglTexEnvfv; - qglTexEnvi = wrapglTexEnvi; qglTexImage2D = wrapglTexImage2D; qglTexImage3D = wrapglTexImage3D; qglTexParameterf = wrapglTexParameterf; @@ -1952,38 +1707,18 @@ void GLES_Init(void) // GLES devices in general do not like GL_BGRA, so use GL_RGBA vid.forcetextype = TEXTYPE_RGBA; - vid.support.gl20shaders = true; vid.support.amd_texture_texture4 = false; - vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2? vid.support.arb_draw_buffers = false; - vid.support.arb_multitexture = false; vid.support.arb_occlusion_query = false; vid.support.arb_query_buffer_object = false; - vid.support.arb_shadow = false; vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL... - vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0; - vid.support.arb_texture_env_combine = false; vid.support.arb_texture_gather = false; - vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL; - vid.support.arb_vertex_buffer_object = true; // GLES2 core - vid.support.ati_separate_stencil = false; vid.support.ext_blend_minmax = false; vid.support.ext_blend_subtract = true; // GLES2 core vid.support.ext_blend_func_separate = true; // GLES2 core - vid.support.ext_draw_range_elements = false; - - /* ELUAN: - Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API. - Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...) - It's apparently been fixed in 2.2, though I haven't tested." - */ - vid.support.ext_framebuffer_object = false;//true; vid.support.ext_packed_depth_stencil = false; - vid.support.ext_stencil_two_side = false; - vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0; vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0; - vid.support.ext_texture_edge_clamp = true; // GLES2 core vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it... vid.support.ext_texture_srgb = false; vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0; @@ -2036,15 +1771,12 @@ void GLES_Init(void) vid.texunits = 4; vid.teximageunits = 8; vid.texarrayunits = 5; - //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR - //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS); vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS); - Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : ""); + Con_DPrint("Using GLES2 rendering path\n"); vid.renderpath = RENDERPATH_GLES2; - vid.useinterleavedarrays = false; vid.sRGBcapable2D = false; vid.sRGBcapable3D = false; @@ -2127,11 +1859,7 @@ void VID_EnableJoystick(qboolean enable) vid_sdljoystick = SDL_JoystickOpen(sdlindex); if (vid_sdljoystick) { -#if SDL_MAJOR_VERSION == 1 - const char *joystickname = SDL_JoystickName(sdlindex); -#else const char *joystickname = SDL_JoystickName(vid_sdljoystick); -#endif Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); } else @@ -2149,297 +1877,10 @@ void VID_EnableJoystick(qboolean enable) Cvar_SetValueQuick(&joy_active, success ? 1 : 0); } -#if SDL_MAJOR_VERSION == 1 -// set the icon (we dont use SDL here since it would be too much a PITA) -#ifdef WIN32 -#include "resource.h" -#include -static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) -{ - SDL_Surface *screen = NULL; - SDL_SysWMinfo info; - HICON icon; - SDL_WM_SetCaption( gamename, NULL ); - screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); - if (screen) - { - // get the HWND handle - SDL_VERSION( &info.version ); - if (SDL_GetWMInfo(&info)) - { - icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); -#ifndef _W64 //If Windows 64bit data types don't exist -#ifndef SetClassLongPtr -#define SetClassLongPtr SetClassLong -#endif -#ifndef GCLP_HICON -#define GCLP_HICON GCL_HICON -#endif -#ifndef LONG_PTR -#define LONG_PTR LONG -#endif -#endif - SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon ); - } - } - return screen; -} -#elif defined(MACOSX) -static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) -{ - SDL_Surface *screen = NULL; - SDL_WM_SetCaption( gamename, NULL ); - screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); - // we don't use SDL_WM_SetIcon here because the icon in the .app should be used - return screen; -} -#else -// Adding the OS independent XPM version --blub -#include "darkplaces.xpm" -#include "nexuiz.xpm" -#if SDL_MAJOR_VERSION == 1 -#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ -#include -#endif -#endif -static SDL_Surface *icon = NULL; -static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) -{ - /* - * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at - * default settings with less than 91 colors and transparency. - */ - - int width, height, colors, isize, i, j; - int thenone = -1; - static SDL_Color palette[256]; - unsigned short palenc[256]; // store color id by char - char *xpm; - char **idata, *data; - const SDL_version *version; - SDL_Surface *screen = NULL; - - if (icon) - SDL_FreeSurface(icon); - icon = NULL; - version = SDL_Linked_Version(); - // only use non-XPM icon support in SDL v1.3 and higher - // SDL v1.2 does not support "smooth" transparency, and thus is better - // off the xpm way - if(version->major >= 2 || (version->major == 1 && version->minor >= 3)) - { - data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL); - if(data) - { - unsigned int red = 0x00FF0000; - unsigned int green = 0x0000FF00; - unsigned int blue = 0x000000FF; - unsigned int alpha = 0xFF000000; - width = image_width; - height = image_height; - - // reallocate with malloc, as this is in tempmempool (do not want) - xpm = data; - data = (char *) malloc(width * height * 4); - memcpy(data, xpm, width * height * 4); - Mem_Free(xpm); - xpm = NULL; - - icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha)); - - if (icon) - icon->pixels = data; - else - { - Con_Printf( "Failed to create surface for the window Icon!\n" - "%s\n", SDL_GetError()); - free(data); - } - } - } - - // we only get here if non-XPM icon was missing, or SDL version is not - // sufficient for transparent non-XPM icons - if(!icon) - { - xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL); - idata = NULL; - if(xpm) - idata = XPM_DecodeString(xpm); - if(!idata) - idata = ENGINE_ICON; - if(xpm) - Mem_Free(xpm); - - data = idata[0]; - - if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4) - { - if(isize == 1) - { - for(i = 0; i < colors; ++i) - { - unsigned int r, g, b; - char idx; - - if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) - { - char foo[2]; - if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 - break; - else - { - palette[i].r = 255; // color key - palette[i].g = 0; - palette[i].b = 255; - thenone = i; // weeeee - palenc[(unsigned char) idx] = i; - } - } - else - { - palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key - palette[i].g = g; - palette[i].b = b; - palenc[(unsigned char) idx] = i; - } - } - - if (i == colors) - { - // allocate the image data - data = (char*) malloc(width*height); - - for(j = 0; j < height; ++j) - { - for(i = 0; i < width; ++i) - { - // casting to the safest possible datatypes ^^ - data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; - } - } - - if(icon != NULL) - { - // SDL_FreeSurface should free the data too - // but for completeness' sake... - if(icon->flags & SDL_PREALLOC) - { - free(icon->pixels); - icon->pixels = NULL; // safety - } - SDL_FreeSurface(icon); - } - - icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed - // 8 bit surfaces get an empty palette allocated according to the docs - // so it's a palette image for sure :) no endian check necessary for the mask - - if(icon) - { - icon->pixels = data; - SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); - SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); - } - else - { - Con_Printf( "Failed to create surface for the window Icon!\n" - "%s\n", SDL_GetError()); - free(data); - } - } - else - { - Con_Printf("This XPM's palette looks odd. Can't continue.\n"); - } - } - else - { - // NOTE: Only 1-char colornames are supported - Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); - } - } - else - { - // NOTE: Only 1-char colornames are supported - Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); - } - } - - if (icon) - SDL_WM_SetIcon(icon, NULL); - - SDL_WM_SetCaption( gamename, NULL ); - screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); - -#if SDL_MAJOR_VERSION == 1 -// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3 -#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ - - version = SDL_Linked_Version(); - // only use non-XPM icon support in SDL v1.3 and higher - // SDL v1.2 does not support "smooth" transparency, and thus is better - // off the xpm way - if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))) - { - // in this case, we did not set the good icon yet - SDL_SysWMinfo info; - SDL_VERSION(&info.version); - if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11) - { - data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL); - if(data) - { - // use _NET_WM_ICON too - static long netwm_icon[MAX_NETWM_ICON]; - int pos = 0; - int i = 1; - char vabuf[1024]; - - while(data) - { - if(pos + 2 * image_width * image_height < MAX_NETWM_ICON) - { - netwm_icon[pos++] = image_width; - netwm_icon[pos++] = image_height; - for(i = 0; i < image_height; ++i) - for(j = 0; j < image_width; ++j) - netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]); - } - else - { - Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i); - } - ++i; - Mem_Free(data); - data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL); - } - - info.info.x11.lock_func(); - { - Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false); - XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos); - } - info.info.x11.unlock_func(); - } - } - } -#endif -#endif - return screen; -} - -#endif -#endif - static void VID_OutputVersion(void) { SDL_version version; -#if SDL_MAJOR_VERSION == 1 - version = *SDL_Linked_Version(); -#else SDL_GetVersion(&version); -#endif Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, @@ -2492,14 +1933,9 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect) static qboolean VID_InitModeGL(viddef_mode_t *mode) { -#if SDL_MAJOR_VERSION == 1 - static int notfirstvideomode = false; - int flags = SDL_OPENGL; -#else int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; int xPos = SDL_WINDOWPOS_UNDEFINED; int yPos = SDL_WINDOWPOS_UNDEFINED; -#endif #ifndef USE_GLES2 int i; const char *drivername; @@ -2509,25 +1945,10 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) win_half_height = mode->height>>1; if(vid_resizable.integer) -#if SDL_MAJOR_VERSION == 1 - flags |= SDL_RESIZABLE; -#else windowflags |= SDL_WINDOW_RESIZABLE; -#endif VID_OutputVersion(); -#if SDL_MAJOR_VERSION == 1 - /* - SDL 1.2 Hack - We cant switch from one OpenGL video mode to another. - Thus we first switch to some stupid 2D mode and then back to OpenGL. - */ - if (notfirstvideomode) - SDL_SetVideoMode( 0, 0, 0, 0 ); - notfirstvideomode = true; -#endif - #ifndef USE_GLES2 // SDL usually knows best drivername = NULL; @@ -2561,26 +1982,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) // Knghtbrd: should do platform-specific extension string function here vid_isfullscreen = false; -#if SDL_MAJOR_VERSION == 1 - { - const SDL_VideoInfo *vi = SDL_GetVideoInfo(); - desktop_mode.width = vi->current_w; - desktop_mode.height = vi->current_h; - desktop_mode.bpp = vi->vfmt->BitsPerPixel; - desktop_mode.pixelheight_num = 1; - desktop_mode.pixelheight_denom = 1; // SDL does not provide this - if (mode->fullscreen) { - if (vid_desktopfullscreen.integer) - { - mode->width = vi->current_w; - mode->height = vi->current_h; - mode->bitsperpixel = vi->vfmt->BitsPerPixel; - } - flags |= SDL_FULLSCREEN; - vid_isfullscreen = true; - } - } -#else { if (mode->fullscreen) { if (vid_desktopfullscreen.integer) @@ -2603,26 +2004,15 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) #endif } } -#endif //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); - if (mode->bitsperpixel >= 32) - { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); - } - else - { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); - } + SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); if (mode->stereobuffer) SDL_GL_SetAttribute (SDL_GL_STEREO, 1); if (mode->samples > 1) @@ -2631,32 +2021,13 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); } -#if SDL_MAJOR_VERSION == 1 - if (vid_vsync.integer) - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); - else - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); -#else #ifdef USE_GLES2 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1); -#endif #endif video_bpp = mode->bitsperpixel; -#if SDL_MAJOR_VERSION == 1 - video_flags = flags; - video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); - if (video_screen == NULL) - { - Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); - VID_Shutdown(); - return false; - } - mode->width = video_screen->w; - mode->height = video_screen->h; -#else window_flags = windowflags; window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags); if (window == NULL) @@ -2673,22 +2044,9 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) VID_Shutdown(); return false; } -#endif - vid_softsurface = NULL; - vid.softpixels = NULL; - -#if SDL_MAJOR_VERSION == 1 - // init keyboard - SDL_EnableUNICODE( SDL_ENABLE ); - // enable key repeat since everyone expects it - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); -#endif - -#if SDL_MAJOR_VERSION != 1 - SDL_GL_SetSwapInterval(vid_vsync.integer != 0); + SDL_GL_SetSwapInterval(bound(-1, vid_vsync.integer, 1)); vid_usingvsync = (vid_vsync.integer != 0); -#endif gl_platform = "SDL"; gl_platformextensions = ""; @@ -2705,9 +2063,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) vid_usingmouse = false; vid_usinghidecursor = false; -#if SDL_MAJOR_VERSION == 1 - SDL_WM_GrabInput(SDL_GRAB_OFF); -#endif return true; } @@ -2718,112 +2073,6 @@ extern cvar_t gl_info_version; extern cvar_t gl_info_platform; extern cvar_t gl_info_driver; -static qboolean VID_InitModeSoft(viddef_mode_t *mode) -{ -#if SDL_MAJOR_VERSION == 1 - int flags = SDL_HWSURFACE; - if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT; -#else - int windowflags = SDL_WINDOW_SHOWN; -#endif - - win_half_width = mode->width>>1; - win_half_height = mode->height>>1; - - if(vid_resizable.integer) -#if SDL_MAJOR_VERSION == 1 - flags |= SDL_RESIZABLE; -#else - windowflags |= SDL_WINDOW_RESIZABLE; -#endif - - VID_OutputVersion(); - - vid_isfullscreen = false; - if (mode->fullscreen) { -#if SDL_MAJOR_VERSION == 1 - const SDL_VideoInfo *vi = SDL_GetVideoInfo(); - mode->width = vi->current_w; - mode->height = vi->current_h; - mode->bitsperpixel = vi->vfmt->BitsPerPixel; - flags |= SDL_FULLSCREEN; -#else - if (vid_desktopfullscreen.integer) - windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP; - else - windowflags |= SDL_WINDOW_FULLSCREEN; -#endif - vid_isfullscreen = true; - } - - video_bpp = mode->bitsperpixel; -#if SDL_MAJOR_VERSION == 1 - video_flags = flags; - video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); - if (video_screen == NULL) - { - Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); - VID_Shutdown(); - return false; - } - mode->width = video_screen->w; - mode->height = video_screen->h; -#else - window_flags = windowflags; - window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags); - if (window == NULL) - { - Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); - VID_Shutdown(); - return false; - } - SDL_GetWindowSize(window, &mode->width, &mode->height); -#endif - - // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish - vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000); - if (vid_softsurface == NULL) - { - Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError()); - VID_Shutdown(); - return false; - } -#if SDL_MAJOR_VERSION == 1 - SDL_SetAlpha(vid_softsurface, 0, 255); -#else - SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE); -#endif - - vid.softpixels = (unsigned int *)vid_softsurface->pixels; - vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4); - if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0) - { - Con_Printf("Failed to initialize software rasterizer\n"); - VID_Shutdown(); - return false; - } - -#if SDL_MAJOR_VERSION == 1 - // init keyboard - SDL_EnableUNICODE( SDL_ENABLE ); - // enable key repeat since everyone expects it - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); -#endif - - VID_Soft_SharedSetup(); - - vid_hidden = false; - vid_activewindow = false; - vid_hasfocus = true; - vid_usingmouse = false; - vid_usinghidecursor = false; - -#if SDL_MAJOR_VERSION == 1 - SDL_WM_GrabInput(SDL_GRAB_OFF); -#endif - return true; -} - qboolean VID_InitMode(viddef_mode_t *mode) { // GAME_STEELSTORM specific @@ -2833,15 +2082,8 @@ qboolean VID_InitMode(viddef_mode_t *mode) if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); -#if SDL_MAJOR_VERSION != 1 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0); -#endif -#ifdef SSE_POSSIBLE - if (vid_soft.integer) - return VID_InitModeSoft(mode); - else -#endif - return VID_InitModeGL(mode); + return VID_InitModeGL(mode); } void VID_Shutdown (void) @@ -2849,28 +2091,8 @@ void VID_Shutdown (void) VID_EnableJoystick(false); VID_SetMouse(false, false, false); -#if SDL_MAJOR_VERSION == 1 -#ifndef WIN32 -#ifndef MACOSX - if (icon) - SDL_FreeSurface(icon); - icon = NULL; -#endif -#endif -#endif - - if (vid_softsurface) - SDL_FreeSurface(vid_softsurface); - vid_softsurface = NULL; - vid.softpixels = NULL; - if (vid.softdepthpixels) - free(vid.softdepthpixels); - vid.softdepthpixels = NULL; - -#if SDL_MAJOR_VERSION != 1 SDL_DestroyWindow(window); window = NULL; -#endif SDL_QuitSubSystem(SDL_INIT_VIDEO); @@ -2882,15 +2104,7 @@ void VID_Shutdown (void) void VID_Finish (void) { -#if SDL_MAJOR_VERSION == 1 - Uint8 appstate; - - //react on appstate changes - appstate = SDL_GetAppState(); - - vid_hidden = !(appstate & SDL_APPACTIVE); - vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0; -#endif + qboolean vid_usevsync; vid_activewindow = !vid_hidden && vid_hasfocus; VID_UpdateGamma(); @@ -2899,56 +2113,22 @@ void VID_Finish (void) { switch(vid.renderpath) { - case RENDERPATH_GL11: - case RENDERPATH_GL13: - case RENDERPATH_GL20: - case RENDERPATH_GLES1: + case RENDERPATH_GL32: case RENDERPATH_GLES2: CHECKGLERROR if (r_speeds.integer == 2 || gl_finish.integer) GL_Finish(); -#if SDL_MAJOR_VERSION != 1 -{ - qboolean vid_usevsync; - vid_usevsync = (vid_vsync.integer && !cls.timedemo); - if (vid_usingvsync != vid_usevsync) - { - vid_usingvsync = vid_usevsync; - if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) - Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); - else - Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); - } -} -#endif -#if SDL_MAJOR_VERSION == 1 - SDL_GL_SwapBuffers(); -#else - SDL_GL_SwapWindow(window); -#endif - break; - case RENDERPATH_SOFT: - DPSOFTRAST_Finish(); -#if SDL_MAJOR_VERSION == 1 -// if (!r_test.integer) - { - SDL_BlitSurface(vid_softsurface, NULL, video_screen, NULL); - SDL_Flip(video_screen); - } -#else + vid_usevsync = (vid_vsync.integer && !cls.timedemo); + if (vid_usingvsync != vid_usevsync) { - SDL_Surface *screen = SDL_GetWindowSurface(window); - SDL_BlitSurface(vid_softsurface, NULL, screen, NULL); - SDL_UpdateWindowSurface(window); + vid_usingvsync = vid_usevsync; + if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) + Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); + else + Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate"); } -#endif - break; - case RENDERPATH_D3D9: - case RENDERPATH_D3D10: - case RENDERPATH_D3D11: - if (r_speeds.integer == 2 || gl_finish.integer) - GL_Finish(); + SDL_GL_SwapWindow(window); break; } } @@ -2956,7 +2136,6 @@ void VID_Finish (void) vid_mode_t *VID_GetDesktopMode(void) { -#if SDL_MAJOR_VERSION != 1 SDL_DisplayMode mode; int bpp; Uint32 rmask, gmask, bmask, amask; @@ -2971,35 +2150,12 @@ vid_mode_t *VID_GetDesktopMode(void) // TODO check whether this actually works, or whether we do still need // a read-window-size-after-entering-desktop-fullscreen hack for // multiscreen setups. -#endif return &desktop_mode; } size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) { size_t k = 0; -#if SDL_MAJOR_VERSION == 1 - SDL_Rect **vidmodes; - int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; -#ifdef WIN64 - SDL_Rect **ENDRECT = (SDL_Rect**)-1LL; -#else - SDL_Rect **ENDRECT = (SDL_Rect**)-1; -#endif - - for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes) - { - if(k >= maxcount) - break; - modes[k].width = (*vidmodes)->w; - modes[k].height = (*vidmodes)->h; - modes[k].bpp = bpp; - modes[k].refreshrate = 60; // no support for refresh rate in SDL - modes[k].pixelheight_num = 1; - modes[k].pixelheight_denom = 1; // SDL does not provide this - ++k; - } -#else int modenum; int nummodes = SDL_GetNumDisplayModes(0); SDL_DisplayMode mode; @@ -3017,6 +2173,5 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) modes[k].pixelheight_denom = 1; // SDL does not provide this k++; } -#endif return k; }