X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid_sdl.c;h=942cbdd24bea465bcf19374ce0f29681b1a7cfc6;hb=dddab169d13250eeb7106adc499bc5054179f3ff;hp=5eba5d05631bce31836ffd2a5c51d6b1d3b64dd6;hpb=cb2b1377bf63430d14ce64304e7ed6017591e2ec;p=xonotic%2Fdarkplaces.git diff --git a/vid_sdl.c b/vid_sdl.c index 5eba5d05..942cbdd2 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -18,12 +18,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this #include -#include #include #include "quakedef.h" #include "image.h" #include "dpsoftrast.h" +#include "utf8lib.h" #ifndef __IPHONEOS__ #ifdef MACOSX @@ -66,34 +66,24 @@ int cl_available = true; qboolean vid_supportrefreshrate = false; -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 -# define SETVIDEOMODE 1 -#else -# ifdef USE_GLES2 -# define SETVIDEOMODE 0 -# else -// LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it... -# ifndef SETVIDEOMODE -# define SETVIDEOMODE 1 -# endif -# endif -# endif - static qboolean vid_usingmouse = false; +static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode static qboolean vid_usinghidecursor = false; static qboolean vid_hasfocus = false; static qboolean vid_isfullscreen; -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 -#else +#if SDL_MAJOR_VERSION != 1 static qboolean vid_usingvsync = false; #endif static SDL_Joystick *vid_sdljoystick = NULL; +// GAME_STEELSTORM specific +static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar +static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar static int win_half_width = 50; static int win_half_height = 50; static int video_bpp; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 static SDL_Surface *screen; static int video_flags; #else @@ -102,6 +92,7 @@ static SDL_Window *window; static int window_flags; #endif static SDL_Surface *vid_softsurface; +static vid_mode_t desktop_mode; ///////////////////////// // Input handling @@ -110,6 +101,7 @@ static SDL_Surface *vid_softsurface; #ifndef SDLK_PERCENT #define SDLK_PERCENT '%' +#if SDL_MAJOR_VERSION == 1 #define SDLK_PRINTSCREEN SDLK_PRINT #define SDLK_SCROLLLOCK SDLK_SCROLLOCK #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK @@ -124,6 +116,7 @@ static SDL_Surface *vid_softsurface; #define SDLK_KP_9 SDLK_KP9 #define SDLK_KP_0 SDLK_KP0 #endif +#endif static int MapKey( unsigned int sdlkey ) { @@ -236,17 +229,17 @@ static int MapKey( unsigned int sdlkey ) case SDLK_KP_MINUS: return K_KP_MINUS; case SDLK_KP_PLUS: return K_KP_PLUS; case SDLK_KP_ENTER: return K_KP_ENTER; - case SDLK_KP_1: return K_KP_1; - case SDLK_KP_2: return K_KP_2; - case SDLK_KP_3: return K_KP_3; - case SDLK_KP_4: return K_KP_4; + case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END); + case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW); + case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN); + case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW); case SDLK_KP_5: return K_KP_5; - case SDLK_KP_6: return K_KP_6; - case SDLK_KP_7: return K_KP_7; - case SDLK_KP_8: return K_KP_8; - case SDLK_KP_9: return K_KP_9; - case SDLK_KP_0: return K_KP_0; - case SDLK_KP_PERIOD: return K_KP_PERIOD; + case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW); + case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME); + case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW); + case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP); + case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS); + case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL); // case SDLK_APPLICATION: return K_APPLICATION; // case SDLK_POWER: return K_POWER; case SDLK_KP_EQUALS: return K_KP_EQUALS; @@ -345,6 +338,7 @@ static int MapKey( unsigned int sdlkey ) case SDLK_RALT: return K_ALT; // case SDLK_RGUI: return K_RGUI; // case SDLK_MODE: return K_MODE; +#if SDL_MAJOR_VERSION != 1 // case SDLK_AUDIONEXT: return K_AUDIONEXT; // case SDLK_AUDIOPREV: return K_AUDIOPREV; // case SDLK_AUDIOSTOP: return K_AUDIOSTOP; @@ -355,13 +349,13 @@ static int MapKey( unsigned int sdlkey ) // case SDLK_MAIL: return K_MAIL; // case SDLK_CALCULATOR: return K_CALCULATOR; // case SDLK_COMPUTER: return K_COMPUTER; -// case SDLK_AC_SEARCH: return K_AC_SEARCH; -// case SDLK_AC_HOME: return K_AC_HOME; -// case SDLK_AC_BACK: return K_AC_BACK; -// case SDLK_AC_FORWARD: return K_AC_FORWARD; -// case SDLK_AC_STOP: return K_AC_STOP; -// case SDLK_AC_REFRESH: return K_AC_REFRESH; -// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; +// case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button +// case SDLK_AC_HOME: return K_AC_HOME; // Android button + case SDLK_AC_BACK: return K_ESCAPE; // Android button +// case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button +// case SDLK_AC_STOP: return K_AC_STOP; // Android button +// case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button +// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN; // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP; // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH; @@ -370,42 +364,50 @@ static int MapKey( unsigned int sdlkey ) // case SDLK_KBDILLUMUP: return K_KBDILLUMUP; // case SDLK_EJECT: return K_EJECT; // case SDLK_SLEEP: return K_SLEEP; +#endif } } -#ifdef __IPHONEOS__ -int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error. -int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error. -SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible. -int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error. +qboolean VID_HasScreenKeyboardSupport(void) +{ +#if SDL_MAJOR_VERSION != 1 + return SDL_HasScreenKeyboardSupport() != SDL_FALSE; +#else + return false; #endif +} void VID_ShowKeyboard(qboolean show) { -#ifdef __IPHONEOS__ +#if SDL_MAJOR_VERSION != 1 + if (!SDL_HasScreenKeyboardSupport()) + return; + if (show) { - if (!SDL_iPhoneKeyboardIsShown(window)) - SDL_iPhoneKeyboardShow(window); + if (!SDL_IsTextInputActive()) + SDL_StartTextInput(); } else { - if (SDL_iPhoneKeyboardIsShown(window)) - SDL_iPhoneKeyboardHide(window); + if (SDL_IsTextInputActive()) + SDL_StopTextInput(); } #endif } -#ifdef __IPHONEOS__ qboolean VID_ShowingKeyboard(void) { - return SDL_iPhoneKeyboardIsShown(window); -} +#if SDL_MAJOR_VERSION != 1 + return SDL_IsTextInputActive() != 0; +#else + return false; #endif +} void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) { -#ifndef __IPHONEOS__ +#ifndef DP_MOBILETOUCH #ifdef MACOSX if(relative) if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer)) @@ -415,10 +417,11 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso { vid_usingmouse = relative; cl_ignoremousemoves = 2; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF ); #else - SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE); + vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0; +// Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks); #endif #ifdef MACOSX if(relative) @@ -482,50 +485,96 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso } // multitouch[10][] represents the mouse pointer -// X and Y coordinates are 0-32767 as per SDL spec +// multitouch[][0]: finger active +// multitouch[][1]: Y +// multitouch[][2]: Y +// X and Y coordinates are 0-1. #define MAXFINGERS 11 -int multitouch[MAXFINGERS][3]; +float multitouch[MAXFINGERS][3]; + +// this one stores how many areas this finger has touched +int multitouchs[MAXFINGERS]; -qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key) +// modified heavily by ELUAN +static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive) { int finger; float fx, fy, fwidth, fheight; + float overfx, overfy, overfwidth, overfheight; float rel[3]; + float sqsum; qboolean button = false; VectorClear(rel); if (pwidth > 0 && pheight > 0) -#ifdef __IPHONEOS__ - if (!VID_ShowingKeyboard()) -#endif { if (corner & 1) px += vid_conwidth.value; if (corner & 2) py += vid_conheight.value; if (corner & 4) px += vid_conwidth.value * 0.5f; if (corner & 8) py += vid_conheight.value * 0.5f; if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);} - fx = px * 32768.0f / vid_conwidth.value; - fy = py * 32768.0f / vid_conheight.value; - fwidth = pwidth * 32768.0f / vid_conwidth.value; - fheight = pheight * 32768.0f / vid_conheight.value; + fx = px / vid_conwidth.value; + fy = py / vid_conheight.value; + fwidth = pwidth / vid_conwidth.value; + fheight = pheight / vid_conheight.value; + + // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0) + if (resultbutton) + if (!(*resultbutton)) + { + oversizepixels_x *= 0.2; + oversizepixels_y *= 0.2; + } + + oversizepixels_x /= vid_conwidth.value; + oversizepixels_y /= vid_conheight.value; + + overfx = fx - oversizepixels_x; + overfy = fy - oversizepixels_y; + overfwidth = fwidth + 2*oversizepixels_x; + overfheight = fheight + 2*oversizepixels_y; + for (finger = 0;finger < MAXFINGERS;finger++) { - if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight) + if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority + continue; + + if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight) { - rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth); - rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight); + multitouchs[finger]++; + + rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1); + rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1); rel[2] = 0; + + sqsum = rel[0]*rel[0] + rel[1]*rel[1]; + // 2d deadzone + if (sqsum < deadzone*deadzone) + { + rel[0] = 0; + rel[1] = 0; + } + else if (sqsum > 1) + { + // ignore the third component + Vector2Normalize2(rel, rel); + } button = true; break; } } - if (scr_numtouchscreenareas < 16) + if (scr_numtouchscreenareas < 128) { scr_touchscreenareas[scr_numtouchscreenareas].pic = icon; + scr_touchscreenareas[scr_numtouchscreenareas].text = text; + scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight; scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; scr_touchscreenareas[scr_numtouchscreenareas].active = button; + // the pics may have alpha too. + scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f; + scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f; scr_numtouchscreenareas++; } } @@ -538,13 +587,146 @@ qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float } if (resultbutton) { - if (*resultbutton != button && (int)key > 0) - Key_Event(key, 0, button); + if (*resultbutton != button) + { + if ((int)key > 0) + Key_Event(key, 0, button); + if (typedtext && typedtext[0] && !*resultbutton) + { + // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it... + int i; + for (i = 0;typedtext[i];i++) + { + Key_Event(K_TEXT, typedtext[i], true); + Key_Event(K_TEXT, typedtext[i], false); + } + } + } *resultbutton = button; } return button; } +// ELUAN: +// not reentrant, but we only need one mouse cursor anyway... +static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key) +{ + int finger; + float fx, fy, fwidth, fheight; + qboolean button = false; + static int cursorfinger = -1; + static int cursorfreemovement = false; + static int canclick = false; + static int clickxy[2]; + static int relclickxy[2]; + static double clickrealtime = 0; + + if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer) + if (pwidth > 0 && pheight > 0) + { + fx = px / vid_conwidth.value; + fy = py / vid_conheight.value; + fwidth = pwidth / vid_conwidth.value; + fheight = pheight / vid_conheight.value; + for (finger = 0;finger < MAXFINGERS;finger++) + { + if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight) + { + if (cursorfinger == -1) + { + clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth; + clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight; + relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth; + relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight; + } + cursorfinger = finger; + button = true; + canclick = true; + cursorfreemovement = false; + break; + } + } + if (scr_numtouchscreenareas < 128) + { + if (clickrealtime + 1 > realtime) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga"; + } + else if (button) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga"; + } + else + { + switch ((int)realtime * 10 % 20) + { + case 0: + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga"; + break; + default: + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga"; + } + } + scr_touchscreenareas[scr_numtouchscreenareas].text = ""; + scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0; + scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; + scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; + scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; + scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; + scr_touchscreenareas[scr_numtouchscreenareas].active = button; + scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f; + scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f; + scr_numtouchscreenareas++; + } + } + + if (cursorfinger != -1) + { + if (multitouch[cursorfinger][0]) + { + if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 || + multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 || + multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 || + multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount + { + cursorfreemovement = true; + } + if (cursorfreemovement) + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0]; + in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1]; + } + } + else + { + cursorfinger = -1; + } + } + + if (resultbutton) + { + if (/**resultbutton != button && */(int)key > 0) + { + if (!button && !cursorfreemovement && canclick) + { + Key_Event(key, 0, true); + canclick = false; + clickrealtime = realtime; + } + + // SS:BR can't qc can't cope with presses and releases on the same frame + if (clickrealtime && clickrealtime + 0.1 < realtime) + { + Key_Event(key, 0, false); + clickrealtime = 0; + } + } + + *resultbutton = button; + } +} + void VID_BuildJoyState(vid_joystate_t *joystate) { VID_Shared_BuildJoyState_Begin(joystate); @@ -566,10 +748,233 @@ void VID_BuildJoyState(vid_joystate_t *joystate) VID_Shared_BuildJoyState_Finish(joystate); } +// clear every touch screen area, except the one with button[skip] +#define Vid_ClearAllTouchscreenAreas(skip) \ + if (skip != 0) \ + VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \ + if (skip != 1) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \ + if (skip != 2) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \ + if (skip != 3) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \ + if (skip != 4) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \ + if (skip != 9) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \ + if (skip != 10) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \ + if (skip != 11) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \ + if (skip != 12) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \ + if (skip != 13) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \ + if (skip != 14) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \ + if (skip != 15) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \ + ///////////////////// // Movement handling //// +static void IN_Move_TouchScreen_SteelStorm(void) +{ + // ELUAN + int i, numfingers; + float xscale, yscale; + float move[3], aim[3]; + static qboolean oldbuttons[128]; + static qboolean buttons[128]; + static keydest_t oldkeydest; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + memcpy(oldbuttons, buttons, sizeof(oldbuttons)); + memset(multitouchs, 0, sizeof(multitouchs)); + + for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++) + if (multitouch[i][0]) + numfingers++; + + /* + Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location + if (numfingers == 1) + { + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0; + multitouch[MAXFINGERS-1][1] = (float)x / vid.width; + multitouch[MAXFINGERS-1][2] = (float)y / vid.height; + } + else + { + // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen + multitouch[MAXFINGERS-1][0] = 0; + }*/ + + if (oldkeydest != keydest) + { + switch(keydest) + { + case key_game: VID_ShowKeyboard(false);break; + case key_console: VID_ShowKeyboard(true);break; + case key_message: VID_ShowKeyboard(true);break; + default: break; /* qc extensions control the other cases */ + } + } + oldkeydest = keydest; + // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS! + // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed + // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame + + // Tuned for the SGS3, use it's value as a base. CLEAN THIS. + xscale = vid_touchscreen_density.value / 2.0f; + yscale = vid_touchscreen_density.value / 2.0f; + switch(keydest) + { + case key_console: + Vid_ClearAllTouchscreenAreas(14); + VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); + break; + case key_game: + if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC + { + VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); + Vid_ClearAllTouchscreenAreas(10); + } + else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer) + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1); + Vid_ClearAllTouchscreenAreas(0); + } + else + { + VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); + + VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false); + + VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false); + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false); + + VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true); + + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false); + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false); + + VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true); + if (developer.integer) + VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + else + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); + VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + switch(cl.activeweapon) + { + case 14: + VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true); + break; + case 12: + VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true); + break; + default: + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); + } + } + break; + default: + if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer) + { + Vid_ClearAllTouchscreenAreas(14); + // this way we can skip cutscenes + VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); + } + else + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1); + Vid_ClearAllTouchscreenAreas(0); + } + break; + } + + if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10) + in_windowmouse_y = 128; + + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; +} + +static void IN_Move_TouchScreen_Quake(void) +{ + int x, y; + float move[3], aim[3], click[3]; + static qboolean oldbuttons[128]; + static qboolean buttons[128]; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + memcpy(oldbuttons, buttons, sizeof(oldbuttons)); + memset(multitouchs, 0, sizeof(multitouchs)); + + // simple quake controls + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y); + multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width; + multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height; + + // top of screen is toggleconsole and K_ESCAPE + switch(keydest) + { + case key_console: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + if (!VID_ShowingKeyboard()) + { + // user entered a command, close the console now + Con_ToggleConsole_f(); + } + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + break; + case key_game: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + buttons[15] = false; + break; + default: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + // in menus, an icon in the corner activates keyboard + VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true); + if (buttons[15]) + VID_ShowKeyboard(true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + if (buttons[2]) + { + in_windowmouse_x = x; + in_windowmouse_y = y; + } + break; + } + + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; +} + void IN_Move( void ) { static int old_x = 0, old_y = 0; @@ -578,96 +983,24 @@ void IN_Move( void ) vid_joystate_t joystate; scr_numtouchscreenareas = 0; + if (vid_touchscreen.integer) { - vec3_t move, aim, click; - static qboolean buttons[16]; - static keydest_t oldkeydest; - keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; - multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y); - multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width; - multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height; - if (oldkeydest != keydest) + switch(gamemode) { - switch(keydest) - { - case key_game: VID_ShowKeyboard(false);break; - case key_console: VID_ShowKeyboard(true);break; - case key_message: VID_ShowKeyboard(true);break; - default: break; - } - } - oldkeydest = keydest; - // top of screen is toggleconsole and K_ESCAPE - switch(keydest) - { - case key_console: -#ifdef __IPHONEOS__ - VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`'); - VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE); - if (!VID_ShowingKeyboard()) - { - // user entered a command, close the console now - Con_ToggleConsole_f(); - } -#endif - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2); - break; - case key_game: -#ifdef __IPHONEOS__ - VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`'); - VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE); -#endif - VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4); - VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5); - VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE); - VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1); - VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2); - buttons[15] = false; + case GAME_STEELSTORM: + IN_Move_TouchScreen_SteelStorm(); break; default: -#ifdef __IPHONEOS__ - VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`'); - VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE); - // in menus, an icon in the corner activates keyboard - VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0); - if (buttons[15]) - VID_ShowKeyboard(true); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5); - VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2); - if (buttons[2]) - { - in_windowmouse_x = x; - in_windowmouse_y = y; - } -#else - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE); - VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2); -#endif + IN_Move_TouchScreen_Quake(); break; } - cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; - cl.cmd.sidemove += move[0] * cl_sidespeed.value; - cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; - cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; } else { if (vid_usingmouse) { - if (vid_stick_mouse.integer) + if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks) { // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using // window grabbing. --blub @@ -675,7 +1008,7 @@ void IN_Move( void ) // we need 2 frames to initialize the center position if(!stuck) { -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 SDL_WarpMouse(win_half_width, win_half_height); #else SDL_WarpMouseInWindow(window, win_half_width, win_half_height); @@ -690,7 +1023,7 @@ void IN_Move( void ) SDL_GetMouseState(&x, &y); old_x = x - win_half_width; old_y = y - win_half_height; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 SDL_WarpMouse(win_half_width, win_half_height); #else SDL_WarpMouseInWindow(window, win_half_width, win_half_height); @@ -730,14 +1063,19 @@ static void sdl_newmap(void) } #endif -#ifndef __IPHONEOS__ -static keynum_t buttonremap[18] = +static keynum_t buttonremap[] = { K_MOUSE1, K_MOUSE3, K_MOUSE2, +#if SDL_MAJOR_VERSION == 1 + // TODO Find out how SDL maps these buttons. It looks like we should + // still include these for sdl2? At least the button indexes don't + // differ between SDL1 and SDL2 for me, thus this array should stay the + // same (in X11 button order). K_MWHEELUP, K_MWHEELDOWN, +#endif K_MOUSE4, K_MOUSE5, K_MOUSE6, @@ -752,10 +1090,9 @@ static keynum_t buttonremap[18] = K_MOUSE15, K_MOUSE16, }; -#endif -#if SETVIDEOMODE -// SDL 1.2 +#if SDL_MAJOR_VERSION == 1 +// SDL void Sys_SendKeyEvents( void ) { static qboolean sound_active = true; @@ -773,7 +1110,16 @@ void Sys_SendKeyEvents( void ) case SDL_KEYUP: keycode = MapKey(event.key.keysym.sym); if (!VID_JoyBlockEmulatedKeys(keycode)) + { + if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK) + { + // simulate down followed by up + Key_Event(keycode, event.key.keysym.unicode, true); + Key_Event(keycode, event.key.keysym.unicode, false); + break; + } Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED)); + } break; case SDL_ACTIVEEVENT: if( event.active.state & SDL_APPACTIVE ) @@ -787,7 +1133,7 @@ void Sys_SendKeyEvents( void ) case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (!vid_touchscreen.integer) - if (event.button.button <= 18) + if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap)) Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); break; case SDL_JOYBUTTONDOWN: @@ -799,17 +1145,18 @@ void Sys_SendKeyEvents( void ) case SDL_VIDEOEXPOSE: break; case SDL_VIDEORESIZE: - if(vid_resizable.integer < 2) + if(vid_resizable.integer < 2 || vid_isfullscreen) { vid.width = event.resize.w; vid.height = event.resize.h; - screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); + if (!vid_isfullscreen) + screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); if (vid_softsurface) { SDL_FreeSurface(vid_softsurface); vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); - vid.softpixels = (unsigned int *)vid_softsurface->pixels; SDL_SetAlpha(vid_softsurface, 0, 255); + vid.softpixels = (unsigned int *)vid_softsurface->pixels; if (vid.softdepthpixels) free(vid.softdepthpixels); vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4); @@ -825,13 +1172,10 @@ void Sys_SendKeyEvents( void ) #endif } break; -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 -#else +#if SDL_MAJOR_VERSION != 1 case SDL_TEXTEDITING: - // unused when SETVIDEOMODE API is used break; case SDL_TEXTINPUT: - // this occurs with SETVIDEOMODE but we are not using it break; #endif case SDL_MOUSEMOTION: @@ -862,15 +1206,15 @@ void Sys_SendKeyEvents( void ) #else -// SDL 1.3 +//#define DEBUGSDLEVENTS + +// SDL2 void Sys_SendKeyEvents( void ) { static qboolean sound_active = true; - static qboolean missingunicodehack = true; int keycode; int i; - int j; - int unicode; + Uchar unicode; SDL_Event event; VID_EnableJoystick(true); @@ -878,29 +1222,62 @@ void Sys_SendKeyEvents( void ) while( SDL_PollEvent( &event ) ) switch( event.type ) { case SDL_QUIT: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_QUIT\n"); +#endif Sys_Quit(0); break; case SDL_KEYDOWN: case SDL_KEYUP: +#ifdef DEBUGSDLEVENTS + if (event.type == SDL_KEYDOWN) + Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym); + else + Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym); +#endif keycode = MapKey(event.key.keysym.sym); if (!VID_JoyBlockEmulatedKeys(keycode)) Key_Event(keycode, 0, (event.key.state == SDL_PRESSED)); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: +#ifdef DEBUGSDLEVENTS + if (event.type == SDL_MOUSEBUTTONDOWN) + Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n"); + else + Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n"); +#endif if (!vid_touchscreen.integer) - if (event.button.button <= 18) + if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap)) Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); break; + case SDL_MOUSEWHEEL: + // TODO support wheel x direction. + i = event.wheel.y; + while (i > 0) { + --i; + Key_Event( K_MWHEELUP, 0, true ); + Key_Event( K_MWHEELUP, 0, false ); + } + while (i < 0) { + ++i; + Key_Event( K_MWHEELDOWN, 0, true ); + Key_Event( K_MWHEELDOWN, 0, false ); + } + break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_JOYAXISMOTION: case SDL_JOYBALLMOTION: case SDL_JOYHATMOTION: - break; - case SDL_VIDEOEXPOSE: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_JOY*\n"); +#endif break; case SDL_WINDOWEVENT: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event); +#endif //if (event.window.windowID == window) // how to compare? { switch(event.window.event) @@ -912,6 +1289,9 @@ void Sys_SendKeyEvents( void ) vid_hidden = true; break; case SDL_WINDOWEVENT_EXPOSED: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n"); +#endif break; case SDL_WINDOWEVENT_MOVED: break; @@ -924,8 +1304,8 @@ void Sys_SendKeyEvents( void ) { SDL_FreeSurface(vid_softsurface); vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); + SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE); vid.softpixels = (unsigned int *)vid_softsurface->pixels; - SDL_SetAlpha(vid_softsurface, 0, 255); if (vid.softdepthpixels) free(vid.softdepthpixels); vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4); @@ -964,43 +1344,32 @@ void Sys_SendKeyEvents( void ) } break; case SDL_TEXTEDITING: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length); +#endif // FIXME! this is where composition gets supported break; case SDL_TEXTINPUT: - // we have some characters to parse - missingunicodehack = false; - { - unicode = 0; - for (i = 0;event.text.text[i];) - { - unicode = event.text.text[i++]; - if (unicode & 0x80) - { - // UTF-8 character - // strip high bits (we could count these to validate character length but we don't) - for (j = 0x80;unicode & j;j >>= 1) - unicode ^= j; - for (;(event.text.text[i] & 0xC0) == 0x80;i++) - unicode = (unicode << 6) | (event.text.text[i] & 0x3F); - // low characters are invalid and could be bad, so replace them - if (unicode < 0x80) - unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character - } - //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode); - Key_Event(K_TEXT, unicode, true); - Key_Event(K_TEXT, unicode, false); - } - } +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text); +#endif + // convert utf8 string to char + // NOTE: this code is supposed to run even if utf8enable is 0 + unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL); + Key_Event(K_TEXT, unicode, true); + Key_Event(K_TEXT, unicode, false); break; case SDL_MOUSEMOTION: break; case SDL_FINGERDOWN: +#ifdef DEBUGSDLEVENTS Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId); +#endif for (i = 0;i < MAXFINGERS-1;i++) { if (!multitouch[i][0]) { - multitouch[i][0] = event.tfinger.fingerId; + multitouch[i][0] = event.tfinger.fingerId + 1; multitouch[i][1] = event.tfinger.x; multitouch[i][2] = event.tfinger.y; // TODO: use event.tfinger.pressure? @@ -1011,10 +1380,12 @@ void Sys_SendKeyEvents( void ) Con_DPrintf("Too many fingers at once!\n"); break; case SDL_FINGERUP: +#ifdef DEBUGSDLEVENTS Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId); +#endif for (i = 0;i < MAXFINGERS-1;i++) { - if (multitouch[i][0] == event.tfinger.fingerId) + if (multitouch[i][0] == event.tfinger.fingerId + 1) { multitouch[i][0] = 0; break; @@ -1024,10 +1395,12 @@ void Sys_SendKeyEvents( void ) Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); break; case SDL_FINGERMOTION: +#ifdef DEBUGSDLEVENTS Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId); +#endif for (i = 0;i < MAXFINGERS-1;i++) { - if (multitouch[i][0] == event.tfinger.fingerId) + if (multitouch[i][0] == event.tfinger.fingerId + 1) { multitouch[i][1] = event.tfinger.x; multitouch[i][2] = event.tfinger.y; @@ -1037,14 +1410,10 @@ void Sys_SendKeyEvents( void ) if (i == MAXFINGERS-1) Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); break; - case SDL_TOUCHBUTTONDOWN: - // not sure what to do with this... - break; - case SDL_TOUCHBUTTONUP: - // not sure what to do with this... - break; default: +#ifdef DEBUGSDLEVENTS Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); +#endif break; } @@ -1305,7 +1674,7 @@ void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;} #endif -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +#if SDL_MAJOR_VERSION == 1 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x)) #endif @@ -1318,7 +1687,7 @@ void GLES_Init(void) // qglIsQueryARB = wrapglIsQuery; qglIsRenderbufferEXT = wrapglIsRenderbuffer; // qglUnmapBufferARB = wrapglUnmapBuffer; - qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus; + qglCheckFramebufferStatus = wrapglCheckFramebufferStatus; qglGetError = wrapglGetError; qglCreateProgram = wrapglCreateProgram; qglCreateShader = wrapglCreateShader; @@ -1337,8 +1706,8 @@ void GLES_Init(void) qglBindAttribLocation = wrapglBindAttribLocation; // qglBindFragDataLocation = wrapglBindFragDataLocation; qglBindBufferARB = wrapglBindBuffer; - qglBindFramebufferEXT = wrapglBindFramebuffer; - qglBindRenderbufferEXT = wrapglBindRenderbuffer; + qglBindFramebuffer = wrapglBindFramebuffer; + qglBindRenderbuffer = wrapglBindRenderbuffer; qglBindTexture = wrapglBindTexture; qglBlendEquationEXT = wrapglBlendEquation; qglBlendFunc = wrapglBlendFunc; @@ -1363,11 +1732,11 @@ void GLES_Init(void) qglCopyTexSubImage3D = wrapglCopyTexSubImage3D; qglCullFace = wrapglCullFace; qglDeleteBuffersARB = wrapglDeleteBuffers; - qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers; + qglDeleteFramebuffers = wrapglDeleteFramebuffers; qglDeleteProgram = wrapglDeleteProgram; qglDeleteShader = wrapglDeleteShader; // qglDeleteQueriesARB = wrapglDeleteQueries; - qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers; + qglDeleteRenderbuffers = wrapglDeleteRenderbuffers; qglDeleteTextures = wrapglDeleteTextures; qglDepthFunc = wrapglDepthFunc; qglDepthMask = wrapglDepthMask; @@ -1392,9 +1761,9 @@ void GLES_Init(void) qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D; qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D; qglGenBuffersARB = wrapglGenBuffers; - qglGenFramebuffersEXT = wrapglGenFramebuffers; + qglGenFramebuffers = wrapglGenFramebuffers; // qglGenQueriesARB = wrapglGenQueries; - qglGenRenderbuffersEXT = wrapglGenRenderbuffers; + qglGenRenderbuffers = wrapglGenRenderbuffers; qglGenTextures = wrapglGenTextures; qglGenerateMipmapEXT = wrapglGenerateMipmap; qglGetActiveAttrib = wrapglGetActiveAttrib; @@ -1440,7 +1809,7 @@ void GLES_Init(void) // qglPolygonStipple = wrapglPolygonStipple; qglReadBuffer = wrapglReadBuffer; qglReadPixels = wrapglReadPixels; - qglRenderbufferStorageEXT = wrapglRenderbufferStorage; + qglRenderbufferStorage = wrapglRenderbufferStorage; qglScissor = wrapglScissor; qglShaderSource = wrapglShaderSource; qglStencilFunc = wrapglStencilFunc; @@ -1556,32 +1925,46 @@ void GLES_Init(void) vid.support.gl20shaders = true; vid.support.amd_texture_texture4 = false; - vid.support.arb_depth_texture = false; + vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2? vid.support.arb_draw_buffers = false; vid.support.arb_multitexture = false; vid.support.arb_occlusion_query = false; + vid.support.arb_query_buffer_object = false; vid.support.arb_shadow = false; vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL... - vid.support.arb_texture_cube_map = true; + vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0; vid.support.arb_texture_env_combine = false; vid.support.arb_texture_gather = false; vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL; - vid.support.arb_vertex_buffer_object = true; + vid.support.arb_vertex_buffer_object = true; // GLES2 core vid.support.ati_separate_stencil = false; vid.support.ext_blend_minmax = false; - vid.support.ext_blend_subtract = true; - vid.support.ext_draw_range_elements = true; + vid.support.ext_blend_subtract = true; // GLES2 core + vid.support.ext_blend_func_separate = true; // GLES2 core + vid.support.ext_draw_range_elements = false; + + /* ELUAN: + Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API. + Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...) + It's apparently been fixed in 2.2, though I haven't tested." + */ vid.support.ext_framebuffer_object = false;//true; + + vid.support.ext_packed_depth_stencil = false; vid.support.ext_stencil_two_side = false; - vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D"); - vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc"); - vid.support.ext_texture_edge_clamp = true; + vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0; + vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0; + vid.support.ext_texture_edge_clamp = true; // GLES2 core vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it... vid.support.ext_texture_srgb = false; + // NOTE: On some devices, a value of 512 gives better FPS than the maximum. qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d); + +#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT if (vid.support.ext_texture_filter_anisotropic) qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); +#endif if (vid.support.arb_texture_cube_map) qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap); #ifdef GL_MAX_3D_TEXTURE_SIZE @@ -1621,6 +2004,9 @@ void GLES_Init(void) vid.texunits = 4; vid.teximageunits = 8; vid.texarrayunits = 5; + //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR + //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS); vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS); @@ -1660,7 +2046,7 @@ void VID_Init (void) Cvar_RegisterVariable(&apple_mouse_noaccel); #endif #endif -#ifdef __IPHONEOS__ +#ifdef DP_MOBILETOUCH Cvar_SetValueQuick(&vid_touchscreen, 1); #endif @@ -1708,7 +2094,14 @@ void VID_EnableJoystick(qboolean enable) { vid_sdljoystick = SDL_JoystickOpen(sdlindex); if (vid_sdljoystick) - Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); + { +#if SDL_MAJOR_VERSION == 1 + const char *joystickname = SDL_JoystickName(sdlindex); +#else + const char *joystickname = SDL_JoystickName(vid_sdljoystick); +#endif + Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); + } else { Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError()); @@ -1724,7 +2117,7 @@ void VID_EnableJoystick(qboolean enable) Cvar_SetValueQuick(&joy_active, success ? 1 : 0); } -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 // set the icon (we dont use SDL here since it would be too much a PITA) #ifdef WIN32 #include "resource.h" @@ -1772,6 +2165,11 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, // Adding the OS independent XPM version --blub #include "darkplaces.xpm" #include "nexuiz.xpm" +#if SDL_MAJOR_VERSION == 1 +#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ +#include +#endif +#endif static SDL_Surface *icon = NULL; static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags) { @@ -1810,7 +2208,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, // reallocate with malloc, as this is in tempmempool (do not want) xpm = data; - data = malloc(width * height * 4); + data = (char *) malloc(width * height * 4); memcpy(data, xpm, width * height * 4); Mem_Free(xpm); xpm = NULL; @@ -1942,7 +2340,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, SDL_WM_SetCaption( gamename, NULL ); screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags); -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +#if SDL_MAJOR_VERSION == 1 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ @@ -1964,6 +2362,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, static long netwm_icon[MAX_NETWM_ICON]; int pos = 0; int i = 1; + char vabuf[1024]; while(data) { @@ -1981,7 +2380,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, } ++i; Mem_Free(data); - data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL); + data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL); } info.info.x11.lock_func(); @@ -2003,30 +2402,36 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, static void VID_OutputVersion(void) { - const SDL_version *version; - version = SDL_Linked_Version(); + SDL_version version; +#if SDL_MAJOR_VERSION == 1 + version = *SDL_Linked_Version(); +#else + SDL_GetVersion(&version); +#endif Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, - version->major, version->minor, version->patch ); + version.major, version.minor, version.patch ); } -qboolean VID_InitModeGL(viddef_mode_t *mode) +static qboolean VID_InitModeGL(viddef_mode_t *mode) { - int i; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 static int notfirstvideomode = false; int flags = SDL_OPENGL; #else int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; #endif +#ifndef USE_GLES2 + int i; const char *drivername; +#endif win_half_width = mode->width>>1; win_half_height = mode->height>>1; if(vid_resizable.integer) -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 flags |= SDL_RESIZABLE; #else windowflags |= SDL_WINDOW_RESIZABLE; @@ -2034,7 +2439,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) VID_OutputVersion(); -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 /* SDL 1.2 Hack We cant switch from one OpenGL video mode to another. @@ -2060,7 +2465,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) } #endif -#ifdef __IPHONEOS__ +#ifdef DP_MOBILETOUCH // mobile platforms are always fullscreen, we'll get the resolution after opening the window mode->fullscreen = true; // hide the menu with SDL_WINDOW_BORDERLESS @@ -2078,14 +2483,41 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) // Knghtbrd: should do platform-specific extension string function here vid_isfullscreen = false; - if (mode->fullscreen) { -#if SETVIDEOMODE - flags |= SDL_FULLSCREEN; +#if SDL_MAJOR_VERSION == 1 + { + const SDL_VideoInfo *vi = SDL_GetVideoInfo(); + desktop_mode.width = vi->current_w; + desktop_mode.height = vi->current_h; + desktop_mode.bpp = vi->vfmt->BitsPerPixel; + desktop_mode.pixelheight_num = 1; + desktop_mode.pixelheight_denom = 1; // SDL does not provide this + if (mode->fullscreen) { + if (vid_desktopfullscreen.integer) + { + mode->width = vi->current_w; + mode->height = vi->current_h; + mode->bitsperpixel = vi->vfmt->BitsPerPixel; + } + flags |= SDL_FULLSCREEN; + vid_isfullscreen = true; + } + } #else - windowflags |= SDL_WINDOW_FULLSCREEN; -#endif - vid_isfullscreen = true; + { + if (mode->fullscreen) { + if (vid_desktopfullscreen.integer) + { + vid_mode_t *m = VID_GetDesktopMode(); + mode->width = m->width; + mode->height = m->height; + windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + } + else + windowflags |= SDL_WINDOW_FULLSCREEN; + vid_isfullscreen = true; + } } +#endif //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); @@ -2113,7 +2545,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); } -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 +#if SDL_MAJOR_VERSION == 1 if (vid_vsync.integer) SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); else @@ -2127,7 +2559,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) #endif video_bpp = mode->bitsperpixel; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 video_flags = flags; screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); if (screen == NULL) @@ -2160,12 +2592,14 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) vid_softsurface = NULL; vid.softpixels = NULL; +#if SDL_MAJOR_VERSION == 1 // init keyboard SDL_EnableUNICODE( SDL_ENABLE ); // enable key repeat since everyone expects it SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); +#endif -#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2) +#if SDL_MAJOR_VERSION != 1 SDL_GL_SetSwapInterval(vid_vsync.integer != 0); vid_usingvsync = (vid_vsync.integer != 0); #endif @@ -2185,7 +2619,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode) vid_usingmouse = false; vid_usinghidecursor = false; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 SDL_WM_GrabInput(SDL_GRAB_OFF); #endif return true; @@ -2198,9 +2632,9 @@ extern cvar_t gl_info_version; extern cvar_t gl_info_platform; extern cvar_t gl_info_driver; -qboolean VID_InitModeSoft(viddef_mode_t *mode) +static qboolean VID_InitModeSoft(viddef_mode_t *mode) { -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 int flags = SDL_HWSURFACE; if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT; #else @@ -2211,7 +2645,7 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) win_half_height = mode->height>>1; if(vid_resizable.integer) -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 flags |= SDL_RESIZABLE; #else windowflags |= SDL_WINDOW_RESIZABLE; @@ -2221,16 +2655,23 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) vid_isfullscreen = false; if (mode->fullscreen) { -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 + const SDL_VideoInfo *vi = SDL_GetVideoInfo(); + mode->width = vi->current_w; + mode->height = vi->current_h; + mode->bitsperpixel = vi->vfmt->BitsPerPixel; flags |= SDL_FULLSCREEN; #else - windowflags |= SDL_WINDOW_FULLSCREEN; + if (vid_desktopfullscreen.integer) + windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + else + windowflags |= SDL_WINDOW_FULLSCREEN; #endif vid_isfullscreen = true; } video_bpp = mode->bitsperpixel; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 video_flags = flags; screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags); if (screen == NULL) @@ -2261,7 +2702,11 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) VID_Shutdown(); return false; } +#if SDL_MAJOR_VERSION == 1 SDL_SetAlpha(vid_softsurface, 0, 255); +#else + SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE); +#endif vid.softpixels = (unsigned int *)vid_softsurface->pixels; vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4); @@ -2272,10 +2717,12 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) return false; } +#if SDL_MAJOR_VERSION == 1 // init keyboard SDL_EnableUNICODE( SDL_ENABLE ); // enable key repeat since everyone expects it SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); +#endif VID_Soft_SharedSetup(); @@ -2285,7 +2732,7 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) vid_usingmouse = false; vid_usinghidecursor = false; -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 SDL_WM_GrabInput(SDL_GRAB_OFF); #endif return true; @@ -2293,8 +2740,16 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode) qboolean VID_InitMode(viddef_mode_t *mode) { + // GAME_STEELSTORM specific + steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map"); + steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor"); + if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); + +#if SDL_MAJOR_VERSION != 1 + Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0); +#endif #ifdef SSE_POSSIBLE if (vid_soft.integer) return VID_InitModeSoft(mode); @@ -2309,7 +2764,7 @@ void VID_Shutdown (void) VID_SetMouse(false, false, false); VID_RestoreSystemGamma(); -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 #ifndef WIN32 #ifndef MACOSX if (icon) @@ -2327,8 +2782,7 @@ void VID_Shutdown (void) free(vid.softdepthpixels); vid.softdepthpixels = NULL; -#if SETVIDEOMODE -#else +#if SDL_MAJOR_VERSION != 1 SDL_DestroyWindow(window); window = NULL; #endif @@ -2343,17 +2797,25 @@ void VID_Shutdown (void) int VID_SetGamma (unsigned short *ramps, int rampsize) { +#if SDL_MAJOR_VERSION == 1 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); +#else + return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2); +#endif } int VID_GetGamma (unsigned short *ramps, int rampsize) { +#if SDL_MAJOR_VERSION == 1 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); +#else + return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2); +#endif } void VID_Finish (void) { -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 Uint8 appstate; //react on appstate changes @@ -2378,13 +2840,14 @@ void VID_Finish (void) CHECKGLERROR if (r_speeds.integer == 2 || gl_finish.integer) GL_Finish(); -#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2 -#else + +#if SDL_MAJOR_VERSION != 1 { qboolean vid_usevsync; vid_usevsync = (vid_vsync.integer && !cls.timedemo); if (vid_usingvsync != vid_usevsync) { + vid_usingvsync = vid_usevsync; if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0) Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated"); else @@ -2392,7 +2855,7 @@ void VID_Finish (void) } } #endif -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 SDL_GL_SwapBuffers(); #else SDL_GL_SwapWindow(window); @@ -2400,7 +2863,7 @@ void VID_Finish (void) break; case RENDERPATH_SOFT: DPSOFTRAST_Finish(); -#if SETVIDEOMODE +#if SDL_MAJOR_VERSION == 1 // if (!r_test.integer) { SDL_BlitSurface(vid_softsurface, NULL, screen, NULL); @@ -2424,14 +2887,40 @@ void VID_Finish (void) } } +vid_mode_t *VID_GetDesktopMode(void) +{ +#if SDL_MAJOR_VERSION != 1 + SDL_DisplayMode mode; + int bpp; + Uint32 rmask, gmask, bmask, amask; + SDL_GetDesktopDisplayMode(0, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask); + desktop_mode.width = mode.w; + desktop_mode.height = mode.h; + desktop_mode.bpp = bpp; + desktop_mode.refreshrate = mode.refresh_rate; + desktop_mode.pixelheight_num = 1; + desktop_mode.pixelheight_denom = 1; // SDL does not provide this + // TODO check whether this actually works, or whether we do still need + // a read-window-size-after-entering-desktop-fullscreen hack for + // multiscreen setups. +#endif + return &desktop_mode; +} + size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) { - size_t k; + size_t k = 0; +#if SDL_MAJOR_VERSION == 1 SDL_Rect **vidmodes; int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; +#ifdef WIN64 + SDL_Rect **ENDRECT = (SDL_Rect**)-1LL; +#else + SDL_Rect **ENDRECT = (SDL_Rect**)-1; +#endif - k = 0; - for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes) + for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes) { if(k >= maxcount) break; @@ -2443,5 +2932,24 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) modes[k].pixelheight_denom = 1; // SDL does not provide this ++k; } +#else + int modenum; + int nummodes = SDL_GetNumDisplayModes(0); + SDL_DisplayMode mode; + for (modenum = 0;modenum < nummodes;modenum++) + { + if (k >= maxcount) + break; + if (SDL_GetDisplayMode(0, modenum, &mode)) + continue; + modes[k].width = mode.w; + modes[k].height = mode.h; + // FIXME bpp? + modes[k].refreshrate = mode.refresh_rate; + modes[k].pixelheight_num = 1; + modes[k].pixelheight_denom = 1; // SDL does not provide this + k++; + } +#endif return k; }