X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid_sdl.c;h=5845e07356c1a3342641b5ccef32be31d4cb86d2;hb=HEAD;hp=5fd6230bc5f380007b764a94bb727229cadfc440;hpb=dd4291425a04f6f63d58aeb64baf3732bcd193b9;p=xonotic%2Fdarkplaces.git diff --git a/vid_sdl.c b/vid_sdl.c index 5fd6230b..79addbdf 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -21,328 +21,1009 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "quakedef.h" +#include "image.h" +#include "utf8lib.h" + +#ifndef __IPHONEOS__ +#ifdef MACOSX +#include +#include +#include +#include +#if (MAC_OS_X_VERSION_MIN_REQUIRED < 120000) + #define IOMainPort IOMasterPort +#endif +static cvar_t apple_mouse_noaccel = {CF_CLIENT | CF_ARCHIVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"}; +static qbool vid_usingnoaccel; +static double originalMouseSpeed = -1.0; +static io_connect_t IN_GetIOHandle(void) +{ + io_connect_t iohandle = MACH_PORT_NULL; + kern_return_t status; + io_service_t iohidsystem = MACH_PORT_NULL; + mach_port_t masterport; + + status = IOMainPort(MACH_PORT_NULL, &masterport); + if(status != KERN_SUCCESS) + return 0; + + iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); + if(!iohidsystem) + return 0; + + status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); + IOObjectRelease(iohidsystem); + + return iohandle; +} +#endif +#endif + // Tell startup code that we have a client int cl_available = true; -qboolean vid_supportrefreshrate = false; - -cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"}; -cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"}; -cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"}; -cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"}; -cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"}; -cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"}; -cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"}; -cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"}; -cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"}; -cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; -cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; -cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; -cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; -cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; -cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; -cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"}; -cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"}; -cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"}; -cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"}; -cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"}; -cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"}; - -static qboolean vid_usingmouse = false; -static qboolean vid_usinghidecursor = false; -static qboolean vid_isfullscreen; -static int vid_numjoysticks = 0; -#define MAX_JOYSTICKS 8 -static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS]; - -static int win_half_width = 50; -static int win_half_height = 50; -static int video_bpp, video_flags; - -static SDL_Surface *screen; - -///////////////////////// +qbool vid_supportrefreshrate = false; + +static qbool vid_usingmouse = false; +static qbool vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode +static qbool vid_usinghidecursor = false; +static qbool vid_hasfocus = false; +static qbool vid_wmborder_waiting, vid_wmborderless; +static SDL_Joystick *vid_sdljoystick = NULL; +static SDL_GameController *vid_sdlgamecontroller = NULL; +static cvar_t joy_sdl2_trigger_deadzone = {CF_ARCHIVE | CF_CLIENT, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"}; +// GAME_STEELSTORM specific +static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar +static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar + +static SDL_GLContext context; +static SDL_Window *window; + // Input handling -//// -//TODO: Add joystick support -//TODO: Add error checking +#ifndef SDLK_PERCENT +#define SDLK_PERCENT '%' +#endif -//keysym to quake keysym mapping -#define tenoh 0,0,0,0,0, 0,0,0,0,0 -#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh -#define hundredoh fiftyoh, fiftyoh -static unsigned int tbl_sdltoquake[] = +static int MapKey( unsigned int sdlkey ) { - 0,0,0,0, //SDLK_UNKNOWN = 0, - 0,0,0,0, //SDLK_FIRST = 0, - K_BACKSPACE, //SDLK_BACKSPACE = 8, - K_TAB, //SDLK_TAB = 9, - 0,0, - 0, //SDLK_CLEAR = 12, - K_ENTER, //SDLK_RETURN = 13, - 0,0,0,0,0, - K_PAUSE, //SDLK_PAUSE = 19, - 0,0,0,0,0,0,0, - K_ESCAPE, //SDLK_ESCAPE = 27, - 0,0,0,0, - K_SPACE, //SDLK_SPACE = 32, - '!', //SDLK_EXCLAIM = 33, - '"', //SDLK_QUOTEDBL = 34, - '#', //SDLK_HASH = 35, - '$', //SDLK_DOLLAR = 36, - 0, - '&', //SDLK_AMPERSAND = 38, - '\'', //SDLK_QUOTE = 39, - '(', //SDLK_LEFTPAREN = 40, - ')', //SDLK_RIGHTPAREN = 41, - '*', //SDLK_ASTERISK = 42, - '+', //SDLK_PLUS = 43, - ',', //SDLK_COMMA = 44, - '-', //SDLK_MINUS = 45, - '.', //SDLK_PERIOD = 46, - '/', //SDLK_SLASH = 47, - '0', //SDLK_0 = 48, - '1', //SDLK_1 = 49, - '2', //SDLK_2 = 50, - '3', //SDLK_3 = 51, - '4', //SDLK_4 = 52, - '5', //SDLK_5 = 53, - '6', //SDLK_6 = 54, - '7', //SDLK_7 = 55, - '8', //SDLK_8 = 56, - '9', //SDLK_9 = 57, - ':', //SDLK_COLON = 58, - ';', //SDLK_SEMICOLON = 59, - '<', //SDLK_LESS = 60, - '=', //SDLK_EQUALS = 61, - '>', //SDLK_GREATER = 62, - '?', //SDLK_QUESTION = 63, - '@', //SDLK_AT = 64, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - '[', //SDLK_LEFTBRACKET = 91, - '\\', //SDLK_BACKSLASH = 92, - ']', //SDLK_RIGHTBRACKET = 93, - '^', //SDLK_CARET = 94, - '_', //SDLK_UNDERSCORE = 95, - '`', //SDLK_BACKQUOTE = 96, - 'a', //SDLK_a = 97, - 'b', //SDLK_b = 98, - 'c', //SDLK_c = 99, - 'd', //SDLK_d = 100, - 'e', //SDLK_e = 101, - 'f', //SDLK_f = 102, - 'g', //SDLK_g = 103, - 'h', //SDLK_h = 104, - 'i', //SDLK_i = 105, - 'j', //SDLK_j = 106, - 'k', //SDLK_k = 107, - 'l', //SDLK_l = 108, - 'm', //SDLK_m = 109, - 'n', //SDLK_n = 110, - 'o', //SDLK_o = 111, - 'p', //SDLK_p = 112, - 'q', //SDLK_q = 113, - 'r', //SDLK_r = 114, - 's', //SDLK_s = 115, - 't', //SDLK_t = 116, - 'u', //SDLK_u = 117, - 'v', //SDLK_v = 118, - 'w', //SDLK_w = 119, - 'x', //SDLK_x = 120, - 'y', //SDLK_y = 121, - 'z', //SDLK_z = 122, - 0,0,0,0, - K_DEL, //SDLK_DELETE = 127, - hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0, - K_KP_0, //SDLK_KP0 = 256, - K_KP_1, //SDLK_KP1 = 257, - K_KP_2, //SDLK_KP2 = 258, - K_KP_3, //SDLK_KP3 = 259, - K_KP_4, //SDLK_KP4 = 260, - K_KP_5, //SDLK_KP5 = 261, - K_KP_6, //SDLK_KP6 = 262, - K_KP_7, //SDLK_KP7 = 263, - K_KP_8, //SDLK_KP8 = 264, - K_KP_9, //SDLK_KP9 = 265, - K_KP_PERIOD,//SDLK_KP_PERIOD = 266, - K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267, - K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268, - K_KP_MINUS, //SDLK_KP_MINUS = 269, - K_KP_PLUS, //SDLK_KP_PLUS = 270, - K_KP_ENTER, //SDLK_KP_ENTER = 271, - K_KP_EQUALS,//SDLK_KP_EQUALS = 272, - K_UPARROW, //SDLK_UP = 273, - K_DOWNARROW,//SDLK_DOWN = 274, - K_RIGHTARROW,//SDLK_RIGHT = 275, - K_LEFTARROW,//SDLK_LEFT = 276, - K_INS, //SDLK_INSERT = 277, - K_HOME, //SDLK_HOME = 278, - K_END, //SDLK_END = 279, - K_PGUP, //SDLK_PAGEUP = 280, - K_PGDN, //SDLK_PAGEDOWN = 281, - K_F1, //SDLK_F1 = 282, - K_F2, //SDLK_F2 = 283, - K_F3, //SDLK_F3 = 284, - K_F4, //SDLK_F4 = 285, - K_F5, //SDLK_F5 = 286, - K_F6, //SDLK_F6 = 287, - K_F7, //SDLK_F7 = 288, - K_F8, //SDLK_F8 = 289, - K_F9, //SDLK_F9 = 290, - K_F10, //SDLK_F10 = 291, - K_F11, //SDLK_F11 = 292, - K_F12, //SDLK_F12 = 293, - 0, //SDLK_F13 = 294, - 0, //SDLK_F14 = 295, - 0, //SDLK_F15 = 296, - 0,0,0, - K_NUMLOCK, //SDLK_NUMLOCK = 300, - K_CAPSLOCK, //SDLK_CAPSLOCK = 301, - K_SCROLLOCK,//SDLK_SCROLLOCK= 302, - K_SHIFT, //SDLK_RSHIFT = 303, - K_SHIFT, //SDLK_LSHIFT = 304, - K_CTRL, //SDLK_RCTRL = 305, - K_CTRL, //SDLK_LCTRL = 306, - K_ALT, //SDLK_RALT = 307, - K_ALT, //SDLK_LALT = 308, - 0, //SDLK_RMETA = 309, - 0, //SDLK_LMETA = 310, - 0, //SDLK_LSUPER = 311, /* Left "Windows" key */ - 0, //SDLK_RSUPER = 312, /* Right "Windows" key */ - K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */ - 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */ - 0, //SDLK_HELP = 315, - 0, //SDLK_PRINT = 316, - 0, //SDLK_SYSREQ = 317, - K_PAUSE, //SDLK_BREAK = 318, - 0, //SDLK_MENU = 319, - 0, //SDLK_POWER = 320, /* Power Macintosh power key */ - 'e', //SDLK_EURO = 321, /* Some european keyboards */ - 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */ -}; -#undef tenoh -#undef fiftyoh -#undef hundredoh + switch(sdlkey) + { + // sdlkey can be Unicode codepoint for non-ascii keys, which are valid + default: return sdlkey & SDLK_SCANCODE_MASK ? 0 : sdlkey; +// case SDLK_UNKNOWN: return K_UNKNOWN; + case SDLK_RETURN: return K_ENTER; + case SDLK_ESCAPE: return K_ESCAPE; + case SDLK_BACKSPACE: return K_BACKSPACE; + case SDLK_TAB: return K_TAB; + case SDLK_SPACE: return K_SPACE; + case SDLK_EXCLAIM: return '!'; + case SDLK_QUOTEDBL: return '"'; + case SDLK_HASH: return '#'; + case SDLK_PERCENT: return '%'; + case SDLK_DOLLAR: return '$'; + case SDLK_AMPERSAND: return '&'; + case SDLK_QUOTE: return '\''; + case SDLK_LEFTPAREN: return '('; + case SDLK_RIGHTPAREN: return ')'; + case SDLK_ASTERISK: return '*'; + case SDLK_PLUS: return '+'; + case SDLK_COMMA: return ','; + case SDLK_MINUS: return '-'; + case SDLK_PERIOD: return '.'; + case SDLK_SLASH: return '/'; + case SDLK_0: return '0'; + case SDLK_1: return '1'; + case SDLK_2: return '2'; + case SDLK_3: return '3'; + case SDLK_4: return '4'; + case SDLK_5: return '5'; + case SDLK_6: return '6'; + case SDLK_7: return '7'; + case SDLK_8: return '8'; + case SDLK_9: return '9'; + case SDLK_COLON: return ':'; + case SDLK_SEMICOLON: return ';'; + case SDLK_LESS: return '<'; + case SDLK_EQUALS: return '='; + case SDLK_GREATER: return '>'; + case SDLK_QUESTION: return '?'; + case SDLK_AT: return '@'; + case SDLK_LEFTBRACKET: return '['; + case SDLK_BACKSLASH: return '\\'; + case SDLK_RIGHTBRACKET: return ']'; + case SDLK_CARET: return '^'; + case SDLK_UNDERSCORE: return '_'; + case SDLK_BACKQUOTE: return '`'; + case SDLK_a: return 'a'; + case SDLK_b: return 'b'; + case SDLK_c: return 'c'; + case SDLK_d: return 'd'; + case SDLK_e: return 'e'; + case SDLK_f: return 'f'; + case SDLK_g: return 'g'; + case SDLK_h: return 'h'; + case SDLK_i: return 'i'; + case SDLK_j: return 'j'; + case SDLK_k: return 'k'; + case SDLK_l: return 'l'; + case SDLK_m: return 'm'; + case SDLK_n: return 'n'; + case SDLK_o: return 'o'; + case SDLK_p: return 'p'; + case SDLK_q: return 'q'; + case SDLK_r: return 'r'; + case SDLK_s: return 's'; + case SDLK_t: return 't'; + case SDLK_u: return 'u'; + case SDLK_v: return 'v'; + case SDLK_w: return 'w'; + case SDLK_x: return 'x'; + case SDLK_y: return 'y'; + case SDLK_z: return 'z'; + case SDLK_CAPSLOCK: return K_CAPSLOCK; + case SDLK_F1: return K_F1; + case SDLK_F2: return K_F2; + case SDLK_F3: return K_F3; + case SDLK_F4: return K_F4; + case SDLK_F5: return K_F5; + case SDLK_F6: return K_F6; + case SDLK_F7: return K_F7; + case SDLK_F8: return K_F8; + case SDLK_F9: return K_F9; + case SDLK_F10: return K_F10; + case SDLK_F11: return K_F11; + case SDLK_F12: return K_F12; + case SDLK_PRINTSCREEN: return K_PRINTSCREEN; + case SDLK_SCROLLLOCK: return K_SCROLLOCK; + case SDLK_PAUSE: return K_PAUSE; + case SDLK_INSERT: return K_INS; + case SDLK_HOME: return K_HOME; + case SDLK_PAGEUP: return K_PGUP; +#ifdef __IPHONEOS__ + case SDLK_DELETE: return K_BACKSPACE; +#else + case SDLK_DELETE: return K_DEL; +#endif + case SDLK_END: return K_END; + case SDLK_PAGEDOWN: return K_PGDN; + case SDLK_RIGHT: return K_RIGHTARROW; + case SDLK_LEFT: return K_LEFTARROW; + case SDLK_DOWN: return K_DOWNARROW; + case SDLK_UP: return K_UPARROW; + case SDLK_NUMLOCKCLEAR: return K_NUMLOCK; + case SDLK_KP_DIVIDE: return K_KP_DIVIDE; + case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY; + case SDLK_KP_MINUS: return K_KP_MINUS; + case SDLK_KP_PLUS: return K_KP_PLUS; + case SDLK_KP_ENTER: return K_KP_ENTER; + case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END); + case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW); + case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN); + case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW); + case SDLK_KP_5: return K_KP_5; + case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW); + case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME); + case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW); + case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP); + case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS); + case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL); +// case SDLK_APPLICATION: return K_APPLICATION; +// case SDLK_POWER: return K_POWER; + case SDLK_KP_EQUALS: return K_KP_EQUALS; +// case SDLK_F13: return K_F13; +// case SDLK_F14: return K_F14; +// case SDLK_F15: return K_F15; +// case SDLK_F16: return K_F16; +// case SDLK_F17: return K_F17; +// case SDLK_F18: return K_F18; +// case SDLK_F19: return K_F19; +// case SDLK_F20: return K_F20; +// case SDLK_F21: return K_F21; +// case SDLK_F22: return K_F22; +// case SDLK_F23: return K_F23; +// case SDLK_F24: return K_F24; +// case SDLK_EXECUTE: return K_EXECUTE; +// case SDLK_HELP: return K_HELP; +// case SDLK_MENU: return K_MENU; +// case SDLK_SELECT: return K_SELECT; +// case SDLK_STOP: return K_STOP; +// case SDLK_AGAIN: return K_AGAIN; +// case SDLK_UNDO: return K_UNDO; +// case SDLK_CUT: return K_CUT; +// case SDLK_COPY: return K_COPY; +// case SDLK_PASTE: return K_PASTE; +// case SDLK_FIND: return K_FIND; +// case SDLK_MUTE: return K_MUTE; +// case SDLK_VOLUMEUP: return K_VOLUMEUP; +// case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN; +// case SDLK_KP_COMMA: return K_KP_COMMA; +// case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400; +// case SDLK_ALTERASE: return K_ALTERASE; +// case SDLK_SYSREQ: return K_SYSREQ; +// case SDLK_CANCEL: return K_CANCEL; +// case SDLK_CLEAR: return K_CLEAR; +// case SDLK_PRIOR: return K_PRIOR; +// case SDLK_RETURN2: return K_RETURN2; +// case SDLK_SEPARATOR: return K_SEPARATOR; +// case SDLK_OUT: return K_OUT; +// case SDLK_OPER: return K_OPER; +// case SDLK_CLEARAGAIN: return K_CLEARAGAIN; +// case SDLK_CRSEL: return K_CRSEL; +// case SDLK_EXSEL: return K_EXSEL; +// case SDLK_KP_00: return K_KP_00; +// case SDLK_KP_000: return K_KP_000; +// case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR; +// case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR; +// case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT; +// case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT; +// case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN; +// case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN; +// case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE; +// case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE; +// case SDLK_KP_TAB: return K_KP_TAB; +// case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE; +// case SDLK_KP_A: return K_KP_A; +// case SDLK_KP_B: return K_KP_B; +// case SDLK_KP_C: return K_KP_C; +// case SDLK_KP_D: return K_KP_D; +// case SDLK_KP_E: return K_KP_E; +// case SDLK_KP_F: return K_KP_F; +// case SDLK_KP_XOR: return K_KP_XOR; +// case SDLK_KP_POWER: return K_KP_POWER; +// case SDLK_KP_PERCENT: return K_KP_PERCENT; +// case SDLK_KP_LESS: return K_KP_LESS; +// case SDLK_KP_GREATER: return K_KP_GREATER; +// case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND; +// case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND; +// case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR; +// case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR; +// case SDLK_KP_COLON: return K_KP_COLON; +// case SDLK_KP_HASH: return K_KP_HASH; +// case SDLK_KP_SPACE: return K_KP_SPACE; +// case SDLK_KP_AT: return K_KP_AT; +// case SDLK_KP_EXCLAM: return K_KP_EXCLAM; +// case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE; +// case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL; +// case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR; +// case SDLK_KP_MEMADD: return K_KP_MEMADD; +// case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT; +// case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY; +// case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE; +// case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS; +// case SDLK_KP_CLEAR: return K_KP_CLEAR; +// case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY; +// case SDLK_KP_BINARY: return K_KP_BINARY; +// case SDLK_KP_OCTAL: return K_KP_OCTAL; +// case SDLK_KP_DECIMAL: return K_KP_DECIMAL; +// case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL; + case SDLK_LCTRL: return K_CTRL; + case SDLK_LSHIFT: return K_SHIFT; + case SDLK_LALT: return K_ALT; +// case SDLK_LGUI: return K_LGUI; + case SDLK_RCTRL: return K_CTRL; + case SDLK_RSHIFT: return K_SHIFT; + case SDLK_RALT: return K_ALT; +// case SDLK_RGUI: return K_RGUI; +// case SDLK_MODE: return K_MODE; +// case SDLK_AUDIONEXT: return K_AUDIONEXT; +// case SDLK_AUDIOPREV: return K_AUDIOPREV; +// case SDLK_AUDIOSTOP: return K_AUDIOSTOP; +// case SDLK_AUDIOPLAY: return K_AUDIOPLAY; +// case SDLK_AUDIOMUTE: return K_AUDIOMUTE; +// case SDLK_MEDIASELECT: return K_MEDIASELECT; +// case SDLK_WWW: return K_WWW; +// case SDLK_MAIL: return K_MAIL; +// case SDLK_CALCULATOR: return K_CALCULATOR; +// case SDLK_COMPUTER: return K_COMPUTER; +// case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button +// case SDLK_AC_HOME: return K_AC_HOME; // Android button + case SDLK_AC_BACK: return K_ESCAPE; // Android button +// case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button +// case SDLK_AC_STOP: return K_AC_STOP; // Android button +// case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button +// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button +// case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN; +// case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP; +// case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH; +// case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE; +// case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN; +// case SDLK_KBDILLUMUP: return K_KBDILLUMUP; +// case SDLK_EJECT: return K_EJECT; +// case SDLK_SLEEP: return K_SLEEP; + } +} -static int MapKey( unsigned int sdlkey ) +qbool VID_HasScreenKeyboardSupport(void) { - if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) - return 0; - return tbl_sdltoquake[ sdlkey ]; + return SDL_HasScreenKeyboardSupport() != SDL_FALSE; } -void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor) +void VID_ShowKeyboard(qbool show) { + if (!SDL_HasScreenKeyboardSupport()) + return; + + if (show) + { + if (!SDL_IsTextInputActive()) + SDL_StartTextInput(); + } + else + { + if (SDL_IsTextInputActive()) + SDL_StopTextInput(); + } +} + +qbool VID_ShowingKeyboard(void) +{ + return SDL_IsTextInputActive() != 0; +} + +static void VID_SetMouse(qbool relative, qbool hidecursor) +{ +#ifndef DP_MOBILETOUCH +#ifdef MACOSX + if(relative) + if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer)) + VID_SetMouse(false, false); // ungrab first! +#endif if (vid_usingmouse != relative) { vid_usingmouse = relative; cl_ignoremousemoves = 2; - SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF ); + vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0; +// Con_Printf("VID_SetMouse(%i, %i) relativeworks = %i\n", (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks); +#ifdef MACOSX + if(relative) + { + // Save the status of mouse acceleration + originalMouseSpeed = -1.0; // in case of error + if(apple_mouse_noaccel.integer) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) + { + Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) + { + Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + } + else + { + Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + IOServiceClose(mouseDev); + } + else + { + Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); + Cvar_SetValueQuick(&apple_mouse_noaccel, 0); + } + } + + vid_usingnoaccel = !!apple_mouse_noaccel.integer; + } + else + { + if(originalMouseSpeed != -1.0) + { + io_connect_t mouseDev = IN_GetIOHandle(); + if(mouseDev != 0) + { + Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed); + if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) + Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); + IOServiceClose(mouseDev); + } + else + Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); + } + } +#endif } if (vid_usinghidecursor != hidecursor) { vid_usinghidecursor = hidecursor; SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE); } +#endif } -static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone) +// multitouch[10][] represents the mouse pointer +// multitouch[][0]: finger active +// multitouch[][1]: Y +// multitouch[][2]: Y +// X and Y coordinates are 0-1. +#define MAXFINGERS 11 +float multitouch[MAXFINGERS][3]; + +// this one stores how many areas this finger has touched +int multitouchs[MAXFINGERS]; + +// modified heavily by ELUAN +static qbool VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qbool *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qbool iamexclusive) { - double value; - if (axis < 0 || axis >= SDL_JoystickNumAxes(joy)) - return 0; // no such axis on this joystick - value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0); - value = bound(-1, value, 1); - if (fabs(value) < deadzone) - return 0; // within deadzone around center - return value * sensitivity; + int finger; + float fx, fy, fwidth, fheight; + float overfx, overfy, overfwidth, overfheight; + float rel[3]; + float sqsum; + qbool button = false; + VectorClear(rel); + if (pwidth > 0 && pheight > 0) + { + if (corner & 1) px += vid_conwidth.value; + if (corner & 2) py += vid_conheight.value; + if (corner & 4) px += vid_conwidth.value * 0.5f; + if (corner & 8) py += vid_conheight.value * 0.5f; + if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);} + fx = px / vid_conwidth.value; + fy = py / vid_conheight.value; + fwidth = pwidth / vid_conwidth.value; + fheight = pheight / vid_conheight.value; + + // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0) + if (resultbutton) + if (!(*resultbutton)) + { + oversizepixels_x *= 0.2; + oversizepixels_y *= 0.2; + } + + oversizepixels_x /= vid_conwidth.value; + oversizepixels_y /= vid_conheight.value; + + overfx = fx - oversizepixels_x; + overfy = fy - oversizepixels_y; + overfwidth = fwidth + 2*oversizepixels_x; + overfheight = fheight + 2*oversizepixels_y; + + for (finger = 0;finger < MAXFINGERS;finger++) + { + if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority + continue; + + if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight) + { + multitouchs[finger]++; + + rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1); + rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1); + rel[2] = 0; + + sqsum = rel[0]*rel[0] + rel[1]*rel[1]; + // 2d deadzone + if (sqsum < deadzone*deadzone) + { + rel[0] = 0; + rel[1] = 0; + } + else if (sqsum > 1) + { + // ignore the third component + Vector2Normalize2(rel, rel); + } + button = true; + break; + } + } + if (scr_numtouchscreenareas < 128) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = icon; + scr_touchscreenareas[scr_numtouchscreenareas].text = text; + scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight; + scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; + scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; + scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; + scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; + scr_touchscreenareas[scr_numtouchscreenareas].active = button; + // the pics may have alpha too. + scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f; + scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f; + scr_numtouchscreenareas++; + } + } + if (resultmove) + { + if (button) + VectorCopy(rel, resultmove); + else + VectorClear(resultmove); + } + if (resultbutton) + { + if (*resultbutton != button) + { + if ((int)key > 0) + Key_Event(key, 0, button); + if (typedtext && typedtext[0] && !*resultbutton) + { + // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it... + int i; + for (i = 0;typedtext[i];i++) + { + Key_Event(K_TEXT, typedtext[i], true); + Key_Event(K_TEXT, typedtext[i], false); + } + } + } + *resultbutton = button; + } + return button; } -void IN_Move( void ) +// ELUAN: +// not reentrant, but we only need one mouse cursor anyway... +static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qbool *resultbutton, keynum_t key) { - int j; - static int old_x = 0, old_y = 0; - static int stuck = 0; - int x, y; - if (vid_usingmouse) + int finger; + float fx, fy, fwidth, fheight; + qbool button = false; + static int cursorfinger = -1; + static int cursorfreemovement = false; + static int canclick = false; + static int clickxy[2]; + static int relclickxy[2]; + static double clickrealtime = 0; + + if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer) + if (pwidth > 0 && pheight > 0) + { + fx = px / vid_conwidth.value; + fy = py / vid_conheight.value; + fwidth = pwidth / vid_conwidth.value; + fheight = pheight / vid_conheight.value; + for (finger = 0;finger < MAXFINGERS;finger++) + { + if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight) + { + if (cursorfinger == -1) + { + clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth; + clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight; + relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth; + relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight; + } + cursorfinger = finger; + button = true; + canclick = true; + cursorfreemovement = false; + break; + } + } + if (scr_numtouchscreenareas < 128) + { + if (clickrealtime + 1 > host.realtime) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga"; + } + else if (button) + { + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga"; + } + else + { + switch ((int)host.realtime * 10 % 20) + { + case 0: + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga"; + break; + default: + scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga"; + } + } + scr_touchscreenareas[scr_numtouchscreenareas].text = ""; + scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0; + scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px; + scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py; + scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth; + scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight; + scr_touchscreenareas[scr_numtouchscreenareas].active = button; + scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f; + scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f; + scr_numtouchscreenareas++; + } + } + + if (cursorfinger != -1) + { + if (multitouch[cursorfinger][0]) + { + if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 || + multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 || + multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 || + multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount + { + cursorfreemovement = true; + } + if (cursorfreemovement) + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0]; + in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1]; + } + } + else + { + cursorfinger = -1; + } + } + + if (resultbutton) { - if(vid_stick_mouse.integer) + if (/**resultbutton != button && */(int)key > 0) { - // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using - // window grabbing. --blub + if (!button && !cursorfreemovement && canclick) + { + Key_Event(key, 0, true); + canclick = false; + clickrealtime = host.realtime; + } - // we need 2 frames to initialize the center position - if(!stuck) + // SS:BR can't qc can't cope with presses and releases on the same frame + if (clickrealtime && clickrealtime + 0.1 < host.realtime) { - SDL_WarpMouse(win_half_width, win_half_height); - SDL_GetMouseState(&x, &y); - SDL_GetRelativeMouseState(&x, &y); - ++stuck; - } else { - SDL_GetRelativeMouseState(&x, &y); - in_mouse_x = x + old_x; - in_mouse_y = y + old_y; - SDL_GetMouseState(&x, &y); - old_x = x - win_half_width; - old_y = y - win_half_height; - SDL_WarpMouse(win_half_width, win_half_height); + Key_Event(key, 0, false); + clickrealtime = 0; } - } else { - SDL_GetRelativeMouseState( &x, &y ); - in_mouse_x = x; - in_mouse_y = y; } + + *resultbutton = button; } +} - SDL_GetMouseState(&x, &y); - in_windowmouse_x = x; - in_windowmouse_y = y; +void VID_BuildJoyState(vid_joystate_t *joystate) +{ + VID_Shared_BuildJoyState_Begin(joystate); - if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks) + if (vid_sdljoystick) { - SDL_Joystick *joy = vid_joysticks[joy_index.integer]; - int numballs = SDL_JoystickNumBalls(joy); - for (j = 0;j < numballs;j++) + SDL_Joystick *joy = vid_sdljoystick; + int j; + + if (vid_sdlgamecontroller) { - SDL_JoystickGetBall(joy, j, &x, &y); - in_mouse_x += x; - in_mouse_y += y; + for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j) + { + joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdlgamecontroller, (SDL_GameControllerAxis)j) * (1.0f / 32767.0f); + } + for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j) + joystate->button[j] = SDL_GameControllerGetButton(vid_sdlgamecontroller, (SDL_GameControllerButton)j); + // emulate joy buttons for trigger "axes" + joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f; + joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f; + } + else + + { + int numaxes; + int numbuttons; + numaxes = SDL_JoystickNumAxes(joy); + for (j = 0;j < numaxes;j++) + joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f); + numbuttons = SDL_JoystickNumButtons(joy); + for (j = 0;j < numbuttons;j++) + joystate->button[j] = SDL_JoystickGetButton(joy, j); } - cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value; - cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value; - cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value; - cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value; - cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value; - //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value; } + + VID_Shared_BuildJoyState_Finish(joystate); } +// clear every touch screen area, except the one with button[skip] +#define Vid_ClearAllTouchscreenAreas(skip) \ + if (skip != 0) \ + VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \ + if (skip != 1) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \ + if (skip != 2) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \ + if (skip != 3) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \ + if (skip != 4) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \ + if (skip != 9) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \ + if (skip != 10) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \ + if (skip != 11) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \ + if (skip != 12) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \ + if (skip != 13) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \ + if (skip != 14) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \ + if (skip != 15) \ + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \ + ///////////////////// -// Message Handling +// Movement handling //// -static int Sys_EventFilter( SDL_Event *event ) +static void IN_Move_TouchScreen_SteelStorm(void) { - //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do - if (event->type == SDL_QUIT) + // ELUAN + int i, numfingers; + float xscale, yscale; + float move[3], aim[3]; + static qbool oldbuttons[128]; + static qbool buttons[128]; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + memcpy(oldbuttons, buttons, sizeof(oldbuttons)); + memset(multitouchs, 0, sizeof(multitouchs)); + + for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++) + if (multitouch[i][0]) + numfingers++; + + /* + Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location + if (numfingers == 1) { -#ifdef WIN32 - if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO) - return 0; -#endif + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0; + multitouch[MAXFINGERS-1][1] = (float)x / vid.width; + multitouch[MAXFINGERS-1][2] = (float)y / vid.height; + } + else + { + // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen + multitouch[MAXFINGERS-1][0] = 0; + }*/ + + // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS! + // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed + // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame + + // Tuned for the SGS3, use it's value as a base. CLEAN THIS. + xscale = vid_touchscreen_density.value / 2.0f; + yscale = vid_touchscreen_density.value / 2.0f; + switch(keydest) + { + case key_console: + Vid_ClearAllTouchscreenAreas(14); + VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); + break; + case key_game: + if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC + { + VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); + Vid_ClearAllTouchscreenAreas(10); + } + else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer) + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1); + Vid_ClearAllTouchscreenAreas(0); + } + else + { + VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); + + VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false); + + VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false); + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false); + + VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true); + + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false); + VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false); + + VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true); + if (developer.integer) + VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + else + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); + VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + switch(cl.activeweapon) + { + case 14: + VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true); + break; + case 12: + VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true); + break; + default: + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); + } + } + break; + default: + if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer) + { + Vid_ClearAllTouchscreenAreas(14); + // this way we can skip cutscenes + VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); + } + else + { + // in_windowmouse_x* is in screen resolution coordinates, not console resolution + VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1); + Vid_ClearAllTouchscreenAreas(0); + } + break; + } + + if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10) + in_windowmouse_y = 128; + + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; +} + +static void IN_Move_TouchScreen_Quake(void) +{ + int x, y; + float move[3], aim[3], click[3]; + static qbool oldbuttons[128]; + static qbool buttons[128]; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + memcpy(oldbuttons, buttons, sizeof(oldbuttons)); + memset(multitouchs, 0, sizeof(multitouchs)); + + // simple quake controls + multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y); + multitouch[MAXFINGERS-1][1] = x * 32768 / vid.mode.width; + multitouch[MAXFINGERS-1][2] = y * 32768 / vid.mode.height; + + // top of screen is toggleconsole and K_ESCAPE + switch(keydest) + { + case key_console: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + if (!VID_ShowingKeyboard()) + { + // user entered a command, close the console now + Con_ToggleConsole_f(cmd_local); + } + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + break; + case key_game: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + buttons[15] = false; + break; + default: + VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true); + // in menus, an icon in the corner activates keyboard + VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true); + if (buttons[15]) + VID_ShowKeyboard(true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true); + VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true); + VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true); + if (buttons[2]) + { + in_windowmouse_x = x; + in_windowmouse_y = y; + } + break; } - return 1; + + cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value; + cl.cmd.sidemove += move[0] * cl_sidespeed.value; + cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime; + cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime; } -static keynum_t buttonremap[18] = +void IN_Move( void ) +{ + static int old_x = 0, old_y = 0; + static int stuck = 0; + static keydest_t oldkeydest; + static qbool oldshowkeyboard; + int x, y; + vid_joystate_t joystate; + keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest; + + scr_numtouchscreenareas = 0; + + // Only apply the new keyboard state if the input changes. + if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard) + { + switch(keydest) + { + case key_console: VID_ShowKeyboard(true);break; + case key_message: VID_ShowKeyboard(true);break; + default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break; + } + } + oldkeydest = keydest; + oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer; + + if (vid_touchscreen.integer) + { + switch(gamemode) + { + case GAME_STEELSTORM: + IN_Move_TouchScreen_SteelStorm(); + break; + default: + IN_Move_TouchScreen_Quake(); + break; + } + } + else + { + if (vid_usingmouse) + { + if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks) + { + // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using + // window grabbing. --blub + int win_half_width = vid.mode.width>>1; + int win_half_height = vid.mode.height>>1; + + // we need 2 frames to initialize the center position + if(!stuck) + { + SDL_WarpMouseInWindow(window, win_half_width, win_half_height); + SDL_GetMouseState(&x, &y); + SDL_GetRelativeMouseState(&x, &y); + ++stuck; + } else { + SDL_GetRelativeMouseState(&x, &y); + in_mouse_x = x + old_x; + in_mouse_y = y + old_y; + SDL_GetMouseState(&x, &y); + old_x = x - win_half_width; + old_y = y - win_half_height; + SDL_WarpMouseInWindow(window, win_half_width, win_half_height); + } + } else { + SDL_GetRelativeMouseState( &x, &y ); + in_mouse_x = x; + in_mouse_y = y; + } + } + + SDL_GetMouseState(&x, &y); + in_windowmouse_x = x; + in_windowmouse_y = y; + } + + //Con_Printf("Mouse position: in_mouse %f %f in_windowmouse %f %f\n", in_mouse_x, in_mouse_y, in_windowmouse_x, in_windowmouse_y); + + VID_BuildJoyState(&joystate); + VID_ApplyJoyState(&joystate); +} + +///////////////////// +// Message Handling +//// + +static keynum_t buttonremap[] = { K_MOUSE1, K_MOUSE3, K_MOUSE2, - K_MWHEELUP, - K_MWHEELDOWN, K_MOUSE4, K_MOUSE5, K_MOUSE6, @@ -358,53 +1039,299 @@ static keynum_t buttonremap[18] = K_MOUSE16, }; -void Sys_SendKeyEvents( void ) +//#define DEBUGSDLEVENTS +void Sys_SDL_HandleEvents(void) { - static qboolean sound_active = true; + static qbool sound_active = true; + int keycode; + int i; + const char *chp; + qbool isdown; + Uchar unicode; SDL_Event event; + VID_EnableJoystick(true); + while( SDL_PollEvent( &event ) ) + loop_start: switch( event.type ) { case SDL_QUIT: - Sys_Quit(0); +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_QUIT\n"); +#endif + host.state = host_shutdown; break; case SDL_KEYDOWN: case SDL_KEYUP: - Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); - break; - case SDL_ACTIVEEVENT: - if( event.active.state == SDL_APPACTIVE ) +#ifdef DEBUGSDLEVENTS + if (event.type == SDL_KEYDOWN) + Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym); + else + Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym); +#endif + keycode = MapKey(event.key.keysym.sym); + isdown = (event.key.state == SDL_PRESSED); + unicode = 0; + if(isdown) { - if( event.active.gain ) - vid_hidden = false; - else - vid_hidden = true; + if(SDL_PollEvent(&event)) + { + if(event.type == SDL_TEXTINPUT) + { + // combine key code from SDL_KEYDOWN event and character + // from SDL_TEXTINPUT event in a single Key_Event call +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text); +#endif + unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL); + } + else + { + if (!VID_JoyBlockEmulatedKeys(keycode)) + Key_Event(keycode, 0, isdown); + goto loop_start; + } + } } + if (!VID_JoyBlockEmulatedKeys(keycode)) + Key_Event(keycode, unicode, isdown); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: - if (event.button.button <= 18) +#ifdef DEBUGSDLEVENTS + if (event.type == SDL_MOUSEBUTTONDOWN) + Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n"); + else + Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n"); +#endif + if (!vid_touchscreen.integer) + if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap)) Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); break; + case SDL_MOUSEWHEEL: + // TODO support wheel x direction. + i = event.wheel.y; + while (i > 0) { + --i; + Key_Event( K_MWHEELUP, 0, true ); + Key_Event( K_MWHEELUP, 0, false ); + } + while (i < 0) { + ++i; + Key_Event( K_MWHEELDOWN, 0, true ); + Key_Event( K_MWHEELDOWN, 0, false ); + } + break; case SDL_JOYBUTTONDOWN: - if (!joy_enable.integer) - break; // ignore down events if joystick has been disabled case SDL_JOYBUTTONUP: - if (event.jbutton.button < 48) - Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) ); + case SDL_JOYAXISMOTION: + case SDL_JOYBALLMOTION: + case SDL_JOYHATMOTION: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_JOY*\n"); +#endif + break; + case SDL_WINDOWEVENT: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event); +#endif + //if (event.window.windowID == window) // how to compare? + { + switch(event.window.event) + { + case SDL_WINDOWEVENT_SHOWN: + vid_hidden = false; + break; + case SDL_WINDOWEVENT_HIDDEN: + vid_hidden = true; + break; + case SDL_WINDOWEVENT_EXPOSED: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n"); +#endif + break; + case SDL_WINDOWEVENT_MOVED: + vid.xPos = event.window.data1; + vid.yPos = event.window.data2; + // Update vid.displayindex (current monitor) as it may have changed + // SDL_GetWindowDisplayIndex() doesn't work if the window manager moves the fullscreen window, but this works: + for (i = 0; i < vid_info_displaycount.integer; ++i) + { + SDL_Rect displaybounds; + if (SDL_GetDisplayBounds(i, &displaybounds) < 0) + { + Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", i, SDL_GetError()); + return; + } + if (vid.xPos >= displaybounds.x && vid.xPos < displaybounds.x + displaybounds.w) + if (vid.yPos >= displaybounds.y && vid.yPos < displaybounds.y + displaybounds.h) + { + vid.mode.display = i; + break; + } + } + // when the window manager adds/removes the border it's likely to move the SDL window + // we'll need to correct that to (re)align the xhair with the monitor + if (vid_wmborder_waiting) + { + SDL_GetWindowBordersSize(window, &i, NULL, NULL, NULL); + if (!i != vid_wmborderless) // border state changed + { + SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display), SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display)); + SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos); + vid_wmborder_waiting = false; + } + } + break; + case SDL_WINDOWEVENT_RESIZED: // external events only + if(vid_resizable.integer < 2) + { + //vid.width = event.window.data1; + //vid.height = event.window.data2; + // get the real framebuffer size in case the platform's screen coordinates are DPI scaled + SDL_GL_GetDrawableSize(window, &vid.mode.width, &vid.mode.height); + } + break; + case SDL_WINDOWEVENT_SIZE_CHANGED: // internal and external events + break; + case SDL_WINDOWEVENT_MINIMIZED: + break; + case SDL_WINDOWEVENT_MAXIMIZED: + break; + case SDL_WINDOWEVENT_RESTORED: + break; + case SDL_WINDOWEVENT_ENTER: + break; + case SDL_WINDOWEVENT_LEAVE: + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + vid_hasfocus = true; + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + vid_hasfocus = false; + break; + case SDL_WINDOWEVENT_CLOSE: + host.state = host_shutdown; + break; + case SDL_WINDOWEVENT_TAKE_FOCUS: + break; + case SDL_WINDOWEVENT_HIT_TEST: + break; + case SDL_WINDOWEVENT_ICCPROF_CHANGED: + break; + case SDL_WINDOWEVENT_DISPLAY_CHANGED: + // this event can't be relied on in fullscreen, see SDL_WINDOWEVENT_MOVED above + vid.mode.display = event.window.data1; + break; + } + } break; - case SDL_VIDEORESIZE: - if(vid_resizable.integer < 2) + case SDL_DISPLAYEVENT: // Display hotplugging + switch (event.display.event) { - vid.width = event.resize.w; - vid.height = event.resize.h; - SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); + case SDL_DISPLAYEVENT_CONNECTED: + Con_Printf(CON_WARN "Display %i connected: %s\n", event.display.display, SDL_GetDisplayName(event.display.display)); +#ifdef __linux__ + Con_Print(CON_WARN "A vid_restart may be necessary!\n"); +#endif + Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays()); + // Ideally we'd call VID_ApplyDisplayMode() to try to switch to the preferred display here, + // but we may need a vid_restart first, see comments in VID_ApplyDisplayMode(). + break; + case SDL_DISPLAYEVENT_DISCONNECTED: + Con_Printf(CON_WARN "Display %i disconnected.\n", event.display.display); +#ifdef __linux__ + Con_Print(CON_WARN "A vid_restart may be necessary!\n"); +#endif + Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays()); + break; + case SDL_DISPLAYEVENT_ORIENTATION: + break; } break; + case SDL_TEXTEDITING: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length); +#endif + // FIXME! this is where composition gets supported + break; + case SDL_TEXTINPUT: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text); +#endif + // convert utf8 string to char + // NOTE: this code is supposed to run even if utf8enable is 0 + chp = event.text.text; + while (*chp != 0) + { + // input the chars one by one (there can be multiple chars when e.g. using an "input method") + unicode = u8_getchar_utf8_enabled(chp, &chp); + Key_Event(K_TEXT, unicode, true); + Key_Event(K_TEXT, unicode, false); + } + break; + case SDL_MOUSEMOTION: + break; + case SDL_FINGERDOWN: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId); +#endif + for (i = 0;i < MAXFINGERS-1;i++) + { + if (!multitouch[i][0]) + { + multitouch[i][0] = event.tfinger.fingerId + 1; + multitouch[i][1] = event.tfinger.x; + multitouch[i][2] = event.tfinger.y; + // TODO: use event.tfinger.pressure? + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("Too many fingers at once!\n"); + break; + case SDL_FINGERUP: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId); +#endif + for (i = 0;i < MAXFINGERS-1;i++) + { + if (multitouch[i][0] == event.tfinger.fingerId + 1) + { + multitouch[i][0] = 0; + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); + break; + case SDL_FINGERMOTION: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId); +#endif + for (i = 0;i < MAXFINGERS-1;i++) + { + if (multitouch[i][0] == event.tfinger.fingerId + 1) + { + multitouch[i][1] = event.tfinger.x; + multitouch[i][2] = event.tfinger.y; + break; + } + } + if (i == MAXFINGERS-1) + Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n"); + break; + default: +#ifdef DEBUGSDLEVENTS + Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type); +#endif + break; } + vid_activewindow = !vid_hidden && vid_hasfocus; + // enable/disable sound on focus gain/loss - if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer)) + if (vid_activewindow || !snd_mutewhenidle.integer) { if (!sound_active) { @@ -420,6 +1347,13 @@ void Sys_SendKeyEvents( void ) sound_active = false; } } + + if (!vid_activewindow || key_consoleactive || scr_loading) + VID_SetMouse(false, false); + else if (key_dest == key_menu || key_dest == key_menu_grabbed) + VID_SetMouse(vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer); + else + VID_SetMouse(vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer); } ///////////////// @@ -433,378 +1367,589 @@ void *GL_GetProcAddress(const char *name) return p; } -static int Sys_EventFilter( SDL_Event *event ); -static qboolean vid_sdl_initjoysticksystem = false; -void VID_Init (void) +qbool GL_ExtensionSupported(const char *name) { - Cvar_RegisterVariable(&joy_detected); - Cvar_RegisterVariable(&joy_enable); - Cvar_RegisterVariable(&joy_index); - Cvar_RegisterVariable(&joy_axisforward); - Cvar_RegisterVariable(&joy_axisside); - Cvar_RegisterVariable(&joy_axisup); - Cvar_RegisterVariable(&joy_axispitch); - Cvar_RegisterVariable(&joy_axisyaw); - //Cvar_RegisterVariable(&joy_axisroll); - Cvar_RegisterVariable(&joy_deadzoneforward); - Cvar_RegisterVariable(&joy_deadzoneside); - Cvar_RegisterVariable(&joy_deadzoneup); - Cvar_RegisterVariable(&joy_deadzonepitch); - Cvar_RegisterVariable(&joy_deadzoneyaw); - //Cvar_RegisterVariable(&joy_deadzoneroll); - Cvar_RegisterVariable(&joy_sensitivityforward); - Cvar_RegisterVariable(&joy_sensitivityside); - Cvar_RegisterVariable(&joy_sensitivityup); - Cvar_RegisterVariable(&joy_sensitivitypitch); - Cvar_RegisterVariable(&joy_sensitivityyaw); - //Cvar_RegisterVariable(&joy_sensitivityroll); - - if (SDL_Init(SDL_INIT_VIDEO) < 0) - Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); - vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0; - if (vid_sdl_initjoysticksystem) - Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); - vid_isfullscreen = false; + return SDL_GL_ExtensionSupported(name); } -// set the icon (we dont use SDL here since it would be too much a PITA) -#ifdef WIN32 -#include "resource.h" -#include -static void VID_SetCaption() -{ - SDL_SysWMinfo info; - HICON icon; - - // set the caption - SDL_WM_SetCaption( gamename, NULL ); - - // get the HWND handle - SDL_VERSION( &info.version ); - if( !SDL_GetWMInfo( &info ) ) - return; - - icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); -#ifndef _W64 //If Windows 64bit data types don't exist -#ifndef SetClassLongPtr -#define SetClassLongPtr SetClassLong -#endif -#ifndef GCLP_HICON -#define GCLP_HICON GCL_HICON -#endif -#ifndef LONG_PTR -#define LONG_PTR LONG -#endif -#endif - SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon ); -} -static void VID_SetIcon() -{ -} -#else -// Adding the OS independent XPM version --blub -#include "darkplaces.xpm" -#include "nexuiz.xpm" -static SDL_Surface *icon = NULL; -static void VID_SetIcon() +/// Applies display settings immediately (no vid_restart required). +static void VID_ApplyDisplayMode(const viddef_mode_t *mode) { - /* - * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at - * default settings with less than 91 colors and transparency. - */ + uint32_t fullscreenwanted; + int displaywanted = bound(0, mode->display, vid_info_displaycount.integer - 1); + SDL_DisplayMode modefinal; - int width, height, colors, isize, i, j; - int thenone = -1; - static SDL_Color palette[256]; - unsigned short palenc[256]; // store color id by char - - char **idata = ENGINE_ICON; - char *data = idata[0]; + if (mode->fullscreen) + fullscreenwanted = mode->desktopfullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN; + else + fullscreenwanted = 0; - if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4) + // moving to another display or switching to windowed + if (vid.mode.display != displaywanted // SDL seems unable to move any fullscreen window to another display + || !fullscreenwanted) { - // NOTE: Only 1-char colornames are supported - Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); - return; + if (SDL_SetWindowFullscreen(window, 0) < 0) + { + Con_Printf(CON_ERROR "ERROR: can't deactivate fullscreen on display %i because %s\n", vid.mode.display, SDL_GetError()); + return; + } + vid.mode.desktopfullscreen = vid.mode.fullscreen = false; + Con_DPrintf("Fullscreen deactivated on display %i\n", vid.mode.display); } - if(isize != 1) + // switching to windowed + if (!fullscreenwanted) { - // NOTE: Only 1-char colornames are supported - Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); - return; + int toppx; + + SDL_SetWindowSize(window, vid.mode.width = mode->width, vid.mode.height = mode->height); + // resizable and borderless set here cos a separate callback would fail if the cvar is changed when the window is fullscreen + SDL_SetWindowResizable(window, vid_resizable.integer ? SDL_TRUE : SDL_FALSE); + SDL_SetWindowBordered(window, (SDL_bool)!vid_borderless.integer); + SDL_GetWindowBordersSize(window, &toppx, NULL, NULL, NULL); + vid_wmborderless = !toppx; + if (vid_borderless.integer != vid_wmborderless) // this is not the state we're looking for + vid_wmborder_waiting = true; } - for(i = 0; i < colors; ++i) + // moving to another display or switching to windowed + if (vid.mode.display != displaywanted || !fullscreenwanted) { - int r, g, b; - char idx; +// SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted), SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted)); +// SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos); + + /* bones_was_here BUG: after SDL_DISPLAYEVENT hotplug events, on Xorg + NVIDIA, + * SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted) may place the window somewhere completely invisible. + * WORKAROUND: manual positioning seems safer: although SDL_GetDisplayBounds() may return outdated values, + * SDL_SetWindowPosition() always placed the window somewhere fully visible, even if it wasn't correct, + * when tested with SDL 2.26.5. + */ + SDL_Rect displaybounds; + if (SDL_GetDisplayBounds(displaywanted, &displaybounds) < 0) + { + Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", displaywanted, SDL_GetError()); + return; + } + vid.xPos = displaybounds.x + 0.5 * (displaybounds.w - vid.mode.width); + vid.yPos = displaybounds.y + 0.5 * (displaybounds.h - vid.mode.height); + SDL_SetWindowPosition(window, vid.xPos, vid.yPos); - if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) + vid.mode.display = displaywanted; + } + + // switching to a fullscreen mode + if (fullscreenwanted) + { + if (fullscreenwanted == SDL_WINDOW_FULLSCREEN) { - char foo[2]; - if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 + // determine if a modeset is needed and if the requested resolution is supported + SDL_DisplayMode modewanted, modecurrent; + + modewanted.w = mode->width; + modewanted.h = mode->height; + modewanted.format = mode->bitsperpixel == 16 ? SDL_PIXELFORMAT_RGB565 : SDL_PIXELFORMAT_RGB888; + modewanted.refresh_rate = mode->refreshrate; + if (!SDL_GetClosestDisplayMode(displaywanted, &modewanted, &modefinal)) { - Con_Printf("This XPM's palette looks odd. Can't continue.\n"); + // SDL_GetError() returns a random unrelated error if this fails (in 2.26.5) + Con_Printf(CON_ERROR "Error getting closest mode to %ix%i@%ihz for display %i\n", modewanted.w, modewanted.h, modewanted.refresh_rate, vid.mode.display); return; } - else + if (SDL_GetCurrentDisplayMode(displaywanted, &modecurrent) < 0) { - palette[i].r = 255; // color key - palette[i].g = 0; - palette[i].b = 255; - thenone = i; // weeeee + Con_Printf(CON_ERROR "Error getting current mode of display %i: \"%s\"\n", vid.mode.display, SDL_GetError()); + return; + } + if (memcmp(&modecurrent, &modefinal, sizeof(modecurrent)) != 0) + { + if (mode->width != modefinal.w || mode->height != modefinal.h) + { + Con_Printf(CON_WARN "Display %i doesn't support resolution %ix%i\n", vid.mode.display, modewanted.w, modewanted.h); + return; + } + if (SDL_SetWindowDisplayMode(window, &modefinal) < 0) + { + Con_Printf(CON_ERROR "Error setting mode %ix%i@%ihz for display %i: \"%s\"\n", modefinal.w, modefinal.h, modefinal.refresh_rate, vid.mode.display, SDL_GetError()); + return; + } + // HACK to work around SDL BUG when switching from a lower to a higher res: + // the display res gets increased but the window size isn't increased + // (unless we do this first; switching to windowed mode first also works). + SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); } - } - else - { - palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key - palette[i].g = g; - palette[i].b = b; } - palenc[(unsigned char) idx] = i; - } - - // allocate the image data - data = (char*) malloc(width*height); - - for(j = 0; j < height; ++j) - { - for(i = 0; i < width; ++i) + if (SDL_SetWindowFullscreen(window, fullscreenwanted) < 0) { - // casting to the safest possible datatypes ^^ - data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; + Con_Printf(CON_ERROR "ERROR: can't activate fullscreen on display %i because %s\n", vid.mode.display, SDL_GetError()); + return; } + // get the real framebuffer size in case the platform's screen coordinates are DPI scaled + SDL_GL_GetDrawableSize(window, &vid.mode.width, &vid.mode.height); + vid.mode.fullscreen = true; + vid.mode.desktopfullscreen = fullscreenwanted == SDL_WINDOW_FULLSCREEN_DESKTOP; + Con_DPrintf("Fullscreen activated on display %i\n", vid.mode.display); } - if(icon != NULL) - { - // SDL_FreeSurface should free the data too - // but for completeness' sake... - if(icon->flags & SDL_PREALLOC) - { - free(icon->pixels); - icon->pixels = NULL; // safety - } - SDL_FreeSurface(icon); - } + if (!fullscreenwanted || fullscreenwanted == SDL_WINDOW_FULLSCREEN_DESKTOP) + SDL_GetDesktopDisplayMode(displaywanted, &modefinal); + else { /* modefinal was set by SDL_GetClosestDisplayMode */ } + vid.mode.bitsperpixel = SDL_BITSPERPIXEL(modefinal.format); + vid.mode.refreshrate = mode->refreshrate && mode->fullscreen && !mode->desktopfullscreen ? modefinal.refresh_rate : 0; + vid.stencil = mode->bitsperpixel > 16; +} - icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed - // 8 bit surfaces get an empty palette allocated according to the docs - // so it's a palette image for sure :) no endian check necessary for the mask +static void VID_ApplyDisplayMode_c(cvar_t *var) +{ + viddef_mode_t mode; - if(icon == NULL) { - Con_Printf( "Failed to create surface for the window Icon!\n" - "%s\n", SDL_GetError()); - free(data); + if (!window) return; - } - icon->pixels = data; - SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); - SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); - SDL_WM_SetIcon(icon, NULL); -} + // Menu designs aren't suitable for instant hardware modesetting + // they make players scroll through a list, setting the cvars at each step. + if (key_dest == key_menu && !key_consoleactive // in menu, console closed + && vid_fullscreen.integer && !vid_desktopfullscreen.integer) // modesetting enabled + return; + + Con_DPrintf("%s: applying %s \"%s\"\n", __func__, var->name, var->string); + mode.display = vid_display.integer; + mode.fullscreen = vid_fullscreen.integer; + mode.desktopfullscreen = vid_desktopfullscreen.integer; + mode.width = vid_width.integer; + mode.height = vid_height.integer; + mode.bitsperpixel = vid_bitsperpixel.integer; + mode.refreshrate = max(0, vid_refreshrate.integer); + VID_ApplyDisplayMode(&mode); +} -static void VID_SetCaption() +static void VID_SetVsync_c(cvar_t *var) { - SDL_WM_SetCaption( gamename, NULL ); + signed char vsyncwanted = cls.timedemo ? 0 : bound(-1, vid_vsync.integer, 1); + + if (!context) + return; +/* +Can't check first: on Wayland SDL_GL_GetSwapInterval() may initially return 0 when vsync is on. +On Xorg it returns the correct value. + if (SDL_GL_GetSwapInterval() == vsyncwanted) + return; +*/ + + if (SDL_GL_SetSwapInterval(vsyncwanted) >= 0) + Con_DPrintf("Vsync %s\n", vsyncwanted ? "activated" : "deactivated"); + else + Con_Printf(CON_ERROR "ERROR: can't %s vsync because %s\n", vsyncwanted ? "activate" : "deactivate", SDL_GetError()); } -#endif -static void VID_OutputVersion() +static void VID_SetHints_c(cvar_t *var) { - const SDL_version *version; - version = SDL_Linked_Version(); - Con_Printf( "Linked against SDL version %d.%d.%d\n" - "Using SDL library version %d.%d.%d\n", - SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, - version->major, version->minor, version->patch ); + SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, vid_mouse_clickthrough.integer ? "1" : "0"); + SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, vid_minimize_on_focus_loss.integer ? "1" : "0"); } -int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples) +void VID_Init (void) { - int i; - static int notfirstvideomode = false; - int flags = SDL_OPENGL; - const char *drivername; + SDL_version version; - win_half_width = *width>>1; - win_half_height = *height>>1; +#ifndef __IPHONEOS__ +#ifdef MACOSX + Cvar_RegisterVariable(&apple_mouse_noaccel); +#endif +#endif +#ifdef DP_MOBILETOUCH + Cvar_SetValueQuick(&vid_touchscreen, 1); +#endif + Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone); + + Cvar_RegisterCallback(&vid_display, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_fullscreen, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_desktopfullscreen, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_width, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_height, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_refreshrate, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_resizable, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_borderless, VID_ApplyDisplayMode_c); + Cvar_RegisterCallback(&vid_vsync, VID_SetVsync_c); + Cvar_RegisterCallback(&vid_mouse_clickthrough, VID_SetHints_c); + Cvar_RegisterCallback(&vid_minimize_on_focus_loss, VID_SetHints_c); + + // DPI scaling prevents use of the native resolution, causing blurry rendering + // and/or mouse cursor problems and/or incorrect render area, so we need to opt-out. + // Must be set before first SDL_INIT_VIDEO. Documented in SDL_hints.h. +#ifdef WIN32 + // make SDL coordinates == hardware pixels + SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "0"); + // use best available awareness mode + SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitorv2"); +#endif - if(vid_resizable.integer) - flags |= SDL_RESIZABLE; + if (SDL_Init(SDL_INIT_VIDEO) < 0) + Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); + if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) + Con_Printf(CON_ERROR "Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); + + SDL_GetVersion(&version); + Con_Printf("Linked against SDL version %d.%d.%d\n" + "Using SDL library version %d.%d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, + version.major, version.minor, version.patch); +} - VID_OutputVersion(); +static int vid_sdljoystickindex = -1; +void VID_EnableJoystick(qbool enable) +{ + int index = joy_enable.integer > 0 ? joy_index.integer : -1; + int numsdljoysticks; + qbool success = false; + int sharedcount = 0; + int sdlindex = -1; + sharedcount = VID_Shared_SetJoystick(index); + if (index >= 0 && index < sharedcount) + success = true; + sdlindex = index - sharedcount; + + numsdljoysticks = SDL_NumJoysticks(); + if (sdlindex < 0 || sdlindex >= numsdljoysticks) + sdlindex = -1; + + // update cvar containing count of XInput joysticks + SDL joysticks + if (joy_detected.integer != sharedcount + numsdljoysticks) + Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks); + + if (vid_sdljoystickindex != sdlindex) + { + vid_sdljoystickindex = sdlindex; + // close SDL joystick if active + if (vid_sdljoystick) + { + SDL_JoystickClose(vid_sdljoystick); + vid_sdljoystick = NULL; + } + if (vid_sdlgamecontroller) + { + SDL_GameControllerClose(vid_sdlgamecontroller); + vid_sdlgamecontroller = NULL; + } + if (sdlindex >= 0) + { + vid_sdljoystick = SDL_JoystickOpen(sdlindex); + if (vid_sdljoystick) + { + const char *joystickname = SDL_JoystickName(vid_sdljoystick); + if (SDL_IsGameController(vid_sdljoystickindex)) + { + vid_sdlgamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex); + Con_DPrintf("Using SDL GameController mappings for Joystick %i\n", index); + } + Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); + } + else + { + Con_Printf(CON_ERROR "Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError()); + sdlindex = -1; + } + } + } - /* - SDL Hack - We cant switch from one OpenGL video mode to another. - Thus we first switch to some stupid 2D mode and then back to OpenGL. - */ - if (notfirstvideomode) - SDL_SetVideoMode( 0, 0, 0, 0 ); - notfirstvideomode = true; + if (sdlindex >= 0) + success = true; - // SDL usually knows best - drivername = NULL; + if (joy_active.integer != (success ? 1 : 0)) + Cvar_SetValueQuick(&joy_active, success ? 1 : 0); +} -// COMMANDLINEOPTION: SDL GL: -gl_driver selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it - i = COM_CheckParm("-gl_driver"); - if (i && i < com_argc - 1) - drivername = com_argv[i + 1]; - if (SDL_GL_LoadLibrary(drivername) < 0) +#ifdef WIN32 +static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect) +{ + int workWidth; + int workHeight; + int titleBarPixels = 2; + int screenHeight; + RECT workArea; + LONG width = mode->width; // vid_width + LONG height = mode->height; // vid_height + + // adjust width and height for the space occupied by window decorators (title bar, borders) + rect->top = 0; + rect->left = 0; + rect->right = width; + rect->bottom = height; + AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0); + + SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0); + workWidth = workArea.right - workArea.left; + workHeight = workArea.bottom - workArea.top; + + // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) + // If the task bar is docked to the the left screen border and we move the window to negative y, + // there would be some part of the regular desktop visible on the bottom of the screen. + screenHeight = GetSystemMetrics(SM_CYSCREEN); + if (screenHeight == workHeight) + titleBarPixels = -rect->top; + + //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels); + + // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area + if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels)) { - Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); - return false; + rect->left = workArea.left; + mode->width = workWidth; + rect->top = workArea.top + titleBarPixels; + mode->height = workHeight - titleBarPixels; } - - if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL) + else { - VID_Shutdown(); - Con_Print("Required OpenGL function glGetString not found\n"); - return false; + rect->left = workArea.left + max(0, (workWidth - width) / 2); + rect->top = workArea.top + max(0, (workHeight - height) / 2); } +} +#endif - // Knghtbrd: should do platform-specific extension string function here +static qbool VID_InitModeGL(const viddef_mode_t *mode) +{ + int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; + int i; +#ifndef USE_GLES2 + // SDL usually knows best + const char *drivername = NULL; +#endif + + // video display selection (multi-monitor) + Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays()); + vid.mode.display = bound(0, mode->display, vid_info_displaycount.integer - 1); + vid.xPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display); + vid.yPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.mode.display); + vid_wmborder_waiting = vid_wmborderless = false; + + if(vid_resizable.integer) + windowflags |= SDL_WINDOW_RESIZABLE; - vid_isfullscreen = false; - if (fullscreen) { - flags |= SDL_FULLSCREEN; - vid_isfullscreen = true; +#ifndef USE_GLES2 +// COMMANDLINEOPTION: SDL GL: -gl_driver selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it + i = Sys_CheckParm("-gl_driver"); + if (i && i < sys.argc - 1) + drivername = sys.argv[i + 1]; + if (SDL_GL_LoadLibrary(drivername) < 0) + { + Con_Printf(CON_ERROR "Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); + return false; } - //flags |= SDL_HWSURFACE; +#endif - SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); - if (bpp >= 32) +#ifdef DP_MOBILETOUCH + // mobile platforms are always fullscreen, we'll get the resolution after opening the window + mode->fullscreen = true; + // hide the menu with SDL_WINDOW_BORDERLESS + windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS; +#endif + + // SDL_CreateWindow() supports only width and height modesetting, + // so initially we use desktopfullscreen and perform a modeset later if necessary, + // this way we do only one modeset to apply the full config. + if (mode->fullscreen) { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); + windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + vid.mode.fullscreen = vid.mode.desktopfullscreen = true; } else { - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); + if (vid_borderless.integer) + windowflags |= SDL_WINDOW_BORDERLESS; + else + vid_wmborder_waiting = true; // waiting for border to be added +#ifdef WIN32 + if (!vid_ignore_taskbar.integer) + { + RECT rect; + AdjustWindowBounds((viddef_mode_t *)mode, &rect); + vid.xPos = rect.left; + vid.xPos = rect.top; + vid_wmborder_waiting = false; + } +#endif + vid.mode.fullscreen = vid.mode.desktopfullscreen = false; } - if (stereobuffer) + + VID_SetHints_c(NULL); + + SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); + if (mode->stereobuffer) + { SDL_GL_SetAttribute (SDL_GL_STEREO, 1); - if (vid_vsync.integer) - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); - else - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); - if (samples > 1) + vid.mode.stereobuffer = true; + } + if (mode->samples > 1) { SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples); + SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples); } - video_bpp = bpp; - video_flags = flags; - VID_SetIcon(); - screen = SDL_SetVideoMode(*width, *height, bpp, flags); +#ifdef USE_GLES2 + SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); +#else + SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); + /* Requesting a Core profile and 3.2 minimum is mandatory on macOS and older Mesa drivers. + * It works fine on other drivers too except NVIDIA, see HACK below. + */ +#endif + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0)); - if (screen == NULL) + window = SDL_CreateWindow(gamename, vid.xPos, vid.yPos, mode->width, mode->height, windowflags); + if (window == NULL) { - Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError()); + Con_Printf(CON_ERROR "Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); VID_Shutdown(); return false; } - // set window title - VID_SetCaption(); - // set up an event filter to ask confirmation on close button in WIN32 - SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); - // init keyboard - SDL_EnableUNICODE( SDL_ENABLE ); - // enable key repeat since everyone expects it - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + context = SDL_GL_CreateContext(window); + if (context == NULL) + Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError()); - gl_platform = "SDL"; - gl_platformextensions = ""; - gl_videosyncavailable = true; + GL_InitFunctions(); - GL_Init(); - - vid_numjoysticks = SDL_NumJoysticks(); - vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS); - Cvar_SetValueQuick(&joy_detected, vid_numjoysticks); - Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks); - memset(vid_joysticks, 0, sizeof(vid_joysticks)); - for (i = 0;i < vid_numjoysticks;i++) +#if !defined(USE_GLES2) && !defined(MACOSX) + // NVIDIA hates the Core profile and limits the version to the minimum we specified. + // HACK: to detect NVIDIA we first need a context, fortunately replacing it takes a few milliseconds + gl_vendor = (const char *)qglGetString(GL_VENDOR); + if (strncmp(gl_vendor, "NVIDIA", 6) == 0) { - SDL_Joystick *joy; - joy = vid_joysticks[i] = SDL_JoystickOpen(i); - if (!joy) - { - Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError()); - continue; - } - Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy)); + Con_DPrint("The Way It's Meant To Be Played: replacing OpenGL Core profile with Compatibility profile...\n"); + SDL_GL_DeleteContext(context); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); + context = SDL_GL_CreateContext(window); + if (context == NULL) + Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError()); } +#endif + + // apply vid_vsync + Cvar_Callback(&vid_vsync); vid_hidden = false; - vid_activewindow = false; + vid_activewindow = true; + vid_hasfocus = true; vid_usingmouse = false; vid_usinghidecursor = false; - SDL_WM_GrabInput(SDL_GRAB_OFF); + // clear to black (loading plaque will be seen over this) + GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0); + VID_Finish(); // checks vid_hidden + + GL_Setup(); + + // VorteX: set other info + Cvar_SetQuick(&gl_info_vendor, gl_vendor); + Cvar_SetQuick(&gl_info_renderer, gl_renderer); + Cvar_SetQuick(&gl_info_version, gl_version); + Cvar_SetQuick(&gl_info_driver, drivername ? drivername : ""); + + for (i = 0; i < vid_info_displaycount.integer; ++i) + Con_Printf("Display %i: %s\n", i, SDL_GetDisplayName(i)); + + // Perform any hardware modesetting and update vid.mode + // if modesetting fails desktopfullscreen continues to be used (see above). + VID_ApplyDisplayMode(mode); + return true; } -void VID_Shutdown (void) +qbool VID_InitMode(const viddef_mode_t *mode) { - VID_SetMouse(false, false, false); - VID_RestoreSystemGamma(); + // GAME_STEELSTORM specific + steelstorm_showing_map = Cvar_FindVar(&cvars_all, "steelstorm_showing_map", ~0); + steelstorm_showing_mousecursor = Cvar_FindVar(&cvars_all, "steelstorm_showing_mousecursor", ~0); - SDL_QuitSubSystem(SDL_INIT_VIDEO); + if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) + Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); - gl_driver[0] = 0; - gl_extensions = ""; - gl_platform = ""; - gl_platformextensions = ""; + Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0); + return VID_InitModeGL(mode); } -int VID_SetGamma (unsigned short *ramps, int rampsize) +void VID_Shutdown (void) { - return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); -} + VID_EnableJoystick(false); + VID_SetMouse(false, false); -int VID_GetGamma (unsigned short *ramps, int rampsize) -{ - return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); + SDL_GL_DeleteContext(context); + context = NULL; + SDL_DestroyWindow(window); + window = NULL; + + SDL_QuitSubSystem(SDL_INIT_VIDEO); } void VID_Finish (void) { - Uint8 appstate; - - //react on appstate changes - appstate = SDL_GetAppState(); + VID_UpdateGamma(); - vid_hidden = !(appstate & SDL_APPACTIVE); - - if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) - vid_activewindow = false; - else - vid_activewindow = true; - - VID_UpdateGamma(false, 256); - - if (r_render.integer && !vid_hidden) + if (!vid_hidden) { - CHECKGLERROR - if (r_speeds.integer == 2 || gl_finish.integer) + switch(vid.renderpath) { - qglFinish();CHECKGLERROR + case RENDERPATH_GL32: + case RENDERPATH_GLES2: + CHECKGLERROR + if (r_speeds.integer == 2 || gl_finish.integer) + GL_Finish(); + SDL_GL_SwapWindow(window); + break; } - SDL_GL_SwapBuffers(); } } + +vid_mode_t VID_GetDesktopMode(void) +{ + SDL_DisplayMode mode; + int bpp; + Uint32 rmask, gmask, bmask, amask; + vid_mode_t desktop_mode; + + SDL_GetDesktopDisplayMode(vid.mode.display, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask); + desktop_mode.width = mode.w; + desktop_mode.height = mode.h; + desktop_mode.bpp = bpp; + desktop_mode.refreshrate = mode.refresh_rate; + desktop_mode.pixelheight_num = 1; + desktop_mode.pixelheight_denom = 1; // SDL does not provide this + return desktop_mode; +} + +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) +{ + size_t k = 0; + int modenum; + int nummodes = SDL_GetNumDisplayModes(vid.mode.display); + SDL_DisplayMode mode; + for (modenum = 0;modenum < nummodes;modenum++) + { + if (k >= maxcount) + break; + if (SDL_GetDisplayMode(vid.mode.display, modenum, &mode)) + continue; + modes[k].width = mode.w; + modes[k].height = mode.h; + modes[k].bpp = SDL_BITSPERPIXEL(mode.format); + modes[k].refreshrate = mode.refresh_rate; + modes[k].pixelheight_num = 1; + modes[k].pixelheight_denom = 1; // SDL does not provide this + Con_DPrintf("Display %i mode %i: %ix%i %ibpp %ihz\n", vid.mode.display, modenum, modes[k].width, modes[k].height, modes[k].bpp, modes[k].refreshrate); + k++; + } + return k; +}