X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid_sdl.c;h=0b37e274a28fdfdfd60bfb9cd6c01052f96c1e26;hb=4e89a53d8c2fb3bd365a06fe9d3bb55f534b7d92;hp=d10b4b4321495b583625aa62d99ba5f0d28ba4bf;hpb=6f10cbc0e758254cc200332fd61f96d7cc972a48;p=xonotic%2Fdarkplaces.git diff --git a/vid_sdl.c b/vid_sdl.c index d10b4b43..0b37e274 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -72,6 +72,8 @@ static qboolean vid_hasfocus = false; static qboolean vid_isfullscreen; static qboolean vid_usingvsync = false; static SDL_Joystick *vid_sdljoystick = NULL; +static SDL_GameController *vid_sdlgamecontroller = NULL; +static cvar_t joy_sdl2_trigger_deadzone = {CVAR_SAVE | CVAR_CLIENT, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"}; // GAME_STEELSTORM specific static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar @@ -692,14 +694,31 @@ void VID_BuildJoyState(vid_joystate_t *joystate) { SDL_Joystick *joy = vid_sdljoystick; int j; - int numaxes; - int numbuttons; - numaxes = SDL_JoystickNumAxes(joy); - for (j = 0;j < numaxes;j++) - joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f); - numbuttons = SDL_JoystickNumButtons(joy); - for (j = 0;j < numbuttons;j++) - joystate->button[j] = SDL_JoystickGetButton(joy, j); + + if (vid_sdlgamecontroller) + { + for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j) + { + joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdlgamecontroller, j) * (1.0f / 32767.0f); + } + for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j) + joystate->button[j] = SDL_GameControllerGetButton(vid_sdlgamecontroller, j); + // emulate joy buttons for trigger "axes" + joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f; + joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f; + } + else + + { + int numaxes; + int numbuttons; + numaxes = SDL_JoystickNumAxes(joy); + for (j = 0;j < numaxes;j++) + joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f); + numbuttons = SDL_JoystickNumButtons(joy); + for (j = 0;j < numbuttons;j++) + joystate->button[j] = SDL_JoystickGetButton(joy, j); + } } VID_Shared_BuildJoyState_Finish(joystate); @@ -1309,6 +1328,7 @@ void VID_Init (void) #ifdef DP_MOBILETOUCH Cvar_SetValueQuick(&vid_touchscreen, 1); #endif + Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone); #ifdef SDL_R_RESTART R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL); @@ -1317,8 +1337,8 @@ void VID_Init (void) if (SDL_Init(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0; - if (vid_sdl_initjoysticksystem) - Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); + if (!vid_sdl_initjoysticksystem) + Con_Errorf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); vid_isfullscreen = false; } @@ -1348,19 +1368,31 @@ void VID_EnableJoystick(qboolean enable) vid_sdljoystickindex = sdlindex; // close SDL joystick if active if (vid_sdljoystick) + { SDL_JoystickClose(vid_sdljoystick); - vid_sdljoystick = NULL; + vid_sdljoystick = NULL; + } + if (vid_sdlgamecontroller) + { + SDL_GameControllerClose(vid_sdlgamecontroller); + vid_sdlgamecontroller = NULL; + } if (sdlindex >= 0) { vid_sdljoystick = SDL_JoystickOpen(sdlindex); if (vid_sdljoystick) { const char *joystickname = SDL_JoystickName(vid_sdljoystick); + if (SDL_IsGameController(vid_sdljoystickindex)) + { + vid_sdlgamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex); + Con_DPrintf("Using SDL GameController mappings for Joystick %i\n", index); + } Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick)); } else { - Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError()); + Con_Errorf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError()); sdlindex = -1; } } @@ -1427,6 +1459,12 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect) } #endif +extern cvar_t gl_info_vendor; +extern cvar_t gl_info_renderer; +extern cvar_t gl_info_version; +extern cvar_t gl_info_platform; +extern cvar_t gl_info_driver; + static qboolean VID_InitModeGL(viddef_mode_t *mode) { int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; @@ -1455,7 +1493,7 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) drivername = com_argv[i + 1]; if (SDL_GL_LoadLibrary(drivername) < 0) { - Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); + Con_Errorf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); return false; } #endif @@ -1524,7 +1562,7 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags); if (window == NULL) { - Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); + Con_Errorf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); VID_Shutdown(); return false; } @@ -1532,7 +1570,7 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) context = SDL_GL_CreateContext(window); if (context == NULL) { - Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError()); + Con_Errorf("Failed to initialize OpenGL context: %s\n", SDL_GetError()); VID_Shutdown(); return false; } @@ -1545,11 +1583,6 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode) GL_Setup(); // VorteX: set other info - extern cvar_t gl_info_vendor; - extern cvar_t gl_info_renderer; - extern cvar_t gl_info_version; - extern cvar_t gl_info_platform; - extern cvar_t gl_info_driver; Cvar_SetQuick(&gl_info_vendor, gl_vendor); Cvar_SetQuick(&gl_info_renderer, gl_renderer); Cvar_SetQuick(&gl_info_version, gl_version);