X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=ddb1d36be1fe6e3560d91610a8d02c800aa372d6;hb=2ee589f9508dae34026d932a5140717fe6b834cc;hp=2ab444355bde42bead28d3cbb136745526e85078;hpb=d50e528c1dd3db3c06ef820d05d45a9834f81d49;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index 2ab44435..ddb1d36b 100644 --- a/vid.h +++ b/vid.h @@ -22,16 +22,75 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H -typedef struct +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + +extern int cl_available; + +#define MAX_TEXTUREUNITS 32 + +typedef enum renderpath_e +{ + RENDERPATH_GL32, + RENDERPATH_GLES2 +} +renderpath_t; + +typedef struct viddef_support_s { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; - - int conwidth; - int conheight; + int glshaderversion; // this is at least 150 (GL 3.2) + qboolean amd_texture_texture4; + qboolean arb_texture_gather; + qboolean ext_texture_compression_s3tc; + qboolean ext_texture_filter_anisotropic; + qboolean ext_texture_srgb; + qboolean arb_debug_output; +} +viddef_support_t; + +typedef struct viddef_mode_s +{ + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s +{ + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; + qboolean stencil; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + + renderpath_t renderpath; + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; // global video state @@ -39,18 +98,99 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern int vid_hidden; -extern int vid_activewindow; +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern cvar_t joy_index; +extern cvar_t joy_enable; +extern cvar_t joy_detected; +extern cvar_t joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qboolean VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qboolean enable); + +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern qboolean vid_supportrefreshrate; -extern cvar_t vid_mode; -extern cvar_t vid_mouse; extern cvar_t vid_fullscreen; - -void VID_InitCvars(void); - -void GL_Init (void); - -void VID_CheckExtensions(void); +extern cvar_t vid_width; +extern cvar_t vid_height; +extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; +extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; +extern cvar_t vid_touchscreen_density; +extern cvar_t vid_touchscreen_xdpi; +extern cvar_t vid_touchscreen_ydpi; +extern cvar_t vid_vsync; +extern cvar_t vid_mouse; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_touchscreen_showkeyboard; +extern cvar_t vid_touchscreen_supportshowkeyboard; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_desktopfullscreen; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; +extern cvar_t vid_sRGB; +extern cvar_t vid_sRGB_fallback; + +extern cvar_t gl_finish; + +extern cvar_t v_gamma; +extern cvar_t v_contrast; +extern cvar_t v_brightness; +extern cvar_t v_color_enable; +extern cvar_t v_color_black_r; +extern cvar_t v_color_black_g; +extern cvar_t v_color_black_b; +extern cvar_t v_color_grey_r; +extern cvar_t v_color_grey_g; +extern cvar_t v_color_grey_b; +extern cvar_t v_color_white_r; +extern cvar_t v_color_white_g; +extern cvar_t v_color_white_b; + +// brand of graphics chip +extern const char *gl_vendor; +// graphics chip model and other information +extern const char *gl_renderer; +// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 +extern const char *gl_version; +// extensions list, space separated +extern const char *gl_extensions; +// WGL, GLX, or AGL +extern const char *gl_platform; +// name of driver library (opengl32.dll, libGL.so.1, or whatever) +extern char gl_driver[256]; + +void *GL_GetProcAddress(const char *name); +qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent); +qboolean GL_ExtensionSupported(const char *name); + +void VID_Shared_Init(void); + +void GL_Setup(void); + +void VID_ClearExtensions(void); void VID_Init (void); // Called at startup @@ -62,13 +202,41 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -// sets hardware gamma correction, returns false if the device does not -// support gamma control -int VID_SetGamma (float prescale, float gamma, float scale, float base); +qboolean VID_InitMode(viddef_mode_t *mode); +// allocates and opens an appropriate OpenGL context (and its window) -void VID_GetWindowSize (int *x, int *y, int *width, int *height); +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(void); + +qboolean VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qboolean show); +qboolean VID_ShowingKeyboard(void); + +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); +void VID_Restart_f(cmd_state_t *cmd); + +void VID_Start(void); +void VID_Stop(void); + +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); + #endif