X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=91c42f0a932558b968e7a2d63a0373327cfe0cfb;hb=a79257eab1a7bf88d4403dc6da01063f813f9e71;hp=7339528258059e5d896a3f0d4321e58284426918;hpb=241f521388f39d8145d5036ebb1969baaf98006d;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index 73395282..91c42f0a 100644 --- a/vid.h +++ b/vid.h @@ -19,49 +19,281 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs -typedef struct +#ifndef VID_H +#define VID_H + +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + +extern int cl_available; + +#define MAX_TEXTUREUNITS 16 + +typedef enum renderpath_e +{ + RENDERPATH_GL11, + RENDERPATH_GL13, + RENDERPATH_GL20, + RENDERPATH_D3D9, + RENDERPATH_D3D10, + RENDERPATH_D3D11, + RENDERPATH_SOFT, + RENDERPATH_GLES1, + RENDERPATH_GLES2 +} +renderpath_t; + +typedef struct viddef_support_s +{ + qboolean gl20shaders; + qboolean gl20shaders130; // indicates glBindFragDataLocation is available + int glshaderversion; // typical values: 100 110 120 130 140 ... + qboolean amd_texture_texture4; + qboolean arb_depth_texture; + qboolean arb_draw_buffers; + qboolean arb_framebuffer_object; + qboolean arb_multitexture; + qboolean arb_occlusion_query; + qboolean arb_query_buffer_object; + qboolean arb_shadow; + qboolean arb_texture_compression; + qboolean arb_texture_cube_map; + qboolean arb_texture_env_combine; + qboolean arb_texture_gather; + qboolean arb_texture_non_power_of_two; + qboolean arb_vertex_buffer_object; + qboolean arb_uniform_buffer_object; + qboolean ati_separate_stencil; + qboolean ext_blend_minmax; + qboolean ext_blend_subtract; + qboolean ext_blend_func_separate; + qboolean ext_draw_range_elements; + qboolean ext_framebuffer_object; + qboolean ext_packed_depth_stencil; + qboolean ext_stencil_two_side; + qboolean ext_texture_3d; + qboolean ext_texture_compression_s3tc; + qboolean ext_texture_edge_clamp; + qboolean ext_texture_filter_anisotropic; + qboolean ext_texture_srgb; + qboolean arb_texture_float; + qboolean arb_half_float_pixel; + qboolean arb_half_float_vertex; + qboolean arb_multisample; +} +viddef_support_t; + +typedef struct viddef_mode_s +{ + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; -// int recalc_refdef; // if true, recalc vid-based stuff - - int conwidth; - int conheight; + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qboolean fullscreen; + float refreshrate; + qboolean userefreshrate; + qboolean stereobuffer; + int samples; + qboolean stencil; + qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + + renderpath_t renderpath; + qboolean forcevbo; // some renderpaths can not operate without it + qboolean useinterleavedarrays; // required by some renderpaths + qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + + unsigned int texunits; + unsigned int teximageunits; + unsigned int texarrayunits; + unsigned int drawrangeelements_maxvertices; + unsigned int drawrangeelements_maxindices; + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer + // (native-endian ARGB meaning that in little endian it is BGRA bytes, + // in big endian it is ARGB byte order, the format is converted during + // blit to the window) + unsigned int *softpixels; + unsigned int *softdepthpixels; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; -extern viddef_t vid; // global video state +// global video state +extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern cvar_t vid_mode; -extern cvar_t vid_mouse; +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern cvar_t joy_index; +extern cvar_t joy_enable; +extern cvar_t joy_detected; +extern cvar_t joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qboolean VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qboolean enable); + +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern qboolean vid_supportrefreshrate; + +extern cvar_t vid_soft; +extern cvar_t vid_soft_threads; +extern cvar_t vid_soft_interlace; + extern cvar_t vid_fullscreen; +extern cvar_t vid_width; +extern cvar_t vid_height; +extern cvar_t vid_bitsperpixel; +extern cvar_t vid_samples; +extern cvar_t vid_refreshrate; +extern cvar_t vid_userefreshrate; +extern cvar_t vid_touchscreen_density; +extern cvar_t vid_touchscreen_xdpi; +extern cvar_t vid_touchscreen_ydpi; +extern cvar_t vid_vsync; +extern cvar_t vid_mouse; +extern cvar_t vid_grabkeyboard; +extern cvar_t vid_touchscreen; +extern cvar_t vid_touchscreen_showkeyboard; +extern cvar_t vid_touchscreen_supportshowkeyboard; +extern cvar_t vid_stick_mouse; +extern cvar_t vid_resizable; +extern cvar_t vid_desktopfullscreen; +extern cvar_t vid_minwidth; +extern cvar_t vid_minheight; +extern cvar_t vid_sRGB; +extern cvar_t vid_sRGB_fallback; + +extern cvar_t gl_finish; + +extern cvar_t v_gamma; +extern cvar_t v_contrast; +extern cvar_t v_brightness; +extern cvar_t v_color_enable; +extern cvar_t v_color_black_r; +extern cvar_t v_color_black_g; +extern cvar_t v_color_black_b; +extern cvar_t v_color_grey_r; +extern cvar_t v_color_grey_g; +extern cvar_t v_color_grey_b; +extern cvar_t v_color_white_r; +extern cvar_t v_color_white_g; +extern cvar_t v_color_white_b; -extern cvar_t in_pitch_min; -extern cvar_t in_pitch_max; +// brand of graphics chip +extern const char *gl_vendor; +// graphics chip model and other information +extern const char *gl_renderer; +// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 +extern const char *gl_version; +// extensions list, space separated +extern const char *gl_extensions; +// WGL, GLX, or AGL +extern const char *gl_platform; +// another extensions list, containing platform-specific extensions that are +// not in the main list +extern const char *gl_platformextensions; +// name of driver library (opengl32.dll, libGL.so.1, or whatever) +extern char gl_driver[256]; -void VID_InitCvars(void); +void *GL_GetProcAddress(const char *name); +qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); + +void VID_Shared_Init(void); void GL_Init (void); +void VID_ClearExtensions(void); void VID_CheckExtensions(void); -void VID_Init (void); +void VID_Init (void); // Called at startup -void VID_Shutdown (void); +void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -// sets hardware gamma correction, returns false if the device does not support gamma control -int VID_SetGamma (float prescale, float gamma, float scale, float base); +qboolean VID_InitMode(viddef_mode_t *mode); +// allocates and opens an appropriate OpenGL context (and its window) + -void VID_GetWindowSize (int *x, int *y, int *width, int *height); +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(void); +qboolean VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qboolean show); +qboolean VID_ShowingKeyboard(void); + +void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); + +void VID_Restart_f(void); + +void VID_Start(void); +void VID_Stop(void); + +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +void VID_Soft_SharedSetup(void); + +#endif +