X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=8b8fa3f5da0e277ac010f4d053076d56ab08e232;hb=c9c011dcf7b2ee062e9493139b89fff99f63ea25;hp=f2757bbdec9607372e5c16b11fe6754a9a94e138;hpb=7d0ec7ce187f7333a7ada2884108757a4fec6449;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index f2757bbd..8b8fa3f5 100644 --- a/vid.h +++ b/vid.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,45 +19,233 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs -typedef struct vrect_s +#ifndef VID_H +#define VID_H + +#include +#include "qtypes.h" +struct cmd_state_s; + +#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) + +extern int cl_available; + +#define MAX_TEXTUREUNITS 32 + +typedef enum renderpath_e { - int x,y,width,height; - struct vrect_s *pnext; -} vrect_t; + RENDERPATH_GL32, + RENDERPATH_GLES2 +} +renderpath_t; -typedef struct +typedef struct viddef_support_s +{ + int glshaderversion; // this is at least 150 (GL 3.2) + qbool amd_texture_texture4; + qbool arb_texture_gather; + qbool ext_texture_compression_s3tc; + qbool ext_texture_filter_anisotropic; + qbool ext_texture_srgb; + qbool arb_debug_output; +} +viddef_support_t; + +typedef struct viddef_mode_s { - int width; - int height; - int recalc_refdef; // if true, recalc vid-based stuff - int conwidth; - int conheight; + int width; + int height; + int bitsperpixel; + qbool fullscreen; + float refreshrate; + qbool userefreshrate; + qbool stereobuffer; + int samples; +} +viddef_mode_t; + +typedef struct viddef_s +{ + // these are set by VID_Mode + viddef_mode_t mode; + // used in many locations in the renderer + int width; + int height; + int bitsperpixel; + qbool fullscreen; + float refreshrate; + qbool userefreshrate; + qbool stereobuffer; + int samples; + qbool stencil; + qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + + renderpath_t renderpath; + qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + + unsigned int maxtexturesize_2d; + unsigned int maxtexturesize_3d; + unsigned int maxtexturesize_cubemap; + unsigned int max_anisotropy; + unsigned int maxdrawbuffers; + + viddef_support_t support; + + int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc } viddef_t; -extern viddef_t vid; // global video state +// global video state +extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern cvar_t vid_mode; -extern cvar_t vid_mouse; -extern cvar_t vid_fullscreen; - -void VID_InitCvars(void); - -void GL_Init (void); - -void VID_CheckMultitexture(void); -void VID_CheckCVA(void); - -void VID_Init (void); +#define MAXJOYAXIS 16 +// if this is changed, the corresponding code in vid_shared.c must be updated +#define MAXJOYBUTTON 36 +typedef struct vid_joystate_s +{ + float axis[MAXJOYAXIS]; // -1 to +1 + unsigned char button[MAXJOYBUTTON]; // 0 or 1 + qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows +} +vid_joystate_t; + +extern vid_joystate_t vid_joystate; + +extern struct cvar_s joy_index; +extern struct cvar_s joy_enable; +extern struct cvar_s joy_detected; +extern struct cvar_s joy_active; + +float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone); +void VID_ApplyJoyState(vid_joystate_t *joystate); +void VID_BuildJoyState(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); +void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); +int VID_Shared_SetJoystick(int index); +qbool VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qbool enable); + +extern qbool vid_hidden; +extern qbool vid_activewindow; +extern qbool vid_supportrefreshrate; + +extern struct cvar_s vid_fullscreen; +extern struct cvar_s vid_borderless; +extern struct cvar_s vid_width; +extern struct cvar_s vid_height; +extern struct cvar_s vid_bitsperpixel; +extern struct cvar_s vid_samples; +extern struct cvar_s vid_refreshrate; +extern struct cvar_s vid_userefreshrate; +extern struct cvar_s vid_touchscreen_density; +extern struct cvar_s vid_touchscreen_xdpi; +extern struct cvar_s vid_touchscreen_ydpi; +extern struct cvar_s vid_vsync; +extern struct cvar_s vid_mouse; +extern struct cvar_s vid_mouse_clickthrough; +extern struct cvar_s vid_grabkeyboard; +extern struct cvar_s vid_touchscreen; +extern struct cvar_s vid_touchscreen_showkeyboard; +extern struct cvar_s vid_touchscreen_supportshowkeyboard; +extern struct cvar_s vid_stick_mouse; +extern struct cvar_s vid_resizable; +extern struct cvar_s vid_desktopfullscreen; +#ifdef WIN32 +extern struct cvar_s vid_ignore_taskbar; +#endif +extern struct cvar_s vid_minwidth; +extern struct cvar_s vid_minheight; +extern struct cvar_s vid_sRGB; +extern struct cvar_s vid_sRGB_fallback; + +extern struct cvar_s gl_finish; + +extern struct cvar_s v_gamma; +extern struct cvar_s v_contrast; +extern struct cvar_s v_brightness; +extern struct cvar_s v_color_enable; +extern struct cvar_s v_color_black_r; +extern struct cvar_s v_color_black_g; +extern struct cvar_s v_color_black_b; +extern struct cvar_s v_color_grey_r; +extern struct cvar_s v_color_grey_g; +extern struct cvar_s v_color_grey_b; +extern struct cvar_s v_color_white_r; +extern struct cvar_s v_color_white_g; +extern struct cvar_s v_color_white_b; + +// brand of graphics chip +extern const char *gl_vendor; +// graphics chip model and other information +extern const char *gl_renderer; +// begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 +extern const char *gl_version; +// extensions list, space separated +extern const char *gl_extensions; +// WGL, GLX, or AGL +extern const char *gl_platform; +// name of driver library (opengl32.dll, libGL.so.1, or whatever) +extern char gl_driver[256]; + +void *GL_GetProcAddress(const char *name); +qbool GL_CheckExtension(const char *name, const char *disableparm, int silent); +qbool GL_ExtensionSupported(const char *name); + +void VID_Shared_Init(void); + +void GL_Setup(void); + +void VID_ClearExtensions(void); + +void VID_Init (void); // Called at startup -void VID_Shutdown (void); +void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -// sets hardware gamma correction, returns false if the device does not support gamma control -int VID_SetGamma (float prescale, float gamma, float scale, float base); +qbool VID_InitMode(viddef_mode_t *mode); +// allocates and opens an appropriate OpenGL context (and its window) + + +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed +// (ONLY to be called from VID_Finish!) +void VID_UpdateGamma(void); + +qbool VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qbool show); +qbool VID_ShowingKeyboard(void); + +void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor); +void VID_Finish (void); + +void VID_Restart_f(struct cmd_state_s *cmd); + +void VID_Start(void); +void VID_Stop(void); + +extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again +extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) + +typedef struct +{ + int width, height, bpp, refreshrate; + int pixelheight_num, pixelheight_denom; +} +vid_mode_t; +vid_mode_t *VID_GetDesktopMode(void); +size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect); +void VID_Soft_SharedSetup(void); + +#endif +