X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=unit_plasma.cfg;fp=unit_plasma.cfg;h=0000000000000000000000000000000000000000;hb=04bbc270623d9f75f19d00c93b6f5b2c51734bf4;hp=949a3e84bda931dc8768703c04440fa8bed163b6;hpb=ec47dd8f690eaadca8936d4092edac9020edf201;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/unit_plasma.cfg b/unit_plasma.cfg deleted file mode 100644 index 949a3e84b..000000000 --- a/unit_plasma.cfg +++ /dev/null @@ -1,64 +0,0 @@ -set g_turrets_unit_plasma_std_health 500 -set g_turrets_unit_plasma_std_respawntime 60 - -// Do this mutch damage -set g_turrets_unit_plasma_std_shot_dmg 80 -//This often -set g_turrets_unit_plasma_std_shot_refire 0.6 -//Over this mutch area -set g_turrets_unit_plasma_std_shot_radius 150 -//Traveling at this speed -set g_turrets_unit_plasma_std_shot_speed 2000 -//With a random spread of -set g_turrets_unit_plasma_std_shot_spread 0.015 -//Pushing things this hard -set g_turrets_unit_plasma_std_shot_force 100 -//Each volly is this many shots (0=1) -set g_turrets_unit_plasma_std_shot_volly 0 -// Refire time upon compleated volly -set g_turrets_unit_plasma_std_shot_volly_refire 0 - -// Scan for targets within this range -set g_turrets_unit_plasma_std_target_range 3500 -// But no close then this -set g_turrets_unit_plasma_std_target_range_min 200 -// If we have a choise, prefer the ones closer to this distance -set g_turrets_unit_plasma_std_target_range_optimal 500 - - -// Targetselect is made for each turret based on range, angle (turrets needs to turn to aim at), if its a player / missile -// scale range score this mucth -set g_turrets_unit_plasma_std_target_select_rangebias 0.5 -// scale 'same' score this mutch (stick with same target) -set g_turrets_unit_plasma_std_target_select_samebias 0.01 -// and so on -set g_turrets_unit_plasma_std_target_select_anglebias 0.25 -set g_turrets_unit_plasma_std_target_select_playerbias 1 -set g_turrets_unit_plasma_std_target_select_missilebias 0 - -// Can carry this mutch ammo. one dmg = one ammo -set g_turrets_unit_plasma_std_ammo_max 640 -// Start with this mutch ammo -set g_turrets_unit_plasma_std_ammo 320 -// Regain ammo this fast (per sec) -set g_turrets_unit_plasma_std_ammo_recharge 40 - -// If predicted emeypos is this or closer to predicted impact, fire is ok -set g_turrets_unit_plasma_std_aim_firetolerance_dist 120 -// Aim how fast. for track_type 1 this is dgr/sec, for 2 & 3 its the maximum angle speed added each second -set g_turrets_unit_plasma_std_aim_speed 200 -// Max rottation of head -set g_turrets_unit_plasma_std_aim_maxrot 360 -// Max pitch of head -set g_turrets_unit_plasma_std_aim_maxpitch 30 - -// How the head turns. -// 1 = hard steps, good for aiming preformace, bad for visuals. -// 2 = smooth w/o inertia -// 3 = smmoth with simulated inertia -set g_turrets_unit_plasma_std_track_type 3 -// Following controls how _track_type = 3 works. -set g_turrets_unit_plasma_std_track_accel_pitch 0.5 -set g_turrets_unit_plasma_std_track_accel_rot 0.7 -set g_turrets_unit_plasma_std_track_blendrate 0.2 -