X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tooltips.db;h=1301bda978a75ff5d4fe3d0d7ed17798d780a3cf;hb=5b0193f1425145f2d0fbd8b3246aa4b56bc78eaa;hp=5e2a0e83b1c7014ab6b1f6e04492c703cbd57ddd;hpb=d87a53695d97a6586a3356b5eb7acb4ca5c3bdd9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/tooltips.db b/tooltips.db index 5e2a0e83b..1301bda97 100644 --- a/tooltips.db +++ b/tooltips.db @@ -100,6 +100,7 @@ \vid_bitsperpixel\How many bits per pixel (BPP) to render at, 32 is recommended \vid_fullscreen\Enable fullscreen mode (default: enabled) \vid_vsync\Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled) +\gl_texture_anisotropy\Anisotropic filtering quality (default: 1x) \r_glsl\Enable OpenGL 2.0 pixel shaders for lightning (default: enabled) \gl_vbo\Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles) \r_depthfirst\Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled) @@ -121,7 +122,7 @@ \gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good) \r_picmipworld\If set, only reduce the texture quality of models (default: enabled) \mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled) -\cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 0.5) +\cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 1) \r_drawparticles_drawdistance\Particles further away than this will not be drawn (default: 1000) \cl_decals\Enable decals (bullet holes and blood) (default: enabled) \r_drawdecals_drawdistance\Decals further away than this will not be drawn (default: 300) @@ -129,7 +130,6 @@ \cl_gentle\Replace blood and gibs with content that does not have any gore effects (default: disabled) \cl_nogibs\Reduce the amount of gibs or remove them completely (default: lots) \v_kicktime\How long a view kick from damage lasts (default: 0) -\gl_texture_anisotropy\Anisotropic filtering quality (default: 1x) \r_glsl_deluxemapping\Use per-pixel lighting effects (default: enabled) \r_shadow_gloss\Enable the use of glossmaps on textures supporting it (default: enabled) \gl_flashblend\Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights (default: disabled) @@ -147,8 +147,7 @@ \r_coronas_occlusionquery\Fade coronas according to visibility (default: enabled) \r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled) \r_hdr\Higher quality version of bloom, which has a huge impact on performance. (default: disabled) -\r_motionblur\Motion blur strength - 0.5 recommended -\r_damageblur\Amount of motion blur when hurt - 0.4 recommended +\r_motionblur\Motion blur strength - 0.4 recommended \XonoticSettingsDialog/Audio\Audio settings \mastervolume\-