X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fq3map2.h;h=4220725d85417a6edbfe4fc813d0ec234e4265b4;hb=43455e1842d5346deaef95571cac95a3e24991b0;hp=46fec5eef2bed378f918ff73fe8b8a609ec34ee2;hpb=02a51890a3d97a0e937fbb11071cf7c41cc00aa9;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index 46fec5ee..4220725d 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -48,11 +48,7 @@ ------------------------------------------------------------------------------- */ /* platform-specific */ -#if GDEF_OS_LINUX || GDEF_OS_MACOS - #define Q_UNIX -#endif - -#ifdef Q_UNIX +#if GDEF_OS_POSIX #include #include #include @@ -70,6 +66,9 @@ #include "mathlib.h" #include "md5lib.h" #include "ddslib.h" +#ifdef BUILD_CRUNCH +#include "crn_rgba.h" +#endif // BUILD_CRUNCH #include "picomodel.h" @@ -90,21 +89,12 @@ ------------------------------------------------------------------------------- */ -#define MAC_STATIC_HACK 0 -#if GDEF_OS_MACOS && MAC_STATIC_HACK - #define MAC_STATIC static +#if GDEF_OS_WINDOWS + #define Q_stricmp stricmp + #define Q_strncasecmp strnicmp #else - #define MAC_STATIC -#endif - -#if 1 - #if GDEF_OS_WINDOWS - #define Q_stricmp stricmp - #define Q_strncasecmp strnicmp - #else - #define Q_stricmp strcasecmp - #define Q_strncasecmp strncasecmp - #endif + #define Q_stricmp strcasecmp + #define Q_strncasecmp strncasecmp #endif /* macro version */ @@ -177,6 +167,21 @@ #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */ +/* new tex surface flags, like Smokin'Guns */ +#define TEX_SURF_METAL 0x00001000 +#define TEX_SURF_WOOD 0x00080000 +#define TEX_SURF_CLOTH 0x00100000 +#define TEX_SURF_DIRT 0x00200000 +#define TEX_SURF_GLASS 0x00400000 +#define TEX_SURF_PLANT 0x00800000 +#define TEX_SURF_SAND 0x01000000 +#define TEX_SURF_SNOW 0x02000000 +#define TEX_SURF_STONE 0x04000000 +#define TEX_SURF_WATER 0x08000000 +#define TEX_SURF_GRASS 0x10000000 +#define TEX_SURF_BREAKABLE 0x20000000 + + /* shadow flags */ #define WORLDSPAWN_CAST_SHADOWS 1 #define WORLDSPAWN_RECV_SHADOWS 1 @@ -555,6 +560,7 @@ typedef struct game_s int maxLMSurfaceVerts; /* default maximum meta surface verts */ int maxSurfaceVerts; /* default maximum surface verts */ int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */ + qboolean texFile; /* enable per shader prefix surface flags and .tex file */ qboolean emitFlares; /* when true, emit flare surfaces */ char *flareShader; /* default flare shader (MUST BE SET) */ qboolean wolfLight; /* when true, lights work like wolf q3map */ @@ -1852,7 +1858,7 @@ int ImportLightmapsMain( int argc, char **argv ); void SetupSurfaceLightmaps( void ); void StitchSurfaceLightmaps( void ); -void StoreSurfaceLightmaps( qboolean fastAllocate ); +void StoreSurfaceLightmaps( qboolean fastLightmapSearch ); /* exportents.c */ @@ -1908,6 +1914,11 @@ void LoadBSPFile( const char *filename ); void WriteBSPFile( const char *filename ); void PrintBSPFileSizes( void ); +void WriteTexFile( char *name ); +void LoadSurfaceFlags( char *filename ); +int GetSurfaceParm( const char *tex ); +void RestoreSurfaceFlags( char *filename ); + epair_t *ParseEPair( void ); void ParseEntities( void ); void UnparseEntities( void ); @@ -1958,11 +1969,11 @@ Q_EXTERN game_t games[] { #include "game_quake3.h" , - #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */ + #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */ , - #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */ + #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */ , - #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */ + #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */ , #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */ , @@ -1972,7 +1983,7 @@ Q_EXTERN game_t games[] , #include "game_wolf.h" , - #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */ + #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */ , #include "game_etut.h" , @@ -1980,13 +1991,15 @@ Q_EXTERN game_t games[] , #include "game_sof2.h" , - #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */ + #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */ , - #include "game_ja.h" /* most be after game_jk2.h as they share defines! */ + #include "game_ja.h" /* must be after game_jk2.h as they share defines! */ , #include "game_qfusion.h" /* qfusion game */ , #include "game_reaction.h" /* must be after game_quake3.h */ + , + #include "game_smokinguns.h" /* must be after game_quake3.h */ , #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */ , @@ -2554,6 +2567,9 @@ Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ]; Q_EXTERN int numBSPAds Q_ASSIGN( 0 ); Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ]; +// Used for tex file support, Smokin'Guns globals +Q_EXTERN qboolean compile_map; + #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \ do \ { \