X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fmain.c;h=ab89ea9bfbd3169e5dc60063aeb51f07b67e1f86;hb=d46ef935db7cc2644de37f9dbdf388a2cd73f2ee;hp=b9fb7d89ee839bd3bd362bf36b243fcf46133d47;hpb=4eeb89d4b2c37bba2393caa63508b3ffe03e65c6;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/main.c b/tools/quake3/q3map2/main.c index b9fb7d89..ab89ea9b 100644 --- a/tools/quake3/q3map2/main.c +++ b/tools/quake3/q3map2/main.c @@ -64,6 +64,628 @@ static void ExitQ3Map( void ) +/* minimap stuff */ + +/* borrowed from light.c */ +void WriteTGA24( char *filename, byte *data, int width, int height, qboolean flip ); +typedef struct minimap_s +{ + bspModel_t *model; + int width; + int height; + int samples; + float *sample_offsets; + float sharpen_boxmult; + float sharpen_centermult; + float *data1f; + float *sharpendata1f; + vec3_t mins, size; +} +minimap_t; +static minimap_t minimap; + +qboolean BrushIntersectionWithLine(bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out) +{ + int i; + qboolean in = qfalse, out = qfalse; + bspBrushSide_t *sides = &bspBrushSides[brush->firstSide]; + + for(i = 0; i < brush->numSides; ++i) + { + bspPlane_t *p = &bspPlanes[sides[i].planeNum]; + float sn = DotProduct(start, p->normal); + float dn = DotProduct(dir, p->normal); + if(dn == 0) + { + if(sn > p->dist) + return qfalse; // outside! + } + else + { + float t = (p->dist - sn) / dn; + if(dn < 0) + { + if(!in || t > *t_in) + { + *t_in = t; + in = qtrue; + // as t_in can only increase, and t_out can only decrease, early out + if(out && *t_in >= *t_out) + return qfalse; + } + } + else + { + if(!out || t < *t_out) + { + *t_out = t; + out = qtrue; + // as t_in can only increase, and t_out can only decrease, early out + if(in && *t_in >= *t_out) + return qfalse; + } + } + } + } + return in && out; +} + +static float MiniMapSample(float x, float y) +{ + vec3_t org, dir; + int i, bi; + float t0, t1; + float samp; + bspBrush_t *b; + bspBrushSide_t *s; + int cnt; + + org[0] = x; + org[1] = y; + org[2] = 0; + dir[0] = 0; + dir[1] = 0; + dir[2] = 1; + + cnt = 0; + samp = 0; + for(i = 0; i < minimap.model->numBSPBrushes; ++i) + { + bi = minimap.model->firstBSPBrush + i; + if(opaqueBrushes[bi >> 3] & (1 << (bi & 7))) + { + b = &bspBrushes[bi]; + + // sort out mins/maxs of the brush + s = &bspBrushSides[b->firstSide]; + if(x < -bspPlanes[s[0].planeNum].dist) + continue; + if(x > +bspPlanes[s[1].planeNum].dist) + continue; + if(y < -bspPlanes[s[2].planeNum].dist) + continue; + if(y > +bspPlanes[s[3].planeNum].dist) + continue; + + if(BrushIntersectionWithLine(b, org, dir, &t0, &t1)) + { + samp += t1 - t0; + ++cnt; + } + } + } + + return samp; +} + +void RandomVector2f(float v[2]) +{ + do + { + v[0] = 2 * Random() - 1; + v[1] = 2 * Random() - 1; + } + while(v[0] * v[0] + v[1] * v[1] > 1); +} + +static void MiniMapRandomlySupersampled(int y) +{ + int x, i; + float *p = &minimap.data1f[y * minimap.width]; + float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height); + float dx = minimap.size[0] / (float) minimap.width; + float dy = minimap.size[1] / (float) minimap.height; + float uv[2]; + float thisval; + + for(x = 0; x < minimap.width; ++x) + { + float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width); + float val = 0; + + for(i = 0; i < minimap.samples; ++i) + { + RandomVector2f(uv); + thisval = MiniMapSample( + xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */ + ymin + (uv[1] + 0.5) * dy /* exaggerated random pattern for better results */ + ); + val += thisval; + } + val /= minimap.samples * minimap.size[2]; + *p++ = val; + } +} + +static void MiniMapSupersampled(int y) +{ + int x, i; + float *p = &minimap.data1f[y * minimap.width]; + float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height); + float dx = minimap.size[0] / (float) minimap.width; + float dy = minimap.size[1] / (float) minimap.height; + + for(x = 0; x < minimap.width; ++x) + { + float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width); + float val = 0; + + for(i = 0; i < minimap.samples; ++i) + { + float thisval = MiniMapSample( + xmin + minimap.sample_offsets[2*i+0] * dx, + ymin + minimap.sample_offsets[2*i+1] * dy + ); + val += thisval; + } + val /= minimap.samples * minimap.size[2]; + *p++ = val; + } +} + +static void MiniMapNoSupersampling(int y) +{ + int x; + float *p = &minimap.data1f[y * minimap.width]; + float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height); + + for(x = 0; x < minimap.width; ++x) + { + float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width); + *p++ = MiniMapSample(xmin, ymin) / minimap.size[2]; + } +} + +static void MiniMapSharpen(int y) +{ + int x; + qboolean up = (y > 0); + qboolean down = (y < minimap.height - 1); + float *p = &minimap.data1f[y * minimap.width]; + float *q = &minimap.sharpendata1f[y * minimap.width]; + + for(x = 0; x < minimap.width; ++x) + { + qboolean left = (x > 0); + qboolean right = (x < minimap.width - 1); + float val = p[0] * minimap.sharpen_centermult; + + if(left && up) + val += p[-1 -minimap.width] * minimap.sharpen_boxmult; + if(left && down) + val += p[-1 +minimap.width] * minimap.sharpen_boxmult; + if(right && up) + val += p[+1 -minimap.width] * minimap.sharpen_boxmult; + if(right && down) + val += p[+1 +minimap.width] * minimap.sharpen_boxmult; + + if(left) + val += p[-1] * minimap.sharpen_boxmult; + if(right) + val += p[+1] * minimap.sharpen_boxmult; + if(up) + val += p[-minimap.width] * minimap.sharpen_boxmult; + if(down) + val += p[+minimap.width] * minimap.sharpen_boxmult; + + ++p; + *q++ = val; + } +} + +void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border) +{ + vec3_t mins, maxs, extend; + VectorCopy(mins_in, mins); + VectorCopy(maxs_in, maxs); + + // line compatible to nexuiz mapinfo + Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); + + VectorSubtract(maxs, mins, extend); + + if(extend[1] > extend[0]) + { + mins[0] -= (extend[1] - extend[0]) * 0.5; + maxs[0] += (extend[1] - extend[0]) * 0.5; + } + else + { + mins[1] -= (extend[0] - extend[1]) * 0.5; + maxs[1] += (extend[0] - extend[1]) * 0.5; + } + + /* border: amount of black area around the image */ + /* input: border, 1-2*border, border but we need border/(1-2*border) */ + + VectorSubtract(maxs, mins, extend); + VectorScale(extend, border / (1 - 2 * border), extend); + + VectorSubtract(mins, extend, mins); + VectorAdd(maxs, extend, maxs); + + VectorCopy(mins, minimap.mins); + VectorSubtract(maxs, mins, minimap.size); + + // line compatible to nexuiz mapinfo + Sys_Printf("size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); +} + +/* +MiniMapSetupBrushes() +determines solid non-sky brushes in the world +*/ + +void MiniMapSetupBrushes( void ) +{ + int i, j, b, compileFlags; + bspBrush_t *brush; + bspBrushSide_t *side; + bspShader_t *shader; + shaderInfo_t *si; + + + /* note it */ + Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" ); + + /* allocate */ + if( opaqueBrushes == NULL ) + opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 ); + + /* clear */ + memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 ); + numOpaqueBrushes = 0; + + /* walk the list of worldspawn brushes */ + for( i = 0; i < minimap.model->numBSPBrushes; i++ ) + { + /* get brush */ + b = minimap.model->firstBSPBrush + i; + brush = &bspBrushes[ b ]; + +#if 0 + /* check all sides */ + compileFlags = 0; + for( j = 0; j < brush->numSides; j++ ) + { + /* do bsp shader calculations */ + side = &bspBrushSides[ brush->firstSide + j ]; + shader = &bspShaders[ side->shaderNum ]; + + /* get shader info */ + si = ShaderInfoForShader( shader->shader ); + if( si == NULL ) + continue; + + /* or together compile flags */ + compileFlags |= si->compileFlags; + } +#else + shader = &bspShaders[ brush->shaderNum ]; + si = ShaderInfoForShader( shader->shader ); + if( si == NULL ) + compileFlags = 0; + else + compileFlags = si->compileFlags; +#endif + + /* determine if this brush is solid */ + if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID ) + { + opaqueBrushes[ b >> 3 ] |= (1 << (b & 7)); + numOpaqueBrushes++; + maxOpaqueBrush = i; + } + } + + /* emit some statistics */ + Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes ); +} + +qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval) +{ + float val, dx, dy; + int j, k; + + *bestj = *bestk = -1; + *bestval = 3; /* max possible val is 2 */ + + for(j = 0; j < minimap.samples; ++j) + for(k = j + 1; k < minimap.samples; ++k) + { + dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0]; + dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1]; + if(dx > +0.5) dx -= 1; + if(dx < -0.5) dx += 1; + if(dy > +0.5) dy -= 1; + if(dy < -0.5) dy += 1; + val = dx * dx + dy * dy; + if(val < *bestval) + { + *bestj = j; + *bestk = k; + *bestval = val; + } + } + + return *bestval < 3; +} + +void MiniMapMakeSampleOffsets() +{ + int i, j, k, jj, kk; + float val, valj, valk, dx, dy, sx, sy, rx, ry; + + Sys_Printf( "Generating good sample offsets (this may take a while)...\n" ); + + /* start with entirely random samples */ + for(i = 0; i < minimap.samples; ++i) + { + minimap.sample_offsets[2*i+0] = Random(); + minimap.sample_offsets[2*i+1] = Random(); + } + + for(i = 0; i < 1000; ++i) + { + if(MiniMapEvaluateSampleOffsets(&j, &k, &val)) + { + sx = minimap.sample_offsets[2*j+0]; + sy = minimap.sample_offsets[2*j+1]; + minimap.sample_offsets[2*j+0] = rx = Random(); + minimap.sample_offsets[2*j+1] = ry = Random(); + if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj)) + valj = -1; + minimap.sample_offsets[2*j+0] = sx; + minimap.sample_offsets[2*j+1] = sy; + + sx = minimap.sample_offsets[2*k+0]; + sy = minimap.sample_offsets[2*k+1]; + minimap.sample_offsets[2*k+0] = rx; + minimap.sample_offsets[2*k+1] = ry; + if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk)) + valk = -1; + minimap.sample_offsets[2*k+0] = sx; + minimap.sample_offsets[2*k+1] = sy; + + if(valj > valk) + { + if(valj > val) + { + /* valj is the greatest */ + minimap.sample_offsets[2*j+0] = rx; + minimap.sample_offsets[2*j+1] = ry; + i = -1; + } + else + { + /* valj is the greater and it is useless - forget it */ + } + } + else + { + if(valk > val) + { + /* valk is the greatest */ + minimap.sample_offsets[2*k+0] = rx; + minimap.sample_offsets[2*k+1] = ry; + i = -1; + } + else + { + /* valk is the greater and it is useless - forget it */ + } + } + } + else + break; + } +} + +int MiniMapBSPMain( int argc, char **argv ) +{ + char minimapFilename[1024]; + char basename[1024]; + char path[1024]; + char parentpath[1024]; + float minimapSharpen; + float border; + byte *data3b, *p; + float *q; + int x, y; + int i; + vec3_t mins, maxs; + + /* arg checking */ + if( argc < 2 ) + { + Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] \n" ); + return 0; + } + + /* load the BSP first */ + strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); + StripExtension( source ); + DefaultExtension( source, ".bsp" ); + Sys_Printf( "Loading %s\n", source ); + BeginMapShaderFile( source ); + LoadShaderInfo(); + LoadBSPFile( source ); + + minimap.model = &bspModels[0]; + VectorCopy(minimap.model->mins, mins); + VectorCopy(minimap.model->maxs, maxs); + *minimapFilename = 0; + minimapSharpen = 1; + minimap.width = minimap.height = 512; + minimap.samples = 1; + minimap.sample_offsets = NULL; + border = 1/66.0; /* good default for Nexuiz */ + + /* process arguments */ + for( i = 1; i < (argc - 1); i++ ) + { + if( !strcmp( argv[ i ], "-size" ) ) + { + minimap.width = minimap.height = atoi(argv[i + 1]); + i++; + Sys_Printf( "Image size set to %i\n", minimap.width ); + } + else if( !strcmp( argv[ i ], "-sharpen" ) ) + { + minimapSharpen = atof(argv[i + 1]); + i++; + Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen ); + } + else if( !strcmp( argv[ i ], "-samples" ) ) + { + minimap.samples = atoi(argv[i + 1]); + i++; + Sys_Printf( "Samples set to %i\n", minimap.samples ); + if(minimap.sample_offsets) + free(minimap.sample_offsets); + minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples); + MiniMapMakeSampleOffsets(); + } + else if( !strcmp( argv[ i ], "-random" ) ) + { + minimap.samples = atoi(argv[i + 1]); + i++; + Sys_Printf( "Random samples set to %i\n", minimap.samples ); + if(minimap.sample_offsets) + free(minimap.sample_offsets); + minimap.sample_offsets = NULL; + } + else if( !strcmp( argv[ i ], "-border" ) ) + { + border = atof(argv[i + 1]); + i++; + Sys_Printf( "Border set to %f\n", border ); + } + else if( !strcmp( argv[ i ], "-o" ) ) + { + strcpy(minimapFilename, argv[i + 1]); + i++; + Sys_Printf( "Output file name set to %s\n", minimapFilename ); + } + else if( !strcmp( argv[ i ], "-minmax" ) && i < (argc - 7) ) + { + mins[0] = atof(argv[i + 1]); + mins[1] = atof(argv[i + 2]); + mins[2] = atof(argv[i + 3]); + maxs[0] = atof(argv[i + 4]); + maxs[1] = atof(argv[i + 5]); + maxs[2] = atof(argv[i + 6]); + i += 6; + Sys_Printf( "Map mins/maxs overridden\n" ); + } + } + + MiniMapMakeMinsMaxs(mins, maxs, border); + + if(!*minimapFilename) + { + ExtractFileBase(source, basename); + ExtractFilePath(source, path); + if(*path) + path[strlen(path)-1] = 0; + ExtractFilePath(path, parentpath); + sprintf(minimapFilename, "%sgfx", parentpath); + Q_mkdir(minimapFilename); + sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename); + Sys_Printf("Output file name automatically set to %s\n", minimapFilename); + } + + if(minimapSharpen >= 0) + { + minimap.sharpen_centermult = 8 * minimapSharpen + 1; + minimap.sharpen_boxmult = -minimapSharpen; + } + + minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f)); + data3b = safe_malloc(minimap.width * minimap.height * 3); + if(minimapSharpen >= 0) + minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f)); + + MiniMapSetupBrushes(); + + if(minimap.samples <= 1) + { + Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height ); + RunThreadsOnIndividual(minimap.height, qtrue, MiniMapNoSupersampling); + } + else + { + if(minimap.sample_offsets) + { + Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height ); + RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSupersampled); + } + else + { + Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height ); + RunThreadsOnIndividual(minimap.height, qtrue, MiniMapRandomlySupersampled); + } + } + + if(minimap.sharpendata1f) + { + Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height ); + RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSharpen); + q = minimap.sharpendata1f; + } + else + { + q = minimap.data1f; + } + + Sys_Printf( "\nConverting..."); + p = data3b; + for(y = 0; y < minimap.height; ++y) + for(x = 0; x < minimap.width; ++x) + { + byte b; + float v = *q++; + if(v < 0) v = 0; + if(v > 255.0/256.0) v = 255.0/256.0; + b = v * 256; + *p++ = b; + *p++ = b; + *p++ = b; + } + + Sys_Printf( " writing to %s...", minimapFilename ); + WriteTGA24(minimapFilename, data3b, minimap.width, minimap.height, qfalse); + + Sys_Printf( " done.\n" ); + + /* return to sender */ + return 0; +} + + + + + /* MD4BlockChecksum() calculates an md4 checksum for a block of data @@ -74,8 +696,6 @@ static int MD4BlockChecksum( void *buffer, int length ) return Com_BlockChecksum(buffer, length); } - - /* FixAAS() resets an aas checksum to match the given BSP @@ -371,6 +991,74 @@ int BSPInfo( int count, char **fileNames ) } +static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out) +{ + vec4_t scoeffs, tcoeffs; + float md; + m4x4_t solvematrix; + + vec3_t norm; + vec3_t dab, dac; + VectorSubtract(bxyz, axyz, dab); + VectorSubtract(cxyz, axyz, dac); + CrossProduct(dab, dac, norm); + + // assume: + // s = f(x, y, z) + // s(v + norm) = s(v) when n ortho xyz + + // s(v) = DotProduct(v, scoeffs) + scoeffs[3] + + // solve: + // scoeffs * (axyz, 1) == ast[0] + // scoeffs * (bxyz, 1) == bst[0] + // scoeffs * (cxyz, 1) == cst[0] + // scoeffs * (norm, 0) == 0 + // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0] + solvematrix[0] = axyz[0]; + solvematrix[4] = axyz[1]; + solvematrix[8] = axyz[2]; + solvematrix[12] = 1; + solvematrix[1] = bxyz[0]; + solvematrix[5] = bxyz[1]; + solvematrix[9] = bxyz[2]; + solvematrix[13] = 1; + solvematrix[2] = cxyz[0]; + solvematrix[6] = cxyz[1]; + solvematrix[10] = cxyz[2]; + solvematrix[14] = 1; + solvematrix[3] = norm[0]; + solvematrix[7] = norm[1]; + solvematrix[11] = norm[2]; + solvematrix[15] = 0; + + md = m4_det(solvematrix); + if(md*md < 1e-10) + { + Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!"); + return; + } + + m4x4_invert(solvematrix); + + scoeffs[0] = ast[0]; + scoeffs[1] = bst[0]; + scoeffs[2] = cst[0]; + scoeffs[3] = 0; + m4x4_transform_vec4(solvematrix, scoeffs); + tcoeffs[0] = ast[1]; + tcoeffs[1] = bst[1]; + tcoeffs[2] = cst[1]; + tcoeffs[3] = 0; + m4x4_transform_vec4(solvematrix, tcoeffs); + + ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3]; + ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3]; + bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3]; + bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3]; + cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3]; + cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3]; +} /* ScaleBSPMain() @@ -379,24 +1067,37 @@ amaze and confuse your enemies with wierd scaled maps! int ScaleBSPMain( int argc, char **argv ) { - int i; - float f, scale; + int i, j; + float f, a; + vec3_t scale; vec3_t vec; char str[ 1024 ]; + int uniform, axis; + qboolean texscale; + float *old_xyzst = NULL; /* arg checking */ - if( argc < 2 ) + if( argc < 3 ) { - Sys_Printf( "Usage: q3map -scale [-v] \n" ); + Sys_Printf( "Usage: q3map [-v] -scale [-tex] \n" ); return 0; } /* get scale */ - scale = atof( argv[ argc - 2 ] ); - if( scale == 0.0f ) + scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] ); + if(argc >= 4) + scale[1] = scale[0] = atof( argv[ argc - 3 ] ); + if(argc >= 5) + scale[0] = atof( argv[ argc - 4 ] ); + + texscale = !strcmp(argv[1], "-tex"); + + uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2])); + + if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) { - Sys_Printf( "Usage: q3map -scale [-v] \n" ); + Sys_Printf( "Usage: q3map [-v] -scale [-tex] \n" ); Sys_Printf( "Non-zero scale value required.\n" ); return 0; } @@ -420,59 +1121,168 @@ int ScaleBSPMain( int argc, char **argv ) { /* scale origin */ GetVectorForKey( &entities[ i ], "origin", vec ); - if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) ) + if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) ) { - VectorScale( vec, scale, vec ); + vec[0] *= scale[0]; + vec[1] *= scale[1]; + vec[2] *= scale[2]; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ i ], "origin", str ); } + + a = FloatForKey( &entities[ i ], "angle" ); + if(a == -1 || a == -2) // z scale + axis = 2; + else if(fabs(sin(DEG2RAD(a))) < 0.707) + axis = 0; + else + axis = 1; /* scale door lip */ f = FloatForKey( &entities[ i ], "lip" ); if( f ) { - f *= scale; + f *= scale[axis]; sprintf( str, "%f", f ); SetKeyValue( &entities[ i ], "lip", str ); } + + /* scale plat height */ + f = FloatForKey( &entities[ i ], "height" ); + if( f ) + { + f *= scale[2]; + sprintf( str, "%f", f ); + SetKeyValue( &entities[ i ], "height", str ); + } + + // TODO maybe allow a definition file for entities to specify which values are scaled how? } /* scale models */ for( i = 0; i < numBSPModels; i++ ) { - VectorScale( bspModels[ i ].mins, scale, bspModels[ i ].mins ); - VectorScale( bspModels[ i ].maxs, scale, bspModels[ i ].maxs ); + bspModels[ i ].mins[0] *= scale[0]; + bspModels[ i ].mins[1] *= scale[1]; + bspModels[ i ].mins[2] *= scale[2]; + bspModels[ i ].maxs[0] *= scale[0]; + bspModels[ i ].maxs[1] *= scale[1]; + bspModels[ i ].maxs[2] *= scale[2]; } /* scale nodes */ for( i = 0; i < numBSPNodes; i++ ) { - VectorScale( bspNodes[ i ].mins, scale, bspNodes[ i ].mins ); - VectorScale( bspNodes[ i ].maxs, scale, bspNodes[ i ].maxs ); + bspNodes[ i ].mins[0] *= scale[0]; + bspNodes[ i ].mins[1] *= scale[1]; + bspNodes[ i ].mins[2] *= scale[2]; + bspNodes[ i ].maxs[0] *= scale[0]; + bspNodes[ i ].maxs[1] *= scale[1]; + bspNodes[ i ].maxs[2] *= scale[2]; } /* scale leafs */ for( i = 0; i < numBSPLeafs; i++ ) { - VectorScale( bspLeafs[ i ].mins, scale, bspLeafs[ i ].mins ); - VectorScale( bspLeafs[ i ].maxs, scale, bspLeafs[ i ].maxs ); + bspLeafs[ i ].mins[0] *= scale[0]; + bspLeafs[ i ].mins[1] *= scale[1]; + bspLeafs[ i ].mins[2] *= scale[2]; + bspLeafs[ i ].maxs[0] *= scale[0]; + bspLeafs[ i ].maxs[1] *= scale[1]; + bspLeafs[ i ].maxs[2] *= scale[2]; } + if(texscale) + { + Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n"); + old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5); + for(i = 0; i < numBSPDrawVerts; i++) + { + old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0]; + old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1]; + old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2]; + old_xyzst[5*i+3] = bspDrawVerts[i].st[0]; + old_xyzst[5*i+4] = bspDrawVerts[i].st[1]; + } + } + /* scale drawverts */ for( i = 0; i < numBSPDrawVerts; i++ ) - VectorScale( bspDrawVerts[ i ].xyz, scale, bspDrawVerts[ i ].xyz ); + { + bspDrawVerts[i].xyz[0] *= scale[0]; + bspDrawVerts[i].xyz[1] *= scale[1]; + bspDrawVerts[i].xyz[2] *= scale[2]; + bspDrawVerts[i].normal[0] /= scale[0]; + bspDrawVerts[i].normal[1] /= scale[1]; + bspDrawVerts[i].normal[2] /= scale[2]; + VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal); + } + + if(texscale) + { + for(i = 0; i < numBSPDrawSurfaces; i++) + { + switch(bspDrawSurfaces[i].surfaceType) + { + case SURFACE_FACE: + case SURFACE_META: + if(bspDrawSurfaces[i].numIndexes % 3) + Error("Not a triangulation!"); + for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3) + { + int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert; + bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic]; + float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5]; + // extrapolate: + // a->xyz -> oa + // b->xyz -> ob + // c->xyz -> oc + ExtrapolateTexcoords( + &oa[0], &oa[3], + &ob[0], &ob[3], + &oc[0], &oc[3], + a->xyz, a->st, + b->xyz, b->st, + c->xyz, c->st); + } + break; + } + } + } /* scale planes */ - for( i = 0; i < numBSPPlanes; i++ ) - bspPlanes[ i ].dist *= scale; + if(uniform) + { + for( i = 0; i < numBSPPlanes; i++ ) + { + bspPlanes[ i ].dist *= scale[0]; + } + } + else + { + for( i = 0; i < numBSPPlanes; i++ ) + { + bspPlanes[ i ].normal[0] /= scale[0]; + bspPlanes[ i ].normal[1] /= scale[1]; + bspPlanes[ i ].normal[2] /= scale[2]; + f = 1/VectorLength(bspPlanes[i].normal); + VectorScale(bspPlanes[i].normal, f, bspPlanes[i].normal); + bspPlanes[ i ].dist *= f; + } + } /* scale gridsize */ GetVectorForKey( &entities[ 0 ], "gridsize", vec ); if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) == 0.0f ) VectorCopy( gridSize, vec ); - VectorScale( vec, scale, vec ); + vec[0] *= scale[0]; + vec[1] *= scale[1]; + vec[2] *= scale[2]; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ 0 ], "gridsize", str ); + + /* inject command line parameters */ + InjectCommandLine(argv, 0, argc - 1); /* write the bsp */ UnparseEntities(); @@ -540,6 +1350,8 @@ int ConvertBSPMain( int argc, char **argv ) i++; Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon ); } + else if( !strcmp( argv[ i ], "-shadersasbitmap" ) ) + shadersAsBitmap = qtrue; } /* clean up map name */ @@ -603,7 +1415,7 @@ int main( int argc, char **argv ) /* set exit call */ atexit( ExitQ3Map ); - + /* read general options first */ for( i = 1; i < argc; i++ ) { @@ -619,8 +1431,11 @@ int main( int argc, char **argv ) /* verbose */ else if( !strcmp( argv[ i ], "-v" ) ) { - verbose = qtrue; - argv[ i ] = NULL; + if(!verbose) + { + verbose = qtrue; + argv[ i ] = NULL; + } } /* force */ @@ -679,6 +1494,10 @@ int main( int argc, char **argv ) /* ydnar: new path initialization */ InitPaths( &argc, argv ); + + /* set game options */ + if (!patchSubdivisions) + patchSubdivisions = game->patchSubdivisions; /* check if we have enough options left to attempt something */ if( argc < 2 ) @@ -728,6 +1547,10 @@ int main( int argc, char **argv ) else if( !strcmp( argv[ 1 ], "-convert" ) ) r = ConvertBSPMain( argc - 1, argv + 1 ); + /* div0: minimap */ + else if( !strcmp( argv[ 1 ], "-minimap" ) ) + r = MiniMapBSPMain(argc - 1, argv + 1); + /* ydnar: otherwise create a bsp */ else r = BSPMain( argc, argv );