X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Flight_ydnar.c;h=80796dcdd839e3157ef5c0a530800dd508a8c747;hb=c4ff5f029f6412c656bb825e96bacea877178267;hp=ed69504dd2783b58d4b291d94fd8a89c5fe22b3e;hpb=48a8cb1d67990827779bc6b904b1bb6ed89b6506;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/light_ydnar.c b/tools/quake3/q3map2/light_ydnar.c index ed69504d..80796dcd 100644 --- a/tools/quake3/q3map2/light_ydnar.c +++ b/tools/quake3/q3map2/light_ydnar.c @@ -4075,7 +4075,7 @@ void SetupFloodLight( void ) if (VectorLength(floodlightRGB)==0) { - VectorSet(floodlightRGB,240,240,255); + VectorSet(floodlightRGB,0.94,0.94,1.0); } if (v4<1) v4=1024; @@ -4091,9 +4091,13 @@ void SetupFloodLight( void ) } else { - VectorSet(floodlightRGB,240,240,255); - //floodlighty = qtrue; - //Sys_Printf( "FloodLighting enabled via worldspawn _floodlight key.\n" ); + VectorSet(floodlightRGB,0.94,0.94,1.0); + } + if(colorsRGB) + { + floodlightRGB[0] = Image_LinearFloatFromsRGBFloat(floodlightRGB[0]); + floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(floodlightRGB[1]); + floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(floodlightRGB[2]); } VectorNormalize(floodlightRGB,floodlightRGB); }