X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_tremulous.h;h=08027fe6539e3b627c35d61d6e15cbf5ed5db2d3;hb=aef478a99a9e9262ce1c79978df94ee4534aa42b;hp=642caf8fc9adbbac2ea40c9fca7766ede8a6f7d3;hpb=83ce35b16a4cfa60ede97538dc2841ab1f72d0a5;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_tremulous.h b/tools/quake3/q3map2/game_tremulous.h index 642caf8f..08027fe6 100644 --- a/tools/quake3/q3map2/game_tremulous.h +++ b/tools/quake3/q3map2/game_tremulous.h @@ -70,10 +70,13 @@ game_t struct qfalse, /* wolf lighting model? */ 128, /* lightmap width/height */ 1.0f, /* lightmap gamma */ + qfalse, /* lightmap sRGB */ + qfalse, /* texture sRGB */ 1.0f, /* lightmap exposure */ 1.0f, /* lightmap compensate */ 1.0f, /* lightgrid scale */ 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ qfalse, /* disable shader lightstyles hack */ qfalse, /* keep light entities on bsp */ 8, /* default patchMeta subdivisions tolerance */ @@ -83,6 +86,8 @@ game_t struct 512, /* minimap size */ 1.0f, /* minimap sharpener */ 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ "%s.tga", /* minimap name format */ "IBSP", /* bsp file prefix */ 46, /* bsp file version */