X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_ef.h;h=bcb35b226a2fbecf4389f9c822c695648e710792;hb=a50c860b2393f0fb9ecab4f2c1ddc79ba69e62e5;hp=efce240d505d76764d9a0451bff01fbfe022c39b;hpb=830125fad042fad35dc029b6eb57c8156ad7e176;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_ef.h b/tools/quake3/q3map2/game_ef.h index efce240d..bcb35b22 100644 --- a/tools/quake3/q3map2/game_ef.h +++ b/tools/quake3/q3map2/game_ef.h @@ -108,12 +108,33 @@ 64, /* max lightmapped surface verts */ 999, /* max surface verts */ 6000, /* max surface indexes */ + qfalse, /* enable per shader prefix surface flags and .tex file */ qfalse, /* flares */ "flareshader", /* default flare shader */ qfalse, /* wolf lighting model? */ 128, /* lightmap width/height */ 1.0f, /* lightmap gamma */ + qfalse, /* lightmap sRGB */ + qfalse, /* texture sRGB */ + qfalse, /* color sRGB */ + 0.0f, /* lightmap exposure */ 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qfalse, /* disable shader lightstyles hack */ + qfalse, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qfalse, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "%s.tga", /* minimap name format */ + MINIMAP_SIDECAR_NONE, /* minimap sidecar format */ "IBSP", /* bsp file prefix */ 46, /* bsp file version */ qfalse, /* cod-style lump len/ofs order */