X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fconvert_obj.c;h=7415eebfdf501de4ab026c240ca5d1ab724c805b;hb=d8449157fd4facc0b2da329b630b159677565464;hp=15c1e06c05be173cac9040002178b1042382a402;hpb=c75d4746fd05e2fbe474dea1ae0bae1aa16b8e1b;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/convert_obj.c b/tools/quake3/q3map2/convert_obj.c index 15c1e06c..7415eebf 100644 --- a/tools/quake3/q3map2/convert_obj.c +++ b/tools/quake3/q3map2/convert_obj.c @@ -1,30 +1,30 @@ /* ------------------------------------------------------------------------------- -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2007 id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ----------------------------------------------------------------------------------- + ---------------------------------------------------------------------------------- -This code has been altered significantly from its original form, to support -several games based on the Quake III Arena engine, in the form of "Q3Map2." + This code has been altered significantly from its original form, to support + several games based on the Quake III Arena engine, in the form of "Q3Map2." -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ @@ -39,9 +39,9 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2." /* -ConvertSurface() -converts a bsp drawsurface to an obj chunk -*/ + ConvertSurface() + converts a bsp drawsurface to an obj chunk + */ int firstLightmap = 0; int lastLightmap = -1; @@ -49,79 +49,76 @@ static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum ); int objVertexCount = 0; int objLastShaderNum = -1; -static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin ) -{ - int i, v, a, b, c; - bspDrawVert_t *dv; - +static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin ){ + int i, v, a, b, c; + bspDrawVert_t *dv; + /* ignore patches for now */ - if( ds->surfaceType != MST_PLANAR && ds->surfaceType != MST_TRIANGLE_SOUP ) + if ( ds->surfaceType != MST_PLANAR && ds->surfaceType != MST_TRIANGLE_SOUP ) { return; + } - fprintf(f, "g mat%dmodel%dsurf%d\r\n", ds->shaderNum, modelNum, surfaceNum); - switch( ds->surfaceType ) + fprintf( f, "g mat%dmodel%dsurf%d\r\n", ds->shaderNum, modelNum, surfaceNum ); + switch ( ds->surfaceType ) { - case MST_PLANAR: - fprintf( f, "# SURFACETYPE MST_PLANAR\r\n" ); - break; - case MST_TRIANGLE_SOUP: - fprintf( f, "# SURFACETYPE MST_TRIANGLE_SOUP\r\n" ); - break; + case MST_PLANAR: + fprintf( f, "# SURFACETYPE MST_PLANAR\r\n" ); + break; + case MST_TRIANGLE_SOUP: + fprintf( f, "# SURFACETYPE MST_TRIANGLE_SOUP\r\n" ); + break; } /* export shader */ - if(lightmapsAsTexcoord) - { - if(objLastShaderNum != ds->lightmapNum[0]) - { - fprintf(f, "usemtl lm_%04d\r\n", ds->lightmapNum[0] + deluxemap); + if ( lightmapsAsTexcoord ) { + if ( objLastShaderNum != ds->lightmapNum[0] ) { + fprintf( f, "usemtl lm_%04d\r\n", ds->lightmapNum[0] + deluxemap ); objLastShaderNum = ds->lightmapNum[0] + deluxemap; } - if(ds->lightmapNum[0] + (int)deluxemap < firstLightmap) - { - Sys_Printf( "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap ); + if ( ds->lightmapNum[0] + (int)deluxemap < firstLightmap ) { + Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap ); firstLightmap = ds->lightmapNum[0] + deluxemap; } - if(ds->lightmapNum[0] > lastLightmap) - { - Sys_Printf( "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap ); + if ( ds->lightmapNum[0] > lastLightmap ) { + Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap ); lastLightmap = ds->lightmapNum[0] + deluxemap; } } else { - if(objLastShaderNum != ds->shaderNum) - { - fprintf(f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader); + if ( objLastShaderNum != ds->shaderNum ) { + fprintf( f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader ); objLastShaderNum = ds->shaderNum; } } - + /* export vertex */ - for( i = 0; i < ds->numVerts; i++ ) + for ( i = 0; i < ds->numVerts; i++ ) { v = i + ds->firstVert; dv = &bspDrawVerts[ v ]; - fprintf(f, "# vertex %d\r\n", i + objVertexCount + 1); - fprintf(f, "v %f %f %f\r\n", dv->xyz[ 0 ], dv->xyz[ 1 ], dv->xyz[ 2 ]); - fprintf(f, "vn %f %f %f\r\n", dv->normal[ 0 ], dv->normal[ 1 ], dv->normal[ 2 ]); - if(lightmapsAsTexcoord) - fprintf(f, "vt %f %f\r\n", dv->lightmap[0][0], 1.0 - dv->lightmap[0][1]); - else - fprintf(f, "vt %f %f\r\n", dv->st[ 0 ], 1.0 - dv->st[ 1 ]); + fprintf( f, "# vertex %d\r\n", i + objVertexCount + 1 ); + fprintf( f, "v %f %f %f\r\n", dv->xyz[ 0 ], dv->xyz[ 1 ], dv->xyz[ 2 ] ); + fprintf( f, "vn %f %f %f\r\n", dv->normal[ 0 ], dv->normal[ 1 ], dv->normal[ 2 ] ); + if ( lightmapsAsTexcoord ) { + fprintf( f, "vt %f %f\r\n", dv->lightmap[0][0], 1.0 - dv->lightmap[0][1] ); + } + else{ + fprintf( f, "vt %f %f\r\n", dv->st[ 0 ], 1.0 - dv->st[ 1 ] ); + } } /* export faces */ - for( i = 0; i < ds->numIndexes; i += 3 ) + for ( i = 0; i < ds->numIndexes; i += 3 ) { a = bspDrawIndexes[ i + ds->firstIndex ]; c = bspDrawIndexes[ i + ds->firstIndex + 1 ]; b = bspDrawIndexes[ i + ds->firstIndex + 2 ]; - fprintf(f, "f %d/%d/%d %d/%d/%d %d/%d/%d\r\n", - a + objVertexCount + 1, a + objVertexCount + 1, a + objVertexCount + 1, - b + objVertexCount + 1, b + objVertexCount + 1, b + objVertexCount + 1, - c + objVertexCount + 1, c + objVertexCount + 1, c + objVertexCount + 1 - ); + fprintf( f, "f %d/%d/%d %d/%d/%d %d/%d/%d\r\n", + a + objVertexCount + 1, a + objVertexCount + 1, a + objVertexCount + 1, + b + objVertexCount + 1, b + objVertexCount + 1, b + objVertexCount + 1, + c + objVertexCount + 1, c + objVertexCount + 1, c + objVertexCount + 1 + ); } objVertexCount += ds->numVerts; @@ -130,18 +127,17 @@ static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDr /* -ConvertModel() -exports a bsp model to an ase chunk -*/ - -static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t origin ) -{ - int i, s; - bspDrawSurface_t *ds; - - + ConvertModel() + exports a bsp model to an ase chunk + */ + +static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t origin ){ + int i, s; + bspDrawSurface_t *ds; + + /* go through each drawsurf in the model */ - for( i = 0; i < model->numBSPSurfaces; i++ ) + for ( i = 0; i < model->numBSPSurfaces; i++ ) { s = i + model->firstBSPSurface; ds = &bspDrawSurfaces[ s ]; @@ -152,78 +148,79 @@ static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t /* -ConvertShader() -exports a bsp shader to an ase chunk -*/ - -static void ConvertShaderToMTL( FILE *f, bspShader_t *shader, int shaderNum ) -{ - shaderInfo_t *si; - char filename[ 1024 ]; - - + ConvertShader() + exports a bsp shader to an ase chunk + */ + +static void ConvertShaderToMTL( FILE *f, bspShader_t *shader, int shaderNum ){ + shaderInfo_t *si; + char filename[ 1024 ]; + + /* get shader */ si = ShaderInfoForShader( shader->shader ); - if( si == NULL ) - { - Sys_Printf( "WARNING: NULL shader in BSP\n" ); + if ( si == NULL ) { + Sys_FPrintf( SYS_WRN, "WARNING: NULL shader in BSP\n" ); return; } - + /* set bitmap filename */ - if( si->shaderImage->filename[ 0 ] != '*' ) + if ( si->shaderImage->filename[ 0 ] != '*' ) { strcpy( filename, si->shaderImage->filename ); - else + } + else{ sprintf( filename, "%s.tga", si->shader ); + } /* blender hates this, so let's not do it - for( c = filename; *c != '\0'; c++ ) - if( *c == '/' ) - *c = '\\'; - */ - + for( c = filename; *c != '\0'; c++ ) + if( *c == '/' ) + *c = '\\'; + */ + /* print shader info */ fprintf( f, "newmtl %s\r\n", shader->shader ); fprintf( f, "Kd %f %f %f\r\n", si->color[ 0 ], si->color[ 1 ], si->color[ 2 ] ); - if(shadersAsBitmap) + if ( shadersAsBitmap ) { fprintf( f, "map_Kd %s\r\n", shader->shader ); - else - /* blender hates this, so let's not do it - fprintf( f, "map_Kd ..\\%s\r\n", filename ); - */ + } + else{ + /* blender hates this, so let's not do it + fprintf( f, "map_Kd ..\\%s\r\n", filename ); + */ fprintf( f, "map_Kd ../%s\r\n", filename ); + } } -static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum ) -{ +static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum ){ /* print shader info */ fprintf( f, "newmtl lm_%04d\r\n", lightmapNum ); - if(lightmapNum >= 0) - /* blender hates this, so let's not do it - fprintf( f, "map_Kd %s\\lm_%04d.tga\r\n", base, lightmapNum ); - */ + if ( lightmapNum >= 0 ) { + /* blender hates this, so let's not do it + fprintf( f, "map_Kd %s\\lm_%04d.tga\r\n", base, lightmapNum ); + */ fprintf( f, "map_Kd %s/lm_%04d.tga\r\n", base, lightmapNum ); + } } /* -ConvertBSPToASE() -exports an 3d studio ase file from the bsp -*/ - -int ConvertBSPToOBJ( char *bspName ) -{ - int i, modelNum; - FILE *f, *fmtl; - bspShader_t *shader; - bspModel_t *model; - entity_t *e; - vec3_t origin; - const char *key; - char name[ 1024 ], base[ 1024 ], mtlname[ 1024 ], dirname[ 1024 ]; - - + ConvertBSPToASE() + exports an 3d studio ase file from the bsp + */ + +int ConvertBSPToOBJ( char *bspName ){ + int i, modelNum; + FILE *f, *fmtl; + bspShader_t *shader; + bspModel_t *model; + entity_t *e; + vec3_t origin; + const char *key; + char name[ 1024 ], base[ 1024 ], mtlname[ 1024 ], dirname[ 1024 ]; + + /* note it */ Sys_Printf( "--- Convert BSP to OBJ ---\n" ); @@ -238,90 +235,92 @@ int ConvertBSPToOBJ( char *bspName ) StripExtension( mtlname ); strcat( mtlname, ".mtl" ); Sys_Printf( "writing %s\n", mtlname ); - + ExtractFileBase( bspName, base ); - + /* open it */ f = fopen( name, "wb" ); - if( f == NULL ) + if ( f == NULL ) { Error( "Open failed on %s\n", name ); + } fmtl = fopen( mtlname, "wb" ); - if( fmtl == NULL ) + if ( fmtl == NULL ) { Error( "Open failed on %s\n", mtlname ); - + } + /* print header */ fprintf( f, "o %s\r\n", base ); fprintf( f, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" ); fprintf( f, "mtllib %s.mtl\r\n", base ); fprintf( fmtl, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" ); - if(lightmapsAsTexcoord) - { + if ( lightmapsAsTexcoord ) { int lightmapCount; - for( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ ) + for ( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ ) ; - for( ; ; lightmapCount++ ) + for ( ; ; lightmapCount++ ) { char buf[1024]; FILE *tmp; - snprintf(buf, sizeof(buf), "%s/lm_%04d.tga", dirname, lightmapCount); - buf[sizeof(buf) - 1] = 0; - tmp = fopen(buf, "rb"); - if(!tmp) + snprintf( buf, sizeof( buf ), "%s/lm_%04d.tga", dirname, lightmapCount ); + buf[sizeof( buf ) - 1] = 0; + tmp = fopen( buf, "rb" ); + if ( !tmp ) { break; - fclose(tmp); + } + fclose( tmp ); } lastLightmap = lightmapCount - 1; } else { - for( i = 0; i < numBSPShaders; i++ ) + for ( i = 0; i < numBSPShaders; i++ ) { shader = &bspShaders[ i ]; ConvertShaderToMTL( fmtl, shader, i ); } } - + /* walk entity list */ - for( i = 0; i < numEntities; i++ ) + for ( i = 0; i < numEntities; i++ ) { /* get entity and model */ e = &entities[ i ]; - if( i == 0 ) + if ( i == 0 ) { modelNum = 0; + } else { key = ValueForKey( e, "model" ); - if( key[ 0 ] != '*' ) + if ( key[ 0 ] != '*' ) { continue; + } modelNum = atoi( key + 1 ); } model = &bspModels[ modelNum ]; - + /* get entity origin */ key = ValueForKey( e, "origin" ); - if( key[ 0 ] == '\0' ) + if ( key[ 0 ] == '\0' ) { VectorClear( origin ); - else + } + else{ GetVectorForKey( e, "origin", origin ); - + } + /* convert model */ ConvertModelToOBJ( f, model, modelNum, origin ); } - - if(lightmapsAsTexcoord) - { - for( i = firstLightmap; i <= lastLightmap; i++ ) + + if ( lightmapsAsTexcoord ) { + for ( i = firstLightmap; i <= lastLightmap; i++ ) ConvertLightmapToMTL( fmtl, base, i ); } /* close the file and return */ fclose( f ); fclose( fmtl ); - + /* return to sender */ return 0; } - - -