X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3data%2F3dslib.h;h=8a8a34c49fbf6d4f2481005874f2696af5d50037;hb=51a70e4a2854dd00a8d48661b2dbf98b6168872f;hp=89ceea690f5a2d60c459a6edaba32eab7da11198;hpb=131c36f6be58bba507a42f767533b061b721dfec;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3data/3dslib.h b/tools/quake3/q3data/3dslib.h index 89ceea69..8a8a34c4 100644 --- a/tools/quake3/q3data/3dslib.h +++ b/tools/quake3/q3data/3dslib.h @@ -88,52 +88,52 @@ typedef struct _3DSEditChunk_t editChunk; } _3DS_t; -#define _3DS_CHUNK_NULL ((short) 0x0000) -#define _3DS_CHUNK_UNKNOWN0 ((short) 0x0001) -#define _3DS_CHUNK_M3D_VERSION ((short) 0x0002) -#define _3DS_CHUNK_M3D_KFVERSION ((short) 0x0005) -#define _3DS_CHUNK_COLOR_F ((short) 0x0010) -#define _3DS_CHUNK_COLOR_24 ((short) 0x0011) -#define _3DS_CHUNK_LIN_COLOR_24 ((short) 0x0012) -#define _3DS_CHUNK_LIN_COLOR_F ((short) 0x0013) -#define _3DS_CHUNK_INT_PERCENTAGE ((short) 0x0030) -#define _3DS_CHUNK_FLOAT_PERCENT ((short) 0x0031) -#define _3DS_CHUNK_MASTER_SCALE ((short) 0x0100) -#define _3DS_CHUNK_CHUNK_TYPE ((short) 0x0995) -#define _3DS_CHUNK_CHUNK_UNIQUE ((short) 0x0996) -#define _3DS_CHUNK_NOT_CHUNK ((short) 0x0997) -#define _3DS_CHUNK_CONTAINER ((short) 0x0998) -#define _3DS_CHUNK_IS_CHUNK ((short) 0x0999) -#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA ((short) 0x0c3c) - -#define _3DS_CHUNK_BITMAP ((short) 0x1100) -#define _3DS_CHUNK_USE_BITMAP ((short) 0x1101) -#define _3DS_CHUNK_SOLID_BGND ((short) 0x1200) -#define _3DS_CHUNK_USE_SOLID_BGND ((short) 0x1201) - -#define _3DS_CHUNK_EDIT ((short) 0x3d3d) -#define _3DS_CHUNK_MESH_VERSION ((short) 0x3d3e) - -#define _3DS_CHUNK_NAMED_OBJECT ((short) 0x4000) -#define _3DS_CHUNK_NAMED_TRI_OBJECT ((short) 0x4100) -#define _3DS_CHUNK_POINT_ARRAY ((short) 0x4110) -#define _3DS_CHUNK_POINT_FLAG_ARRAY ((short) 0x4111) -#define _3DS_CHUNK_FACE_ARRAY ((short) 0x4120) -#define _3DS_CHUNK_MSH_MAT_GROUP ((short) 0x4130) -#define _3DS_CHUNK_TEX_VERTS ((short) 0x4140) -#define _3DS_CHUNK_SMOOTH_GROUP ((short) 0x4150) -#define _3DS_CHUNK_MESH_MATRIX ((short) 0x4160) -#define _3DS_CHUNK_MAGIC ((short) 0x4d4d) - -#define _3DS_CHUNK_MAT_NAME ((short) 0xa000) -#define _3DS_CHUNK_TEXMAP ((short) 0xa200) -#define _3DS_CHUNK_SPECMAP ((short) 0xa204) -#define _3DS_CHUNK_OPACMAP ((short) 0xa210) -#define _3DS_CHUNK_REFLMAP ((short) 0xa220) -#define _3DS_CHUNK_BUMPMAP ((short) 0xa230) -#define _3DS_CHUNK_MAT_MAPNAME ((short) 0xa300) -#define _3DS_CHUNK_MAT_LIST ((short) 0xafff) - -#define _3DS_CHUNK_KEYFRAME_DATA ((short) 0xb000) +#define _3DS_CHUNK_NULL 0x0000 +#define _3DS_CHUNK_UNKNOWN0 0x0001 +#define _3DS_CHUNK_M3D_VERSION 0x0002 +#define _3DS_CHUNK_M3D_KFVERSION 0x0005 +#define _3DS_CHUNK_COLOR_F 0x0010 +#define _3DS_CHUNK_COLOR_24 0x0011 +#define _3DS_CHUNK_LIN_COLOR_24 0x0012 +#define _3DS_CHUNK_LIN_COLOR_F 0x0013 +#define _3DS_CHUNK_INT_PERCENTAGE 0x0030 +#define _3DS_CHUNK_FLOAT_PERCENT 0x0031 +#define _3DS_CHUNK_MASTER_SCALE 0x0100 +#define _3DS_CHUNK_CHUNK_TYPE 0x0995 +#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996 +#define _3DS_CHUNK_NOT_CHUNK 0x0997 +#define _3DS_CHUNK_CONTAINER 0x0998 +#define _3DS_CHUNK_IS_CHUNK 0x0999 +#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c + +#define _3DS_CHUNK_BITMAP 0x1100 +#define _3DS_CHUNK_USE_BITMAP 0x1101 +#define _3DS_CHUNK_SOLID_BGND 0x1200 +#define _3DS_CHUNK_USE_SOLID_BGND 0x1201 + +#define _3DS_CHUNK_EDIT 0x3d3d +#define _3DS_CHUNK_MESH_VERSION 0x3d3e + +#define _3DS_CHUNK_NAMED_OBJECT 0x4000 +#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100 +#define _3DS_CHUNK_POINT_ARRAY 0x4110 +#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111 +#define _3DS_CHUNK_FACE_ARRAY 0x4120 +#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130 +#define _3DS_CHUNK_TEX_VERTS 0x4140 +#define _3DS_CHUNK_SMOOTH_GROUP 0x4150 +#define _3DS_CHUNK_MESH_MATRIX 0x4160 +#define _3DS_CHUNK_MAGIC 0x4d4d + +#define _3DS_CHUNK_MAT_NAME 0xa000 +#define _3DS_CHUNK_TEXMAP 0xa200 +#define _3DS_CHUNK_SPECMAP 0xa204 +#define _3DS_CHUNK_OPACMAP 0xa210 +#define _3DS_CHUNK_REFLMAP 0xa220 +#define _3DS_CHUNK_BUMPMAP 0xa230 +#define _3DS_CHUNK_MAT_MAPNAME 0xa300 +#define _3DS_CHUNK_MAT_LIST 0xafff + +#define _3DS_CHUNK_KEYFRAME_DATA 0xb000 void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );