X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake2%2Fqdata_heretic2%2Fcommon%2Fpath_init.c;h=afe5e9f02c5e76b61146213da7f553ec13377f92;hb=e4287c28bb2dafedc81c66e63951d947cfbeb225;hp=644908eab29820e2a318985df2ae927fc92dfeeb;hpb=ab3a99dbbe84a0d130fea4d0ceb7b79d7ed07eb7;p=xonotic%2Fnetradiant.git diff --git a/tools/quake2/qdata_heretic2/common/path_init.c b/tools/quake2/qdata_heretic2/common/path_init.c index 644908ea..afe5e9f0 100644 --- a/tools/quake2/qdata_heretic2/common/path_init.c +++ b/tools/quake2/qdata_heretic2/common/path_init.c @@ -1,27 +1,28 @@ -/* -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. +/* ------------------------------------------------------------------------------- + + Copyright (C) 1999-2006 Id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ /* -Nurail: Swiped from Q3Map2 -*/ + Nurail: Swiped from Q3Map2 + */ @@ -46,174 +47,171 @@ Nurail: Swiped from Q3Map2 /* path support */ -#define MAX_BASE_PATHS 10 -#define MAX_GAME_PATHS 10 +#define MAX_BASE_PATHS 10 +#define MAX_GAME_PATHS 10 -char *homePath; -char installPath[ MAX_OS_PATH ]; +char *homePath; +char installPath[ MAX_OS_PATH ]; -int numBasePaths; -char *basePaths[ MAX_BASE_PATHS ]; -int numGamePaths; -char *gamePaths[ MAX_GAME_PATHS ]; +int numBasePaths; +char *basePaths[ MAX_BASE_PATHS ]; +int numGamePaths; +char *gamePaths[ MAX_GAME_PATHS ]; /* -some of this code is based off the original q3map port from loki -and finds various paths. moved here from bsp.c for clarity. -*/ + some of this code is based off the original q3map port from loki + and finds various paths. moved here from bsp.c for clarity. + */ /* -PathLokiGetHomeDir() -gets the user's home dir (for ~/.q3a) -*/ + PathLokiGetHomeDir() + gets the user's home dir (for ~/.q3a) + */ -char *LokiGetHomeDir( void ) -{ +char *LokiGetHomeDir( void ){ #ifndef Q_UNIX - return NULL; + return NULL; #else - char *home; - uid_t id; - struct passwd *pwd; - - - /* get the home environment variable */ - home = getenv( "HOME" ); - if( home == NULL ) + char *home; + uid_t id; + struct passwd *pwd; + + + /* get the home environment variable */ + home = getenv( "HOME" ); + if ( home == NULL ) { + /* do some more digging */ + id = getuid(); + setpwent(); + while ( ( pwd = getpwent() ) != NULL ) { - /* do some more digging */ - id = getuid(); - setpwent(); - while( (pwd = getpwent()) != NULL ) - { - if( pwd->pw_uid == id ) - { - home = pwd->pw_dir; - break; - } + if ( pwd->pw_uid == id ) { + home = pwd->pw_dir; + break; } - endpwent(); } - - /* return it */ - return home; + endpwent(); + } + + /* return it */ + return home; #endif } /* -PathLokiInitPaths() -initializes some paths on linux/os x -*/ + PathLokiInitPaths() + initializes some paths on linux/os x + */ -void LokiInitPaths( char *argv0 ) -{ +void LokiInitPaths( char *argv0 ){ #ifndef Q_UNIX - /* this is kinda crap, but hey */ - strcpy( installPath, "../" ); + /* this is kinda crap, but hey */ + strcpy( installPath, "../" ); #else - char temp[ MAX_OS_PATH ]; - char *home; - char *path; - char *last; - qboolean found; - - - /* get home dir */ - home = LokiGetHomeDir(); - if( home == NULL ) - home = "."; - - /* do some path divining */ - strcpy( temp, argv0 ); - if( strrchr( temp, '/' ) ) - argv0 = strrchr( argv0, '/' ) + 1; - else + char temp[ MAX_OS_PATH ]; + char *home; + char *path; + char *last; + qboolean found; + + + /* get home dir */ + home = LokiGetHomeDir(); + if ( home == NULL ) { + home = "."; + } + + /* do some path divining */ + strcpy( temp, argv0 ); + if ( strrchr( temp, '/' ) ) { + argv0 = strrchr( argv0, '/' ) + 1; + } + else + { + /* get path environment variable */ + path = getenv( "PATH" ); + + /* minor setup */ + last[ 0 ] = path[ 0 ]; + last[ 1 ] = '\0'; + found = false; + + /* go through each : segment of path */ + while ( last[ 0 ] != '\0' && found == false ) { - /* get path environment variable */ - path = getenv( "PATH" ); - - /* minor setup */ - last[ 0 ] = path[ 0 ]; - last[ 1 ] = '\0'; - found = false; - - /* go through each : segment of path */ - while( last[ 0 ] != '\0' && found == false ) - { - /* null out temp */ - temp[ 0 ] = '\0'; - - /* find next chunk */ - last = strchr( path, ':' ); - if( last == NULL ) - last = path + strlen( path ); - - /* found home dir candidate */ - if( *path == '~' ) - { - strcpy( temp, home ); - path++; - } - - /* concatenate */ - if( last > (path + 1) ) - { - strncat( temp, path, (last - path) ); - strcat( temp, "/" ); - } - strcat( temp, "./" ); - strcat( temp, argv0 ); - - /* verify the path */ - if( access( temp, X_OK ) == 0 ) - found++; - path = last + 1; + /* null out temp */ + temp[ 0 ] = '\0'; + + /* find next chunk */ + last = strchr( path, ':' ); + if ( last == NULL ) { + last = path + strlen( path ); } + + /* found home dir candidate */ + if ( *path == '~' ) { + strcpy( temp, home ); + path++; + } + + /* concatenate */ + if ( last > ( path + 1 ) ) { + strncat( temp, path, ( last - path ) ); + strcat( temp, "/" ); + } + strcat( temp, "./" ); + strcat( temp, argv0 ); + + /* verify the path */ + if ( access( temp, X_OK ) == 0 ) { + found++; + } + path = last + 1; } - - /* flake */ - if( realpath( temp, installPath ) ) - { - /* q3map is in "tools/" */ - *(strrchr( installPath, '/' )) = '\0'; - *(strrchr( installPath, '/' ) + 1) = '\0'; - } - - /* set home path */ - homePath = home; + } + + /* flake */ + if ( realpath( temp, installPath ) ) { + /* q3map is in "tools/" */ + *( strrchr( installPath, '/' ) ) = '\0'; + *( strrchr( installPath, '/' ) + 1 ) = '\0'; + } + + /* set home path */ + homePath = home; #endif } /* -CleanPath() - ydnar -cleans a dos path \ -> / -*/ + CleanPath() - ydnar + cleans a dos path \ -> / + */ -void CleanPath( char *path ) -{ - while( *path ) +void CleanPath( char *path ){ + while ( *path ) { - if( *path == '\\' ) + if ( *path == '\\' ) { *path = '/'; + } path++; } } /* -AddBasePath() - ydnar -adds a base path to the list -*/ + AddBasePath() - ydnar + adds a base path to the list + */ -void AddBasePath( char *path ) -{ +void AddBasePath( char *path ){ /* dummy check */ - if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS ) + if ( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS ) { return; - + } + /* add it to the list */ basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 ); strcpy( basePaths[ numBasePaths ], path ); @@ -224,49 +222,49 @@ void AddBasePath( char *path ) /* -AddHomeBasePath() - ydnar -adds a base path to the beginning of the list, prefixed by ~/ -*/ + AddHomeBasePath() - ydnar + adds a base path to the beginning of the list, prefixed by ~/ + */ -void AddHomeBasePath( char *path ) -{ +void AddHomeBasePath( char *path ){ #ifdef Q_UNIX - int i; - char temp[ MAX_OS_PATH ]; - - - /* dummy check */ - if( path == NULL || path[ 0 ] == '\0' ) - return; - - /* make a hole */ - for( i = 0; i < (MAX_BASE_PATHS - 1); i++ ) - basePaths[ i + 1 ] = basePaths[ i ]; - - /* concatenate home dir and path */ - sprintf( temp, "%s/%s", homePath, path ); - - /* add it to the list */ - basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 ); - strcpy( basePaths[ 0 ], temp ); - CleanPath( basePaths[ 0 ] ); - numBasePaths++; + int i; + char temp[ MAX_OS_PATH ]; + + + /* dummy check */ + if ( path == NULL || path[ 0 ] == '\0' ) { + return; + } + + /* make a hole */ + for ( i = 0; i < ( MAX_BASE_PATHS - 1 ); i++ ) + basePaths[ i + 1 ] = basePaths[ i ]; + + /* concatenate home dir and path */ + sprintf( temp, "%s/%s", homePath, path ); + + /* add it to the list */ + basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 ); + strcpy( basePaths[ 0 ], temp ); + CleanPath( basePaths[ 0 ] ); + numBasePaths++; #endif } /* -AddGamePath() - ydnar -adds a game path to the list -*/ + AddGamePath() - ydnar + adds a game path to the list + */ -void AddGamePath( char *path ) -{ +void AddGamePath( char *path ){ /* dummy check */ - if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) + if ( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) { return; - + } + /* add it to the list */ gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 ); strcpy( gamePaths[ numGamePaths ], path ); @@ -278,24 +276,23 @@ void AddGamePath( char *path ) /* -InitPaths() - ydnar -cleaned up some of the path initialization code from bsp.c -will remove any arguments it uses -*/ - -void InitPaths( int *argc, char **argv ) -{ - int i, j, k, len, len2; - char temp[ MAX_OS_PATH ]; - char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10]; - - strcpy(gamePath, "base"); - strcpy(game_magic, "h"); - strcpy(homeBasePath, ".heretic2"); - + InitPaths() - ydnar + cleaned up some of the path initialization code from bsp.c + will remove any arguments it uses + */ + +void InitPaths( int *argc, char **argv ){ + int i, j, k, len, len2; + char temp[ MAX_OS_PATH ]; + char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10]; + + strcpy( gamePath, "base" ); + strcpy( game_magic, "h" ); + strcpy( homeBasePath, ".heretic2" ); + /* note it */ Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" ); - + /* get the install path for backup */ LokiInitPaths( argv[ 0 ] ); @@ -304,17 +301,18 @@ void InitPaths( int *argc, char **argv ) numGamePaths = 0; /* parse through the arguments and extract those relevant to paths */ - for( i = 0; i < *argc; i++ ) + for ( i = 0; i < *argc; i++ ) { /* check for null */ - if( argv[ i ] == NULL ) + if ( argv[ i ] == NULL ) { continue; + } /* -fs_basepath */ - if( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) - { - if( ++i >= *argc ) + if ( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) { + if ( ++i >= *argc ) { Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] ); + } argv[ i - 1 ] = NULL; AddBasePath( argv[ i ] ); argv[ i ] = NULL; @@ -323,24 +321,24 @@ void InitPaths( int *argc, char **argv ) } /* remove processed arguments */ - for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ ) + for ( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ ) { - for( j; j < *argc && argv[ j ] == NULL; j++ ); + for ( j; j < *argc && argv[ j ] == NULL; j++ ) ; argv[ i ] = argv[ j ]; - if( argv[ i ] != NULL ) + if ( argv[ i ] != NULL ) { k++; + } } *argc = k; /* add standard game path */ - AddGamePath( gamePath ); + AddGamePath( gamePath ); /* if there is no base path set, figure it out */ - if( numBasePaths == 0 ) - { + if ( numBasePaths == 0 ) { /* this is another crappy replacement for SetQdirFromPath() */ - len2 = strlen( game_magic ); - for( i = 0; i < *argc && numBasePaths == 0; i++ ) + len2 = strlen( game_magic ); + for ( i = 0; i < *argc && numBasePaths == 0; i++ ) { /* extract the arg */ strcpy( temp, argv[ i ] ); @@ -349,13 +347,12 @@ void InitPaths( int *argc, char **argv ) Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i ); /* this is slow, but only done once */ - for( j = 0; j < (len - len2); j++ ) + for ( j = 0; j < ( len - len2 ); j++ ) { /* check for the game's magic word */ - if( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 ) - { + if ( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 ) { /* now find the next slash and nuke everything after it */ - while( temp[ ++j ] != '/' && temp[ j ] != '\0' ); + while ( temp[ ++j ] != '/' && temp[ j ] != '\0' ) ; temp[ j ] = '\0'; /* add this as a base path */ @@ -366,39 +363,39 @@ void InitPaths( int *argc, char **argv ) } /* add install path */ - if( numBasePaths == 0 ) + if ( numBasePaths == 0 ) { AddBasePath( installPath ); + } /* check again */ - if( numBasePaths == 0 ) + if ( numBasePaths == 0 ) { Error( "Failed to find a valid base path." ); + } } /* this only affects unix */ AddHomeBasePath( homeBasePath ); /* initialize vfs paths */ - if( numBasePaths > MAX_BASE_PATHS ) + if ( numBasePaths > MAX_BASE_PATHS ) { numBasePaths = MAX_BASE_PATHS; - if( numGamePaths > MAX_GAME_PATHS ) + } + if ( numGamePaths > MAX_GAME_PATHS ) { numGamePaths = MAX_GAME_PATHS; - + } + /* walk the list of game paths */ //for( j = 0; j < numGamePaths; j++ ) //{ - /* walk the list of base paths */ + /* walk the list of base paths */ // for( i = 0; i < numBasePaths; i++ ) // { - /* create a full path and initialize it */ + /* create a full path and initialize it */ // sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] ); // vfsInitDirectory( temp ); // } //} - + /* done */ Sys_Printf( "\n" ); } - - - -