X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=todo;h=31c9008d1a3ec73ff4ca213c02eb0adc8b98408e;hb=39af2dd6a51d5631bb1c95ce2dfc306c7689187f;hp=5da508278f2df0ffb74bcbaacb8173deae79061c;hpb=5a424be4a0d4c0c444aed5485a2a136d3bb0f509;p=xonotic%2Fdarkplaces.git diff --git a/todo b/todo index 5da50827..31c9008d 100644 --- a/todo +++ b/todo @@ -123,7 +123,7 @@ 0 feature darkplaces protocol: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) 0 feature darkplaces protocol: add DP_TE_BUBBLES to make a burst of bubbles underwater (Supa, shadowalker) 0 feature darkplaces protocol: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic, Kazashi) -0 feature darkplaces protocol: add EF_NOLERP effect for mods to use to prevent interpolation across teleports (Kinn) +0 feature darkplaces protocol: add EF_NOLERP effect for mods to use to prevent interpolation across teleports (Kinn, CuBe0wL) 0 feature darkplaces protocol: add TE_LASER effect with values Entity owner Vector start Vector end Byte palettecolor Byte startalpha Byte endalpha Byte beam width (in quake units) Byte lifetime (0-255 for 0-1 seconds), skin index (looking up a gfx/particles/beam%03i.tga), it fades from startalpha to endalpha over time (Wazat, Vermeulen) 0 feature darkplaces protocol: add a new TE_ explosion effect with RGB color choice for particle color and another choice for light color (VorteX) 0 feature darkplaces protocol: add an EF_BULLETTRACER trail effect which can be used to make an invisible entity into a tracer, a bright streak leaving a faint smoke trail (Carni)