X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=todo;h=0cadd694766765bc842ac2b4d8e710e6c4192261;hb=c140643fba77617db965b8c9ca5388fb241c9b35;hp=3fa1d0b45d919889d509f0b16840ba19654c24b2;hpb=86a092ebab7a8cc7f88ababb5327626334d6bc17;p=xonotic%2Fdarkplaces.git diff --git a/todo b/todo index 3fa1d0b4..0cadd694 100644 --- a/todo +++ b/todo @@ -59,7 +59,6 @@ 0 bug hmap2: the plane-distance based projection size for polygons doesn't work in certain wedge cases where two sides of a wedge brush are very near origin but the entirety of the wedge brush is much larger 0 bug hmap: strip .map extension from filename if present 0 change darkplaces client: disable all possible 'cheat' things unless -developer is given on commandline, this includes r_show*, r_test, gl_lightmaps, r_fullbright, and would require changing -developer to only set developer to 1 rather than 100, as 100 is too annoying -0 change darkplaces client: implement inversion of non-uniform scaling in Matrix4x4_Invert_Simple or replace it with a full featured matrix inverter 0 change darkplaces client: modify cl_particles_quake to make all the engine dlights be white and look as much like quake as possible (Jago) 0 change darkplaces client: particles shouldn't be using contents checks to decide whether to die, they should use movement traces 0 change darkplaces client: turn off coronas on dlights (Jago) @@ -669,6 +668,7 @@ d change darkplaces client: add a swinging weapon motion to replace the removed d change darkplaces client: add some particles to teleportsplash (Uffe) d change darkplaces client: change timedemo minfps/maxfps to be the lowest and highest fps in one second segments, similar to the showfps display, this should solve the precision problems resulting in stupidly high/low fps reports (m0rfar) d change darkplaces client: get image sizes from .lmp files if present +d change darkplaces client: implement inversion of non-uniform scaling in Matrix4x4_Invert_Simple or replace it with a full featured matrix inverter d change darkplaces client: tone down scrag and hell knight shot trails d change darkplaces extensions: add DP_QUAKE3MAP extension to indicate that the engine supports Q3BSP files d change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)