X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=sv_user.c;h=8dec4ecbe91dc3f65a19f87ec413bd079df2907a;hb=8c6898ab1f01b8efd78fea454b3f8654c4265ebb;hp=480c46a630ca853340bee51d33bf36f8f6819ff0;hpb=6162f7035eef9d1dc6a4913dba2e2023c0857c3a;p=xonotic%2Fdarkplaces.git diff --git a/sv_user.c b/sv_user.c index 480c46a6..8dec4ecb 100644 --- a/sv_user.c +++ b/sv_user.c @@ -20,21 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // sv_user.c -- server code for moving users #include "quakedef.h" - -cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"}; -cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"}; -cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"}; -cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"}; -cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; -cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; -cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"}; -cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"}; -cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"}; -cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"}; -cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "2", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"}; +#include "sv_demo.h" +#define DEBUGMOVES 0 static usercmd_t cmd; - +extern cvar_t sv_autodemo_perclient; /* =============== @@ -68,7 +58,7 @@ void SV_SetIdealPitch (void) bottom[1] = top[1]; bottom[2] = top[2] - 160; - tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict); + tr = SV_TraceLine(top, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID); // if looking at a wall, leave ideal the way is was if (tr.startsolid) return; @@ -134,7 +124,7 @@ void SV_UserFriction (void) start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; - trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); + trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict)); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; @@ -175,6 +165,7 @@ void SV_Accelerate (void) host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } +extern cvar_t sv_gameplayfix_q2airaccelerate; void SV_AirAccelerate (vec3_t wishveloc) { int i; @@ -187,7 +178,7 @@ void SV_AirAccelerate (vec3_t wishveloc) addspeed = wishspd - currentspeed; if (addspeed <= 0) return; - accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime; + accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.integer ? wishspd : wishspeed) * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; @@ -199,7 +190,7 @@ void SV_AirAccelerate (vec3_t wishveloc) void DropPunchAngle (void) { float len; - prvm_eval_t *val; + vec3_t v; len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); @@ -208,15 +199,16 @@ void DropPunchAngle (void) len = 0; VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector))) + VectorCopy(PRVM_serveredictvector(host_client->edict, punchvector), v); + len = VectorNormalizeLength(v); + if (len > 0) { - len = VectorNormalizeLength (val->vector); - len -= 20*sv.frametime; if (len < 0) len = 0; - VectorScale (val->vector, len, val->vector); + VectorScale(v, len, v); } + VectorCopy(v, PRVM_serveredictvector(host_client->edict, punchvector)); } /* @@ -277,7 +269,7 @@ void SV_WaterMove (void) speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { - newspeed = speed - sv.frametime * speed * sv_waterfriction.value; + newspeed = speed - sv.frametime * speed * (sv_waterfriction.value < 0 ? sv_friction.value : sv_waterfriction.value); if (newspeed < 0) newspeed = 0; temp = newspeed/speed; @@ -359,7 +351,7 @@ void SV_AirMove (void) // noclip VectorCopy (wishvel, host_client->edict->fields.server->velocity); } - else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED)))) + else if (onground) { SV_UserFriction (); SV_Accelerate (); @@ -383,10 +375,26 @@ void SV_ClientThink (void) { vec3_t v_angle; + //Con_Printf("clientthink for %ims\n", (int) (sv.frametime * 1000)); + + SV_ApplyClientMove(); + // make sure the velocity is sane (not a NaN) + SV_CheckVelocity(host_client->edict); + + // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) + if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer) + { + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (PRVM_serverfunction(SV_PlayerPhysics), "QC function SV_PlayerPhysics is missing"); + SV_CheckVelocity(host_client->edict); + return; + } + if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; - onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; + onground = ((int)host_client->edict->fields.server->flags & FL_ONGROUND) != 0; DropPunchAngle (); @@ -409,6 +417,7 @@ void SV_ClientThink (void) if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); + SV_CheckVelocity(host_client->edict); return; } @@ -426,10 +435,12 @@ void SV_ClientThink (void) if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); + SV_CheckVelocity(host_client->edict); return; } SV_AirMove (); + SV_CheckVelocity(host_client->edict); } /* @@ -437,45 +448,36 @@ void SV_ClientThink (void) SV_ReadClientMove =================== */ -qboolean SV_ReadClientMove (void) +int sv_numreadmoves = 0; +usercmd_t sv_readmoves[CL_MAX_USERCMDS]; +void SV_ReadClientMove (void) { - qboolean kickplayer = false; int i; - double oldmovetime; -#ifdef NUM_PING_TIMES - double total; -#endif - usercmd_t *move = &host_client->cmd; + usercmd_t newmove; + usercmd_t *move = &newmove; - oldmovetime = move->time; - - // if this move has been applied, clear it, and start accumulating new data - if (move->applied) - memset(move, 0, sizeof(*move)); + memset(move, 0, sizeof(*move)); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read ping time - if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) move->sequence = MSG_ReadLong (); - move->time = MSG_ReadFloat (); + move->time = move->clienttime = MSG_ReadFloat (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - move->receivetime = sv.time; + move->receivetime = (float)sv.time; - // calculate average ping time - host_client->ping = move->receivetime - move->time; -#ifdef NUM_PING_TIMES - host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time; - host_client->num_pings++; - for (i=0, total = 0;i < NUM_PING_TIMES;i++) - total += host_client->ping_times[i]; - host_client->ping = total / NUM_PING_TIMES; +#if DEBUGMOVES + Con_Printf("%s move%i #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); #endif + // limit reported time to current time + // (incase the client is trying to cheat) + move->time = min(move->time, move->receivetime + sv.frametime); // read current angles for (i = 0;i < 3;i++) { - if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) move->viewangles[i] = MSG_ReadAngle8i(); else if (sv.protocol == PROTOCOL_DARKPLACES1) move->viewangles[i] = MSG_ReadAngle16i(); @@ -495,20 +497,18 @@ qboolean SV_ReadClientMove (void) // read buttons // be sure to bitwise OR them into the move->buttons because we want to // accumulate button presses from multiple packets per actual move - if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) - move->buttons |= MSG_ReadByte (); + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + move->buttons = MSG_ReadByte (); else - move->buttons |= MSG_ReadLong (); + move->buttons = MSG_ReadLong (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read impulse - i = MSG_ReadByte (); - if (i) - move->impulse = i; + move->impulse = MSG_ReadByte (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // PRYDON_CLIENTCURSOR - if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { // 30 bytes move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); @@ -532,48 +532,181 @@ qboolean SV_ReadClientMove (void) if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); } - // disable clientside movement prediction in some cases - if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer) - host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; - if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime) - move->sequence = 0; + // if the previous move has not been applied yet, we need to accumulate + // the impulse/buttons from it + if (!host_client->cmd.applied) + { + if (!move->impulse) + move->impulse = host_client->cmd.impulse; + move->buttons |= host_client->cmd.buttons; + } + + // now store this move for later execution + // (we have to buffer the moves because of old ones being repeated) + if (sv_numreadmoves < CL_MAX_USERCMDS) + sv_readmoves[sv_numreadmoves++] = *move; + // movement packet loss tracking + if(move->sequence) + { + if(move->sequence > host_client->movement_highestsequence_seen) + { + if(host_client->movement_highestsequence_seen) + { + // mark moves in between as lost + if(move->sequence - host_client->movement_highestsequence_seen - 1 < NETGRAPH_PACKETS) + for(i = host_client->movement_highestsequence_seen + 1; i < move->sequence; ++i) + host_client->movement_count[i % NETGRAPH_PACKETS] = -1; + else + memset(host_client->movement_count, -1, sizeof(host_client->movement_count)); + } + // mark THIS move as seen for the first time + host_client->movement_count[move->sequence % NETGRAPH_PACKETS] = 1; + // update highest sequence seen + host_client->movement_highestsequence_seen = move->sequence; + } + else + if(host_client->movement_count[move->sequence % NETGRAPH_PACKETS] >= 0) + ++host_client->movement_count[move->sequence % NETGRAPH_PACKETS]; + } + else + { + host_client->movement_highestsequence_seen = 0; + memset(host_client->movement_count, 0, sizeof(host_client->movement_count)); + } +} + +void SV_ExecuteClientMoves(void) +{ + int moveindex; + float moveframetime; + double oldframetime; + double oldframetime2; +#ifdef NUM_PING_TIMES + double total; +#endif + if (sv_numreadmoves < 1) + return; + // only start accepting input once the player is spawned if (!host_client->spawned) - memset(move, 0, sizeof(*move)); - else if (move->sequence && (float)move->time > (float)sv.time + 0.125f) // add a little fuzz factor due to float precision issues + return; +#if DEBUGMOVES + Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time); +#endif + // disable clientside movement prediction in some cases + if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer) + host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; + // several conditions govern whether clientside movement prediction is allowed + if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction))) { - Con_DPrintf("client move->time %f > sv.time %f, kicking\n", (float)move->time, (float)sv.time); - // if the client is lying about time, we have definitively detected a - // speed cheat attempt of the worst sort, and we can immediately kick - // the offending player off. - // this fixes the timestamp to prevent a speed cheat from working - move->time = sv.time; - // but we kick the player for good measure - kickplayer = true; + // process the moves in order and ignore old ones + // but always trust the latest move + // (this deals with bogus initial move sequences after level change, + // where the client will eventually catch up with the level change + // and reset its move sequence) + for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++) + { + usercmd_t *move = sv_readmoves + moveindex; + if (host_client->movesequence < move->sequence || moveindex == sv_numreadmoves - 1) + { +#if DEBUGMOVES + Con_Printf("%smove #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime * 1.01 ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); +#endif + // this is a new move + move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos + move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time + moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv_clmovement_inputtimeout.value)); + + // discard (treat like lost) moves with too low distance from + // the previous one to prevent hacks using float inaccuracy + // clients will see this as packet loss in the netgraph + // this should also apply if a move cannot get + // executed because it came too late and + // already was performed serverside + if(moveframetime < 0.0005) + { + // count the move as LOST if we don't + // execute it but it has higher + // sequence count + if(host_client->movesequence) + if(move->sequence > host_client->movesequence) + host_client->movement_count[(move->sequence) % NETGRAPH_PACKETS] = -1; + continue; + } + + //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime); + host_client->cmd = *move; + host_client->movesequence = move->sequence; + + // if using prediction, we need to perform moves when packets are + // received, even if multiple occur in one frame + // (they can't go beyond the current time so there is no cheat issue + // with this approach, and if they don't send input for a while they + // start moving anyway, so the longest 'lagaport' possible is + // determined by the sv_clmovement_inputtimeout cvar) + if (moveframetime <= 0) + continue; + oldframetime = prog->globals.server->frametime; + oldframetime2 = sv.frametime; + // update ping time for qc to see while executing this move + host_client->ping = host_client->cmd.receivetime - host_client->cmd.time; + // the server and qc frametime values must be changed temporarily + prog->globals.server->frametime = sv.frametime = moveframetime; + // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction) + if (sv.frametime > 0.05) + { + prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f; + SV_Physics_ClientMove(); + } + SV_Physics_ClientMove(); + sv.frametime = oldframetime2; + prog->globals.server->frametime = oldframetime; + host_client->clmovement_inputtimeout = sv_clmovement_inputtimeout.value; + } + } } else { - // apply the latest accepted move to the entity fields - host_client->movesequence = move->sequence; - if (host_client->movesequence && sv_clmovement_waitforinput.integer > 0) + // try to gather button bits from old moves, but only if their time is + // advancing (ones with the same timestamp can't be trusted) + for (moveindex = 0;moveindex < sv_numreadmoves-1;moveindex++) { - double frametime = bound(0, move->time - oldmovetime, 0.1); - double oldframetime = prog->globals.server->frametime; - //if (move->time - oldmovetime >= 0.1001) - // Con_DPrintf("client move exceeds 100ms! (time %f -> time %f)\n", oldmovetime, move->time); - prog->globals.server->frametime = frametime; - SV_Physics_ClientEntity(host_client->edict); - prog->globals.server->frametime = oldframetime; - host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer; + usercmd_t *move = sv_readmoves + moveindex; + if (host_client->cmd.time < move->time) + { + sv_readmoves[sv_numreadmoves-1].buttons |= move->buttons; + if (move->impulse) + sv_readmoves[sv_numreadmoves-1].impulse = move->impulse; + } } + // now copy the new move + host_client->cmd = sv_readmoves[sv_numreadmoves-1]; + host_client->cmd.time = max(host_client->cmd.time, sv.time); + // physics will run up to sv.time, so allow no predicted moves + // before that otherwise, there is a speedhack by turning + // prediction on and off repeatedly on client side because the + // engine would run BOTH client and server physics for the same + // time + host_client->movesequence = 0; + // make sure that normal physics takes over immediately + host_client->clmovement_inputtimeout = 0; } - return kickplayer; + + // calculate average ping time + host_client->ping = host_client->cmd.receivetime - host_client->cmd.clienttime; +#ifdef NUM_PING_TIMES + host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = host_client->cmd.receivetime - host_client->cmd.clienttime; + host_client->num_pings++; + for (i=0, total = 0;i < NUM_PING_TIMES;i++) + total += host_client->ping_times[i]; + host_client->ping = total / NUM_PING_TIMES; +#endif } void SV_ApplyClientMove (void) { - prvm_eval_t *val; usercmd_t *move = &host_client->cmd; + int j, movementloss, packetloss; if (!move->receivetime) return; @@ -592,36 +725,53 @@ void SV_ApplyClientMove (void) host_client->edict->fields.server->impulse = move->impulse; // only send the impulse to qc once move->impulse = 0; + + movementloss = packetloss = 0; + if(host_client->netconnection) + { + for (j = 0;j < NETGRAPH_PACKETS;j++) + if (host_client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET) + packetloss++; + for (j = 0;j < NETGRAPH_PACKETS;j++) + if (host_client->movement_count[j] < 0) + movementloss++; + } + VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button9))) val->_float = ((move->buttons >> 11) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button10))) val->_float = ((move->buttons >> 12) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button11))) val->_float = ((move->buttons >> 13) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button12))) val->_float = ((move->buttons >> 14) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button13))) val->_float = ((move->buttons >> 15) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button14))) val->_float = ((move->buttons >> 16) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button15))) val->_float = ((move->buttons >> 17) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button16))) val->_float = ((move->buttons >> 18) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); - if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0; + PRVM_serveredictfloat(host_client->edict, button3) = ((move->buttons >> 2) & 1); + PRVM_serveredictfloat(host_client->edict, button4) = ((move->buttons >> 3) & 1); + PRVM_serveredictfloat(host_client->edict, button5) = ((move->buttons >> 4) & 1); + PRVM_serveredictfloat(host_client->edict, button6) = ((move->buttons >> 5) & 1); + PRVM_serveredictfloat(host_client->edict, button7) = ((move->buttons >> 6) & 1); + PRVM_serveredictfloat(host_client->edict, button8) = ((move->buttons >> 7) & 1); + PRVM_serveredictfloat(host_client->edict, button9) = ((move->buttons >> 11) & 1); + PRVM_serveredictfloat(host_client->edict, button10) = ((move->buttons >> 12) & 1); + PRVM_serveredictfloat(host_client->edict, button11) = ((move->buttons >> 13) & 1); + PRVM_serveredictfloat(host_client->edict, button12) = ((move->buttons >> 14) & 1); + PRVM_serveredictfloat(host_client->edict, button13) = ((move->buttons >> 15) & 1); + PRVM_serveredictfloat(host_client->edict, button14) = ((move->buttons >> 16) & 1); + PRVM_serveredictfloat(host_client->edict, button15) = ((move->buttons >> 17) & 1); + PRVM_serveredictfloat(host_client->edict, button16) = ((move->buttons >> 18) & 1); + PRVM_serveredictfloat(host_client->edict, buttonuse) = ((move->buttons >> 8) & 1); + PRVM_serveredictfloat(host_client->edict, buttonchat) = ((move->buttons >> 9) & 1); + PRVM_serveredictfloat(host_client->edict, cursor_active) = ((move->buttons >> 10) & 1); + VectorSet(PRVM_serveredictvector(host_client->edict, movement), move->forwardmove, move->sidemove, move->upmove); + VectorCopy(move->cursor_screen, PRVM_serveredictvector(host_client->edict, cursor_screen)); + VectorCopy(move->cursor_start, PRVM_serveredictvector(host_client->edict, cursor_trace_start)); + VectorCopy(move->cursor_impact, PRVM_serveredictvector(host_client->edict, cursor_trace_endpos)); + PRVM_serveredictedict(host_client->edict, cursor_trace_ent) = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); + PRVM_serveredictfloat(host_client->edict, ping) = host_client->ping * 1000.0; + PRVM_serveredictfloat(host_client->edict, ping_packetloss) = packetloss / (float) NETGRAPH_PACKETS; + PRVM_serveredictfloat(host_client->edict, ping_movementloss) = movementloss / (float) NETGRAPH_PACKETS; } void SV_FrameLost(int framenum) { if (host_client->entitydatabase5) + { EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); + EntityFrameCSQC_LostFrame(host_client, framenum); + } } void SV_FrameAck(int framenum) @@ -640,12 +790,17 @@ SV_ReadClientMessage =================== */ extern void SV_SendServerinfo(client_t *client); +extern sizebuf_t vm_tempstringsbuf; void SV_ReadClientMessage(void) { - int cmd, num; - char *s; + int cmd, num, start; + char *s, *p, *q; + + if(sv_autodemo_perclient.integer >= 2) + SV_WriteDemoMessage(host_client, &(host_client->netconnection->message), true); //MSG_BeginReading (); + sv_numreadmoves = 0; for(;;) { @@ -667,13 +822,17 @@ void SV_ReadClientMessage(void) if (cmd == -1) { // end of message + // apply the moves that were read this frame + SV_ExecuteClientMoves(); break; } switch (cmd) { default: - Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); + Con_Printf("SV_ReadClientMessage: unknown command char %i (at offset 0x%x)\n", cmd, msg_readcount); + if (developer_networking.integer) + Com_HexDumpToConsole(net_message.data, net_message.cursize); SV_DropClient (false); return; @@ -681,37 +840,46 @@ void SV_ReadClientMessage(void) break; case clc_stringcmd: + // allow reliable messages now as the client is done with initial loading + if (host_client->sendsignon == 2) + host_client->sendsignon = 0; s = MSG_ReadString (); + q = NULL; + for(p = s; *p; ++p) switch(*p) + { + case 10: + case 13: + if(!q) + q = p; + break; + default: + if(q) + goto clc_stringcmd_invalid; // newline seen, THEN something else -> possible exploit + break; + } + if(q) + *q = 0; if (strncasecmp(s, "spawn", 5) == 0 || strncasecmp(s, "begin", 5) == 0 || strncasecmp(s, "prespawn", 8) == 0) Cmd_ExecuteString (s, src_client); - else if (SV_ParseClientCommandQC) + else if (PRVM_serverfunction(SV_ParseClientCommand)) { - PRVM_G_INT(OFS_PARM0) = PRVM_SetEngineString(s); + int restorevm_tempstringsbuf_cursize; + restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize; + PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(s); prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); - PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing"); + PRVM_ExecuteProgram (PRVM_serverfunction(SV_ParseClientCommand), "QC function SV_ParseClientCommand is missing"); + vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } - else if (strncasecmp(s, "status", 6) == 0 - || strncasecmp(s, "name", 4) == 0 - || strncasecmp(s, "say", 3) == 0 - || strncasecmp(s, "say_team", 8) == 0 - || strncasecmp(s, "tell", 4) == 0 - || strncasecmp(s, "color", 5) == 0 - || strncasecmp(s, "kill", 4) == 0 - || strncasecmp(s, "pause", 5) == 0 - || strncasecmp(s, "kick", 4) == 0 - || strncasecmp(s, "ping", 4) == 0 - || strncasecmp(s, "ban", 3) == 0 - || strncasecmp(s, "pmodel", 6) == 0 - || strncasecmp(s, "rate", 4) == 0 - || strncasecmp(s, "playermodel", 11) == 0 - || strncasecmp(s, "playerskin", 10) == 0 - || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) - || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) - Cmd_ExecuteString (s, src_client); else - Con_Printf("%s tried to %s\n", host_client->name, s); + Cmd_ExecuteString (s, src_client); + break; + +clc_stringcmd_invalid: + Con_Printf("Received invalid stringcmd from %s\n", host_client->name); + if(developer.integer > 0) + Com_HexDumpToConsole((unsigned char *) s, strlen(s)); break; case clc_disconnect: @@ -719,16 +887,66 @@ void SV_ReadClientMessage(void) return; case clc_move: - // if ReadClientMove returns true, the client tried to speed cheat - if (SV_ReadClientMove ()) - SV_DropClient (false); + SV_ReadClientMove(); + break; + + case clc_ackdownloaddata: + start = MSG_ReadLong(); + num = MSG_ReadShort(); + if (host_client->download_file && host_client->download_started) + { + if (host_client->download_expectedposition == start) + { + int size = (int)FS_FileSize(host_client->download_file); + // a data block was successfully received by the client, + // update the expected position on the next data block + host_client->download_expectedposition = start + num; + // if this was the last data block of the file, it's done + if (host_client->download_expectedposition >= FS_FileSize(host_client->download_file)) + { + // tell the client that the download finished + // we need to calculate the crc now + // + // note: at this point the OS probably has the file + // entirely in memory, so this is a faster operation + // now than it was when the download started. + // + // it is also preferable to do this at the end of the + // download rather than the start because it reduces + // potential for Denial Of Service attacks against the + // server. + int crc; + unsigned char *temp; + FS_Seek(host_client->download_file, 0, SEEK_SET); + temp = (unsigned char *) Mem_Alloc(tempmempool, size); + FS_Read(host_client->download_file, temp, size); + crc = CRC_Block(temp, size); + Mem_Free(temp); + // calculated crc, send the file info to the client + // (so that it can verify the data) + Host_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name); + Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name); + FS_Close(host_client->download_file); + host_client->download_file = NULL; + host_client->download_name[0] = 0; + host_client->download_expectedposition = 0; + host_client->download_started = false; + } + } + else + { + // a data block was lost, reset to the expected position + // and resume sending from there + FS_Seek(host_client->download_file, host_client->download_expectedposition, SEEK_SET); + } + } break; case clc_ackframe: if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); num = MSG_ReadLong(); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); - if (developer_networkentities.integer >= 1) + if (developer_networkentities.integer >= 10) Con_Printf("recv clc_ackframe %i\n", num); // if the client hasn't progressed through signons yet, // ignore any clc_ackframes we get (they're probably from the