X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=sv_user.c;h=67dbdcc5a943902b8668e0cb5ea664f1bb5045b8;hb=85c0b97d3d2dd7306129d7ff7519fed9f8ae2b25;hp=6c0468e5bcf204f62657ed48de96b17c40d0d544;hpb=c38d0d2d6409d9b3174b6cf04f1bd09694cbfc81;p=xonotic%2Fdarkplaces.git diff --git a/sv_user.c b/sv_user.c index 6c0468e5..67dbdcc5 100644 --- a/sv_user.c +++ b/sv_user.c @@ -26,6 +26,209 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. static usercmd_t cmd; extern cvar_t sv_autodemo_perclient; +/* +================== +SV_PreSpawn_f +================== +*/ +void SV_PreSpawn_f(cmd_state_t *cmd) +{ + if (host_client->prespawned) + { + Con_Print("prespawn not valid -- already prespawned\n"); + return; + } + host_client->prespawned = true; + + if (host_client->netconnection) + { + SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 2); + host_client->sendsignon = 0; // enable unlimited sends again + } + + // reset the name change timer because the client will send name soon + host_client->nametime = 0; +} + +/* +================== +SV_Spawn_f +================== +*/ +void SV_Spawn_f(cmd_state_t *cmd) +{ + prvm_prog_t *prog = SVVM_prog; + int i; + client_t *client; + int stats[MAX_CL_STATS]; + + if (!host_client->prespawned) + { + Con_Print("Spawn not valid -- not yet prespawned\n"); + return; + } + if (host_client->spawned) + { + Con_Print("Spawn not valid -- already spawned\n"); + return; + } + host_client->spawned = true; + + // reset name change timer again because they might want to change name + // again in the first 5 seconds after connecting + host_client->nametime = 0; + + // LadyHavoc: moved this above the QC calls at FrikaC's request + // LadyHavoc: commented this out + //if (host_client->netconnection) + // SZ_Clear (&host_client->netconnection->message); + + // run the entrance script + if (sv.loadgame) + { + // loaded games are fully initialized already + if (PRVM_serverfunction(RestoreGame)) + { + Con_DPrint("Calling RestoreGame\n"); + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing"); + } + } + else + { + //Con_Printf("SV_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name); + + // copy spawn parms out of the client_t + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i]; + + // call the spawn function + host_client->clientconnectcalled = true; + PRVM_serverglobalfloat(time) = sv.time; + PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict); + prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing"); + + if (cls.state == ca_dedicated) + Con_Printf("%s connected\n", host_client->name); + + PRVM_serverglobalfloat(time) = sv.time; + prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing"); + } + + if (!host_client->netconnection) + return; + + // send time of update + MSG_WriteByte (&host_client->netconnection->message, svc_time); + MSG_WriteFloat (&host_client->netconnection->message, sv.time); + + // send all current names, colors, and frag counts + for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) + { + if (!client->active) + continue; + MSG_WriteByte (&host_client->netconnection->message, svc_updatename); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteString (&host_client->netconnection->message, client->name); + MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteShort (&host_client->netconnection->message, client->frags); + MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteByte (&host_client->netconnection->message, client->colors); + } + + // send all current light styles + for (i=0 ; inetconnection->message, svc_lightstyle); + MSG_WriteByte (&host_client->netconnection->message, (char)i); + MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); + } + } + + // send some stats + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets)); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters)); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets)); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters)); + + // send a fixangle + // Never send a roll angle, because savegames can catch the server + // in a state where it is expecting the client to correct the angle + // and it won't happen if the game was just loaded, so you wind up + // with a permanent head tilt + if (sv.loadgame) + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } + else + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } + + SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); + + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 3); +} + +/* +================== +SV_Begin_f +================== +*/ +void SV_Begin_f(cmd_state_t *cmd) +{ + if (!host_client->spawned) + { + Con_Print("Begin not valid -- not yet spawned\n"); + return; + } + if (host_client->begun) + { + Con_Print("Begin not valid -- already begun\n"); + return; + } + host_client->begun = true; + + // LadyHavoc: note: this code also exists in SV_DropClient + if (sv.loadgame) + { + int i; + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) + { + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now + } + } +} + /* =============== SV_SetIdealPitch @@ -597,9 +800,9 @@ static void SV_ExecuteClientMoves(void) #endif // disable clientside movement prediction in some cases if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer) - host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; + host_client->clmovement_disabletimeout = host.realtime + sv_clmovement_minping_disabletime.value / 1000.0; // several conditions govern whether clientside movement prediction is allowed - if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= realtime && (PRVM_serveredictfloat(host_client->edict, disableclientprediction) == -1 || (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction))))) + if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= host.realtime && (PRVM_serveredictfloat(host_client->edict, disableclientprediction) == -1 || (PRVM_serveredictfloat(host_client->edict, movetype) == MOVETYPE_WALK && (!PRVM_serveredictfloat(host_client->edict, disableclientprediction))))) { // process the moves in order and ignore old ones // but always trust the latest move @@ -932,7 +1135,7 @@ clc_stringcmd_invalid: Mem_Free(temp); // calculated crc, send the file info to the client // (so that it can verify the data) - Host_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name); + SV_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name); Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name); FS_Close(host_client->download_file); host_client->download_file = NULL;