X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=2bcea7ff1f9dc41ab1dac6a6cd4e3100883c115e;hb=c360f95fc145cb80b56a06230d68459f591e4cef;hp=67578e7b6b7b6a6e5c9aacc7a2f9f05218e937fd;hpb=1f112c6b87a77dbefe643479d4066f4c5983ae4a;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index 67578e7b..2bcea7ff 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -39,44 +39,10 @@ solid_edge items only clip against bsp models. */ -cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"}; -cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"}; -cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"}; -cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"}; -cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"}; -cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"}; -cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"}; -cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"}; -cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"}; -cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"}; -cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"}; -cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"}; -cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"}; - -cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"}; -cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"}; - -// TODO: move this extern to server.h -extern cvar_t sv_clmovement_waitforinput; - #define MOVE_EPSILON 0.01 void SV_Physics_Toss (prvm_edict_t *ent); -void SV_Phys_Init (void) -{ - Cvar_RegisterVariable(&sv_stepheight); - Cvar_RegisterVariable(&sv_jumpstep); - Cvar_RegisterVariable(&sv_wallfriction); - Cvar_RegisterVariable(&sv_newflymove); - Cvar_RegisterVariable(&sv_freezenonclients); - Cvar_RegisterVariable(&sv_playerphysicsqc); - Cvar_RegisterVariable(&sv_debugmove); - - Cvar_RegisterVariable(&sv_sound_watersplash); - Cvar_RegisterVariable(&sv_sound_land); -} - /* =============================================================================== @@ -141,7 +107,7 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const // matrices to transform into/out of other entity's space matrix4x4_t matrix, imatrix; // model of other entity - model_t *model; + dp_model_t *model; // list of entities to test for collisions int numtouchedicts; prvm_edict_t *touchedicts[MAX_EDICTS]; @@ -259,9 +225,9 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); if ((int)touch->fields.server->flags & FL_MONSTER) - Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); + Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); else - Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); + Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP); } @@ -289,6 +255,63 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const } #endif +int SV_PointSuperContents(const vec3_t point) +{ + int supercontents = 0; + int i; + prvm_edict_t *touch; + vec3_t transformed; + // matrices to transform into/out of other entity's space + matrix4x4_t matrix, imatrix; + // model of other entity + dp_model_t *model; + unsigned int modelindex; + int frame; + // list of entities to test for collisions + int numtouchedicts; + prvm_edict_t *touchedicts[MAX_EDICTS]; + + // get world supercontents at this point + if (sv.worldmodel && sv.worldmodel->PointSuperContents) + supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point); + + // if sv_gameplayfix_swiminbmodels is off we're done + if (!sv_gameplayfix_swiminbmodels.integer) + return supercontents; + + // get list of entities at this point + numtouchedicts = World_EntitiesInBox(&sv.world, point, point, MAX_EDICTS, touchedicts); + if (numtouchedicts > MAX_EDICTS) + { + // this never happens + Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); + numtouchedicts = MAX_EDICTS; + } + for (i = 0;i < numtouchedicts;i++) + { + touch = touchedicts[i]; + + // we only care about SOLID_BSP for pointcontents + if (touch->fields.server->solid != SOLID_BSP) + continue; + + // might interact, so do an exact clip + modelindex = (unsigned int)touch->fields.server->modelindex; + if (modelindex >= MAX_MODELS) + continue; + model = sv.models[(int)touch->fields.server->modelindex]; + if (!model || !model->PointSuperContents) + continue; + Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1); + Matrix4x4_Invert_Simple(&imatrix, &matrix); + Matrix4x4_Transform(&imatrix, point, transformed); + frame = (int)touch->fields.server->frame; + supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed); + } + + return supercontents; +} + /* =============================================================================== @@ -303,7 +326,7 @@ void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent) prvm_edict_t *touch, *touchedicts[MAX_EDICTS]; // build a list of edicts to touch, because the link loop can be corrupted - // by SV_IncreaseEdicts called during touch functions + // by IncreaseEdicts called during touch functions numtouchedicts = World_EntitiesInBox(&sv.world, ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { @@ -355,7 +378,7 @@ SV_LinkEdict */ void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers) { - model_t *model; + dp_model_t *model; vec3_t mins, maxs; if (ent == prog->edicts) @@ -377,7 +400,7 @@ void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers) model = sv.models[modelindex]; if (model != NULL) { - if (!model->TraceBox) + if (!model->TraceBox && developer.integer >= 1) Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent)); if (ent->fields.server->angles[0] || ent->fields.server->angles[2] || ent->fields.server->avelocity[0] || ent->fields.server->avelocity[2]) @@ -459,9 +482,12 @@ SV_TestEntityPosition returns true if the entity is in solid currently ============ */ -static int SV_TestEntityPosition (prvm_edict_t *ent) +static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset) { - trace_t trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID); + vec3_t org; + trace_t trace; + VectorAdd(ent->fields.server->origin, offset, org); + trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID); if (trace.startsupercontents & SUPERCONTENTS_SOLID) return true; else @@ -471,10 +497,11 @@ static int SV_TestEntityPosition (prvm_edict_t *ent) // q1bsp/hlbsp use hulls and if the entity does not exactly match // a hull size it is incorrectly tested, so this code tries to // 'fix' it slightly... + // FIXME: this breaks entities larger than the hull size int i; vec3_t v, m1, m2, s; - VectorAdd(ent->fields.server->origin, ent->fields.server->mins, m1); - VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, m2); + VectorAdd(org, ent->fields.server->mins, m1); + VectorAdd(org, ent->fields.server->maxs, m2); VectorSubtract(m2, m1, s); #define EPSILON (1.0f / 32.0f) if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;} @@ -489,8 +516,24 @@ static int SV_TestEntityPosition (prvm_edict_t *ent) return true; } } - return false; } + // if the trace found a better position for the entity, move it there + if (VectorDistance2(trace.endpos, ent->fields.server->origin) >= 0.0001) + { +#if 0 + // please switch back to this code when trace.endpos sometimes being in solid bug is fixed + VectorCopy(trace.endpos, ent->fields.server->origin); +#else + // verify if the endpos is REALLY outside solid + VectorCopy(trace.endpos, org); + trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, org, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID); + if(trace.startsolid) + Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n"); + else + VectorCopy(org, ent->fields.server->origin); +#endif + } + return false; } /* @@ -515,7 +558,7 @@ void SV_CheckAllEnts (void) || check->fields.server->movetype == MOVETYPE_NOCLIP) continue; - if (SV_TestEntityPosition (check)) + if (SV_TestEntityPosition (check, vec3_origin)) Con_Print("entity in invalid position\n"); } } @@ -550,6 +593,8 @@ int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents) PRVM_G_FLOAT(OFS_PARM0) = ent->fields.server->watertype; // New Contents PRVM_G_FLOAT(OFS_PARM1) = nContents; + // Assign Self + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); // Execute VM Function PRVM_ExecuteProgram(contentstransition->function, "contentstransition: NULL function"); } @@ -577,12 +622,12 @@ void SV_CheckVelocity (prvm_edict_t *ent) { if (IS_NAN(ent->fields.server->velocity[i])) { - Con_Printf("Got a NaN velocity on %s\n", PRVM_GetString(ent->fields.server->classname)); + Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname)); ent->fields.server->velocity[i] = 0; } if (IS_NAN(ent->fields.server->origin[i])) { - Con_Printf("Got a NaN origin on %s\n", PRVM_GetString(ent->fields.server->classname)); + Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname)); ent->fields.server->origin[i] = 0; } } @@ -610,22 +655,27 @@ Returns false if the entity removed itself. */ qboolean SV_RunThink (prvm_edict_t *ent) { - float thinktime; - - thinktime = ent->fields.server->nextthink; - if (thinktime <= 0 || thinktime > sv.time + sv.frametime) - return true; + int iterations; // don't let things stay in the past. // it is possible to start that way by a trigger with a local time. - if (thinktime < sv.time) - thinktime = sv.time; + if (ent->fields.server->nextthink <= 0 || ent->fields.server->nextthink > sv.time + sv.frametime) + return true; - ent->fields.server->nextthink = 0; - prog->globals.server->time = thinktime; - prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); - prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts); - PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing"); + for (iterations = 0;iterations < 128 && !ent->priv.server->free;iterations++) + { + prog->globals.server->time = max(sv.time, ent->fields.server->nextthink); + ent->fields.server->nextthink = 0; + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); + prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts); + PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing"); + // mods often set nextthink to time to cause a think every frame, + // we don't want to loop in that case, so exit if the new nextthink is + // <= the time the qc was told, also exit if it is past the end of the + // frame + if (ent->fields.server->nextthink <= prog->globals.server->time || ent->fields.server->nextthink > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer) + break; + } return !ent->priv.server->free; } @@ -637,14 +687,17 @@ Two entities have touched, so run their touch functions ================== */ extern void VM_SetTraceGlobals(const trace_t *trace); +extern sizebuf_t vm_tempstringsbuf; void SV_Impact (prvm_edict_t *e1, trace_t *trace) { + int restorevm_tempstringsbuf_cursize; int old_self, old_other; prvm_edict_t *e2 = (prvm_edict_t *)trace->ent; prvm_eval_t *val; old_self = prog->globals.server->self; old_other = prog->globals.server->other; + restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize; VM_SetTraceGlobals(trace); @@ -677,6 +730,7 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace) prog->globals.server->self = old_self; prog->globals.server->other = old_other; + vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize; } @@ -715,17 +769,32 @@ Returns the clipflags if the velocity was modified (hit something solid) If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored ============ */ +static float SV_Gravity (prvm_edict_t *ent); // LordHavoc: increased from 5 to 32 #define MAX_CLIP_PLANES 32 -int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal, int hitsupercontentsmask) +static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask) { int blocked, bumpcount; int i, j, impact, numplanes; - float d, time_left; + float d, time_left, gravity; vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity; trace_t trace; if (time <= 0) return 0; + gravity = 0; + if (applygravity) + { + if (sv_gameplayfix_gravityunaffectedbyticrate.integer) + { + gravity = SV_Gravity(ent) * 0.5f; + ent->fields.server->velocity[2] -= gravity; + } + else + { + applygravity = false; + ent->fields.server->velocity[2] -= SV_Gravity(ent); + } + } blocked = 0; VectorCopy(ent->fields.server->velocity, original_velocity); VectorCopy(ent->fields.server->velocity, primal_velocity); @@ -937,18 +1006,20 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal, int hitsuperco */ // LordHavoc: this came from QW and allows you to get out of water more easily - if (sv_gameplayfix_qwplayerphysics.integer && ((int)ent->fields.server->flags & FL_WATERJUMP)) + if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP)) VectorCopy(primal_velocity, ent->fields.server->velocity); + if (applygravity && !((int)ent->fields.server->flags & FL_ONGROUND)) + ent->fields.server->velocity[2] -= gravity; return blocked; } /* ============ -SV_AddGravity +SV_Gravity ============ */ -void SV_AddGravity (prvm_edict_t *ent) +static float SV_Gravity (prvm_edict_t *ent) { float ent_gravity; prvm_eval_t *val; @@ -958,7 +1029,7 @@ void SV_AddGravity (prvm_edict_t *ent) ent_gravity = val->_float; else ent_gravity = 1.0; - ent->fields.server->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime; + return ent_gravity * sv_gravity.value * sv.frametime; } @@ -1014,14 +1085,18 @@ SV_PushMove void SV_PushMove (prvm_edict_t *pusher, float movetime) { int i, e, index; + int pusherowner, pusherprog; + int checkcontents; + qboolean rotated; float savesolid, movetime2, pushltime; vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org; int num_moved; int numcheckentities; static prvm_edict_t *checkentities[MAX_EDICTS]; - model_t *pushermodel; + dp_model_t *pushermodel; trace_t trace; matrix4x4_t pusherfinalmatrix, pusherfinalimatrix; + unsigned short moved_edicts[MAX_EDICTS]; if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2]) { @@ -1059,6 +1134,10 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) return; } pushermodel = sv.models[index]; + pusherowner = pusher->fields.server->owner; + pusherprog = PRVM_EDICT_TO_PROG(pusher); + + rotated = VectorLength2(pusher->fields.server->angles) + VectorLength2(pusher->fields.server->avelocity) > 0; movetime2 = movetime; VectorScale(pusher->fields.server->velocity, movetime2, move1); @@ -1148,18 +1227,34 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) || check->fields.server->movetype == MOVETYPE_FAKEPUSH) continue; + if (check->fields.server->owner == pusherprog) + continue; + + if (pusherowner == PRVM_EDICT_TO_PROG(check)) + continue; + + //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(check->fields.server->classname)); + + // tell any MOVETYPE_STEP entity that it may need to check for water transitions + check->priv.server->waterposition_forceupdate = true; + + checkcontents = SV_GenericHitSuperContentsMask(check); + // if the entity is standing on the pusher, it will definitely be moved // if the entity is not standing on the pusher, but is in the pusher's // final position, move it if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher) { - Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY); + Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); + //trace = SV_Move(check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, MOVE_NOMONSTERS, check, checkcontents); if (!trace.startsolid) + { + //Con_Printf("- not in solid\n"); continue; + } } - - if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used + if (rotated) { vec3_t org2; VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org); @@ -1172,9 +1267,11 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) else VectorCopy (move1, move); + //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]); + VectorCopy (check->fields.server->origin, check->priv.server->moved_from); VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles); - sv.moved_edicts[num_moved++] = check; + moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check); // try moving the contacted entity pusher->fields.server->solid = SOLID_NOT; @@ -1184,13 +1281,14 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) pusher->fields.server->solid = savesolid; // was SOLID_BSP //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid); - // this check is for items riding platforms that are passing under (or - // through) walls intended to knock the items off - if (trace.fraction < 1 && check->fields.server->movetype != MOVETYPE_WALK) + // this trace.fraction < 1 check causes items to fall off of pushers + // if they pass under or through a wall + // the groundentity check causes items to fall off of ledges + if (check->fields.server->movetype != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)) check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND; // if it is still inside the pusher, block - Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY); + Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); if (trace.startsolid) { // try moving the contacted entity a tiny bit further to account for precision errors @@ -1201,7 +1299,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles); SV_PushEntity (check, move2, true); pusher->fields.server->solid = savesolid; - Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY); + Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); if (trace.startsolid) { // try moving the contacted entity a tiny bit less to account for precision errors @@ -1211,7 +1309,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles); SV_PushEntity (check, move2, true); pusher->fields.server->solid = savesolid; - Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY); + Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); if (trace.startsolid) { // still inside pusher, so it's really blocked @@ -1235,7 +1333,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) // move back any entities we already moved for (i = 0;i < num_moved;i++) { - prvm_edict_t *ed = sv.moved_edicts[i]; + prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]); VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin); VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles); SV_LinkEdict (ed, false); @@ -1303,6 +1401,52 @@ CLIENT MOVEMENT =============================================================================== */ +static float unstickoffsets[] = +{ + -1, 0, 0, + 1, 0, 0, + 0, -1, 0, + 0, 1, 0, + -1, -1, 0, + 1, -1, 0, + -1, 1, 0, + 1, 1, 0, + 0, 0, -1, + 0, 0, 1, + 0, 0, -2, + 0, 0, 2, + 0, 0, -3, + 0, 0, 3, + 0, 0, -4, + 0, 0, 4, + 0, 0, -5, + 0, 0, 5, + 0, 0, -6, + 0, 0, 6, + 0, 0, -7, + 0, 0, 7, + 0, 0, -8, + 0, 0, 8, + 0, 0, -9, + 0, 0, 9, + 0, 0, -10, + 0, 0, 10, + 0, 0, -11, + 0, 0, 11, + 0, 0, -12, + 0, 0, 12, + 0, 0, -13, + 0, 0, 13, + 0, 0, -14, + 0, 0, 14, + 0, 0, -15, + 0, 0, 15, + 0, 0, -16, + 0, 0, 16, + 0, 0, -17, + 0, 0, 17, +}; + /* ============= SV_CheckStuck @@ -1313,73 +1457,57 @@ clipping hull. */ void SV_CheckStuck (prvm_edict_t *ent) { - int i, j, z; - vec3_t org; + int i; + vec3_t offset; - if (!SV_TestEntityPosition(ent)) + if (!SV_TestEntityPosition(ent, vec3_origin)) { VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin); return; } - VectorCopy (ent->fields.server->origin, org); - - for (z=-1 ; z< 18 ; z++) - for (i=-1 ; i <= 1 ; i++) - for (j=-1 ; j <= 1 ; j++) - { - ent->fields.server->origin[0] = org[0] + i; - ent->fields.server->origin[1] = org[1] + j; - ent->fields.server->origin[2] = org[2] + z; - if (!SV_TestEntityPosition(ent)) - { - Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z); - SV_LinkEdict (ent, true); - return; - } - } + for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3) + { + if (!SV_TestEntityPosition(ent, unstickoffsets + i)) + { + Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]); + SV_LinkEdict (ent, true); + return; + } + } - VectorCopy (ent->fields.server->oldorigin, ent->fields.server->origin); - if (!SV_TestEntityPosition(ent)) + VectorSubtract(ent->fields.server->oldorigin, ent->fields.server->origin, offset); + if (!SV_TestEntityPosition(ent, offset)) { Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname)); SV_LinkEdict (ent, true); return; } - VectorCopy (org, ent->fields.server->origin); Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname)); } -static void SV_UnstickEntity (prvm_edict_t *ent) +qboolean SV_UnstickEntity (prvm_edict_t *ent) { - int i, j, z; - vec3_t org; + int i; // if not stuck in a bmodel, just return - if (!SV_TestEntityPosition(ent)) - return; - - VectorCopy (ent->fields.server->origin, org); + if (!SV_TestEntityPosition(ent, vec3_origin)) + return true; - for (z=-1 ; z< 18 ; z += 6) - for (i=-1 ; i <= 1 ; i++) - for (j=-1 ; j <= 1 ; j++) - { - ent->fields.server->origin[0] = org[0] + i; - ent->fields.server->origin[1] = org[1] + j; - ent->fields.server->origin[2] = org[2] + z; - if (!SV_TestEntityPosition(ent)) - { - Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z); - SV_LinkEdict (ent, true); - return; - } - } + for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3) + { + if (!SV_TestEntityPosition(ent, unstickoffsets + i)) + { + Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]); + SV_LinkEdict (ent, true); + return true; + } + } - VectorCopy (org, ent->fields.server->origin); if (developer.integer >= 100) Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname)); + return false; } @@ -1530,12 +1658,17 @@ void SV_WalkMove (prvm_edict_t *ent) int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask; vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity; trace_t downtrace; + qboolean applygravity; // if frametime is 0 (due to client sending the same timestamp twice), // don't move if (sv.frametime <= 0) return; + SV_CheckStuck (ent); + + applygravity = !SV_CheckWater (ent) && ent->fields.server->movetype == MOVETYPE_WALK && ! ((int)ent->fields.server->flags & FL_WATERJUMP); + hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent); SV_CheckVelocity(ent); @@ -1546,13 +1679,14 @@ void SV_WalkMove (prvm_edict_t *ent) VectorCopy (ent->fields.server->origin, start_origin); VectorCopy (ent->fields.server->velocity, start_velocity); - clip = SV_FlyMove (ent, sv.frametime, NULL, hitsupercontentsmask); + clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask); // if the move did not hit the ground at any point, we're not on ground if (!(clip & 1)) ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; SV_CheckVelocity(ent); + SV_LinkEdict (ent, true); VectorCopy(ent->fields.server->origin, originalmove_origin); VectorCopy(ent->fields.server->velocity, originalmove_velocity); @@ -1598,10 +1732,11 @@ void SV_WalkMove (prvm_edict_t *ent) // move forward ent->fields.server->velocity[2] = 0; - clip = SV_FlyMove (ent, sv.frametime, stepnormal, hitsupercontentsmask); + clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask); ent->fields.server->velocity[2] += start_velocity[2]; SV_CheckVelocity(ent); + SV_LinkEdict (ent, true); // check for stuckness, possibly due to the limited precision of floats // in the clipping hulls @@ -1665,6 +1800,7 @@ void SV_WalkMove (prvm_edict_t *ent) } SV_CheckVelocity(ent); + SV_LinkEdict (ent, true); } //============================================================================ @@ -1773,6 +1909,8 @@ void SV_Physics_Toss (prvm_edict_t *ent) { trace_t trace; vec3_t move; + vec_t movetime; + int bump; // if onground, return without moving if ((int)ent->fields.server->flags & FL_ONGROUND) @@ -1802,27 +1940,30 @@ void SV_Physics_Toss (prvm_edict_t *ent) // add gravity if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE) - SV_AddGravity (ent); + ent->fields.server->velocity[2] -= SV_Gravity(ent); // move angles VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles); -// move origin - VectorScale (ent->fields.server->velocity, sv.frametime, move); - trace = SV_PushEntity (ent, move, true); - if (ent->priv.server->free) - return; - if (trace.bmodelstartsolid) + movetime = sv.frametime; + for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++) { - // try to unstick the entity - SV_UnstickEntity(ent); - trace = SV_PushEntity (ent, move, false); + // move origin + VectorScale (ent->fields.server->velocity, movetime, move); + trace = SV_PushEntity (ent, move, true); if (ent->priv.server->free) return; - } - - if (trace.fraction < 1) - { + if (trace.bmodelstartsolid) + { + // try to unstick the entity + SV_UnstickEntity(ent); + trace = SV_PushEntity (ent, move, false); + if (ent->priv.server->free) + return; + } + if (trace.fraction == 1) + break; + movetime *= 1 - min(1, trace.fraction); if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE) { ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0); @@ -1830,13 +1971,19 @@ void SV_Physics_Toss (prvm_edict_t *ent) } else if (ent->fields.server->movetype == MOVETYPE_BOUNCE) { - float d; + float d, ent_gravity; + prvm_eval_t *val; ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5); // LordHavoc: fixed grenades not bouncing when fired down a slope + val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity); + if (val!=0 && val->_float) + ent_gravity = val->_float; + else + ent_gravity = 1.0; if (sv_gameplayfix_grenadebouncedownslopes.integer) { d = DotProduct(trace.plane.normal, ent->fields.server->velocity); - if (trace.plane.normal[2] > 0.7 && fabs(d) < 60) + if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * (60.0 / 800.0) * ent_gravity) { ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND; ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent); @@ -1848,7 +1995,7 @@ void SV_Physics_Toss (prvm_edict_t *ent) } else { - if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < 60) + if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * (60.0 / 800.0) * ent_gravity) { ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND; ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent); @@ -1874,6 +2021,8 @@ void SV_Physics_Toss (prvm_edict_t *ent) else ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; } + if (!sv_gameplayfix_slidemoveprojectiles.integer || (ent->fields.server->movetype != MOVETYPE_BOUNCE && ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE) || ((int)ent->fields.server->flags & FL_ONGROUND)) + break; } // check for in water @@ -1902,6 +2051,13 @@ will fall if the floor is pulled out from under them. void SV_Physics_Step (prvm_edict_t *ent) { int flags = (int)ent->fields.server->flags; + + // DRESK + // Backup Velocity in the event that movetypesteplandevent is called, + // to provide a parameter with the entity's velocity at impact. + prvm_eval_t *movetypesteplandevent; + vec3_t backupVelocity; + VectorCopy(ent->fields.server->velocity, backupVelocity); // don't fall at all if fly/swim if (!(flags & (FL_FLY | FL_SWIM))) { @@ -1912,10 +2068,10 @@ void SV_Physics_Step (prvm_edict_t *ent) if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity) { ent->fields.server->flags -= FL_ONGROUND; - SV_AddGravity(ent); SV_CheckVelocity(ent); - SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent)); + SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent)); SV_LinkEdict(ent, true); + ent->priv.server->waterposition_forceupdate = true; } } else @@ -1923,31 +2079,63 @@ void SV_Physics_Step (prvm_edict_t *ent) // freefall if not onground int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1; - SV_AddGravity(ent); SV_CheckVelocity(ent); - SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent)); + SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent)); SV_LinkEdict(ent, true); // just hit ground - if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string) - SV_StartSound(ent, 0, sv_sound_land.string, 255, 1); + if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND) + { + // DRESK - Check for Entity Land Event Function + movetypesteplandevent = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.movetypesteplandevent); + + if(movetypesteplandevent->function) + { // Valid Function; Execute + // Prepare Parameters + // Assign Velocity at Impact + PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0]; + PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1]; + PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2]; + // Assign Self + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); + // Execute VM Function + PRVM_ExecuteProgram(movetypesteplandevent->function, "movetypesteplandevent: NULL function"); + } + else + // Check for Engine Landing Sound + if(sv_sound_land.string) + SV_StartSound(ent, 0, sv_sound_land.string, 255, 1); + } + ent->priv.server->waterposition_forceupdate = true; } } // regular thinking - SV_RunThink(ent); + if (!SV_RunThink(ent)) + return; - SV_CheckWaterTransition(ent); + if (ent->priv.server->waterposition_forceupdate || !VectorCompare(ent->fields.server->origin, ent->priv.server->waterposition_origin)) + { + ent->priv.server->waterposition_forceupdate = false; + VectorCopy(ent->fields.server->origin, ent->priv.server->waterposition_origin); + SV_CheckWaterTransition(ent); + } } //============================================================================ static void SV_Physics_Entity (prvm_edict_t *ent) { - // don't run a move on newly spawned projectiles as it messes up movement - // interpolation and rocket trails + // don't run think/move on newly spawned projectiles as it messes up + // movement interpolation and rocket trails, and is inconsistent with + // respect to entities spawned in the same frame + // (if an ent spawns a higher numbered ent, it moves in the same frame, + // but if it spawns a lower numbered ent, it doesn't - this never moves + // ents in the first frame regardless) qboolean runmove = ent->priv.server->move; ent->priv.server->move = true; + if (!runmove && sv_gameplayfix_delayprojectiles.integer) + return; switch ((int) ent->fields.server->movetype) { case MOVETYPE_PUSH: @@ -1976,13 +2164,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent) break; case MOVETYPE_WALK: if (SV_RunThink (ent)) - { - if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) ) - SV_AddGravity (ent); - SV_CheckStuck (ent); SV_WalkMove (ent); - SV_LinkEdict (ent, true); - } break; case MOVETYPE_TOSS: case MOVETYPE_BOUNCE: @@ -1990,7 +2172,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent) case MOVETYPE_FLYMISSILE: case MOVETYPE_FLY: // regular thinking - if (SV_RunThink (ent) && runmove) + if (SV_RunThink (ent)) SV_Physics_Toss (ent); break; default: @@ -2003,10 +2185,47 @@ void SV_Physics_ClientMove(void) { prvm_edict_t *ent; ent = host_client->edict; - if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) ) - SV_AddGravity (ent); - SV_CheckStuck (ent); + + // call player physics, this needs the proper frametime + prog->globals.server->frametime = sv.frametime; + SV_ClientThink(); + + // call standard client pre-think, with frametime = 0 + prog->globals.server->time = sv.time; + prog->globals.server->frametime = 0; + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); + PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing"); + prog->globals.server->frametime = sv.frametime; + + // make sure the velocity is sane (not a NaN) + SV_CheckVelocity(ent); + // LordHavoc: a hack to ensure that the (rather silly) id1 quakec + // player_run/player_stand1 does not horribly malfunction if the + // velocity becomes a number that is both == 0 and != 0 + // (sounds to me like NaN but to be absolutely safe...) + if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001) + VectorClear(ent->fields.server->velocity); + + // perform MOVETYPE_WALK behavior SV_WalkMove (ent); + + // call standard player post-think, with frametime = 0 + prog->globals.server->time = sv.time; + prog->globals.server->frametime = 0; + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); + PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing"); + prog->globals.server->frametime = sv.frametime; + + if(ent->fields.server->fixangle) + { + // angle fixing was requested by physics code... + // so store the current angles for later use + memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles)); + host_client->fixangle_angles_set = TRUE; + + // and clear fixangle for the next frame + ent->fields.server->fixangle = 0; + } } void SV_Physics_ClientEntity(prvm_edict_t *ent) @@ -2018,7 +2237,12 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent) return; } - SV_ClientThink(); + // don't run physics here if running asynchronously + if (host_client->clmovement_inputtimeout <= 0) + { + SV_ClientThink(); + //host_client->cmd.time = max(host_client->cmd.time, sv.time); + } // make sure the velocity is sane (not a NaN) SV_CheckVelocity(ent); @@ -2028,6 +2252,7 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent) // (sounds to me like NaN but to be absolutely safe...) if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001) VectorClear(ent->fields.server->velocity); + // call standard client pre-think prog->globals.server->time = sv.time; prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); @@ -2060,8 +2285,8 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent) case MOVETYPE_WALK: SV_RunThink (ent); // don't run physics here if running asynchronously - if (host_client->clmovement_skipphysicsframes <= 0) - SV_Physics_ClientMove(); + if (host_client->clmovement_inputtimeout <= 0) + SV_WalkMove (ent); break; case MOVETYPE_TOSS: case MOVETYPE_BOUNCE: @@ -2073,7 +2298,6 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent) break; case MOVETYPE_FLY: SV_RunThink (ent); - SV_CheckWater (ent); SV_WalkMove (ent); break; default: @@ -2083,16 +2307,18 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent) // decrement the countdown variable used to decide when to go back to // synchronous physics - if (host_client->clmovement_skipphysicsframes > 0) - host_client->clmovement_skipphysicsframes--; + if (host_client->clmovement_inputtimeout > sv.frametime) + host_client->clmovement_inputtimeout -= sv.frametime; + else + host_client->clmovement_inputtimeout = 0; SV_CheckVelocity (ent); - // call standard player post-think SV_LinkEdict (ent, true); SV_CheckVelocity (ent); + // call standard player post-think prog->globals.server->time = sv.time; prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing"); @@ -2161,7 +2387,7 @@ void SV_Physics (void) } // decrement prog->num_edicts if the highest number entities died - for (;PRVM_EDICT_NUM(prog->num_edicts - 1)->priv.server->free;prog->num_edicts--); + for (;PRVM_ED_CanAlloc(PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--); if (!sv_freezenonclients.integer) sv.time += sv.frametime;