X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=sv_main.c;h=bb18539c231c804fc6bfe609aede060d15488ee5;hb=40453f3c58be439a5bafff7b1916b93aa049a986;hp=b7d9a8ee69d3d28e5e44349364a247ba88431334;hpb=8a1bae9e4de4dbb479679b2c77765beb689e33b8;p=xonotic%2Fdarkplaces.git diff --git a/sv_main.c b/sv_main.c index b7d9a8ee..bb18539c 100644 --- a/sv_main.c +++ b/sv_main.c @@ -21,9 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -// select which protocol to host, by name -// this is named the same as PROTOCOL_DARKPLACES6 for example, minus the PROTOCOL_ prefix -cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES6"}; +void SV_VM_Init(); +void SV_VM_Setup(); + +// select which protocol to host, this is fed to Protocol_EnumForName +cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"}; cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"}; cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"}; @@ -32,19 +34,21 @@ static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tend static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"}; static cvar_t sv_entpatch = {0, "sv_entpatch", "1"}; -extern cvar_t sys_ticrate; - cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"}; cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"}; cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"}; cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"}; cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"}; cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"}; +cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"}; +cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"}; + +cvar_t sv_progs = {0, "sv_progs", "progs.dat" }; server_t sv; server_static_t svs; -mempool_t *sv_edicts_mempool = NULL; +mempool_t *sv_mempool = NULL; //============================================================================ @@ -66,6 +70,7 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_edgefriction); Cvar_RegisterVariable (&sv_stopspeed); Cvar_RegisterVariable (&sv_maxspeed); + Cvar_RegisterVariable (&sv_maxairspeed); Cvar_RegisterVariable (&sv_accelerate); Cvar_RegisterVariable (&sv_idealpitchscale); Cvar_RegisterVariable (&sv_aim); @@ -81,14 +86,18 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping); Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels); Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox); + Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies); + Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox); Cvar_RegisterVariable (&sv_protocolname); Cvar_RegisterVariable (&sv_ratelimitlocalplayer); Cvar_RegisterVariable (&sv_maxrate); + Cvar_RegisterVariable (&sv_progs); + SV_VM_Init(); SV_Phys_Init(); SV_World_Init(); - sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL); + sv_mempool = Mem_AllocPool("server", 0, NULL); } static void SV_SaveEntFile_f(void) @@ -100,7 +109,7 @@ static void SV_SaveEntFile_f(void) return; } FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename)); - FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities)); + FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities)); } @@ -194,18 +203,27 @@ Larger attenuations will drop off. (max 4 attenuation) ================== */ -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation) +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation) { int sound_num, field_mask, i, ent; if (volume < 0 || volume > 255) - Host_Error ("SV_StartSound: volume = %i", volume); + { + Con_Printf ("SV_StartSound: volume = %i\n", volume); + return; + } if (attenuation < 0 || attenuation > 4) - Host_Error ("SV_StartSound: attenuation = %f", attenuation); + { + Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation); + return; + } if (channel < 0 || channel > 7) - Host_Error ("SV_StartSound: channel = %i", channel); + { + Con_Printf ("SV_StartSound: channel = %i\n", channel); + return; + } if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21) return; @@ -215,7 +233,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, floa if (!sound_num) return; - ent = NUM_FOR_EDICT(entity); + ent = PRVM_NUM_FOR_EDICT(entity); field_mask = 0; if (volume != DEFAULT_SOUND_PACKET_VOLUME) @@ -246,7 +264,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, floa else MSG_WriteByte (&sv.datagram, sound_num); for (i = 0;i < 3;i++) - MSG_WriteCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]), sv.protocol); + MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol); } /* @@ -271,27 +289,11 @@ void SV_SendServerinfo (client_t *client) char message[128]; // edicts get reallocated on level changes, so we need to update it here - client->edict = EDICT_NUM((client - svs.clients) + 1); + client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1); - // if client is a botclient coming from a level change, we need to set up - // client info that normally requires networking - if (!client->netconnection) - { - // set up the edict - ED_ClearEdict(client->edict); - - // copy spawn parms out of the client_t - for (i=0 ; i< NUM_SPAWN_PARMS ; i++) - (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; - - // call the spawn function - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(client->edict); - PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); - PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing"); - host_client->spawned = true; - return; - } + // clear cached stuff that depends on the level + client->weaponmodel[0] = 0; + client->weaponmodelindex = 0; // LordHavoc: clear entityframe tracking client->latestframenum = 0; @@ -303,19 +305,23 @@ void SV_SendServerinfo (client_t *client) if (client->entitydatabase5) EntityFrame5_FreeDatabase(client->entitydatabase5); - if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) - client->entitydatabase = EntityFrame_AllocDatabase(sv_clients_mempool); - if (sv.protocol == PROTOCOL_DARKPLACES4) - client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool); - if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) - client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_clients_mempool); + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE) + { + if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool); + else if (sv.protocol == PROTOCOL_DARKPLACES4) + client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool); + else + client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool); + } + SZ_Clear (&client->message); MSG_WriteByte (&client->message, svc_print); - snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc); + dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc); MSG_WriteString (&client->message,message); MSG_WriteByte (&client->message, svc_serverinfo); - MSG_WriteLong (&client->message, sv.protocol); + MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol)); MSG_WriteByte (&client->message, svs.maxclients); if (!coop.integer && deathmatch.integer) @@ -323,7 +329,7 @@ void SV_SendServerinfo (client_t *client) else MSG_WriteByte (&client->message, GAME_COOP); - MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message)); + MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message)); for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++) MSG_WriteString (&client->message, sv.model_precache[i]); @@ -335,12 +341,12 @@ void SV_SendServerinfo (client_t *client) // send music MSG_WriteByte (&client->message, svc_cdtrack); - MSG_WriteByte (&client->message, sv.edicts->v->sounds); - MSG_WriteByte (&client->message, sv.edicts->v->sounds); + MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds); + MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds); // set view MSG_WriteByte (&client->message, svc_setview); - MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict)); + MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict)); MSG_WriteByte (&client->message, svc_signonnum); MSG_WriteByte (&client->message, 1); @@ -377,7 +383,7 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection) strcpy(client->name, "unconnected"); strcpy(client->old_name, "unconnected"); client->spawned = false; - client->edict = EDICT_NUM(clientnum+1); + client->edict = PRVM_EDICT_NUM(clientnum+1); client->message.data = client->msgbuf; client->message.maxsize = sizeof(client->msgbuf); client->message.allowoverflow = true; // we can catch it @@ -393,11 +399,16 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection) else { // call the progs to get default spawn parms for the new client - PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing"); + // set self to world to intentionally cause errors with broken SetNewParms code in some mods + prog->globals.server->self = 0; + PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing"); for (i=0 ; ispawn_parms[i] = (&pr_global_struct->parm1)[i]; + client->spawn_parms[i] = (&prog->globals.server->parm1)[i]; } + // set up the entity for this client (including .colormap, .team, etc) + PRVM_ED_ClearEdict(client->edict); + // don't call SendServerinfo for a fresh botclient because its fields have // not been set up by the qc yet if (client->netconnection) @@ -438,7 +449,7 @@ crosses a waterline. */ int sv_writeentitiestoclient_pvsbytes; -qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; +unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; static int numsendentities; static entity_state_t sendentities[MAX_EDICTS]; @@ -448,148 +459,233 @@ void SV_PrepareEntitiesForSending(void) { int e, i; float f; - edict_t *ent; + unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius; + vec3_t cullmins, cullmaxs; + model_t *model; + prvm_edict_t *ent; + prvm_eval_t *val; entity_state_t cs; // send all entities that touch the pvs numsendentities = 0; sendentitiesindex[0] = NULL; - for (e = 1, ent = NEXT_EDICT(sv.edicts);e < sv.num_edicts;e++, ent = NEXT_EDICT(ent)) + for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent)) { sendentitiesindex[e] = NULL; - if (ent->e->free) + // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those) + if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0) + continue; + + // this check disabled because it is never true + //if (numsendentities >= MAX_EDICTS) + // continue; + + // EF_NODRAW prevents sending for any reason except for your own + // client, so we must keep all clients in this superset + effects = (unsigned)ent->fields.server->effects; + if (e > svs.maxclients && (effects & EF_NODRAW)) + continue; + + // we can omit invisible entities with no effects that are not clients + // LordHavoc: this could kill tags attached to an invisible entity, I + // just hope we never have to support that case + i = (int)ent->fields.server->modelindex; + modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0; + + flags = 0; + i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f); + glowsize = (unsigned char)bound(0, i, 255); + if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float) + flags |= RENDER_GLOWTRAIL; + + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256; + light[0] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256; + light[1] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256; + light[2] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float; + light[3] = (unsigned short)bound(0, f, 65535); + lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float; + lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float; + + if (gamemode == GAME_TENEBRAE) + { + // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW + if (effects & 16) + { + effects &= ~16; + lightpflags |= PFLAGS_FULLDYNAMIC; + } + // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE + if (effects & 32) + { + effects &= ~32; + light[0] = 0.2; + light[1] = 1; + light[2] = 0.2; + light[3] = 200; + lightpflags |= PFLAGS_FULLDYNAMIC; + } + } + + specialvisibilityradius = 0; + if (lightpflags & PFLAGS_FULLDYNAMIC) + specialvisibilityradius = max(specialvisibilityradius, light[3]); + if (glowsize) + specialvisibilityradius = max(specialvisibilityradius, glowsize * 4); + if (flags & RENDER_GLOWTRAIL) + specialvisibilityradius = max(specialvisibilityradius, 100); + if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) + { + if (effects & EF_BRIGHTFIELD) + specialvisibilityradius = max(specialvisibilityradius, 80); + if (effects & EF_MUZZLEFLASH) + specialvisibilityradius = max(specialvisibilityradius, 100); + if (effects & EF_BRIGHTLIGHT) + specialvisibilityradius = max(specialvisibilityradius, 400); + if (effects & EF_DIMLIGHT) + specialvisibilityradius = max(specialvisibilityradius, 200); + if (effects & EF_RED) + specialvisibilityradius = max(specialvisibilityradius, 200); + if (effects & EF_BLUE) + specialvisibilityradius = max(specialvisibilityradius, 200); + if (effects & EF_FLAME) + specialvisibilityradius = max(specialvisibilityradius, 250); + if (effects & EF_STARDUST) + specialvisibilityradius = max(specialvisibilityradius, 100); + } + if (e > svs.maxclients && (!modelindex && !specialvisibilityradius)) continue; cs = defaultstate; cs.active = true; cs.number = e; - VectorCopy(ent->v->origin, cs.origin); - VectorCopy(ent->v->angles, cs.angles); - cs.flags = 0; - cs.effects = (int)ent->v->effects; - cs.colormap = (qbyte)ent->v->colormap; - cs.skin = (qbyte)ent->v->skin; - cs.frame = (qbyte)ent->v->frame; - cs.viewmodelforclient = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict; - cs.exteriormodelforclient = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict; - cs.nodrawtoclient = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict; - cs.drawonlytoclient = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict; - cs.tagentity = GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict; - cs.tagindex = (qbyte)GETEDICTFIELDVALUE(ent, eval_tag_index)->_float; - i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f); - cs.glowsize = (qbyte)bound(0, i, 255); - if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float) - cs.flags |= RENDER_GLOWTRAIL; - - cs.modelindex = 0; - i = (int)ent->v->modelindex; - if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model)) - cs.modelindex = i; + VectorCopy(ent->fields.server->origin, cs.origin); + VectorCopy(ent->fields.server->angles, cs.angles); + cs.flags = flags; + cs.effects = effects; + cs.colormap = (unsigned)ent->fields.server->colormap; + cs.modelindex = modelindex; + cs.skin = (unsigned)ent->fields.server->skin; + cs.frame = (unsigned)ent->fields.server->frame; + cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict; + cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict; + cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict; + cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict; + cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict; + cs.tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float; + cs.glowsize = glowsize; + + // don't need to init cs.colormod because the defaultstate did that for us + //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32; + val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod); + if (val->vector[0] || val->vector[1] || val->vector[2]) + { + i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255); + i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255); + i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255); + } + + cs.modelindex = modelindex; cs.alpha = 255; - f = (GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f); + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f); if (f) { i = (int)f; - cs.alpha = (qbyte)bound(0, i, 255); + cs.alpha = (unsigned char)bound(0, i, 255); } // halflife - f = (GETEDICTFIELDVALUE(ent, eval_renderamt)->_float); + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float); if (f) { i = (int)f; - cs.alpha = (qbyte)bound(0, i, 255); + cs.alpha = (unsigned char)bound(0, i, 255); } cs.scale = 16; - f = (GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f); + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f); if (f) { i = (int)f; - cs.scale = (qbyte)bound(0, i, 255); + cs.scale = (unsigned char)bound(0, i, 255); } cs.glowcolor = 254; - f = (GETEDICTFIELDVALUE(ent, eval_glow_color)->_float); + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float); if (f) cs.glowcolor = (int)f; - if (GETEDICTFIELDVALUE(ent, eval_fullbright)->_float) + if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float) cs.effects |= EF_FULLBRIGHT; - if (ent->v->movetype == MOVETYPE_STEP) + if (ent->fields.server->movetype == MOVETYPE_STEP) cs.flags |= RENDER_STEP; if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767) cs.flags |= RENDER_LOWPRECISION; - if (ent->v->colormap >= 1024) + if (ent->fields.server->colormap >= 1024) cs.flags |= RENDER_COLORMAPPED; if (cs.viewmodelforclient) cs.flags |= RENDER_VIEWMODEL; // show relative to the view - f = GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256; - cs.light[0] = (unsigned short)bound(0, f, 65535); - f = GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256; - cs.light[1] = (unsigned short)bound(0, f, 65535); - f = GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256; - cs.light[2] = (unsigned short)bound(0, f, 65535); - f = GETEDICTFIELDVALUE(ent, eval_light_lev)->_float; - cs.light[3] = (unsigned short)bound(0, f, 65535); - cs.lightstyle = (qbyte)GETEDICTFIELDVALUE(ent, eval_style)->_float; - cs.lightpflags = (qbyte)GETEDICTFIELDVALUE(ent, eval_pflags)->_float; + cs.light[0] = light[0]; + cs.light[1] = light[1]; + cs.light[2] = light[2]; + cs.light[3] = light[3]; + cs.lightstyle = lightstyle; + cs.lightpflags = lightpflags; - if (gamemode == GAME_TENEBRAE) + cs.specialvisibilityradius = specialvisibilityradius; + + // calculate the visible box of this entity (don't use the physics box + // as that is often smaller than a model, and would not count + // specialvisibilityradius) + if ((model = sv.models[modelindex])) { - // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW - if (cs.effects & 16) + float scale = cs.scale * (1.0f / 16.0f); + if (cs.angles[0] || cs.angles[2]) // pitch and roll { - cs.effects &= ~16; - cs.lightpflags |= PFLAGS_FULLDYNAMIC; + VectorMA(cs.origin, scale, model->rotatedmins, cullmins); + VectorMA(cs.origin, scale, model->rotatedmaxs, cullmaxs); } - // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE - if (cs.effects & 32) + else if (cs.angles[1]) + { + VectorMA(cs.origin, scale, model->yawmins, cullmins); + VectorMA(cs.origin, scale, model->yawmaxs, cullmaxs); + } + else { - cs.effects &= ~32; - cs.light[0] = 0.2; - cs.light[1] = 1; - cs.light[2] = 0.2; - cs.light[3] = 200; - cs.lightpflags |= PFLAGS_FULLDYNAMIC; + VectorMA(cs.origin, scale, model->normalmins, cullmins); + VectorMA(cs.origin, scale, model->normalmaxs, cullmaxs); } } - - cs.specialvisibilityradius = 0; - if (cs.lightpflags & PFLAGS_FULLDYNAMIC) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]); - if (cs.glowsize) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4); - if (cs.flags & RENDER_GLOWTRAIL) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); - if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) + else { - if (cs.effects & EF_BRIGHTFIELD) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80); - if (cs.effects & EF_MUZZLEFLASH) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); - if (cs.effects & EF_BRIGHTLIGHT) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400); - if (cs.effects & EF_DIMLIGHT) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); - if (cs.effects & EF_RED) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); - if (cs.effects & EF_BLUE) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); - if (cs.effects & EF_FLAME) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250); - if (cs.effects & EF_STARDUST) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); + VectorCopy(cs.origin, cullmins); + VectorCopy(cs.origin, cullmaxs); + } + if (specialvisibilityradius) + { + cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius); + cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius); + cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius); + cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius); + cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius); + cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius); + } + if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs)) + { + VectorCopy(cullmins, ent->priv.server->cullmins); + VectorCopy(cullmaxs, ent->priv.server->cullmaxs); + ent->priv.server->pvs_numclusters = -1; + if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters) + { + i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist); + if (i <= MAX_ENTITYCLUSTERS) + ent->priv.server->pvs_numclusters = i; + } } - if (numsendentities >= MAX_EDICTS) - continue; - // we can omit invisible entities with no effects that are not clients - // LordHavoc: this could kill tags attached to an invisible entity, I - // just hope we never have to support that case - if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius))) - continue; sendentitiesindex[e] = sendentities + numsendentities; sendentities[numsendentities++] = cs; } @@ -610,20 +706,17 @@ static client_t *sv_writeentitiestoclient_client; void SV_MarkWriteEntityStateToClient(entity_state_t *s) { int isbmodel; - vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin; + vec3_t testorigin; model_t *model; + prvm_edict_t *ed; trace_t trace; if (sententitiesconsideration[s->number] == sententitiesmark) return; sententitiesconsideration[s->number] = sententitiesmark; - // viewmodels don't have visibility checking - if (s->viewmodelforclient) - { - if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum) - return; - } + sv_writeentitiestoclient_totalentities++; + // never reject player - else if (s->number != sv_writeentitiestoclient_clentnum) + if (s->number != sv_writeentitiestoclient_clentnum) { // check various rejection conditions if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum) @@ -635,7 +728,14 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s) // LordHavoc: only send entities with a model or important effects if (!s->modelindex && s->specialvisibilityradius == 0) return; - if (s->tagentity) + + // viewmodels don't have visibility checking + if (s->viewmodelforclient) + { + if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum) + return; + } + else if (s->tagentity) { // tag attached entities simply check their parent if (!sendentitiesindex[s->tagentity]) @@ -644,85 +744,69 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s) if (sententities[s->tagentity] != sententitiesmark) return; } - // skip invalid modelindexes to avoid crashes - else if (s->modelindex >= MAX_MODELS) - return; - // always send world submodels, they don't generate much traffic - // except in PROTOCOL_QUAKE where they hog bandwidth like crazy - else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || sv.protocol == PROTOCOL_QUAKE)) + // always send world submodels in newer protocols because they don't + // generate much traffic (in old protocols they hog bandwidth) + else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE))) { - Mod_CheckLoaded(model); // entity has survived every check so far, check if visible - // enlarged box to account for prediction (not that there is - // any currently, but still helps the 'run into a room and - // watch items pop up' problem) - entmins[0] = s->origin[0] - 32.0f; - entmins[1] = s->origin[1] - 32.0f; - entmins[2] = s->origin[2] - 32.0f; - entmaxs[0] = s->origin[0] + 32.0f; - entmaxs[1] = s->origin[1] + 32.0f; - entmaxs[2] = s->origin[2] + 32.0f; - // using the model's bounding box to ensure things are visible regardless of their physics box - if (model) + ed = PRVM_EDICT_NUM(s->number); + + // if not touching a visible leaf + if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes) { - if (s->angles[0] || s->angles[2]) // pitch and roll + if (ed->priv.server->pvs_numclusters < 0) { - VectorAdd(entmins, model->rotatedmins, entmins); - VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); - } - else if (s->angles[1]) - { - VectorAdd(entmins, model->yawmins, entmins); - VectorAdd(entmaxs, model->yawmaxs, entmaxs); + // entity too big for clusters list + if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) + { + sv_writeentitiestoclient_culled_pvs++; + return; + } } else { - VectorAdd(entmins, model->normalmins, entmins); - VectorAdd(entmaxs, model->normalmaxs, entmaxs); + int i; + // check cached clusters list + for (i = 0;i < ed->priv.server->pvs_numclusters;i++) + if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i])) + break; + if (i == ed->priv.server->pvs_numclusters) + { + sv_writeentitiestoclient_culled_pvs++; + return; + } } } - lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius); - lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius); - lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius); - lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius); - lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius); - lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius); - sv_writeentitiestoclient_totalentities++; - // if not touching a visible leaf - if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs)) - { - sv_writeentitiestoclient_culled_pvs++; - return; - } + // or not seen by random tracelines if (sv_cullentities_trace.integer && !isbmodel) { // LordHavoc: test center first - testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f; - testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f; - testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f; + testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f; + testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f; + testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f; sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); - if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; else { // LordHavoc: test random offsets, to maximize chance of detection - testorigin[0] = lhrandom(entmins[0], entmaxs[0]); - testorigin[1] = lhrandom(entmins[1], entmaxs[1]); - testorigin[2] = lhrandom(entmins[2], entmaxs[2]); + testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]); + testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]); + testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]); sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); - if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; else { if (s->specialvisibilityradius) { // LordHavoc: test random offsets, to maximize chance of detection - testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]); - testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]); - testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]); + testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]); + testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]); + testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]); sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); - if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; } } @@ -733,18 +817,19 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s) return; } } - sv_writeentitiestoclient_visibleentities++; } } + // this just marks it for sending // FIXME: it would be more efficient to send here, but the entity // compressor isn't that flexible + sv_writeentitiestoclient_visibleentities++; sententities[s->number] = sententitiesmark; } -entity_state_t sendstates[MAX_EDICTS]; +entity_state_t sendstates[MAX_EDICTS]; -void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg, int *stats) +void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats) { int i, numsendstates; entity_state_t *s; @@ -760,16 +845,14 @@ void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg, sv_writeentitiestoclient_visibleentities = 0; sv_writeentitiestoclient_totalentities = 0; - Mod_CheckLoaded(sv.worldmodel); - // find the client's PVS // the real place being tested from - VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye); + VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye); sv_writeentitiestoclient_pvsbytes = 0; if (sv.worldmodel && sv.worldmodel->brush.FatPVS) sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs)); - sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes + sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes sententitiesmark++; @@ -792,7 +875,7 @@ void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg, Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace); if (client->entitydatabase5) - EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats); + EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence); else if (client->entitydatabase4) EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates); else if (client->entitydatabase) @@ -810,11 +893,11 @@ SV_CleanupEnts void SV_CleanupEnts (void) { int e; - edict_t *ent; + prvm_edict_t *ent; - ent = NEXT_EDICT(sv.edicts); - for (e=1 ; ev->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH; + ent = PRVM_NEXT_EDICT(prog->edicts); + for (e=1 ; enum_edicts ; e++, ent = PRVM_NEXT_EDICT(ent)) + ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH; } /* @@ -823,31 +906,31 @@ SV_WriteClientdataToMessage ================== */ -void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats) +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats) { int bits; int i; - edict_t *other; + prvm_edict_t *other; int items; - eval_t *val; + prvm_eval_t *val; vec3_t punchvector; - qbyte viewzoom; - int weaponmodelindex; + unsigned char viewzoom; + const char *s; // // send a damage message // - if (ent->v->dmg_take || ent->v->dmg_save) + if (ent->fields.server->dmg_take || ent->fields.server->dmg_save) { - other = PROG_TO_EDICT(ent->v->dmg_inflictor); + other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor); MSG_WriteByte (msg, svc_damage); - MSG_WriteByte (msg, ent->v->dmg_save); - MSG_WriteByte (msg, ent->v->dmg_take); + MSG_WriteByte (msg, ent->fields.server->dmg_save); + MSG_WriteByte (msg, ent->fields.server->dmg_take); for (i=0 ; i<3 ; i++) - MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]), sv.protocol); + MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol); - ent->v->dmg_take = 0; - ent->v->dmg_save = 0; + ent->fields.server->dmg_take = 0; + ent->fields.server->dmg_save = 0; } // @@ -856,76 +939,83 @@ void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg SV_SetIdealPitch (); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. - if ( ent->v->fixangle ) + if ( ent->fields.server->fixangle ) { MSG_WriteByte (msg, svc_setangle); for (i=0 ; i < 3 ; i++) - MSG_WriteAngle (msg, ent->v->angles[i], sv.protocol); - ent->v->fixangle = 0; + MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol); + ent->fields.server->fixangle = 0; } // stuff the sigil bits into the high bits of items for sbar, or else // mix in items2 - val = GETEDICTFIELDVALUE(ent, eval_items2); - if (val) - items = (int)ent->v->items | ((int)val->_float << 23); + val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2); + if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) + items = (int)ent->fields.server->items | ((int)val->_float << 23); else - items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28); + items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28); VectorClear(punchvector); - if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector))) + if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector))) VectorCopy(val->vector, punchvector); - weaponmodelindex = SV_ModelIndex(PR_GetString(ent->v->weaponmodel), 1); + // FIXME: cache weapon model name and index in client struct to save time + // (this search can be almost 1% of cpu time!) + s = PRVM_GetString(ent->fields.server->weaponmodel); + if (strcmp(s, client->weaponmodel)) + { + strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel)); + client->weaponmodelindex = SV_ModelIndex(s, 1); + } viewzoom = 255; - if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom))) + if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom))) viewzoom = val->_float * 255.0f; if (viewzoom == 0) viewzoom = 255; bits = 0; - if ((int)ent->v->flags & FL_ONGROUND) + if ((int)ent->fields.server->flags & FL_ONGROUND) bits |= SU_ONGROUND; - if (ent->v->waterlevel >= 2) + if (ent->fields.server->waterlevel >= 2) bits |= SU_INWATER; - if (ent->v->idealpitch) + if (ent->fields.server->idealpitch) bits |= SU_IDEALPITCH; for (i=0 ; i<3 ; i++) { - if (ent->v->punchangle[i]) + if (ent->fields.server->punchangle[i]) bits |= (SU_PUNCH1<v->velocity[i]) + if (ent->fields.server->velocity[i]) bits |= (SU_VELOCITY1<v->view_ofs[2]; + stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2]; stats[STAT_ITEMS] = items; - stats[STAT_WEAPONFRAME] = ent->v->weaponframe; - stats[STAT_ARMOR] = ent->v->armorvalue; - stats[STAT_WEAPON] = weaponmodelindex; - stats[STAT_HEALTH] = ent->v->health; - stats[STAT_AMMO] = ent->v->currentammo; - stats[STAT_SHELLS] = ent->v->ammo_shells; - stats[STAT_NAILS] = ent->v->ammo_nails; - stats[STAT_ROCKETS] = ent->v->ammo_rockets; - stats[STAT_CELLS] = ent->v->ammo_cells; - stats[STAT_ACTIVEWEAPON] = ent->v->weapon; + stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe; + stats[STAT_ARMOR] = ent->fields.server->armorvalue; + stats[STAT_WEAPON] = client->weaponmodelindex; + stats[STAT_HEALTH] = ent->fields.server->health; + stats[STAT_AMMO] = ent->fields.server->currentammo; + stats[STAT_SHELLS] = ent->fields.server->ammo_shells; + stats[STAT_NAILS] = ent->fields.server->ammo_nails; + stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets; + stats[STAT_CELLS] = ent->fields.server->ammo_cells; + stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon; stats[STAT_VIEWZOOM] = viewzoom; // the QC bumps these itself by sending svc_'s, so we have to keep them // zero or they'll be corrected by the engine - //stats[STAT_TOTALSECRETS] = pr_global_struct->total_secrets; - //stats[STAT_TOTALMONSTERS] = pr_global_struct->total_monsters; - //stats[STAT_SECRETS] = pr_global_struct->found_secrets; - //stats[STAT_MONSTERS] = pr_global_struct->killed_monsters; + //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets; + //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters; + //stats[STAT_SECRETS] = prog->globals.server->found_secrets; + //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters; - if (sv.protocol != PROTOCOL_DARKPLACES6) + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) { if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; bits |= SU_ITEMS; @@ -933,7 +1023,7 @@ void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg if (stats[STAT_ARMOR]) bits |= SU_ARMOR; bits |= SU_WEAPON; // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom? - if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) if (viewzoom != 255) bits |= SU_VIEWZOOM; } @@ -955,33 +1045,30 @@ void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]); if (bits & SU_IDEALPITCH) - MSG_WriteChar (msg, ent->v->idealpitch); + MSG_WriteChar (msg, ent->fields.server->idealpitch); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<v->punchangle[i]); - else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) - MSG_WriteAngle16i(msg, ent->v->punchangle[i]); + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + MSG_WriteChar(msg, ent->fields.server->punchangle[i]); + else + MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]); } - if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) + if (bits & (SU_PUNCHVEC1<v->velocity[i] * (1.0f / 16.0f)); - else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) - MSG_WriteCoord32f(msg, ent->v->velocity[i]); + MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f)); + else + MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]); } } @@ -1006,7 +1093,7 @@ void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg if (bits & SU_VIEWZOOM) MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535)); } - else if (sv.protocol != PROTOCOL_DARKPLACES6) + else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) { if (bits & SU_WEAPONFRAME) MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]); @@ -1031,9 +1118,9 @@ void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg MSG_WriteByte (msg, stats[STAT_WEAPON]); if (bits & SU_VIEWZOOM) { - if (sv.protocol == PROTOCOL_DARKPLACES4) + if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255)); - else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) + else MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535)); } } @@ -1044,7 +1131,7 @@ void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg SV_SendClientDatagram ======================= */ -static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME? +static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME? qboolean SV_SendClientDatagram (client_t *client) { int rate, maxrate, maxsize, maxsize2; @@ -1057,9 +1144,17 @@ qboolean SV_SendClientDatagram (client_t *client) maxsize = sizeof(sv_sendclientdatagram_buf); maxsize2 = sizeof(sv_sendclientdatagram_buf); } - else if (sv.protocol == PROTOCOL_DARKPLACES5 || sv.protocol == PROTOCOL_DARKPLACES6) + else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) { - // PROTOCOL_DARKPLACES5 supports packet size limiting of updates + // no rate limiting support on older protocols because dp protocols + // 1-4 kick the client off if they overflow, and quake protocol shows + // less than the full entity set if rate limited + maxsize = 1400; + maxsize2 = 1400; + } + else + { + // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE); if (sv_maxrate.integer != maxrate) Cvar_SetValueQuick(&sv_maxrate, maxrate); @@ -1069,14 +1164,6 @@ qboolean SV_SendClientDatagram (client_t *client) maxsize = bound(100, rate, 1400); maxsize2 = 1400; } - else - { - // no rate limiting support on older protocols because dp protocols - // 1-4 kick the client off if they overflow, and quake protocol shows - // less than the full entity set if rate limited - maxsize = 1400; - maxsize2 = 1400; - } msg.data = sv_sendclientdatagram_buf; msg.maxsize = maxsize; @@ -1117,24 +1204,24 @@ void SV_UpdateToReliableMessages (void) { int i, j; client_t *client; - eval_t *val; - char *name; - char *model; - char *skin; + prvm_eval_t *val; + const char *name; + const char *model; + const char *skin; // check for changes to be sent over the reliable streams for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) { // update the host_client fields we care about according to the entity fields - host_client->edict = EDICT_NUM(i+1); + host_client->edict = PRVM_EDICT_NUM(i+1); // DP_SV_CLIENTNAME - name = PR_GetString(host_client->edict->v->netname); + name = PRVM_GetString(host_client->edict->fields.server->netname); if (name == NULL) name = ""; // always point the string back at host_client->name to keep it safe strlcpy (host_client->name, name, sizeof (host_client->name)); - host_client->edict->v->netname = PR_SetString(host_client->name); + host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); if (strcmp(host_client->old_name, host_client->name)) { if (host_client->spawned) @@ -1148,7 +1235,7 @@ void SV_UpdateToReliableMessages (void) // DP_SV_CLIENTCOLORS // this is always found (since it's added by the progs loader) - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) host_client->colors = (int)val->_float; if (host_client->old_colors != host_client->colors) { @@ -1160,23 +1247,27 @@ void SV_UpdateToReliableMessages (void) } // NEXUIZ_PLAYERMODEL - model = PR_GetString(host_client->edict->v->playermodel); - if (model == NULL) - model = ""; - // always point the string back at host_client->name to keep it safe - strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel)); - host_client->edict->v->playermodel = PR_SetString(host_client->playermodel); + if( eval_playermodel ) { + model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string); + if (model == NULL) + model = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel)); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel); + } // NEXUIZ_PLAYERSKIN - skin = PR_GetString(host_client->edict->v->playerskin); - if (skin == NULL) - skin = ""; - // always point the string back at host_client->name to keep it safe - strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin)); - host_client->edict->v->playerskin = PR_SetString(host_client->playerskin); + if( eval_playerskin ) { + skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string); + if (skin == NULL) + skin = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin)); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin); + } // frags - host_client->frags = (int)host_client->edict->v->frags; + host_client->frags = (int)host_client->edict->fields.server->frags; if (host_client->old_frags != host_client->frags) { host_client->old_frags = host_client->frags; @@ -1206,7 +1297,7 @@ message buffer void SV_SendNop (client_t *client) { sizebuf_t msg; - qbyte buf[4]; + unsigned char buf[4]; msg.data = buf; msg.maxsize = sizeof(buf); @@ -1242,7 +1333,7 @@ void SV_SendClientMessages (void) continue; } - if (host_client->deadsocket || host_client->message.overflowed) + if (host_client->message.overflowed) { SV_DropClient (true); // if the message couldn't send, kick off continue; @@ -1311,9 +1402,9 @@ SV_ModelIndex ================ */ -int SV_ModelIndex(char *s, int precachemode) +int SV_ModelIndex(const char *s, int precachemode) { - int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_MODELS); + int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS); char filename[MAX_QPATH]; if (!s || !*s) return 0; @@ -1327,30 +1418,22 @@ int SV_ModelIndex(char *s, int precachemode) { if (precachemode) { - if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)) { - // not able to precache during game - if (precachemode == 2 && sv.state != ss_loading) - { - Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename); - return 0; - } + Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename); + return 0; } - else + if (precachemode == 1) + Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename); + strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i])); + sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false); + if (sv.state != ss_loading) { - // able to precache during game - if (precachemode == 1) - Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename); - strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i])); - sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false); - if (sv.state != ss_loading) - { - MSG_WriteByte(&sv.reliable_datagram, svc_precache); - MSG_WriteShort(&sv.reliable_datagram, i); - MSG_WriteString(&sv.reliable_datagram, filename); - } - return i; + MSG_WriteByte(&sv.reliable_datagram, svc_precache); + MSG_WriteShort(&sv.reliable_datagram, i); + MSG_WriteString(&sv.reliable_datagram, filename); } + return i; } Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename); return 0; @@ -1358,10 +1441,7 @@ int SV_ModelIndex(char *s, int precachemode) if (!strcmp(sv.model_precache[i], filename)) return i; } - if (precachemode) - Con_Printf("SV_ModelIndex(\"%s\"): i == MAX_MODELS\n", filename); - else - Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename); + Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS); return 0; } @@ -1371,39 +1451,37 @@ SV_SoundIndex ================ */ -int SV_SoundIndex(char *s, int precachemode) +int SV_SoundIndex(const char *s, int precachemode) { - int i, limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_SOUNDS); + int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS); char filename[MAX_QPATH]; if (!s || !*s) return 0; + // testing + //if (precachemode == 2) + // return 0; strlcpy(filename, s, sizeof(filename)); for (i = 1;i < limit;i++) { if (!sv.sound_precache[i][0]) { - if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + if (precachemode) { - // not able to precache during game - if (precachemode == 2 && sv.state != ss_loading) + if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)) { Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename); return 0; } - } - else - { - // able to precache during game - if (precachemode) + if (precachemode == 1) + Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename); + strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i])); + if (sv.state != ss_loading) { - if (precachemode == 1) - Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename); - strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i])); MSG_WriteByte(&sv.reliable_datagram, svc_precache); MSG_WriteShort(&sv.reliable_datagram, i + 32768); MSG_WriteString(&sv.reliable_datagram, filename); - return i; } + return i; } Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename); return 0; @@ -1411,10 +1489,7 @@ int SV_SoundIndex(char *s, int precachemode) if (!strcmp(sv.sound_precache[i], filename)) return i; } - if (precachemode) - Con_Printf("SV_SoundIndex(\"%s\"): i == MAX_SOUNDS\n", filename); - else - Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename); + Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS); return 0; } @@ -1427,40 +1502,40 @@ SV_CreateBaseline void SV_CreateBaseline (void) { int i, entnum, large; - edict_t *svent; + prvm_edict_t *svent; // LordHavoc: clear *all* states (note just active ones) - for (entnum = 0;entnum < sv.max_edicts;entnum++) + for (entnum = 0;entnum < prog->max_edicts;entnum++) { // get the current server version - svent = EDICT_NUM(entnum); + svent = PRVM_EDICT_NUM(entnum); // LordHavoc: always clear state values, whether the entity is in use or not - svent->e->baseline = defaultstate; + svent->priv.server->baseline = defaultstate; - if (svent->e->free) + if (svent->priv.server->free) continue; - if (entnum > svs.maxclients && !svent->v->modelindex) + if (entnum > svs.maxclients && !svent->fields.server->modelindex) continue; // create entity baseline - VectorCopy (svent->v->origin, svent->e->baseline.origin); - VectorCopy (svent->v->angles, svent->e->baseline.angles); - svent->e->baseline.frame = svent->v->frame; - svent->e->baseline.skin = svent->v->skin; + VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin); + VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles); + svent->priv.server->baseline.frame = svent->fields.server->frame; + svent->priv.server->baseline.skin = svent->fields.server->skin; if (entnum > 0 && entnum <= svs.maxclients) { - svent->e->baseline.colormap = entnum; - svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1); + svent->priv.server->baseline.colormap = entnum; + svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1); } else { - svent->e->baseline.colormap = 0; - svent->e->baseline.modelindex = svent->v->modelindex; + svent->priv.server->baseline.colormap = 0; + svent->priv.server->baseline.modelindex = svent->fields.server->modelindex; } large = false; - if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00) + if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00) large = true; // add to the message @@ -1472,20 +1547,20 @@ void SV_CreateBaseline (void) if (large) { - MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex); - MSG_WriteShort (&sv.signon, svent->e->baseline.frame); + MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex); + MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame); } else { - MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex); - MSG_WriteByte (&sv.signon, svent->e->baseline.frame); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame); } - MSG_WriteByte (&sv.signon, svent->e->baseline.colormap); - MSG_WriteByte (&sv.signon, svent->e->baseline.skin); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin); for (i=0 ; i<3 ; i++) { - MSG_WriteCoord(&sv.signon, svent->e->baseline.origin[i], sv.protocol); - MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i], sv.protocol); + MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol); + MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol); } } } @@ -1500,8 +1575,12 @@ Tell all the clients that the server is changing levels */ void SV_SendReconnect (void) { - char data[128]; - sizebuf_t msg; +#if 1 + MSG_WriteByte(&sv.reliable_datagram, svc_stufftext); + MSG_WriteString(&sv.reliable_datagram, "reconnect\n"); +#else + unsigned char data[128]; + sizebuf_t msg; msg.data = data; msg.cursize = 0; @@ -1513,6 +1592,7 @@ void SV_SendReconnect (void) if (cls.state != ca_dedicated) Cmd_ExecuteString ("reconnect\n", src_command); +#endif } @@ -1528,7 +1608,7 @@ void SV_SaveSpawnparms (void) { int i, j; - svs.serverflags = pr_global_struct->serverflags; + svs.serverflags = prog->globals.server->serverflags; for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) { @@ -1536,55 +1616,55 @@ void SV_SaveSpawnparms (void) continue; // call the progs to get default spawn parms for the new client - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing"); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing"); for (j=0 ; jspawn_parms[j] = (&pr_global_struct->parm1)[j]; + host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j]; } } - +/* void SV_IncreaseEdicts(void) { int i; - edict_t *ent; - int oldmax_edicts = sv.max_edicts; - void *oldedictsengineprivate = sv.edictsengineprivate; - void *oldedictsfields = sv.edictsfields; + prvm_edict_t *ent; + int oldmax_edicts = prog->max_edicts; + void *oldedictsengineprivate = prog->edictprivate; + void *oldedictsfields = prog->edictsfields; void *oldmoved_edicts = sv.moved_edicts; - if (sv.max_edicts >= MAX_EDICTS) + if (prog->max_edicts >= MAX_EDICTS) return; // links don't survive the transition, so unlink everything - for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++) + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) { - if (!ent->e->free) - SV_UnlinkEdict(sv.edicts + i); - memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid)); + if (!ent->priv.server->free) + SV_UnlinkEdict(prog->edicts + i); + memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid)); } SV_ClearWorld(); - sv.max_edicts = min(sv.max_edicts + 256, MAX_EDICTS); - sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t)); - sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); - sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *)); + prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS); + prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t)); + prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size); + sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); - memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t)); - memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size); + memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t)); + memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size); - for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++) + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) { - ent->e = sv.edictsengineprivate + i; - ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size); + ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size); // link every entity except world - if (!ent->e->free) + if (!ent->priv.server->free) SV_LinkEdict(ent, false); } - Mem_Free(oldedictsengineprivate); - Mem_Free(oldedictsfields); - Mem_Free(oldmoved_edicts); -} + PR_Free(oldedictsengineprivate); + PR_Free(oldedictsfields); + PR_Free(oldmoved_edicts); +}*/ /* ================ @@ -1597,15 +1677,18 @@ extern float scr_centertime_off; void SV_SpawnServer (const char *server) { - edict_t *ent; + prvm_edict_t *ent; int i; - qbyte *entities; + char *entities; model_t *worldmodel; char modelname[sizeof(sv.modelname)]; Con_DPrintf("SpawnServer: %s\n", server); - snprintf (modelname, sizeof(modelname), "maps/%s.bsp", server); + if (cls.state != ca_dedicated) + SCR_BeginLoadingPlaque(); + + dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server); worldmodel = Mod_ForName(modelname, false, true, true); if (!worldmodel || !worldmodel->TraceBox) { @@ -1624,11 +1707,14 @@ void SV_SpawnServer (const char *server) // tell all connected clients that we are going to a new level // if (sv.active) + { + SV_VM_Begin(); SV_SendReconnect(); + SV_VM_End(); + } else { - // make sure cvars have been checked before opening the ports - NetConn_ServerFrame(); + // open server port NetConn_OpenServerPorts(true); } @@ -1637,9 +1723,10 @@ void SV_SpawnServer (const char *server) // if (coop.integer) Cvar_SetValue ("deathmatch", 0); - current_skill = bound(0, (int)(skill.value + 0.5), 3); - - Cvar_SetValue ("skill", (float)current_skill); + // LordHavoc: it can be useful to have skills outside the range 0-3... + //current_skill = bound(0, (int)(skill.value + 0.5), 3); + //Cvar_SetValue ("skill", (float)current_skill); + current_skill = (int)(skill.value + 0.5); // // set up the new server @@ -1648,62 +1735,45 @@ void SV_SpawnServer (const char *server) memset (&sv, 0, sizeof(sv)); + SV_VM_Setup(); + + sv.active = true; + strlcpy (sv.name, server, sizeof (sv.name)); - sv.netquakecompatible = false; - if (!strcasecmp(sv_protocolname.string, "QUAKE")) + sv.protocol = Protocol_EnumForName(sv_protocolname.string); + if (sv.protocol == PROTOCOL_UNKNOWN) { + char buffer[1024]; + Protocol_Names(buffer, sizeof(buffer)); + Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer); sv.protocol = PROTOCOL_QUAKE; - sv.netquakecompatible = true; - } - else if (!strcasecmp(sv_protocolname.string, "QUAKEDP")) - sv.protocol = PROTOCOL_QUAKE; - else if (!strcasecmp(sv_protocolname.string, "DARKPLACES1")) - sv.protocol = PROTOCOL_DARKPLACES1; - else if (!strcasecmp(sv_protocolname.string, "DARKPLACES2")) - sv.protocol = PROTOCOL_DARKPLACES2; - else if (!strcasecmp(sv_protocolname.string, "DARKPLACES3")) - sv.protocol = PROTOCOL_DARKPLACES3; - else if (!strcasecmp(sv_protocolname.string, "DARKPLACES4")) - sv.protocol = PROTOCOL_DARKPLACES4; - else if (!strcasecmp(sv_protocolname.string, "DARKPLACES5")) - sv.protocol = PROTOCOL_DARKPLACES5; - else if (!strcasecmp(sv_protocolname.string, "DARKPLACES6")) - sv.protocol = PROTOCOL_DARKPLACES6; - else - { - sv.protocol = PROTOCOL_DARKPLACES6; - Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, DARKPLACES6, falling back to DARKPLACES6 protocol\n", sv_protocolname.string); } + SV_VM_Begin(); + // load progs to get entity field count - PR_LoadProgs (); + //PR_LoadProgs ( sv_progs.string ); -// allocate server memory - // start out with just enough room for clients and a reasonable estimate of entities - sv.max_edicts = max(svs.maxclients + 1, 512); - sv.max_edicts = min(sv.max_edicts, MAX_EDICTS); + // allocate server memory + /*// start out with just enough room for clients and a reasonable estimate of entities + prog->max_edicts = max(svs.maxclients + 1, 512); + prog->max_edicts = min(prog->max_edicts, MAX_EDICTS); - // clear the edict memory pool - Mem_EmptyPool(sv_edicts_mempool); - // edict_t structures (hidden from progs) - sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t)); + // prvm_edict_t structures (hidden from progs) + prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t)); // engine private structures (hidden from progs) - sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t)); + prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t)); // progs fields, often accessed by server - sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); + prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/ // used by PushMove to move back pushed entities - sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *)); - for (i = 0;i < sv.max_edicts;i++) + sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + /*for (i = 0;i < prog->max_edicts;i++) { - ent = sv.edicts + i; - ent->e = sv.edictsengineprivate + i; - ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size); - } - - // fix up client->edict pointers for returning clients right away... - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - host_client->edict = EDICT_NUM(i + 1); + ent = prog->edicts + i; + ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size); + }*/ sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; @@ -1718,12 +1788,13 @@ void SV_SpawnServer (const char *server) sv.signon.data = sv.signon_buf; // leave slots at start for clients only - sv.num_edicts = svs.maxclients+1; + //prog->num_edicts = svs.maxclients+1; sv.state = ss_loading; + prog->allowworldwrites = true; sv.paused = false; - sv.time = 1.0; + *prog->time = sv.time = 1.0; Mod_ClearUsed(); worldmodel->used = true; @@ -1744,73 +1815,514 @@ void SV_SpawnServer (const char *server) strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1])); for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++) { - snprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i); + dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i); sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false); } // // load the rest of the entities // - ent = EDICT_NUM(0); - memset (ent->v, 0, progs->entityfields * 4); - ent->e->free = false; - ent->v->model = PR_SetString(sv.modelname); - ent->v->modelindex = 1; // world model - ent->v->solid = SOLID_BSP; - ent->v->movetype = MOVETYPE_PUSH; + // AK possible hack since num_edicts is still 0 + ent = PRVM_EDICT_NUM(0); + memset (ent->fields.server, 0, prog->progs->entityfields * 4); + ent->priv.server->free = false; + ent->fields.server->model = PRVM_SetEngineString(sv.modelname); + ent->fields.server->modelindex = 1; // world model + ent->fields.server->solid = SOLID_BSP; + ent->fields.server->movetype = MOVETYPE_PUSH; if (coop.value) - pr_global_struct->coop = coop.integer; + prog->globals.server->coop = coop.integer; else - pr_global_struct->deathmatch = deathmatch.integer; + prog->globals.server->deathmatch = deathmatch.integer; - pr_global_struct->mapname = PR_SetString(sv.name); + prog->globals.server->mapname = PRVM_SetEngineString(sv.name); // serverflags are for cross level information (sigils) - pr_global_struct->serverflags = svs.serverflags; + prog->globals.server->serverflags = svs.serverflags; + + // we need to reset the spawned flag on all connected clients here so that + // their thinks don't run during startup (before PutClientInServer) + // we also need to set up the client entities now + // and we need to set the ->edict pointers to point into the progs edicts + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + { + host_client->spawned = false; + host_client->edict = PRVM_EDICT_NUM(i + 1); + PRVM_ED_ClearEdict(host_client->edict); + } // load replacement entity file if found entities = NULL; if (sv_entpatch.integer) - entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true); + entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL); if (entities) { Con_Printf("Loaded maps/%s.ent\n", sv.name); - ED_LoadFromFile (entities); + PRVM_ED_LoadFromFile (entities); Mem_Free(entities); } else - ED_LoadFromFile (sv.worldmodel->brush.entities); + PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities); // LordHavoc: clear world angles (to fix e3m3.bsp) - VectorClear(sv.edicts->v->angles); - - sv.active = true; + VectorClear(prog->edicts->fields.server->angles); // all setup is completed, any further precache statements are errors sv.state = ss_active; + prog->allowworldwrites = false; // run two frames to allow everything to settle for (i = 0;i < 2;i++) { - sv.frametime = pr_global_struct->frametime = host_frametime = 0.1; + sv.frametime = host_frametime = 0.1; SV_Physics (); } Mod_PurgeUnused(); // create a baseline for more efficient communications - if (sv.protocol == PROTOCOL_QUAKE) + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) SV_CreateBaseline (); -// send serverinfo to all connected clients - // (note this also handles botclients coming back from a level change) +// send serverinfo to all connected clients, and set up botclients coming back from a level change for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - if (host_client->active) + { + if (!host_client->active) + continue; + if (host_client->netconnection) SV_SendServerinfo(host_client); + else + { + int j; + // if client is a botclient coming from a level change, we need to + // set up client info that normally requires networking + + // copy spawn parms out of the client_t + for (j=0 ; j< NUM_SPAWN_PARMS ; j++) + (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j]; + + // call the spawn function + host_client->clientconnectcalled = true; + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); + PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); + host_client->spawned = true; + } + } Con_DPrint("Server spawned.\n"); NetConn_Heartbeat (2); + + SV_VM_End(); +} + +///////////////////////////////////////////////////// +// SV VM stuff + +void SV_VM_CB_BeginIncreaseEdicts(void) +{ + int i; + prvm_edict_t *ent; + + PRVM_Free( sv.moved_edicts ); + sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + + // links don't survive the transition, so unlink everything + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + if (!ent->priv.server->free) + SV_UnlinkEdict(prog->edicts + i); + memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid)); + } + SV_ClearWorld(); +} + +void SV_VM_CB_EndIncreaseEdicts(void) +{ + int i; + prvm_edict_t *ent; + + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + // link every entity except world + if (!ent->priv.server->free) + SV_LinkEdict(ent, false); + } +} + +void SV_VM_CB_InitEdict(prvm_edict_t *e) +{ + // LordHavoc: for consistency set these here + int num = PRVM_NUM_FOR_EDICT(e) - 1; + + if (num >= 0 && num < svs.maxclients) + { + prvm_eval_t *val; + // set colormap and team on newly created player entity + e->fields.server->colormap = num + 1; + e->fields.server->team = (svs.clients[num].colors & 15) + 1; + // set netname/clientcolors back to client values so that + // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately + // reset them + e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name); + if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors))) + val->_float = svs.clients[num].colors; + // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN + if( eval_playermodel ) + PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel); + if( eval_playerskin ) + PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin); + } +} + +void SV_VM_CB_FreeEdict(prvm_edict_t *ed) +{ + SV_UnlinkEdict (ed); // unlink from world bsp + + ed->fields.server->model = 0; + ed->fields.server->takedamage = 0; + ed->fields.server->modelindex = 0; + ed->fields.server->colormap = 0; + ed->fields.server->skin = 0; + ed->fields.server->frame = 0; + VectorClear(ed->fields.server->origin); + VectorClear(ed->fields.server->angles); + ed->fields.server->nextthink = -1; + ed->fields.server->solid = 0; } +void SV_VM_CB_CountEdicts(void) +{ + int i; + prvm_edict_t *ent; + int active, models, solid, step; + + active = models = solid = step = 0; + for (i=0 ; inum_edicts ; i++) + { + ent = PRVM_EDICT_NUM(i); + if (ent->priv.server->free) + continue; + active++; + if (ent->fields.server->solid) + solid++; + if (ent->fields.server->model) + models++; + if (ent->fields.server->movetype == MOVETYPE_STEP) + step++; + } + + Con_Printf("num_edicts:%3i\n", prog->num_edicts); + Con_Printf("active :%3i\n", active); + Con_Printf("view :%3i\n", models); + Con_Printf("touch :%3i\n", solid); + Con_Printf("step :%3i\n", step); +} + +qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent) +{ + // remove things from different skill levels or deathmatch + if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC + { + if (deathmatch.integer) + { + if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) + { + return false; + } + } + else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY )) + || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM)) + || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD ))) + { + return false; + } + } + return true; +} + +cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"}; +cvar_t nomonsters = {0, "nomonsters", "0"}; +cvar_t gamecfg = {0, "gamecfg", "0"}; +cvar_t scratch1 = {0, "scratch1", "0"}; +cvar_t scratch2 = {0,"scratch2", "0"}; +cvar_t scratch3 = {0, "scratch3", "0"}; +cvar_t scratch4 = {0, "scratch4", "0"}; +cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"}; +cvar_t saved1 = {CVAR_SAVE, "saved1", "0"}; +cvar_t saved2 = {CVAR_SAVE, "saved2", "0"}; +cvar_t saved3 = {CVAR_SAVE, "saved3", "0"}; +cvar_t saved4 = {CVAR_SAVE, "saved4", "0"}; +cvar_t decors = {0, "decors", "0"}; +cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"}; +cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"}; +cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"}; +cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"}; +cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"}; +cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"}; +cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"}; +cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"}; +cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"}; +cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"}; +cvar_t cutscene = {0, "cutscene", "1"}; + +void SV_VM_Init(void) +{ + Cvar_RegisterVariable (&pr_checkextension); + Cvar_RegisterVariable (&nomonsters); + Cvar_RegisterVariable (&gamecfg); + Cvar_RegisterVariable (&scratch1); + Cvar_RegisterVariable (&scratch2); + Cvar_RegisterVariable (&scratch3); + Cvar_RegisterVariable (&scratch4); + Cvar_RegisterVariable (&savedgamecfg); + Cvar_RegisterVariable (&saved1); + Cvar_RegisterVariable (&saved2); + Cvar_RegisterVariable (&saved3); + Cvar_RegisterVariable (&saved4); + // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc) + Cvar_RegisterVariable (&decors); + // LordHavoc: Nehahra uses these to pass data around cutscene demos + if (gamemode == GAME_NEHAHRA) + { + Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01); + Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03); + Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05); + Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07); + Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09); + Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11); + Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13); + Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15); + Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17); + Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19); + } + Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well +} + +// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h +int eval_gravity; +int eval_button3; +int eval_button4; +int eval_button5; +int eval_button6; +int eval_button7; +int eval_button8; +int eval_buttonuse; +int eval_buttonchat; +int eval_glow_size; +int eval_glow_trail; +int eval_glow_color; +int eval_items2; +int eval_scale; +int eval_alpha; +int eval_renderamt; // HalfLife support +int eval_rendermode; // HalfLife support +int eval_fullbright; +int eval_ammo_shells1; +int eval_ammo_nails1; +int eval_ammo_lava_nails; +int eval_ammo_rockets1; +int eval_ammo_multi_rockets; +int eval_ammo_cells1; +int eval_ammo_plasma; +int eval_idealpitch; +int eval_pitch_speed; +int eval_viewmodelforclient; +int eval_nodrawtoclient; +int eval_exteriormodeltoclient; +int eval_drawonlytoclient; +int eval_ping; +int eval_movement; +int eval_pmodel; +int eval_punchvector; +int eval_viewzoom; +int eval_clientcolors; +int eval_tag_entity; +int eval_tag_index; +int eval_light_lev; +int eval_color; +int eval_style; +int eval_pflags; +int eval_cursor_active; +int eval_cursor_screen; +int eval_cursor_trace_start; +int eval_cursor_trace_endpos; +int eval_cursor_trace_ent; +int eval_colormod; +int eval_playermodel; +int eval_playerskin; + +mfunction_t *SV_PlayerPhysicsQC; +mfunction_t *EndFrameQC; +//KrimZon - SERVER COMMANDS IN QUAKEC +mfunction_t *SV_ParseClientCommandQC; + +void SV_VM_FindEdictFieldOffsets(void) +{ + eval_gravity = PRVM_ED_FindFieldOffset("gravity"); + eval_button3 = PRVM_ED_FindFieldOffset("button3"); + eval_button4 = PRVM_ED_FindFieldOffset("button4"); + eval_button5 = PRVM_ED_FindFieldOffset("button5"); + eval_button6 = PRVM_ED_FindFieldOffset("button6"); + eval_button7 = PRVM_ED_FindFieldOffset("button7"); + eval_button8 = PRVM_ED_FindFieldOffset("button8"); + eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse"); + eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat"); + eval_glow_size = PRVM_ED_FindFieldOffset("glow_size"); + eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail"); + eval_glow_color = PRVM_ED_FindFieldOffset("glow_color"); + eval_items2 = PRVM_ED_FindFieldOffset("items2"); + eval_scale = PRVM_ED_FindFieldOffset("scale"); + eval_alpha = PRVM_ED_FindFieldOffset("alpha"); + eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support + eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support + eval_fullbright = PRVM_ED_FindFieldOffset("fullbright"); + eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1"); + eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1"); + eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails"); + eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1"); + eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets"); + eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1"); + eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma"); + eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch"); + eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed"); + eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient"); + eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient"); + eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient"); + eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient"); + eval_ping = PRVM_ED_FindFieldOffset("ping"); + eval_movement = PRVM_ED_FindFieldOffset("movement"); + eval_pmodel = PRVM_ED_FindFieldOffset("pmodel"); + eval_punchvector = PRVM_ED_FindFieldOffset("punchvector"); + eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom"); + eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors"); + eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity"); + eval_tag_index = PRVM_ED_FindFieldOffset("tag_index"); + eval_light_lev = PRVM_ED_FindFieldOffset("light_lev"); + eval_color = PRVM_ED_FindFieldOffset("color"); + eval_style = PRVM_ED_FindFieldOffset("style"); + eval_pflags = PRVM_ED_FindFieldOffset("pflags"); + eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active"); + eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen"); + eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start"); + eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos"); + eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent"); + eval_colormod = PRVM_ED_FindFieldOffset("colormod"); + eval_playermodel = PRVM_ED_FindFieldOffset("playermodel"); + eval_playerskin = PRVM_ED_FindFieldOffset("playerskin"); + + // LordHavoc: allowing QuakeC to override the player movement code + SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics"); + // LordHavoc: support for endframe + EndFrameQC = PRVM_ED_FindFunction ("EndFrame"); + //KrimZon - SERVER COMMANDS IN QUAKEC + SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand"); +} + +#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t)) + +prvm_required_field_t reqfields[] = +{ + {ev_entity, "cursor_trace_ent"}, + {ev_entity, "drawonlytoclient"}, + {ev_entity, "exteriormodeltoclient"}, + {ev_entity, "nodrawtoclient"}, + {ev_entity, "tag_entity"}, + {ev_entity, "viewmodelforclient"}, + {ev_float, "alpha"}, + {ev_float, "ammo_cells1"}, + {ev_float, "ammo_lava_nails"}, + {ev_float, "ammo_multi_rockets"}, + {ev_float, "ammo_nails1"}, + {ev_float, "ammo_plasma"}, + {ev_float, "ammo_rockets1"}, + {ev_float, "ammo_shells1"}, + {ev_float, "button3"}, + {ev_float, "button4"}, + {ev_float, "button5"}, + {ev_float, "button6"}, + {ev_float, "button7"}, + {ev_float, "button8"}, + {ev_float, "buttonchat"}, + {ev_float, "buttonuse"}, + {ev_float, "clientcolors"}, + {ev_float, "cursor_active"}, + {ev_float, "fullbright"}, + {ev_float, "glow_color"}, + {ev_float, "glow_size"}, + {ev_float, "glow_trail"}, + {ev_float, "gravity"}, + {ev_float, "idealpitch"}, + {ev_float, "items2"}, + {ev_float, "light_lev"}, + {ev_float, "pflags"}, + {ev_float, "ping"}, + {ev_float, "pitch_speed"}, + {ev_float, "pmodel"}, + {ev_float, "renderamt"}, // HalfLife support + {ev_float, "rendermode"}, // HalfLife support + {ev_float, "scale"}, + {ev_float, "style"}, + {ev_float, "tag_index"}, + {ev_float, "viewzoom"}, + {ev_vector, "color"}, + {ev_vector, "colormod"}, + {ev_vector, "cursor_screen"}, + {ev_vector, "cursor_trace_endpos"}, + {ev_vector, "cursor_trace_start"}, + {ev_vector, "movement"}, + {ev_vector, "punchvector"}, + {ev_string, "playermodel"}, + {ev_string, "playerskin"} +}; + +void SV_VM_Setup(void) +{ + PRVM_Begin; + PRVM_InitProg( PRVM_SERVERPROG ); + + // allocate the mempools + prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL); + prog->builtins = vm_sv_builtins; + prog->numbuiltins = vm_sv_numbuiltins; + prog->headercrc = PROGHEADER_CRC; + prog->max_edicts = 512; + prog->limit_edicts = MAX_EDICTS; + prog->reserved_edicts = svs.maxclients; + prog->edictprivate_size = sizeof(edict_engineprivate_t); + prog->name = "server"; + prog->extensionstring = vm_sv_extensions; + prog->loadintoworld = true; + + prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts; + prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts; + prog->init_edict = SV_VM_CB_InitEdict; + prog->free_edict = SV_VM_CB_FreeEdict; + prog->count_edicts = SV_VM_CB_CountEdicts; + prog->load_edict = SV_VM_CB_LoadEdict; + prog->init_cmd = VM_SV_Cmd_Init; + prog->reset_cmd = VM_SV_Cmd_Reset; + prog->error_cmd = Host_Error; + + // TODO: add a requiredfuncs list (ask LH if this is necessary at all) + PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields ); + SV_VM_FindEdictFieldOffsets(); + + PRVM_End; +} + +void SV_VM_Begin(void) +{ + PRVM_Begin; + PRVM_SetProg( PRVM_SERVERPROG ); + + *prog->time = (float) sv.time; +} + +void SV_VM_End(void) +{ + PRVM_End; +}