X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=sv_main.c;h=bb18539c231c804fc6bfe609aede060d15488ee5;hb=40453f3c58be439a5bafff7b1916b93aa049a986;hp=019ad9d49370bd8a67609543b6c1bad2c822482a;hpb=cee06f041a5d05361bc9d03fa1fe1328d572fbea;p=xonotic%2Fdarkplaces.git diff --git a/sv_main.c b/sv_main.c index 019ad9d4..bb18539c 100644 --- a/sv_main.c +++ b/sv_main.c @@ -34,8 +34,6 @@ static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tend static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"}; static cvar_t sv_entpatch = {0, "sv_entpatch", "1"}; -extern cvar_t sys_ticrate; - cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"}; cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"}; cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"}; @@ -72,6 +70,7 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_edgefriction); Cvar_RegisterVariable (&sv_stopspeed); Cvar_RegisterVariable (&sv_maxspeed); + Cvar_RegisterVariable (&sv_maxairspeed); Cvar_RegisterVariable (&sv_accelerate); Cvar_RegisterVariable (&sv_idealpitchscale); Cvar_RegisterVariable (&sv_aim); @@ -110,7 +109,7 @@ static void SV_SaveEntFile_f(void) return; } FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename)); - FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities)); + FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities)); } @@ -210,19 +209,19 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v if (volume < 0 || volume > 255) { - Con_Printf ("SV_StartSound: volume = %i", volume); + Con_Printf ("SV_StartSound: volume = %i\n", volume); return; } if (attenuation < 0 || attenuation > 4) { - Con_Printf ("SV_StartSound: attenuation = %f", attenuation); + Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation); return; } if (channel < 0 || channel > 7) { - Con_Printf ("SV_StartSound: channel = %i", channel); + Con_Printf ("SV_StartSound: channel = %i\n", channel); return; } @@ -292,26 +291,9 @@ void SV_SendServerinfo (client_t *client) // edicts get reallocated on level changes, so we need to update it here client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1); - // if client is a botclient coming from a level change, we need to set up - // client info that normally requires networking - if (!client->netconnection) - { - // set up the edict - PRVM_ED_ClearEdict(client->edict); - - // copy spawn parms out of the client_t - for (i=0 ; i< NUM_SPAWN_PARMS ; i++) - (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i]; - - // call the spawn function - host_client->clientconnectcalled = true; - prog->globals.server->time = sv.time; - prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict); - PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); - PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); - host_client->spawned = true; - return; - } + // clear cached stuff that depends on the level + client->weaponmodel[0] = 0; + client->weaponmodelindex = 0; // LordHavoc: clear entityframe tracking client->latestframenum = 0; @@ -424,6 +406,9 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection) client->spawn_parms[i] = (&prog->globals.server->parm1)[i]; } + // set up the entity for this client (including .colormap, .team, etc) + PRVM_ED_ClearEdict(client->edict); + // don't call SendServerinfo for a fresh botclient because its fields have // not been set up by the qc yet if (client->netconnection) @@ -464,7 +449,7 @@ crosses a waterline. */ int sv_writeentitiestoclient_pvsbytes; -qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; +unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; static int numsendentities; static entity_state_t sendentities[MAX_EDICTS]; @@ -474,6 +459,9 @@ void SV_PrepareEntitiesForSending(void) { int e, i; float f; + unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius; + vec3_t cullmins, cullmaxs; + model_t *model; prvm_edict_t *ent; prvm_eval_t *val; entity_state_t cs; @@ -483,7 +471,90 @@ void SV_PrepareEntitiesForSending(void) for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent)) { sendentitiesindex[e] = NULL; - if (ent->priv.server->free) + // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those) + if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0) + continue; + + // this check disabled because it is never true + //if (numsendentities >= MAX_EDICTS) + // continue; + + // EF_NODRAW prevents sending for any reason except for your own + // client, so we must keep all clients in this superset + effects = (unsigned)ent->fields.server->effects; + if (e > svs.maxclients && (effects & EF_NODRAW)) + continue; + + // we can omit invisible entities with no effects that are not clients + // LordHavoc: this could kill tags attached to an invisible entity, I + // just hope we never have to support that case + i = (int)ent->fields.server->modelindex; + modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0; + + flags = 0; + i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f); + glowsize = (unsigned char)bound(0, i, 255); + if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float) + flags |= RENDER_GLOWTRAIL; + + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256; + light[0] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256; + light[1] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256; + light[2] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float; + light[3] = (unsigned short)bound(0, f, 65535); + lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float; + lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float; + + if (gamemode == GAME_TENEBRAE) + { + // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW + if (effects & 16) + { + effects &= ~16; + lightpflags |= PFLAGS_FULLDYNAMIC; + } + // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE + if (effects & 32) + { + effects &= ~32; + light[0] = 0.2; + light[1] = 1; + light[2] = 0.2; + light[3] = 200; + lightpflags |= PFLAGS_FULLDYNAMIC; + } + } + + specialvisibilityradius = 0; + if (lightpflags & PFLAGS_FULLDYNAMIC) + specialvisibilityradius = max(specialvisibilityradius, light[3]); + if (glowsize) + specialvisibilityradius = max(specialvisibilityradius, glowsize * 4); + if (flags & RENDER_GLOWTRAIL) + specialvisibilityradius = max(specialvisibilityradius, 100); + if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) + { + if (effects & EF_BRIGHTFIELD) + specialvisibilityradius = max(specialvisibilityradius, 80); + if (effects & EF_MUZZLEFLASH) + specialvisibilityradius = max(specialvisibilityradius, 100); + if (effects & EF_BRIGHTLIGHT) + specialvisibilityradius = max(specialvisibilityradius, 400); + if (effects & EF_DIMLIGHT) + specialvisibilityradius = max(specialvisibilityradius, 200); + if (effects & EF_RED) + specialvisibilityradius = max(specialvisibilityradius, 200); + if (effects & EF_BLUE) + specialvisibilityradius = max(specialvisibilityradius, 200); + if (effects & EF_FLAME) + specialvisibilityradius = max(specialvisibilityradius, 250); + if (effects & EF_STARDUST) + specialvisibilityradius = max(specialvisibilityradius, 100); + } + if (e > svs.maxclients && (!modelindex && !specialvisibilityradius)) continue; cs = defaultstate; @@ -491,9 +562,10 @@ void SV_PrepareEntitiesForSending(void) cs.number = e; VectorCopy(ent->fields.server->origin, cs.origin); VectorCopy(ent->fields.server->angles, cs.angles); - cs.flags = 0; - cs.effects = (unsigned)ent->fields.server->effects; + cs.flags = flags; + cs.effects = effects; cs.colormap = (unsigned)ent->fields.server->colormap; + cs.modelindex = modelindex; cs.skin = (unsigned)ent->fields.server->skin; cs.frame = (unsigned)ent->fields.server->frame; cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict; @@ -501,11 +573,8 @@ void SV_PrepareEntitiesForSending(void) cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict; cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict; cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict; - cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float; - i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f); - cs.glowsize = (qbyte)bound(0, i, 255); - if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float) - cs.flags |= RENDER_GLOWTRAIL; + cs.tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float; + cs.glowsize = glowsize; // don't need to init cs.colormod because the defaultstate did that for us //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32; @@ -517,24 +586,21 @@ void SV_PrepareEntitiesForSending(void) i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255); } - cs.modelindex = 0; - i = (int)ent->fields.server->modelindex; - if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) - cs.modelindex = i; + cs.modelindex = modelindex; cs.alpha = 255; f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f); if (f) { i = (int)f; - cs.alpha = (qbyte)bound(0, i, 255); + cs.alpha = (unsigned char)bound(0, i, 255); } // halflife f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float); if (f) { i = (int)f; - cs.alpha = (qbyte)bound(0, i, 255); + cs.alpha = (unsigned char)bound(0, i, 255); } cs.scale = 16; @@ -542,7 +608,7 @@ void SV_PrepareEntitiesForSending(void) if (f) { i = (int)f; - cs.scale = (qbyte)bound(0, i, 255); + cs.scale = (unsigned char)bound(0, i, 255); } cs.glowcolor = 254; @@ -562,71 +628,64 @@ void SV_PrepareEntitiesForSending(void) if (cs.viewmodelforclient) cs.flags |= RENDER_VIEWMODEL; // show relative to the view - f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256; - cs.light[0] = (unsigned short)bound(0, f, 65535); - f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256; - cs.light[1] = (unsigned short)bound(0, f, 65535); - f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256; - cs.light[2] = (unsigned short)bound(0, f, 65535); - f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float; - cs.light[3] = (unsigned short)bound(0, f, 65535); - cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float; - cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float; + cs.light[0] = light[0]; + cs.light[1] = light[1]; + cs.light[2] = light[2]; + cs.light[3] = light[3]; + cs.lightstyle = lightstyle; + cs.lightpflags = lightpflags; - if (gamemode == GAME_TENEBRAE) + cs.specialvisibilityradius = specialvisibilityradius; + + // calculate the visible box of this entity (don't use the physics box + // as that is often smaller than a model, and would not count + // specialvisibilityradius) + if ((model = sv.models[modelindex])) { - // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW - if (cs.effects & 16) + float scale = cs.scale * (1.0f / 16.0f); + if (cs.angles[0] || cs.angles[2]) // pitch and roll { - cs.effects &= ~16; - cs.lightpflags |= PFLAGS_FULLDYNAMIC; + VectorMA(cs.origin, scale, model->rotatedmins, cullmins); + VectorMA(cs.origin, scale, model->rotatedmaxs, cullmaxs); } - // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE - if (cs.effects & 32) + else if (cs.angles[1]) + { + VectorMA(cs.origin, scale, model->yawmins, cullmins); + VectorMA(cs.origin, scale, model->yawmaxs, cullmaxs); + } + else { - cs.effects &= ~32; - cs.light[0] = 0.2; - cs.light[1] = 1; - cs.light[2] = 0.2; - cs.light[3] = 200; - cs.lightpflags |= PFLAGS_FULLDYNAMIC; + VectorMA(cs.origin, scale, model->normalmins, cullmins); + VectorMA(cs.origin, scale, model->normalmaxs, cullmaxs); } } - - cs.specialvisibilityradius = 0; - if (cs.lightpflags & PFLAGS_FULLDYNAMIC) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]); - if (cs.glowsize) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4); - if (cs.flags & RENDER_GLOWTRAIL) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); - if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) + else + { + VectorCopy(cs.origin, cullmins); + VectorCopy(cs.origin, cullmaxs); + } + if (specialvisibilityradius) { - if (cs.effects & EF_BRIGHTFIELD) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80); - if (cs.effects & EF_MUZZLEFLASH) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); - if (cs.effects & EF_BRIGHTLIGHT) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400); - if (cs.effects & EF_DIMLIGHT) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); - if (cs.effects & EF_RED) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); - if (cs.effects & EF_BLUE) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); - if (cs.effects & EF_FLAME) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250); - if (cs.effects & EF_STARDUST) - cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); + cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius); + cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius); + cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius); + cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius); + cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius); + cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius); + } + if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs)) + { + VectorCopy(cullmins, ent->priv.server->cullmins); + VectorCopy(cullmaxs, ent->priv.server->cullmaxs); + ent->priv.server->pvs_numclusters = -1; + if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters) + { + i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist); + if (i <= MAX_ENTITYCLUSTERS) + ent->priv.server->pvs_numclusters = i; + } } - if (numsendentities >= MAX_EDICTS) - continue; - // we can omit invisible entities with no effects that are not clients - // LordHavoc: this could kill tags attached to an invisible entity, I - // just hope we never have to support that case - if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius))) - continue; sendentitiesindex[e] = sendentities + numsendentities; sendentities[numsendentities++] = cs; } @@ -647,20 +706,17 @@ static client_t *sv_writeentitiestoclient_client; void SV_MarkWriteEntityStateToClient(entity_state_t *s) { int isbmodel; - vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin; + vec3_t testorigin; model_t *model; + prvm_edict_t *ed; trace_t trace; if (sententitiesconsideration[s->number] == sententitiesmark) return; sententitiesconsideration[s->number] = sententitiesmark; - // viewmodels don't have visibility checking - if (s->viewmodelforclient) - { - if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum) - return; - } + sv_writeentitiestoclient_totalentities++; + // never reject player - else if (s->number != sv_writeentitiestoclient_clentnum) + if (s->number != sv_writeentitiestoclient_clentnum) { // check various rejection conditions if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum) @@ -672,7 +728,14 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s) // LordHavoc: only send entities with a model or important effects if (!s->modelindex && s->specialvisibilityradius == 0) return; - if (s->tagentity) + + // viewmodels don't have visibility checking + if (s->viewmodelforclient) + { + if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum) + return; + } + else if (s->tagentity) { // tag attached entities simply check their parent if (!sendentitiesindex[s->tagentity]) @@ -681,85 +744,69 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s) if (sententities[s->tagentity] != sententitiesmark) return; } - // skip invalid modelindexes to avoid crashes - else if (s->modelindex >= MAX_MODELS) - return; - // always send world submodels, they don't generate much traffic - // except in PROTOCOL_QUAKE where they hog bandwidth like crazy - else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))) + // always send world submodels in newer protocols because they don't + // generate much traffic (in old protocols they hog bandwidth) + else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE))) { - Mod_CheckLoaded(model); // entity has survived every check so far, check if visible - // enlarged box to account for prediction (not that there is - // any currently, but still helps the 'run into a room and - // watch items pop up' problem) - entmins[0] = s->origin[0] - 32.0f; - entmins[1] = s->origin[1] - 32.0f; - entmins[2] = s->origin[2] - 32.0f; - entmaxs[0] = s->origin[0] + 32.0f; - entmaxs[1] = s->origin[1] + 32.0f; - entmaxs[2] = s->origin[2] + 32.0f; - // using the model's bounding box to ensure things are visible regardless of their physics box - if (model) + ed = PRVM_EDICT_NUM(s->number); + + // if not touching a visible leaf + if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes) { - if (s->angles[0] || s->angles[2]) // pitch and roll - { - VectorAdd(entmins, model->rotatedmins, entmins); - VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); - } - else if (s->angles[1]) + if (ed->priv.server->pvs_numclusters < 0) { - VectorAdd(entmins, model->yawmins, entmins); - VectorAdd(entmaxs, model->yawmaxs, entmaxs); + // entity too big for clusters list + if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) + { + sv_writeentitiestoclient_culled_pvs++; + return; + } } else { - VectorAdd(entmins, model->normalmins, entmins); - VectorAdd(entmaxs, model->normalmaxs, entmaxs); + int i; + // check cached clusters list + for (i = 0;i < ed->priv.server->pvs_numclusters;i++) + if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i])) + break; + if (i == ed->priv.server->pvs_numclusters) + { + sv_writeentitiestoclient_culled_pvs++; + return; + } } } - lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius); - lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius); - lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius); - lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius); - lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius); - lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius); - sv_writeentitiestoclient_totalentities++; - // if not touching a visible leaf - if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs)) - { - sv_writeentitiestoclient_culled_pvs++; - return; - } + // or not seen by random tracelines if (sv_cullentities_trace.integer && !isbmodel) { // LordHavoc: test center first - testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f; - testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f; - testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f; + testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f; + testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f; + testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f; sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); - if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; else { // LordHavoc: test random offsets, to maximize chance of detection - testorigin[0] = lhrandom(entmins[0], entmaxs[0]); - testorigin[1] = lhrandom(entmins[1], entmaxs[1]); - testorigin[2] = lhrandom(entmins[2], entmaxs[2]); + testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]); + testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]); + testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]); sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); - if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; else { if (s->specialvisibilityradius) { // LordHavoc: test random offsets, to maximize chance of detection - testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]); - testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]); - testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]); + testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]); + testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]); + testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]); sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); - if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs)) sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; } } @@ -770,12 +817,13 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s) return; } } - sv_writeentitiestoclient_visibleentities++; } } + // this just marks it for sending // FIXME: it would be more efficient to send here, but the entity // compressor isn't that flexible + sv_writeentitiestoclient_visibleentities++; sententities[s->number] = sententitiesmark; } @@ -797,8 +845,6 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t * sv_writeentitiestoclient_visibleentities = 0; sv_writeentitiestoclient_totalentities = 0; - Mod_CheckLoaded(sv.worldmodel); - // find the client's PVS // the real place being tested from VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye); @@ -868,8 +914,8 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t int items; prvm_eval_t *val; vec3_t punchvector; - qbyte viewzoom; - int weaponmodelindex; + unsigned char viewzoom; + const char *s; // // send a damage message @@ -904,7 +950,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t // stuff the sigil bits into the high bits of items for sbar, or else // mix in items2 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2); - if (val) + if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) items = (int)ent->fields.server->items | ((int)val->_float << 23); else items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28); @@ -913,7 +959,14 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector))) VectorCopy(val->vector, punchvector); - weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1); + // FIXME: cache weapon model name and index in client struct to save time + // (this search can be almost 1% of cpu time!) + s = PRVM_GetString(ent->fields.server->weaponmodel); + if (strcmp(s, client->weaponmodel)) + { + strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel)); + client->weaponmodelindex = SV_ModelIndex(s, 1); + } viewzoom = 255; if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom))) @@ -946,7 +999,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t stats[STAT_ITEMS] = items; stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe; stats[STAT_ARMOR] = ent->fields.server->armorvalue; - stats[STAT_WEAPON] = weaponmodelindex; + stats[STAT_WEAPON] = client->weaponmodelindex; stats[STAT_HEALTH] = ent->fields.server->health; stats[STAT_AMMO] = ent->fields.server->currentammo; stats[STAT_SHELLS] = ent->fields.server->ammo_shells; @@ -1078,7 +1131,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t SV_SendClientDatagram ======================= */ -static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME? +static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME? qboolean SV_SendClientDatagram (client_t *client) { int rate, maxrate, maxsize, maxsize2; @@ -1244,7 +1297,7 @@ message buffer void SV_SendNop (client_t *client) { sizebuf_t msg; - qbyte buf[4]; + unsigned char buf[4]; msg.data = buf; msg.maxsize = sizeof(buf); @@ -1522,8 +1575,12 @@ Tell all the clients that the server is changing levels */ void SV_SendReconnect (void) { - char data[128]; - sizebuf_t msg; +#if 1 + MSG_WriteByte(&sv.reliable_datagram, svc_stufftext); + MSG_WriteString(&sv.reliable_datagram, "reconnect\n"); +#else + unsigned char data[128]; + sizebuf_t msg; msg.data = data; msg.cursize = 0; @@ -1535,6 +1592,7 @@ void SV_SendReconnect (void) if (cls.state != ca_dedicated) Cmd_ExecuteString ("reconnect\n", src_command); +#endif } @@ -1596,8 +1654,8 @@ void SV_IncreaseEdicts(void) for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) { - ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size; - ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size); + ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size); // link every entity except world if (!ent->priv.server->free) SV_LinkEdict(ent, false); @@ -1621,7 +1679,7 @@ void SV_SpawnServer (const char *server) { prvm_edict_t *ent; int i; - qbyte *entities; + char *entities; model_t *worldmodel; char modelname[sizeof(sv.modelname)]; @@ -1656,8 +1714,7 @@ void SV_SpawnServer (const char *server) } else { - // make sure cvars have been checked before opening the ports - NetConn_ServerFrame(); + // open server port NetConn_OpenServerPorts(true); } @@ -1678,6 +1735,10 @@ void SV_SpawnServer (const char *server) memset (&sv, 0, sizeof(sv)); + SV_VM_Setup(); + + sv.active = true; + strlcpy (sv.name, server, sizeof (sv.name)); sv.protocol = Protocol_EnumForName(sv_protocolname.string); @@ -1689,8 +1750,6 @@ void SV_SpawnServer (const char *server) sv.protocol = PROTOCOL_QUAKE; } - SV_VM_Setup(); - SV_VM_Begin(); // load progs to get entity field count @@ -1708,18 +1767,14 @@ void SV_SpawnServer (const char *server) // progs fields, often accessed by server prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/ // used by PushMove to move back pushed entities - sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); /*for (i = 0;i < prog->max_edicts;i++) { ent = prog->edicts + i; - ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size; - ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size); + ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size); }*/ - // fix up client->edict pointers for returning clients right away... - for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - host_client->edict = PRVM_EDICT_NUM(i + 1); - sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; sv.datagram.data = sv.datagram_buf; @@ -1786,10 +1841,21 @@ void SV_SpawnServer (const char *server) // serverflags are for cross level information (sigils) prog->globals.server->serverflags = svs.serverflags; + // we need to reset the spawned flag on all connected clients here so that + // their thinks don't run during startup (before PutClientInServer) + // we also need to set up the client entities now + // and we need to set the ->edict pointers to point into the progs edicts + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + { + host_client->spawned = false; + host_client->edict = PRVM_EDICT_NUM(i + 1); + PRVM_ED_ClearEdict(host_client->edict); + } + // load replacement entity file if found entities = NULL; if (sv_entpatch.integer) - entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true); + entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL); if (entities) { Con_Printf("Loaded maps/%s.ent\n", sv.name); @@ -1803,8 +1869,6 @@ void SV_SpawnServer (const char *server) // LordHavoc: clear world angles (to fix e3m3.bsp) VectorClear(prog->edicts->fields.server->angles); - sv.active = true; - // all setup is completed, any further precache statements are errors sv.state = ss_active; prog->allowworldwrites = false; @@ -1822,11 +1886,32 @@ void SV_SpawnServer (const char *server) if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) SV_CreateBaseline (); -// send serverinfo to all connected clients - // (note this also handles botclients coming back from a level change) +// send serverinfo to all connected clients, and set up botclients coming back from a level change for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - if (host_client->active) + { + if (!host_client->active) + continue; + if (host_client->netconnection) SV_SendServerinfo(host_client); + else + { + int j; + // if client is a botclient coming from a level change, we need to + // set up client info that normally requires networking + + // copy spawn parms out of the client_t + for (j=0 ; j< NUM_SPAWN_PARMS ; j++) + (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j]; + + // call the spawn function + host_client->clientconnectcalled = true; + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); + PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); + host_client->spawned = true; + } + } Con_DPrint("Server spawned.\n"); NetConn_Heartbeat (2); @@ -1843,7 +1928,7 @@ void SV_VM_CB_BeginIncreaseEdicts(void) prvm_edict_t *ent; PRVM_Free( sv.moved_edicts ); - sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); // links don't survive the transition, so unlink everything for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) @@ -1880,16 +1965,16 @@ void SV_VM_CB_InitEdict(prvm_edict_t *e) e->fields.server->colormap = num + 1; e->fields.server->team = (svs.clients[num].colors & 15) + 1; // set netname/clientcolors back to client values so that - // DP_SV_CLIENTNAME and DPV_SV_CLIENTCOLORS will not immediately + // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately // reset them e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name); if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors))) val->_float = svs.clients[num].colors; // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN if( eval_playermodel ) - PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel); + PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel); if( eval_playerskin ) - PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin); + PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin); } }