X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=sv_main.c;h=3919dddecde528267262eac769133edf3c2185f0;hb=1d7b31b0dc290650b398e88c376dee1622f0b82d;hp=07eafd203c8b70c507878be5e6189b275eaf8427;hpb=ff5947f97081e10c4ce112d4d51c2d1fa14ebba8;p=xonotic%2Fdarkplaces.git diff --git a/sv_main.c b/sv_main.c index 07eafd20..3919ddde 100644 --- a/sv_main.c +++ b/sv_main.c @@ -20,21 +20,26 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // sv_main.c -- server main program #include "quakedef.h" +#include "portals.h" -static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"}; -static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow -static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"}; -static int sv_vischeckentitycullcount = 0; +static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose +static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow +static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden +static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"}; +static cvar_t sv_entpatch = {0, "sv_entpatch", "1"}; server_t sv; server_static_t svs; static char localmodels[MAX_MODELS][5]; // inline model names for precache -static mempool_t *sv_edicts_mempool = NULL; +mempool_t *sv_edicts_mempool = NULL; //============================================================================ +extern void SV_Phys_Init (void); +extern void SV_World_Init (void); + /* =============== SV_Init @@ -56,9 +61,14 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_nostep); Cvar_RegisterVariable (&sv_predict); Cvar_RegisterVariable (&sv_deltacompress); - Cvar_RegisterVariable (&sv_pvscheckentities); - Cvar_RegisterVariable (&sv_vischeckentities); - Cvar_RegisterVariable (&sv_reportvischeckentities); + Cvar_RegisterVariable (&sv_cullentities_pvs); + Cvar_RegisterVariable (&sv_cullentities_portal); + Cvar_RegisterVariable (&sv_cullentities_trace); + Cvar_RegisterVariable (&sv_cullentities_stats); + Cvar_RegisterVariable (&sv_entpatch); + + SV_Phys_Init(); + SV_World_Init(); for (i = 0;i < MAX_MODELS;i++) sprintf (localmodels[i], "*%i", i); @@ -88,9 +98,9 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) if (sv.datagram.cursize > MAX_DATAGRAM-16) return; MSG_WriteByte (&sv.datagram, svc_particle); - MSG_WriteFloatCoord (&sv.datagram, org[0]); - MSG_WriteFloatCoord (&sv.datagram, org[1]); - MSG_WriteFloatCoord (&sv.datagram, org[2]); + MSG_WriteDPCoord (&sv.datagram, org[0]); + MSG_WriteDPCoord (&sv.datagram, org[1]); + MSG_WriteDPCoord (&sv.datagram, org[2]); for (i=0 ; i<3 ; i++) { v = dir[i]*16; @@ -118,9 +128,9 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, if (modelindex >= 256 || startframe >= 256) { MSG_WriteByte (&sv.datagram, svc_effect2); - MSG_WriteFloatCoord (&sv.datagram, org[0]); - MSG_WriteFloatCoord (&sv.datagram, org[1]); - MSG_WriteFloatCoord (&sv.datagram, org[2]); + MSG_WriteDPCoord (&sv.datagram, org[0]); + MSG_WriteDPCoord (&sv.datagram, org[1]); + MSG_WriteDPCoord (&sv.datagram, org[2]); MSG_WriteShort (&sv.datagram, modelindex); MSG_WriteShort (&sv.datagram, startframe); MSG_WriteByte (&sv.datagram, framecount); @@ -129,9 +139,9 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, else { MSG_WriteByte (&sv.datagram, svc_effect); - MSG_WriteFloatCoord (&sv.datagram, org[0]); - MSG_WriteFloatCoord (&sv.datagram, org[1]); - MSG_WriteFloatCoord (&sv.datagram, org[2]); + MSG_WriteDPCoord (&sv.datagram, org[0]); + MSG_WriteDPCoord (&sv.datagram, org[1]); + MSG_WriteDPCoord (&sv.datagram, org[2]); MSG_WriteByte (&sv.datagram, modelindex); MSG_WriteByte (&sv.datagram, startframe); MSG_WriteByte (&sv.datagram, framecount); @@ -188,31 +198,36 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, ent = NUM_FOR_EDICT(entity); - channel = (ent<<3) | channel; - field_mask = 0; if (volume != DEFAULT_SOUND_PACKET_VOLUME) field_mask |= SND_VOLUME; if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) field_mask |= SND_ATTENUATION; + if (ent >= 8192) + field_mask |= SND_LARGEENTITY; + if (sound_num >= 256 || channel >= 8) + field_mask |= SND_LARGESOUND; // directed messages go only to the entity they are targeted on - if (sound_num >= 256) - MSG_WriteByte (&sv.datagram, svc_sound2); - else - MSG_WriteByte (&sv.datagram, svc_sound); + MSG_WriteByte (&sv.datagram, svc_sound); MSG_WriteByte (&sv.datagram, field_mask); if (field_mask & SND_VOLUME) MSG_WriteByte (&sv.datagram, volume); if (field_mask & SND_ATTENUATION) MSG_WriteByte (&sv.datagram, attenuation*64); - MSG_WriteShort (&sv.datagram, channel); - if (sound_num >= 256) + if (field_mask & SND_LARGEENTITY) + { + MSG_WriteShort (&sv.datagram, ent); + MSG_WriteByte (&sv.datagram, channel); + } + else + MSG_WriteShort (&sv.datagram, (ent<<3) | channel); + if (field_mask & SND_LARGESOUND) MSG_WriteShort (&sv.datagram, sound_num); else MSG_WriteByte (&sv.datagram, sound_num); - for (i=0 ; i<3 ; i++) - MSG_WriteFloatCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i])); + for (i = 0;i < 3;i++) + MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i])); } /* @@ -234,14 +249,18 @@ This will be sent on the initial connection and upon each server load. void SV_SendServerinfo (client_t *client) { char **s; - char message[2048]; + char message[128]; + + // LordHavoc: clear entityframe tracking + client->entityframenumber = 0; + EntityFrame_ClearDatabase(&client->entitydatabase); MSG_WriteByte (&client->message, svc_print); sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc); MSG_WriteString (&client->message,message); MSG_WriteByte (&client->message, svc_serverinfo); - MSG_WriteLong (&client->message, DPPROTOCOL_VERSION); + MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3); MSG_WriteByte (&client->message, svs.maxclients); if (!coop.integer && deathmatch.integer) @@ -249,9 +268,7 @@ void SV_SendServerinfo (client_t *client) else MSG_WriteByte (&client->message, GAME_COOP); - sprintf (message, pr_strings+sv.edicts->v.message); - - MSG_WriteString (&client->message,message); + MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message)); for (s = sv.model_precache+1 ; *s ; s++) MSG_WriteString (&client->message, *s); @@ -263,8 +280,8 @@ void SV_SendServerinfo (client_t *client) // send music MSG_WriteByte (&client->message, svc_cdtrack); - MSG_WriteByte (&client->message, sv.edicts->v.sounds); - MSG_WriteByte (&client->message, sv.edicts->v.sounds); + MSG_WriteByte (&client->message, sv.edicts->v->sounds); + MSG_WriteByte (&client->message, sv.edicts->v->sounds); // set view MSG_WriteByte (&client->message, svc_setview); @@ -287,9 +304,7 @@ once for a player each game, not once for each level change. */ void SV_ConnectClient (int clientnum) { - edict_t *ent; client_t *client; - int edictnum; struct qsocket_s *netconnection; int i; float spawn_parms[NUM_SPAWN_PARMS]; @@ -298,10 +313,6 @@ void SV_ConnectClient (int clientnum) Con_DPrintf ("Client %s connected\n", client->netconnection->address); - edictnum = clientnum+1; - - ent = EDICT_NUM(edictnum); - // set up the client_t netconnection = client->netconnection; @@ -313,7 +324,7 @@ void SV_ConnectClient (int clientnum) strcpy (client->name, "unconnected"); client->active = true; client->spawned = false; - client->edict = ent; + client->edict = EDICT_NUM(clientnum+1); client->message.data = client->msgbuf; client->message.maxsize = sizeof(client->msgbuf); client->message.allowoverflow = true; // we can catch it @@ -365,6 +376,7 @@ void SV_CheckForNewClients (void) SV_ConnectClient (i); net_activeconnections++; + NET_Heartbeat (1); } } @@ -401,12 +413,12 @@ crosses a waterline. */ int fatbytes; -byte fatpvs[MAX_MAP_LEAFS/8]; +qbyte fatpvs[MAX_MAP_LEAFS/8]; void SV_AddToFatPVS (vec3_t org, mnode_t *node) { int i; - byte *pvs; + qbyte *pvs; mplane_t *plane; float d; @@ -446,7 +458,7 @@ Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the given point. ============= */ -byte *SV_FatPVS (vec3_t org) +qbyte *SV_FatPVS (vec3_t org) { fatbytes = (sv.worldmodel->numleafs+31)>>3; memset (fatpvs, 0, fatbytes); @@ -457,7 +469,7 @@ byte *SV_FatPVS (vec3_t org) //============================================================================= -int SV_BoxTouchingPVS (byte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node) +int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node) { int leafnum; loc0: @@ -471,7 +483,7 @@ loc0: } // node - recurse down the BSP tree - switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane)) + switch (BoxOnPlaneSide(mins, maxs, node->plane)) { case 1: // front node = node->children[0]; @@ -497,30 +509,31 @@ SV_WriteEntitiesToClient ============= */ +#ifdef QUAKEENTITIES void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) { - int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects; - byte *pvs; - vec3_t org, origin, angles, entmins, entmaxs; - float nextfullupdate; - edict_t *ent; - eval_t *val; - entity_state_t *baseline; // LordHavoc: delta or startup baseline - trace_t trace; - model_t *model; + int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize; + int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities; + qbyte *pvs; + vec3_t origin, angles, entmins, entmaxs, testorigin, testeye; + float nextfullupdate, alphaf; + edict_t *ent; + eval_t *val; + entity_state_t *baseline; // LordHavoc: delta or startup baseline + trace_t trace; + model_t *model; Mod_CheckLoaded(sv.worldmodel); // find the client's PVS - VectorAdd (clent->v.origin, clent->v.view_ofs, org); - pvs = SV_FatPVS (org); - /* - // dp protocol - MSG_WriteByte(msg, svc_playerposition); - MSG_WriteFloat(msg, org[0]); - MSG_WriteFloat(msg, org[1]); - MSG_WriteFloat(msg, org[2]); - */ + VectorAdd (clent->v->origin, clent->v->view_ofs, testeye); + pvs = SV_FatPVS (testeye); + + culled_pvs = 0; + culled_portal = 0; + culled_trace = 0; + visibleentities = 0; + totalentities = 0; clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes // send all entities that touch the pvs @@ -566,9 +579,9 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) if (val->_float != 0) bits |= U_GLOWTRAIL; - if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model]) + if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model)) { - model = sv.models[(int)ent->v.modelindex]; + model = sv.models[(int)ent->v->modelindex]; Mod_CheckLoaded(model); } else @@ -579,17 +592,17 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) continue; } - VectorCopy(ent->v.angles, angles); - if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f) + VectorCopy(ent->v->angles, angles); + if (DotProduct(ent->v->velocity, ent->v->velocity) >= 1.0f) { - VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin); + VectorMA(ent->v->origin, host_client->latency, ent->v->velocity, origin); // LordHavoc: trace predicted movement to avoid putting things in walls - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent); + trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, origin, MOVE_NORMAL, ent); VectorCopy(trace.endpos, origin); } else { - VectorCopy(ent->v.origin, origin); + VectorCopy(ent->v->origin, origin); } // ent has survived every check so far, check if it is visible @@ -605,12 +618,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) // using the model's bounding box to ensure things are visible regardless of their physics box if (model) { - if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll + if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll { VectorAdd(entmins, model->rotatedmins, entmins); VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); } - else if (ent->v.angles[1]) + else if (ent->v->angles[1]) { VectorAdd(entmins, model->yawmins, entmins); VectorAdd(entmaxs, model->yawmaxs, entmaxs); @@ -622,35 +635,72 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) } } + totalentities++; + // if not touching a visible leaf - if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes)) + if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes)) + { + culled_pvs++; continue; + } // or not visible through the portals - if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs)) + if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs)) { - sv_vischeckentitycullcount++; + culled_portal++; continue; } + + // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms) + if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*')) + { + // LordHavoc: test random offsets, to maximize chance of detection + testorigin[0] = lhrandom(entmins[0], entmaxs[0]); + testorigin[1] = lhrandom(entmins[1], entmaxs[1]); + testorigin[2] = lhrandom(entmins[2], entmaxs[2]); + + Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); + + if (trace.fraction == 1) + client->visibletime[e] = realtime + 1; + else + { + //test nearest point on bbox + testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]); + testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]); + testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]); + + Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); + + if (trace.fraction == 1) + client->visibletime[e] = realtime + 1; + else if (realtime > client->visibletime[e]) + { + culled_trace++; + continue; + } + } + } + visibleentities++; } - alpha = 255; + alphaf = 255.0f; scale = 16; glowcolor = 254; - effects = ent->v.effects; + effects = ent->v->effects; if ((val = GETEDICTFIELDVALUE(ent, eval_alpha))) if (val->_float != 0) - alpha = (int) (val->_float * 255.0); + alphaf = val->_float * 255.0f; // HalfLife support if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt))) if (val->_float != 0) - alpha = (int) val->_float; + alphaf = val->_float; - if (alpha == 0) - alpha = 255; - alpha = bound(0, alpha, 255); + if (alphaf == 0.0f) + alphaf = 255.0f; + alpha = bound(0, alphaf, 255); if ((val = GETEDICTFIELDVALUE(ent, eval_scale))) if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; @@ -685,7 +735,10 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) Con_Printf ("packet overflow\n"); // mark the rest of the entities so they can't be delta compressed against this frame for (;e < sv.num_edicts;e++) + { client->nextfullupdate[e] = -1; + client->visibletime[e] = -1; + } return; } @@ -693,15 +746,15 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) bits = bits | U_EXTERIORMODEL; // send an update - baseline = &ent->baseline; + baseline = &ent->e->baseline; - if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer) + if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer) { // every half second a full update is forced if (realtime < client->nextfullupdate[e]) { bits |= U_DELTA; - baseline = &ent->deltabaseline; + baseline = &ent->e->deltabaseline; } else nextfullupdate = realtime + 0.5f; @@ -715,46 +768,43 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) if (e >= 256) bits |= U_LONGENTITY; - if (ent->v.movetype == MOVETYPE_STEP) + if (ent->v->movetype == MOVETYPE_STEP) bits |= U_STEP; // LordHavoc: old stuff, but rewritten to have more exact tolerances -// if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1; -// if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2; -// if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3; if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1; if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2; if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3; if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1; if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2; if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3; - if (baseline->colormap != (byte) ent->v.colormap) bits |= U_COLORMAP; - if (baseline->skin != (byte) ent->v.skin) bits |= U_SKIN; - if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME; - if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS; - if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL; + if (baseline->colormap != (qbyte) ent->v->colormap) bits |= U_COLORMAP; + if (baseline->skin != (qbyte) ent->v->skin) bits |= U_SKIN; + if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF)) bits |= U_FRAME; + if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF)) bits |= U_EFFECTS; + if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF)) bits |= U_MODEL; // LordHavoc: new stuff if (baseline->alpha != alpha) bits |= U_ALPHA; if (baseline->scale != scale) bits |= U_SCALE; - if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2; + if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00)) bits |= U_EFFECTS2; if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE; if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR; - if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2; - if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2; + if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00)) bits |= U_FRAME2; + if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00)) bits |= U_MODEL2; // update delta baseline - VectorCopy(ent->v.origin, ent->deltabaseline.origin); - VectorCopy(ent->v.angles, ent->deltabaseline.angles); - ent->deltabaseline.colormap = ent->v.colormap; - ent->deltabaseline.skin = ent->v.skin; - ent->deltabaseline.frame = ent->v.frame; - ent->deltabaseline.effects = ent->v.effects; - ent->deltabaseline.modelindex = ent->v.modelindex; - ent->deltabaseline.alpha = alpha; - ent->deltabaseline.scale = scale; - ent->deltabaseline.glowsize = glowsize; - ent->deltabaseline.glowcolor = glowcolor; + VectorCopy(ent->v->origin, ent->e->deltabaseline.origin); + VectorCopy(ent->v->angles, ent->e->deltabaseline.angles); + ent->e->deltabaseline.colormap = ent->v->colormap; + ent->e->deltabaseline.skin = ent->v->skin; + ent->e->deltabaseline.frame = ent->v->frame; + ent->e->deltabaseline.effects = ent->v->effects; + ent->e->deltabaseline.modelindex = ent->v->modelindex; + ent->e->deltabaseline.alpha = alpha; + ent->e->deltabaseline.scale = scale; + ent->e->deltabaseline.glowsize = glowsize; + ent->e->deltabaseline.glowcolor = glowcolor; // write the message if (bits >= 16777216) @@ -779,32 +829,350 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) MSG_WriteShort (msg,e); else MSG_WriteByte (msg,e); - if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex); - if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame); - if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap); - if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin); - if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects); - if (bits & U_ORIGIN1) MSG_WriteFloatCoord (msg, origin[0]); + if (bits & U_MODEL) MSG_WriteByte (msg, ent->v->modelindex); + if (bits & U_FRAME) MSG_WriteByte (msg, ent->v->frame); + if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v->colormap); + if (bits & U_SKIN) MSG_WriteByte (msg, ent->v->skin); + if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v->effects); + if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]); if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]); - if (bits & U_ORIGIN2) MSG_WriteFloatCoord (msg, origin[1]); + if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]); if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]); - if (bits & U_ORIGIN3) MSG_WriteFloatCoord (msg, origin[2]); + if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]); if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]); // LordHavoc: new stuff if (bits & U_ALPHA) MSG_WriteByte(msg, alpha); if (bits & U_SCALE) MSG_WriteByte(msg, scale); - if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8); + if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v->effects >> 8); if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize); if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor); - if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8); - if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8); + if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v->frame >> 8); + if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v->modelindex >> 8); } - if (sv_reportvischeckentities.integer) - Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount); - sv_vischeckentitycullcount = 0; + if (sv_cullentities_stats.integer) + Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace); } +#else +static entity_frame_t sv_writeentitiestoclient_entityframe; +void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg) +{ + int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex; + int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities; + float alphaf, lightsize; + qbyte *pvs; + vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye; + edict_t *ent; + eval_t *val; + trace_t trace; + model_t *model; + entity_state_t *s; + + Mod_CheckLoaded(sv.worldmodel); + +// find the client's PVS + // the real place being tested from + VectorAdd (clent->v->origin, clent->v->view_ofs, testeye); + pvs = SV_FatPVS (testeye); + + // the place being reported (to consider the fact the client still + // applies the view_ofs[2], so we have to only send the fractional part + // of view_ofs[2], undoing what the client will redo) + VectorCopy (testeye, testorigin); + e = (int) clent->v->view_ofs[2] & 255; + if (e >= 128) + e -= 256; + testorigin[2] -= (float) e; + EntityFrame_Clear(&sv_writeentitiestoclient_entityframe, testorigin); + + culled_pvs = 0; + culled_portal = 0; + culled_trace = 0; + visibleentities = 0; + totalentities = 0; + + clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes + // send all entities that touch the pvs + ent = NEXT_EDICT(sv.edicts); + for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent)) + { + if (ent->e->free) + continue; + flags = 0; + + if (ent != clent) // LordHavoc: always send player + { + if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict) + { + if (val->edict == clentnum) + flags |= RENDER_VIEWMODEL; // show relative to the view + else + { + // don't show to anyone else + continue; + } + } + else + { + // LordHavoc: never draw something told not to display to this client + if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum) + continue; + if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum) + continue; + } + } + + glowsize = 0; + effects = ent->v->effects; + if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size))) + glowsize = (int) val->_float >> 2; + glowsize = bound(0, glowsize, 255); + + lightsize = 0; + if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) + { + if (effects & EF_BRIGHTFIELD) + lightsize = max(lightsize, 80); + if (effects & EF_MUZZLEFLASH) + lightsize = max(lightsize, 100); + if (effects & EF_BRIGHTLIGHT) + lightsize = max(lightsize, 400); + if (effects & EF_DIMLIGHT) + lightsize = max(lightsize, 200); + if (effects & EF_RED) + lightsize = max(lightsize, 200); + if (effects & EF_BLUE) + lightsize = max(lightsize, 200); + if (effects & EF_FLAME) + lightsize = max(lightsize, 250); + if (effects & EF_STARDUST) + lightsize = max(lightsize, 100); + } + if (glowsize) + lightsize = max(lightsize, glowsize << 2); + + if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail))) + if (val->_float != 0) + { + flags |= RENDER_GLOWTRAIL; + lightsize = max(lightsize, 100); + } + + modelindex = 0; + if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model)) + { + modelindex = ent->v->modelindex; + model = sv.models[(int)ent->v->modelindex]; + Mod_CheckLoaded(model); + } + else + { + model = NULL; + if (ent != clent) // LordHavoc: always send player + if (lightsize == 0) // no effects + continue; + } + + VectorCopy(ent->v->angles, angles); + if (DotProduct(ent->v->velocity, ent->v->velocity) >= 1.0f && host_client->latency >= 0.01f) + { + VectorMA(ent->v->origin, host_client->latency, ent->v->velocity, origin); + // LordHavoc: trace predicted movement to avoid putting things in walls + trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, origin, MOVE_NORMAL, ent); + VectorCopy(trace.endpos, origin); + } + else + { + VectorCopy(ent->v->origin, origin); + } + + // ent has survived every check so far, check if it is visible + // always send embedded brush models, they don't generate much traffic + if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*')) + { + // use the predicted origin + entmins[0] = origin[0] - 1.0f; + entmins[1] = origin[1] - 1.0f; + entmins[2] = origin[2] - 1.0f; + entmaxs[0] = origin[0] + 1.0f; + entmaxs[1] = origin[1] + 1.0f; + entmaxs[2] = origin[2] + 1.0f; + // using the model's bounding box to ensure things are visible regardless of their physics box + if (model) + { + if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll + { + VectorAdd(entmins, model->rotatedmins, entmins); + VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); + } + else if (ent->v->angles[1]) + { + VectorAdd(entmins, model->yawmins, entmins); + VectorAdd(entmaxs, model->yawmaxs, entmaxs); + } + else + { + VectorAdd(entmins, model->normalmins, entmins); + VectorAdd(entmaxs, model->normalmaxs, entmaxs); + } + } + lightmins[0] = min(entmins[0], origin[0] - lightsize); + lightmins[1] = min(entmins[1], origin[1] - lightsize); + lightmins[2] = min(entmins[2], origin[2] - lightsize); + lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize); + lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize); + lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize); + + totalentities++; + + // if not touching a visible leaf + if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes)) + { + culled_pvs++; + continue; + } + + // or not visible through the portals + if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs)) + { + culled_portal++; + continue; + } + + if (sv_cullentities_trace.integer) + { + // LordHavoc: test center first + testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f; + testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f; + testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f; + Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); + if (trace.fraction == 1) + client->visibletime[e] = realtime + 1; + else + { + // LordHavoc: test random offsets, to maximize chance of detection + testorigin[0] = lhrandom(entmins[0], entmaxs[0]); + testorigin[1] = lhrandom(entmins[1], entmaxs[1]); + testorigin[2] = lhrandom(entmins[2], entmaxs[2]); + Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); + if (trace.fraction == 1) + client->visibletime[e] = realtime + 1; + else + { + if (lightsize) + { + // LordHavoc: test random offsets, to maximize chance of detection + testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]); + testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]); + testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]); + Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin); + if (trace.fraction == 1) + client->visibletime[e] = realtime + 1; + else + { + if (realtime > client->visibletime[e]) + { + culled_trace++; + continue; + } + } + } + else + { + if (realtime > client->visibletime[e]) + { + culled_trace++; + continue; + } + } + } + } + } + visibleentities++; + } + + alphaf = 255.0f; + scale = 16; + glowcolor = 254; + effects = ent->v->effects; + + if ((val = GETEDICTFIELDVALUE(ent, eval_alpha))) + if (val->_float != 0) + alphaf = val->_float * 255.0; + + // HalfLife support + if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt))) + if (val->_float != 0) + alphaf = val->_float; + + if (alphaf == 0.0f) + alphaf = 255.0f; + alpha = bound(0, alphaf, 255); + + if ((val = GETEDICTFIELDVALUE(ent, eval_scale))) + if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; + if (scale < 0) scale = 0; + if (scale > 255) scale = 255; + + if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color))) + if (val->_float != 0) + glowcolor = (int) val->_float; + + if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright))) + if (val->_float != 0) + effects |= EF_FULLBRIGHT; + + if (ent != clent) + { + if (lightsize == 0) // no effects + { + if (model) // model + { + // don't send if flagged for NODRAW and there are no effects + if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0)) + continue; + } + else // no model and no effects + continue; + } + } + + if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum) + flags |= RENDER_EXTERIORMODEL; + + if (ent->v->movetype == MOVETYPE_STEP) + flags |= RENDER_STEP; + // don't send an entity if it's coordinates would wrap around + if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767) + flags |= RENDER_LOWPRECISION; + + s = EntityFrame_NewEntity(&sv_writeentitiestoclient_entityframe, e); + // if we run out of space, abort + if (!s) + break; + VectorCopy(origin, s->origin); + VectorCopy(angles, s->angles); + if (ent->v->colormap >= 1024) + flags |= RENDER_COLORMAPPED; + s->colormap = ent->v->colormap; + s->skin = ent->v->skin; + s->frame = ent->v->frame; + s->modelindex = modelindex; + s->effects = effects; + s->alpha = alpha; + s->scale = scale; + s->glowsize = glowsize; + s->glowcolor = glowcolor; + s->flags = flags; + } + sv_writeentitiestoclient_entityframe.framenum = ++client->entityframenumber; + EntityFrame_Write(&client->entitydatabase, &sv_writeentitiestoclient_entityframe, msg); + + if (sv_cullentities_stats.integer) + Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace); +} +#endif /* ============= @@ -819,7 +1187,7 @@ void SV_CleanupEnts (void) ent = NEXT_EDICT(sv.edicts); for (e=1 ; ev.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH; + ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH; } /* @@ -836,21 +1204,22 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) int items; eval_t *val; vec3_t punchvector; + qbyte viewzoom; // // send a damage message // - if (ent->v.dmg_take || ent->v.dmg_save) + if (ent->v->dmg_take || ent->v->dmg_save) { - other = PROG_TO_EDICT(ent->v.dmg_inflictor); + other = PROG_TO_EDICT(ent->v->dmg_inflictor); MSG_WriteByte (msg, svc_damage); - MSG_WriteByte (msg, ent->v.dmg_save); - MSG_WriteByte (msg, ent->v.dmg_take); + MSG_WriteByte (msg, ent->v->dmg_save); + MSG_WriteByte (msg, ent->v->dmg_take); for (i=0 ; i<3 ; i++) - MSG_WriteFloatCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i])); + MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i])); - ent->v.dmg_take = 0; - ent->v.dmg_save = 0; + ent->v->dmg_take = 0; + ent->v->dmg_save = 0; } // @@ -859,20 +1228,20 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) SV_SetIdealPitch (); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. - if ( ent->v.fixangle ) + if ( ent->v->fixangle ) { MSG_WriteByte (msg, svc_setangle); for (i=0 ; i < 3 ; i++) - MSG_WriteAngle (msg, ent->v.angles[i] ); - ent->v.fixangle = 0; + MSG_WriteAngle (msg, ent->v->angles[i] ); + ent->v->fixangle = 0; } bits = 0; - if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT) + if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; - if (ent->v.idealpitch) + if (ent->v->idealpitch) bits |= SU_IDEALPITCH; // stuff the sigil bits into the high bits of items for sbar, or else @@ -880,16 +1249,16 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) val = GETEDICTFIELDVALUE(ent, eval_items2); if (val) - items = (int)ent->v.items | ((int)val->_float << 23); + items = (int)ent->v->items | ((int)val->_float << 23); else - items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28); + items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28); bits |= SU_ITEMS; - if ( (int)ent->v.flags & FL_ONGROUND) + if ( (int)ent->v->flags & FL_ONGROUND) bits |= SU_ONGROUND; - if ( ent->v.waterlevel >= 2) + if ( ent->v->waterlevel >= 2) bits |= SU_INWATER; // dpprotocol @@ -897,24 +1266,37 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector))) VectorCopy(val->vector, punchvector); + i = 255; + if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom))) + { + i = val->_float * 255.0f; + if (i == 0) + i = 255; + else + i = bound(0, i, 255); + } + viewzoom = i; + + if (viewzoom != 255) + bits |= SU_VIEWZOOM; + for (i=0 ; i<3 ; i++) { - if (ent->v.punchangle[i]) + if (ent->v->punchangle[i]) bits |= (SU_PUNCH1<v.velocity[i]) + if (ent->v->velocity[i]) bits |= (SU_VELOCITY1<v.weaponframe) + if (ent->v->weaponframe) bits |= SU_WEAPONFRAME; - if (ent->v.armorvalue) + if (ent->v->armorvalue) bits |= SU_ARMOR; -// if (ent->v.weapon) - bits |= SU_WEAPON; + bits |= SU_WEAPON; if (bits >= 65536) bits |= SU_EXTEND1; @@ -931,43 +1313,43 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) MSG_WriteByte(msg, bits >> 24); if (bits & SU_VIEWHEIGHT) - MSG_WriteChar (msg, ent->v.view_ofs[2]); + MSG_WriteChar (msg, ent->v->view_ofs[2]); if (bits & SU_IDEALPITCH) - MSG_WriteChar (msg, ent->v.idealpitch); + MSG_WriteChar (msg, ent->v->idealpitch); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<v.punchangle[i]); // dpprotocol + MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol if (bits & (SU_PUNCHVEC1<v.velocity[i]/16); + MSG_WriteChar (msg, ent->v->velocity[i]/16); } // [always sent] if (bits & SU_ITEMS) MSG_WriteLong (msg, items); if (bits & SU_WEAPONFRAME) - MSG_WriteByte (msg, ent->v.weaponframe); + MSG_WriteByte (msg, ent->v->weaponframe); if (bits & SU_ARMOR) - MSG_WriteByte (msg, ent->v.armorvalue); + MSG_WriteByte (msg, ent->v->armorvalue); if (bits & SU_WEAPON) - MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel)); + MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel))); - MSG_WriteShort (msg, ent->v.health); - MSG_WriteByte (msg, ent->v.currentammo); - MSG_WriteByte (msg, ent->v.ammo_shells); - MSG_WriteByte (msg, ent->v.ammo_nails); - MSG_WriteByte (msg, ent->v.ammo_rockets); - MSG_WriteByte (msg, ent->v.ammo_cells); + MSG_WriteShort (msg, ent->v->health); + MSG_WriteByte (msg, ent->v->currentammo); + MSG_WriteByte (msg, ent->v->ammo_shells); + MSG_WriteByte (msg, ent->v->ammo_nails); + MSG_WriteByte (msg, ent->v->ammo_rockets); + MSG_WriteByte (msg, ent->v->ammo_cells); if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) { for(i=0;i<32;i++) { - if ( ((int)ent->v.weapon) & (1<v->weapon) & (1<v.weapon); + MSG_WriteByte (msg, ent->v->weapon); } + + if (bits & SU_VIEWZOOM) + MSG_WriteByte (msg, viewzoom); } /* @@ -985,24 +1370,24 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) SV_SendClientDatagram ======================= */ +static qbyte sv_sendclientdatagram_buf[MAX_DATAGRAM]; // FIXME? qboolean SV_SendClientDatagram (client_t *client) { - byte buf[MAX_DATAGRAM]; sizebuf_t msg; - msg.data = buf; - msg.maxsize = sizeof(buf); + msg.data = sv_sendclientdatagram_buf; + msg.maxsize = sizeof(sv_sendclientdatagram_buf); msg.cursize = 0; MSG_WriteByte (&msg, svc_time); MSG_WriteFloat (&msg, sv.time); -// add the client specific data to the datagram + // add the client specific data to the datagram SV_WriteClientdataToMessage (client->edict, &msg); SV_WriteEntitiesToClient (client, client->edict, &msg); -// copy the server datagram if there is space + // copy the server datagram if there is space if (msg.cursize + sv.datagram.cursize < msg.maxsize) SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize); @@ -1023,32 +1408,33 @@ SV_UpdateToReliableMessages */ void SV_UpdateToReliableMessages (void) { - int i, j; + int i, j; client_t *client; // check for changes to be sent over the reliable streams for (i=0, host_client = svs.clients ; iold_frags != host_client->edict->v.frags) + sv_player = host_client->edict; + if (host_client->old_frags != sv_player->v->frags) { for (j=0, client = svs.clients ; jactive) + if (!client->active || !client->spawned) continue; MSG_WriteByte (&client->message, svc_updatefrags); MSG_WriteByte (&client->message, i); - MSG_WriteShort (&client->message, host_client->edict->v.frags); + MSG_WriteShort (&client->message, sv_player->v->frags); } - host_client->old_frags = host_client->edict->v.frags; + host_client->old_frags = sv_player->v->frags; } } - for (j=0, client = svs.clients ; jactive) + if (!host_client->active) continue; - SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); + SZ_Write (&host_client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); } SZ_Clear (&sv.reliable_datagram); @@ -1066,7 +1452,7 @@ message buffer void SV_SendNop (client_t *client) { sizebuf_t msg; - byte buf[4]; + qbyte buf[4]; msg.data = buf; msg.maxsize = sizeof(buf); @@ -1122,7 +1508,7 @@ void SV_SendClientMessages (void) // changes level if (host_client->message.overflowed) { - SV_DropClient (true); + SV_DropClient (true); // overflowed host_client->message.overflowed = false; continue; } @@ -1130,10 +1516,7 @@ void SV_SendClientMessages (void) if (host_client->message.cursize || host_client->dropasap) { if (!NET_CanSendMessage (host_client->netconnection)) - { -// I_Printf ("can't write\n"); continue; - } if (host_client->dropasap) SV_DropClient (false); // went to another level @@ -1168,9 +1551,9 @@ SV_ModelIndex ================ */ -int SV_ModelIndex (char *name) +int SV_ModelIndex (const char *name) { - int i; + int i; if (!name || !name[0]) return 0; @@ -1183,6 +1566,7 @@ int SV_ModelIndex (char *name) return i; } +#ifdef SV_QUAKEENTITIES /* ================ SV_CreateBaseline @@ -1195,37 +1579,37 @@ void SV_CreateBaseline (void) edict_t *svent; // LordHavoc: clear *all* states (note just active ones) - for (entnum = 0; entnum < MAX_EDICTS ; entnum++) + for (entnum = 0;entnum < sv.max_edicts;entnum++) { // get the current server version svent = EDICT_NUM(entnum); // LordHavoc: always clear state values, whether the entity is in use or not - ClearStateToDefault(&svent->baseline); + ClearStateToDefault(&svent->e->baseline); - if (svent->free) + if (svent->e->free) continue; - if (entnum > svs.maxclients && !svent->v.modelindex) + if (entnum > svs.maxclients && !svent->v->modelindex) continue; // create entity baseline - VectorCopy (svent->v.origin, svent->baseline.origin); - VectorCopy (svent->v.angles, svent->baseline.angles); - svent->baseline.frame = svent->v.frame; - svent->baseline.skin = svent->v.skin; + VectorCopy (svent->v->origin, svent->e->baseline.origin); + VectorCopy (svent->v->angles, svent->e->baseline.angles); + svent->e->baseline.frame = svent->v->frame; + svent->e->baseline.skin = svent->v->skin; if (entnum > 0 && entnum <= svs.maxclients) { - svent->baseline.colormap = entnum; - svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl"); + svent->e->baseline.colormap = entnum; + svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl"); } else { - svent->baseline.colormap = 0; - svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model); + svent->e->baseline.colormap = 0; + svent->e->baseline.modelindex = svent->v->modelindex; } large = false; - if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00) + if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00) large = true; // add to the message @@ -1237,23 +1621,24 @@ void SV_CreateBaseline (void) if (large) { - MSG_WriteShort (&sv.signon, svent->baseline.modelindex); - MSG_WriteShort (&sv.signon, svent->baseline.frame); + MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex); + MSG_WriteShort (&sv.signon, svent->e->baseline.frame); } else { - MSG_WriteByte (&sv.signon, svent->baseline.modelindex); - MSG_WriteByte (&sv.signon, svent->baseline.frame); + MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex); + MSG_WriteByte (&sv.signon, svent->e->baseline.frame); } - MSG_WriteByte (&sv.signon, svent->baseline.colormap); - MSG_WriteByte (&sv.signon, svent->baseline.skin); + MSG_WriteByte (&sv.signon, svent->e->baseline.colormap); + MSG_WriteByte (&sv.signon, svent->e->baseline.skin); for (i=0 ; i<3 ; i++) { - MSG_WriteFloatCoord(&sv.signon, svent->baseline.origin[i]); - MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]); + MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]); + MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]); } } } +#endif /* @@ -1275,7 +1660,7 @@ void SV_SendReconnect (void) MSG_WriteChar (&msg, svc_stufftext); MSG_WriteString (&msg, "reconnect\n"); NET_SendToAll (&msg, 5); - + if (cls.state != ca_dedicated) Cmd_ExecuteString ("reconnect\n", src_command); } @@ -1308,6 +1693,43 @@ void SV_SaveSpawnparms (void) } } +void SV_IncreaseEdicts(void) +{ + int i; + edict_t *ent; + int oldmax_edicts = sv.max_edicts; + void *oldedictsengineprivate = sv.edictsengineprivate; + void *oldedictsfields = sv.edictsfields; + void *oldmoved_edicts = sv.moved_edicts; + + // links don't survive the transition, so unlink everything + for (i = 0;i < sv.max_edicts;i++) + SV_UnlinkEdict (sv.edicts + i); + SV_ClearWorld(); + + sv.max_edicts = min(sv.max_edicts + 32, MAX_EDICTS); + sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t)); + sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); + sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *)); + + memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t)); + memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size); + + for (i = 0;i < sv.max_edicts;i++) + { + ent = sv.edicts + i; + ent->e = sv.edictsengineprivate + i; + ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size); + // link every entity except world + if (i > 0) + SV_LinkEdict(ent, false); + } + + Mem_Free(oldedictsengineprivate); + Mem_Free(oldedictsfields); + Mem_Free(oldmoved_edicts); +} + /* ================ SV_SpawnServer @@ -1317,10 +1739,11 @@ This is called at the start of each level */ extern float scr_centertime_off; -void SV_SpawnServer (char *server) +void SV_SpawnServer (const char *server) { - edict_t *ent; - int i; + edict_t *ent; + int i; + qbyte *entities; // let's not have any servers with no name if (hostname.string[0] == 0) @@ -1358,11 +1781,26 @@ void SV_SpawnServer (char *server) PR_LoadProgs (); // allocate server memory - sv.max_edicts = MAX_EDICTS; + // start out with just enough room for clients and a reasonable estimate of entities + sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31; + sv.max_edicts = min(sv.max_edicts, MAX_EDICTS); // clear the edict memory pool Mem_EmptyPool(sv_edicts_mempool); - sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); + // edict_t structures (hidden from progs) + sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t)); + // engine private structures (hidden from progs) + sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t)); + // progs fields, often accessed by server + sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size); + // used by PushMove to move back pushed entities + sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *)); + for (i = 0;i < sv.max_edicts;i++) + { + ent = sv.edicts + i; + ent->e = sv.edictsengineprivate + i; + ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size); + } sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; @@ -1379,10 +1817,7 @@ void SV_SpawnServer (char *server) // leave slots at start for clients only sv.num_edicts = svs.maxclients+1; for (i=0 ; inumsubmodels;i++) { @@ -1421,26 +1856,39 @@ void SV_SpawnServer (char *server) // load the rest of the entities // ent = EDICT_NUM(0); - memset (&ent->v, 0, progs->entityfields * 4); - ent->free = false; - ent->v.model = sv.worldmodel->name - pr_strings; - ent->v.modelindex = 1; // world model - ent->v.solid = SOLID_BSP; - ent->v.movetype = MOVETYPE_PUSH; + memset (ent->v, 0, progs->entityfields * 4); + ent->e->free = false; + ent->v->model = PR_SetString(sv.modelname); + ent->v->modelindex = 1; // world model + ent->v->solid = SOLID_BSP; + ent->v->movetype = MOVETYPE_PUSH; if (coop.integer) pr_global_struct->coop = coop.integer; else pr_global_struct->deathmatch = deathmatch.integer; - pr_global_struct->mapname = sv.name - pr_strings; + pr_global_struct->mapname = PR_SetString(sv.name); // serverflags are for cross level information (sigils) pr_global_struct->serverflags = svs.serverflags; - - ED_LoadFromFile (sv.worldmodel->entities); + + // load replacement entity file if found + entities = NULL; + if (sv_entpatch.integer) + entities = FS_LoadFile(va("maps/%s.ent", sv.name), true); + if (entities) + { + Con_Printf("Loaded maps/%s.ent\n", sv.name); + ED_LoadFromFile (entities); + Mem_Free(entities); + } + else + ED_LoadFromFile (sv.worldmodel->entities); + + // LordHavoc: clear world angles (to fix e3m3.bsp) - VectorClear(sv.edicts->v.angles); + VectorClear(sv.edicts->v->angles); sv.active = true; @@ -1450,12 +1898,15 @@ void SV_SpawnServer (char *server) // run two frames to allow everything to settle sv.frametime = pr_global_struct->frametime = host_frametime = 0.1; SV_Physics (); + sv.frametime = pr_global_struct->frametime = host_frametime = 0.1; SV_Physics (); Mod_PurgeUnused(); +#ifdef QUAKEENTITIES // create a baseline for more efficient communications SV_CreateBaseline (); +#endif // send serverinfo to all connected clients for (i=0,host_client = svs.clients ; i