X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=snd_main.h;h=a166aba259e38fc336cd058dcd7e965c87310ce3;hb=30765cee4b9bb4f0e189023788088d48a9bed7a0;hp=a56227854fe9f0b72dbd3a97343dece28925c446;hpb=100b264f202fa71c35a7c89782a280fc55dda284;p=xonotic%2Fdarkplaces.git diff --git a/snd_main.h b/snd_main.h index a5622785..a166aba2 100644 --- a/snd_main.h +++ b/snd_main.h @@ -53,9 +53,9 @@ typedef struct snd_ringbuffer_s // sfx_t flags #define SFXFLAG_NONE 0 #define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file -#define SFXFLAG_SERVERSOUND (1 << 1) // the sfx is part of the server precache list +#define SFXFLAG_LEVELSOUND (1 << 1) // the sfx is part of the server or client precache list for this level #define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that -#define SFXFLAG_PERMANENTLOCK (1 << 3) // can never be freed (ex: used by the client code) +#define SFXFLAG_MENUSOUND (1 << 3) // not freed during level change (menu sounds, music, etc) typedef struct snd_fetcher_s snd_fetcher_t; struct sfx_s @@ -64,12 +64,6 @@ struct sfx_s sfx_t *next; size_t memsize; // total memory used (including sfx_t and fetcher data) - // One lock is automatically granted while the sfx is - // playing (and removed when stopped). Locks can also be - int locks; // added by S_PrecacheSound and S_ServerSounds. - // A SFX with no lock and no SFXFLAG_PERMANENTLOCK is - // freed at level change by S_ServerSounds. - unsigned int flags; // cf SFXFLAG_* defines unsigned int loopstart; // in sample frames. equals total_length if not looped unsigned int total_length; // in sample frames @@ -85,9 +79,9 @@ struct sfx_s typedef struct channel_s { - short listener_volume [SND_LISTENERS]; // 0-255 volume per speaker - int master_vol; // 0-255 master volume - sfx_t *sfx; // sfx number + int listener_volume [SND_LISTENERS]; // 0-65536 volume per speaker + int master_vol; // 0-65536 master volume + sfx_t *sfx; // pointer to sound sample being used unsigned int flags; // cf CHANNELFLAG_* defines int pos; // sample position in sfx, negative values delay the start of the sound playback int entnum; // to allow overriding a specific sound @@ -95,6 +89,7 @@ typedef struct channel_s vec3_t origin; // origin of sound effect vec_t dist_mult; // distance multiplier (attenuation/clipK) void *fetcher_data; // Per-channel data for the sound fetching function + int prologic_invert;// whether a sound is played on the surround channels in prologic } channel_t; // Sound fetching functions @@ -111,12 +106,6 @@ struct snd_fetcher_s snd_fetcher_getfmt_t getfmt; }; -// 0 to NUM_AMBIENTS - 1 = water, etc -// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds -// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds -#define MAX_DYNAMIC_CHANNELS 512 -#define MAX_CHANNELS 1028 - extern unsigned int total_channels; extern channel_t channels[MAX_CHANNELS]; @@ -143,6 +132,15 @@ extern mempool_t *snd_mempool; extern qboolean simsound; +#define STREAM_BUFFER_DURATION 0.3f // in seconds +#define STREAM_BUFFER_FILL 0.2f // in seconds +#define STREAM_BUFFER_SIZE(format_ptr) ((int)ceil (STREAM_BUFFER_DURATION * (format_ptr)->speed) * (format_ptr)->width * (format_ptr)->channels) + +// We work with 1 sec sequences, so this buffer must be able to contain +// 1 sec of sound of the highest quality (48 KHz, 16 bit samples, stereo) +extern unsigned char resampling_buffer [48000 * 2 * 2]; + + // ==================================================================== // Architecture-independent functions // ==================================================================== @@ -151,9 +149,6 @@ void S_MixToBuffer(void *stream, unsigned int frames); qboolean S_LoadSound (sfx_t *sfx, qboolean complain); -void S_LockSfx (sfx_t *sfx); -void S_UnlockSfx (sfx_t *sfx); - snd_buffer_t *Snd_CreateSndBuffer (const unsigned char *samples, unsigned int sampleframes, const snd_format_t* in_format, unsigned int sb_speed); qboolean Snd_AppendToSndBuffer (snd_buffer_t* sb, const unsigned char *samples, unsigned int sampleframes, const snd_format_t* format); @@ -185,13 +180,14 @@ qboolean SndSys_LockRenderBuffer (void); // Release the exclusive lock on "snd_renderbuffer" void SndSys_UnlockRenderBuffer (void); +// if the sound system can generate events, send them +void SndSys_SendKeyEvents(void); + // exported for capturevideo so ogg can see all channels typedef struct portable_samplepair_s { int sample[SND_LISTENERS]; } portable_sampleframe_t; -// LordHavoc: was 512, expanded to 2048 -#define PAINTBUFFER_SIZE 2048 typedef struct listener_s {