X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=snd_3dras.c;h=8b71d2798082b59b00829a0d0632024ff376edca;hb=cd91d02ff7e38187edee03b61f8456d2d35efb54;hp=4df5c09e51a426d1f24ea90bc64364fca5b7b4d6;hpb=cf22ff4047c6cac2ee44bb3ecf554ca0f9eed819;p=xonotic%2Fdarkplaces.git diff --git a/snd_3dras.c b/snd_3dras.c index 4df5c09e..8b71d279 100644 --- a/snd_3dras.c +++ b/snd_3dras.c @@ -5,11 +5,11 @@ #include "snd_3dras.h" cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"}; cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; -cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"}; static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"}; static dllhandle_t ras_dll = NULL; @@ -115,15 +115,13 @@ static dllfunction_t ras_funcs[] = }; static const char* ras_dllname [] = { - #if defined(WIN64) - "3dras64.dll", - #elif defined(WIN32) +#if defined(WIN32) "3dras32.dll", - #elif defined(MACOSX) +#elif defined(MACOSX) "3dras.dylib", - #else +#else "3dras.so", - #endif +#endif NULL }; @@ -370,6 +368,7 @@ void S_Init (void){ Con_Printf ("Version %i found\n",ras_version); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&bgmvolume); + Cvar_RegisterVariable(&mastervolume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_precache); @@ -1029,3 +1028,15 @@ int S_GetSoundChannels (void){ Con_Printf("So let's assume 2.\n"); return 2; } + +/* +==================== +SndSys_SendKeyEvents + +Send keyboard events originating from the sound system (e.g. MIDI) +==================== +*/ +void SndSys_SendKeyEvents(void) +{ + // not supported +}