X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=snd_3dras.c;h=18860a5d76568aef4a2e6a70a1f700346ad3aae8;hb=7ec974a923006e2886b1d5397e4e54ece0281173;hp=0f54d1742fe2fecf3dd0266359ed4309b099ba6c;hpb=65f6c04779aa58c69929e0d22967bf152dac17c1;p=xonotic%2Fdarkplaces.git diff --git a/snd_3dras.c b/snd_3dras.c index 0f54d174..18860a5d 100644 --- a/snd_3dras.c +++ b/snd_3dras.c @@ -9,7 +9,6 @@ cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; -cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"}; static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"}; static dllhandle_t ras_dll = NULL; @@ -115,15 +114,13 @@ static dllfunction_t ras_funcs[] = }; static const char* ras_dllname [] = { - #if defined(WIN64) - "3dras64.dll", - #elif defined(WIN32) +#if defined(WIN32) "3dras32.dll", - #elif defined(MACOSX) +#elif defined(MACOSX) "3dras.dylib", - #else +#else "3dras.so", - #endif +#endif NULL };